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post Aug 23 2025, 11:14
Post #24401
Lady_Slayer



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QUOTE(Katajanmarja @ Aug 23 2025, 05:02) *

How do you mean?

An armor enchantment lasts for a whole hour of real time per infusion. HV is a pastime for me, not something I’d do for 3–5 hours without a pause on a regular basis.


if you are talking about tower then I don't believe that you'll finish it within a hour, especially when you are at like floor 80 90 at the end of the season, and depending on your real case, you may want to enchant your gear as much as possible to guarantee your pass. But outside the tower... it's like Ramaki said, kinda pointless. At least for myself I'm not going to enchant 6 more pieces of my melee gears or 5 more pieces of my mage gears.

QUOTE(SIRIUSs @ Aug 23 2025, 05:22) *

Magical damage is less than 10% of the total damage taken in normal circumstances, so the 5% type reduction buff isn't really noticeable

Or you can try it out yourself and share the test result


not only magical damage is involved with element. Both physical and magical damage a player is received can involve with any element including void. Elemental mit is calculated later.
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post Aug 23 2025, 14:19
Post #24402
Malenk



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QUOTE(SIRIUSs @ Aug 22 2025, 11:29) *

thought he was asking why fire ranked last among elements


yes, i was specifically asking why cold is ranked better than fire.
got it now, ty.
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post Aug 23 2025, 14:52
Post #24403
Noni



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QUOTE(Lady_Slayer @ Aug 23 2025, 11:14) *

if you are talking about tower then I don't believe that you'll finish it within a hour, especially when you are at like floor 80 90 at the end of the season, and depending on your real case, you may want to enchant your gear as much as possible to guarantee your pass. But outside the tower... it's like Ramaki said, kinda pointless. At least for myself I'm not going to enchant 6 more pieces of my melee gears or 5 more pieces of my mage gears.
not only magical damage is involved with element. Both physical and magical damage a player is received can involve with any element including void. Elemental mit is calculated later.

There are at least 2 styles that can finish (near) floor 100 within one hour: 1h mage and Dual Wield + heavy warding. Mage doesn't need the infused cloths that much, but I think Dual Wield + heavy may benefint a lot from elemental proofing. Haven't tested DW myself though.
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post Aug 23 2025, 18:08
Post #24404
Ramaki



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QUOTE(Noni @ Aug 23 2025, 14:52) *

There are at least 2 styles that can finish (near) floor 100 within one hour: 1h mage and Dual Wield + heavy warding. Mage doesn't need the infused cloths that much, but I think Dual Wield + heavy may benefint a lot from elemental proofing. Haven't tested DW myself though.


To add onto this, I did floor 99 using One-Handed Melee in 57 minutes. Wind damage was the only elemental "issue". I used the corresponding infusions and spike shield to mitigate it, and the difference in survivability (no spark "procs") was discernible.

This post has been edited by Ramaki: Aug 23 2025, 18:12
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post Aug 24 2025, 02:55
Post #24405
Katajanmarja



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Thank you all for your input. You made some good points, such as this one:

QUOTE(Lady_Slayer @ Aug 23 2025, 12:14) *

not only magical damage is involved with element


So, it seems there is little difference between selling my infusions at dumping prices or enchanting my gear if I prefer playing short runs (5 to 45 min at a time, with the occasional exception).

Then again, one-hour enchantments are so cheap that one could do them even when playing just 10–25 minutes per hour, on days when I spend a lot of time at my computer. Not to mention that there might be some psychological placebo effects... But infusions are essentially intended for mage play only, am I correct?
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post Aug 24 2025, 11:57
Post #24406
Benny-boy



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QUOTE(Katajanmarja @ Aug 24 2025, 03:55) *

Thank you all for your input. You made some good points, such as this one:
So, it seems there is little difference between selling my infusions at dumping prices or enchanting my gear if I prefer playing short runs (5 to 45 min at a time, with the occasional exception).

Then again, one-hour enchantments are so cheap that one could do them even when playing just 10–25 minutes per hour, on days when I spend a lot of time at my computer. Not to mention that there might be some psychological placebo effects... But infusions are essentially intended for mage play only, am I correct?


Infusions are x5 better as extra elemental strike for melee players. For mages they are ok, but barely worth it (~5% clear speed bonus for extra item/button to care about)
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post Aug 24 2025, 13:28
Post #24407
Lady_Slayer



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QUOTE(Noni @ Aug 23 2025, 20:52) *

There are at least 2 styles that can finish (near) floor 100 within one hour: 1h mage and Dual Wield + heavy warding. Mage doesn't need the infused cloths that much, but I think Dual Wield + heavy may benefint a lot from elemental proofing. Haven't tested DW myself though.


I actually failed dw for two consecutive seasons. Both season eventually switched to one hand. Maybe I'll try again in the new season.

QUOTE(Katajanmarja @ Aug 24 2025, 08:55) *

But infusions are essentially intended for mage play only, am I correct?

some additional to this: as a holy mage in persistent, infusion of divinity reduces only like ~100 turns for me in DwD and ~200 turns in SPL. You may find it useful for mage, but for most circumstances it is just optional.

This post has been edited by Lady_Slayer: Aug 24 2025, 13:32
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post Aug 28 2025, 01:41
Post #24408
Malenk



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just curious, what is the reason for high-grade cloth to be worth way less than mid-grade cloth in isekai?
it's been like this for a while.
is it because nobody bothers upgrading mage gear past a certain level?
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post Aug 28 2025, 13:12
Post #24409
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QUOTE(Malenk @ Aug 28 2025, 01:41) *

just curious, what is the reason for high-grade cloth to be worth way less than mid-grade cloth in isekai?
it's been like this for a while.
is it because nobody bothers upgrading mage gear past a certain level?


