QUOTE(4126 @ Aug 31 2025, 19:12)

sorry, I just edit my post. is this distribution correct ?
1H Block/Parry Build Attribute Distribution
END (Endurance) 35%
DEX (Dexterity) 30%
STR (Strength) 25%
AGI (Agility) 5%
WIS (Wisdom) 5%
INT (Intelligence) 0%
Dark Mage Build Attribute Distribution
INT (Intelligence) 40%
WIS (Wisdom) 35%
AGI (Agility) 10%
END (Endurance) 15%
DEX (Dexterity) 0%
STR (Strength) 0%
i'd say that thinking in percentages is the wrong approach.
the thing is, there really isn't that much space for creativity when it comes to attributes.
that's because every point costs more than the previous one, making it not worth to heavily invest in an attribute to the detriment of another.
at my level if i put all my exp in a single attribute i can get it to 562.
if i spread it evenly i can get 4 attributes to 511 and 2 to 510.
by completely dumping an attribute i can get the other 5 to 516...
you see that's not worth doing? this unless an attribute really doesn't do anything for your build, like str for a mage, then you might as well.
on a mage you might not make use of most of the effects of the dex attribute, but it's a very bad idea to keep it at zero.
in my example, getting all other attributes at +5 isn't going to make a difference, but 511 points in dexterity raise my parry chance from 2% to 22%.
on top of costing more, the way most formulas work make each new attribute point less effective than the previous one, for example the first 100 points of strenght or intelligence give you more damage than the next 100.
the conclusion is simple: just raise all the attributes that do something for your build equally or almost equally.
This post has been edited by Malenk: Sep 1 2025, 18:49