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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Aug 2 2025, 00:09
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ForsakenBruno
Group: Members
Posts: 269
Joined: 29-March 15

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QUOTE(Malenk @ Aug 1 2025, 18:18)  oh, yes, i get how it would work on 1h mage, that doesn't use spirit stance and applies bleed just by using a wakizashi. on 1h melee there is just too much competition for overcharge, i don't believe it will be worth using until way above floor 100.
I agree.  This tool is nice to see %.
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Aug 2 2025, 15:58
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Malenk
Group: Gold Star Club
Posts: 1,185
Joined: 12-June 12

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so far i've been getting by using only imperil (from the beginning), weaken (round 10+) and sleep (round 20+). should i add other deprecating spells for 80-100 floors? 1h heavy melee.
This post has been edited by Malenk: Aug 2 2025, 15:59
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Aug 2 2025, 16:09
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Ramaki
Group: Members
Posts: 481
Joined: 18-June 15

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QUOTE(Malenk @ Aug 2 2025, 15:58)  so far i've been getting by using only imperil (from the beginning), weaken (round 10+) and sleep (round 20+). should i add other deprecating spells for 80-100 floors? 1h heavy melee.
Silence is significant. Slow and Blind towards the end of the higher floors. Or so I have been told. Manually cast Shadow Veil for the last few rounds.
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Aug 2 2025, 16:31
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Malenk
Group: Gold Star Club
Posts: 1,185
Joined: 12-June 12

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i see in monsterbation that there is supposedly the option to add skill icons near monsters for single use or engage. i set it up to cast imperil (just as a test, i actually want to put sleep there), but nothing appears. anything wrong in what i did? (IMG:[ i.imgur.com] https://i.imgur.com/xaeI6bP.png)
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Aug 2 2025, 17:18
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EOZ1
Newcomer
  Group: Members
Posts: 63
Joined: 12-February 16

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QUOTE(Malenk @ Aug 2 2025, 15:58)  so far i've been getting by using only imperil (from the beginning), weaken (round 10+) and sleep (round 20+). should i add other deprecating spells for 80-100 floors? 1h heavy melee.
I haven't gotten that far, but I tried silence in Tower, and from my experience silence dosn't seem to really make a difference. Blind is important. Slow is important. You can also add magnet.
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Aug 2 2025, 18:19
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Ramaki
Group: Members
Posts: 481
Joined: 18-June 15

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QUOTE(EOZ1 @ Aug 2 2025, 17:18)  I haven't gotten that far, but I tried silence in Tower, and from my experience silence dosn't seem to really make a difference. Blind is important. Slow is important. You can also add magnet.
The "issue" with Blind and Slow (potentially Magnet) is the fact that they actively lower your damage output. Counter-Attack's hit itself is negligible but it generates Overcharge. Same reason why Haste is technically not good. Or Shadow Veil. I would rather not try to survive The Tower without the former. And the last few rounds without the latter. But Blind and Slow should only ever really be used when things get "spicy". Silence does not do that, and mana/spirit hits are what kills you in The Tower on the higher/est floors.
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Aug 2 2025, 21:07
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Noni
Group: Catgirl Camarilla
Posts: 13,637
Joined: 19-February 16

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QUOTE(Malenk @ Aug 2 2025, 16:31)  i see in monsterbation that there is supposedly the option to add skill icons near monsters for single use or engage. i set it up to cast imperil (just as a test, i actually want to put sleep there), but nothing appears. anything wrong in what i did? (IMG:[ i.imgur.com] https://i.imgur.com/xaeI6bP.png) sometimes single quotes work better than double quotes for some reason
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Aug 2 2025, 22:54
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Malenk
Group: Gold Star Club
Posts: 1,185
Joined: 12-June 12

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QUOTE(Noni @ Aug 2 2025, 21:07)  sometimes single quotes work better than double quotes for some reason
ty for the suggestion, but i just tried with single quotes and when i saved it converted them to double quotes. the icon is still nowhere to be seen for me. does this functionality work for you?
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Aug 3 2025, 03:09
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EOZ1
Newcomer
  Group: Members
Posts: 63
Joined: 12-February 16

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QUOTE(Ramaki @ Aug 2 2025, 18:19)  The "issue" with Blind and Slow (potentially Magnet) is the fact that they actively lower your damage output. Counter-Attack's hit itself is negligible but it generates Overcharge. Same reason why Haste is technically not good. Or Shadow Veil. I would rather not try to survive The Tower without the former. And the last few rounds without the latter. But Blind and Slow should only ever really be used when things get "spicy". Silence does not do that, and mana/spirit hits are what kills you in The Tower on the higher/est floors.
mathl33t also mentioned using blind and slow in his 1H mage guide, I'm not sure why it wouldn't be a good idea universally. If you believe reducing the hit rate of monsters, and thus reducing counterattack chance, is bad, then why are you using sleep? Or maybe you aren't? Sleep would also reduce counterattack chance. You don't believe the bottleneck (especially on higher floors) is your survivability, and instead it is damage output? Even for 1H? All effects except weaken will technically reduce your damage output when using 1H, because they all reduce the amount of attacks that will hit you. Do you believe 1H players should only use weaken in Tower? Also, I'm pretty sure the effect on overcharge generation itself would be very small, because you get overcharge for only 1 counterattack, all you need is 1 counterattack to generate the maximum amount of overcharge, the reduction from maximum number of 3 counterattacks will probably have a bigger effect on damage output. This post has been edited by EOZ1: Aug 3 2025, 03:16
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Aug 3 2025, 08:31
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Noni
Group: Catgirl Camarilla
Posts: 13,637
Joined: 19-February 16