An assumption: people can "get away" with using (some) Magnificent pieces over a full set of Legendary equipment. Which puts more "strain" on the supply of Mid-Grade materials.
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post Aug 30 2025, 11:29
Post #24410
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I want to know how long it will take for the punishment for answering the Pony question wrongly to disappear
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post Aug 30 2025, 13:46
Post #24411
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QUOTE(zundaya @ Aug 30 2025, 11:29) *

I want to know how long it will take for the punishment for answering the Pony question wrongly to disappear


How to tell if you have a penalty:

Stamina readout at the top of the screen will show in red
Hover mouse over stamina shows message telling you that you have a penalty

What you can do when you have a penalty:

Get more riddles correct

How long this will take is undisclosed and admin is not willing to share this information:

It is not known how many riddles you need to get correct to get rid of the penalty
It is not known how much time it takes to get rid of the penalty
It is not known how many past riddles are used to calculate the accuracy
The time period that is taken into account to calculate the accuracy is not known
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post Aug 30 2025, 14:30
Post #24412
zundaya



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I just reached level 150 and unlocked new upgrades for heavy armor skills 1-3, but each upgrade requires 7AP. I want to know how this upgrade will affect me and what the priority is? Is it necessary to upgrade first?
I use a sword and a shield.
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post Aug 30 2025, 17:30
Post #24413
Benny-boy



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QUOTE(zundaya @ Aug 30 2025, 15:30) *

I just reached level 150 and unlocked new upgrades for heavy armor skills 1-3, but each upgrade requires 7AP. I want to know how this upgrade will affect me and what the priority is? Is it necessary to upgrade first?
I use a sword and a shield.


As 1H Heavy player you don't really need to care about the AP price too much (you'll eventually have enough without the training unless you decide to invest in everything and even then you don't need to spend too much).

In terms of effect - it's decent. Your priority is weaker mitigations - crashing, then either slashing or piercing (depending on your gear).

This post has been edited by Benny-boy: Aug 30 2025, 17:32
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post Aug 30 2025, 17:48
Post #24414
zundaya



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QUOTE(Benny-boy @ Aug 30 2025, 17:30) *

As 1H Heavy player you don't really need to care about the AP price too much (you'll eventually have enough without the training unless you decide to invest in everything and even then you don't need to spend too much).

In terms of effect - it's decent. Your priority is weaker mitigations - crashing, then either slashing or piercing (depending on your gear).



Because there have been quite a few deaths recently, I'm thinking of either strengthening defenses or lowering the difficulty
Thank your replay (IMG:[invalid] style_emoticons/default/biggrin.gif) (IMG:[invalid] style_emoticons/default/biggrin.gif) (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Aug 31 2025, 07:40
Post #24415
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I use a sword and a shield. And I want to know what kind of Spike Shield is necessary to upgrade first to me。
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post Aug 31 2025, 07:51
Post #24416
Noni



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QUOTE(dazedazekkd @ Aug 31 2025, 07:40) *

I use a sword and a shield. And I want to know what kind of Spike Shield is necessary to upgrade first to me。

spike shield is not really that important. The effect is so small! But read here and choose the one that you like most. https://ehwiki.org/wiki/Spells#Status_Effects
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post Aug 31 2025, 08:05
Post #24417
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QUOTE(Noni @ Aug 31 2025, 07:51) *

spike shield is not really that important. The effect is so small! But read here and choose the one that you like most. https://ehwiki.org/wiki/Spells#Status_Effects

Thank your replay (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Aug 31 2025, 18:58
Post #24418
4126



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how is the percentage attribute distribution for 1H and mage ? the 1H is focuse on block/parry and the mage is focuse on dark damage. Is the bellow percentage distribution correct ?

1H Block/Parry Build Attribute Distribution
END (Endurance) 35%
DEX (Dexterity) 30%
STR (Strength) 25%
AGI (Agility) 5%
WIS (Wisdom) 5%
INT (Intelligence) 0%

Dark Mage Build Attribute Distribution
INT (Intelligence) 40%
WIS (Wisdom) 35%
AGI (Agility) 10%
END (Endurance) 15%
DEX (Dexterity) 0%
STR (Strength) 0%

This post has been edited by 4126: Aug 31 2025, 19:10
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post Aug 31 2025, 19:10
Post #24419
Ramaki



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QUOTE(4126 @ Aug 31 2025, 18:58) *

how is the percentage attribute distribution for 1H and mage ? the 1H is focuse on block/parry and the mage is focuse on dark damage


This is my distribution in Isekai for arenas. One-Handed melee.

Attached Image

Alternatively, check the advice wikipedia pages in my signature.
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post Aug 31 2025, 19:12
Post #24420
4126



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QUOTE(Ramaki @ Sep 1 2025, 00:10) *

This is my distribution in Isekai for arenas. One-Handed melee.

Attached Image

Alternatively, check the advice wikipedia pages in my signature.


sorry, I just edit my post. is this distribution correct ?

1H Block/Parry Build Attribute Distribution
END (Endurance) 35%
DEX (Dexterity) 30%
STR (Strength) 25%
AGI (Agility) 5%
WIS (Wisdom) 5%
INT (Intelligence) 0%

Dark Mage Build Attribute Distribution
INT (Intelligence) 40%
WIS (Wisdom) 35%
AGI (Agility) 10%
END (Endurance) 15%
DEX (Dexterity) 0%
STR (Strength) 0%
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