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QUOTE(Malenk @ Aug 2 2025, 22:54)  ty for the suggestion, but i just tried with single quotes and when i saved it converted them to double quotes. the icon is still nowhere to be seen for me.
does this functionality work for you?
I have it in the code, but I have more brackets, like this : CODE monsterBar: [ [true], [false, '213'], [false, '212'], [true, '133', '132', '131'] ],
that last comma is only if you put it in the code not in the settings.
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Aug 3 2025, 11:58
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Ramaki
Group: Members
Posts: 481
Joined: 18-June 15

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QUOTE(EOZ1 @ Aug 3 2025, 03:09)  ...
To my knowledge, One-Handed Mage does not really care about Overcharge. Not as much as Melee does. Mage's problem is the paper-thin defence, which is why it requires every trick in the book to outlive the monsters. I only use sleep when there are 8+ monsters. Another safety layer Shield players have is the stun. If you evade. No stun for you. pir3sbruno did clear floor 100 this season and he used Blind and Slow for the last 4-5 floors. Take from that what you wish. I did try Blind and Slow and it felt that my Overcharge generation suffered from that so I stopped. Simple as. And where I am at (the 88th floor) I do not need the safety. Just speed. Sleep is necessary for my survival. The above-mentioned two are not. That is the way I look at it. And every other deprecating spell I have to keep track of is an additional strain on my puny brain. And adds to my frustration when it misses/gets resisted. Neanderthal's summary. No Sleep = death. No Blind/Slow = eh. For now. Edit in response: Fair points. The difference between my Overcharge generation even with just Shadow Veil is quite noticeable. Like tuning a switch on and off. With Blind and Slow stacked on top of that...Trade off is the healing. More deprecating spells means more turns spent not killing the monsters, which ironically increases the "demand" for healing (somewhat). And Mana management. I am slowly beginning to notice that, occasionally, Mana Potions alone are almost not enough. Two more spell into the rotation? With monsters Evading/Resisting them...Everything is a compromise in The Tower. My horrendous shield somewhat balances my otherwise great gear. Rolls on two of my legendaries are meh. If you swap the Peerless for Legendary, you can get a similar set for approximately 1m Persistent credits give or take some luck at the auction since we are quite deep into the season, and people are dumping their equipment with fewer buyers interested in changing the pieces they are wearing due to the cost of Soulfusing. Problem is forging using Isekai materials. Here is a screenshot of my last Floor. Not sure if that is excessive healing. And it is using a Shortsword. I might try with a Rapier tomorrow. A warning label (as always). Everything I say regarding The Tower (and the game as a whole), unless it is me parroting someone more experienced in its matters, should be taken with caution. This is my first Isekai season after all. This post has been edited by Ramaki: Aug 3 2025, 23:54
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Aug 3 2025, 13:16
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EOZ1
Newcomer
  Group: Members
Posts: 63
Joined: 12-February 16

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QUOTE(Ramaki @ Aug 3 2025, 11:58)  To my knowledge, One-Handed Mage does not really care about Overcharge. Not as much as Melee does. Mage's problem is the paper-thin defence, which is why it requires every trick in the book to outlive the monsters. I only use sleep when there are 8+ monsters. Another safety layer Shield players have is the stun. If you evade. No stun for you. pir3sbruno did clear floor 100 this season and he used Blind and Slow for the last 4-5 floors. Take from that what you wish. I did try Blind and Slow and it felt that my Overcharge generation suffered from that so I stopped. Simple as. And where I am at (the 88th floor) I do not need the safety. Just speed. Sleep is necessary for my survival. The above-mentioned two are not. That is the way I look at it. And every other deprecating spell I have to keep track of is an additional strain on my puny brain. And adds to my frustration when it misses/gets resisted.
Neanderthal's summary. No Sleep = death. No Blind/Slow = eh. For now.
Yes, but if you block or parry an attack you will counterattack with 75% chance. All it takes is 1 counterattack to generate as much overcharge as possible. It's a small increase in overcharge generation when you aren't getting hit much for the big damage taken increase when you are getting hit a lot. At the end of the day, if you aren't healing a lot and you think a bit of extra damage is worth spending more time healing, then don't use as many debuffs, but it's trading maybe a bit of clear time for more mocromanagement and more healing because you take more damage. The clear time advantage, if it's there, will be reduced by the increased time spent healing. I'm not surprised you have noticed some drop in overcharge generation, if there are few enemies that's expected, and also there will be a small drop when there are many enemies, but at the end of the day that's just the result of you getting hit less and taking less damage. Also, keep in mind that your isekai set has 2 peerless and 3 legendaries in it. That's not the defenses that an average person will have. This post has been edited by EOZ1: Aug 3 2025, 13:17
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Aug 3 2025, 18:57
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EOZ1
Newcomer
  Group: Members
Posts: 63
Joined: 12-February 16

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Is it allowed by the rules to collude with other players to set market prices? Is it legal to make a cartel?
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Aug 3 2025, 20:02
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Noni
Group: Catgirl Camarilla
Posts: 13,637
Joined: 19-February 16

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QUOTE(EOZ1 @ Aug 3 2025, 18:57)  Is it allowed by the rules to collude with other players to set market prices? Is it legal to make a cartel?
why would anyone want to do that? And for which item would that even be possible? Forging materials are generated from monster labs and there are many of those. And all other stuff just drops from battle, so just playing battle would generate those items. If anything, normal non-cartel players would get a better price for their items. In any case if you see behaviour that is really weird, feel free to poke a mod by sending a PM.
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Aug 4 2025, 01:05
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EOZ1
Newcomer
  Group: Members
Posts: 63
Joined: 12-February 16

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QUOTE(Noni @ Aug 3 2025, 20:02)  why would anyone want to do that? And for which item would that even be possible? Forging materials are generated from monster labs and there are many of those. And all other stuff just drops from battle, so just playing battle would generate those items. If anything, normal non-cartel players would get a better price for their items. In any case if you see behaviour that is really weird, feel free to poke a mod by sending a PM.
I'm thinking theoretically it would be possible. You would need a resource with high demand where a few players control the majority of it. Then they could price gouge if they organized into a cartel, other people could sell at a lower price, but they wouldn't be able to meet demand. I don't know how would you actually set it up though, it doesn't seem like any important resource is controleld by only a few people. This post has been edited by EOZ1: Aug 4 2025, 01:07
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Aug 4 2025, 23:11
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Malenk
Group: Gold Star Club
Posts: 1,185
Joined: 12-June 12

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QUOTE(Noni @ Aug 3 2025, 08:31)  I have it in the code, but I have more brackets, like this : CODE monsterBar: [ [true], [false, '213'], [false, '212'], [true, '133', '132', '131'] ],
that last comma is only if you put it in the code not in the settings. thank you, i managed to make it work by adding the extra brackets. (IMG:[ i.imgur.com] https://i.imgur.com/duxv7ct.png) sadly it doesn't keep track of cooldowns, but it's still a huge improvement. now i don't need to bind things like sleep or silence. maybe i'll even try drain out.
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Aug 4 2025, 23:52
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ForsakenBruno
Group: Members
Posts: 269
Joined: 29-March 15

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QUOTE(Malenk @ Aug 4 2025, 18:11)  thank you, i managed to make it work by adding the extra brackets. (IMG:[ i.imgur.com] https://i.imgur.com/duxv7ct.png) sadly it doesn't keep track of cooldowns, but it's still a huge improvement. now i don't need to bind things like sleep or silence. maybe i'll even try drain out.  like this?
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Aug 5 2025, 02:11
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Malenk
Group: Gold Star Club
Posts: 1,185
Joined: 12-June 12

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QUOTE(pir3sbruno @ Aug 4 2025, 23:52)   like this? i typed the code in the bar like you did, this is my code: [[false,"222"],[false,"232"]] i will use this to add other deprecating spells i want to try so that i have easy access without having to bind them. as i said the icons there don't keep track of the cooldown, so you should also keep them on the regular bar because if you click them while on cooldown it will do a regular attack instead. This post has been edited by Malenk: Aug 5 2025, 02:13
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Aug 6 2025, 00:38
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Malenk
Group: Gold Star Club
Posts: 1,185
Joined: 12-June 12

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ok, in hindsight i should have realized that it wasn't going to help much.
unless i want to change a lot of other things and relearn how to play the game. and i don't want to do that. at least for now.
right now i have the hover auto attack set on the monster status effect area (it was like that when i got monsterbation and i got accustomed to it). in order to reach the new buttons i have to circle around the hover area and it's even more of a pain and waste of time than just clicking the skills from the regular skill bar on the left, because i'm used to do that and i do it way more quickly.
i figure i could change the hover setting to the monster icons, but then i would still need to go around that area when i need to activate anything in the skill/item bar.
so in order to make use of the new buttons i would need to keybind eveything on the left so that i never have to go there with the mouse.
keybinding everything would indeed be the most efficient way to play regardless, but it will require much less effort to just keybind the new spells on the right side instead.
or i could move the skillbar on the right, but it's cluttered and i don't like it.
what i should really do is to properly configure monsterbation so that if works the best for me, but i can never find the will to do it.
one day...
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Aug 6 2025, 01:23
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Pillpug
Newcomer
  Group: Members
Posts: 59
Joined: 24-September 24

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How come I'm always seeing monsters with the same names? Even during an arena fight I'll see the same monster more than once. Is there really not that many monsters around my level? Do monsters with higher power levels get selected more often?
For instance, I keep seeing "police" and "with" and "Luigi Mangione" and "bleeding kitten"
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