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post Jul 15 2025, 16:00
Post #24221
Wululululu-BZZT



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QUOTE(Noni @ Jul 14 2025, 23:49) *

what's the point? Why play at all if it's just mindless hovering?

but yeah 1h heavy can do mainly hovering, occasional heal / mana maybe? Playing active would be more fun and much faster: timing vital strike, OFC and imperilling everything.


I play normally on schoolgirl arenas, but on non-schoolgirl arenas I basically watch youtube on the side and only look at the screen when it's time to recast regen or heartseeker.

I can do that on iwbth, but I'd get sparked really quickly if I do that in pfudor
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post Jul 15 2025, 16:41
Post #24222
Wivers



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A question to any mage player who has two set of charged and radiant phase of similar quality:
Which one between charged and radiant gives you faster clear time, specifically for schoolgirl arenas?
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post Jul 15 2025, 17:20
Post #24223
jantch



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QUOTE(Wivers @ Jul 15 2025, 10:41) *

A question to any mage player who has two set of charged and radiant phase of similar quality:
Which one between charged and radiant gives you faster clear time, specifically for schoolgirl arenas?

Neither?

My fastest schoolgirl arena times are with radiant pants and charged everything else. Depending on the quality of your equipment, you could try adding another radiant piece. For me, I lose more time healing than I gain by additional damage if I also use my radiant shoes, but my charged shoes have a slightly better EDB.

If I had to do all of one or the other, I'd choose charged over radiant.
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post Jul 16 2025, 21:44
Post #24224
EOZ1



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Is there any theory as to what is the best monster type? I would bet on undead/elemental, or maybe giant.
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post Jul 16 2025, 22:39
Post #24225
Ramaki



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QUOTE(EOZ1 @ Jul 16 2025, 21:44) *

Is there any theory as to what is the best monster type? I would bet on undead/elemental, or maybe giant.


Well...eventually, you are going to fight them. I create such monster which will pose the least threat to my Dual-Wield character while simultaneously having the lowest resistances against my damage type. Daimon fits that criteria. All you really care about is them bringing you gifts. Which means unlocking all monster slots, then upgrading their gift factor.
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post Jul 16 2025, 23:47
Post #24226
EOZ1



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QUOTE(Ramaki @ Jul 16 2025, 22:39) *

Well...eventually, you are going to fight them. I create such monster which will pose the least threat to my Dual-Wield character while simultaneously having the lowest resistances against my damage type. Daimon fits that criteria. All you really care about is them bringing you gifts. Which means unlocking all monster slots, then upgrading their gift factor.


But you get more gifts if they win more battles and get more killing blows (or just win more battles), so you would want to make the strongest monster you can. And any minute possible disadvantage from sometimes fighting your monster would be offset by it bringing more gifts.

This post has been edited by EOZ1: Jul 16 2025, 23:54
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post Jul 17 2025, 00:27
Post #24227
ForsakenBruno



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QUOTE(Ramaki @ Jul 16 2025, 17:39) *

Well...eventually, you are going to fight them. I create such monster which will pose the least threat to my Dual-Wield character while simultaneously having the lowest resistances against my damage type. Daimon fits that criteria. All you really care about is them bringing you gifts. Which means unlocking all monster slots, then upgrading their gift factor.


i think if nobody upgrade magic resist and parry the world would be a better place.
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post Jul 17 2025, 02:46
Post #24228
Ser6IjVolk



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QUOTE(jantch @ Jul 15 2025, 18:20) *

Neither?

My fastest schoolgirl arena times are with radiant pants and charged everything else. Depending on the quality of your equipment, you could try adding another radiant piece. For me, I lose more time healing than I gain by additional damage if I also use my radiant shoes, but my charged shoes have a slightly better EDB.

If I had to do all of one or the other, I'd choose charged over radiant.


Do the 500lvl arena mobs hit really hard or something? My gear is plain/frugal stuff with a single mystic piece, mid-range EDB on average, staff is also mid-range. I do the 400lvl with infusions and add scrolls once monster parties grow to >6. I barely ever heal, like 15 times on average. Those literal few seconds I spend on it in total can't compare to the cumulative minutes I spend watching SG health bars go down. The only times I do wish I had more defense are the upper non-SG arenas. What am I missing here?
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post Jul 17 2025, 05:12
Post #24229
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QUOTE(Ser6IjVolk @ Jul 16 2025, 20:46) *

Do the 500lvl arena mobs hit really hard or something? My gear is plain/frugal stuff with a single mystic piece, mid-range EDB on average, staff is also mid-range. I do the 400lvl with infusions and add scrolls once monster parties grow to >6. I barely ever heal, like 15 times on average. Those literal few seconds I spend on it in total can't compare to the cumulative minutes I spend watching SG health bars go down. The only times I do wish I had more defense are the upper non-SG arenas. What am I missing here?

Yes, they hit really hard, and they are more difficult to kill. They do double the normal damage, and have double the normal health.
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post Jul 17 2025, 07:42
Post #24230
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my radiant set is about 30~40 seconds faster than my charged one, but outside SG arenas charged is better

This post has been edited by lololo16: Jul 17 2025, 07:43
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post Jul 17 2025, 07:59
Post #24231
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QUOTE(EOZ1 @ Jul 16 2025, 21:44) *

Is there any theory as to what is the best monster type? I would bet on undead/elemental, or maybe giant.

i've said this so many times before....
you can't have more than 1 monster in any round of battle, and any round of battle can have max 3 types of monsters. Having one of each increases the chance of one being in battle. But it's all theory these days.... it really doesn't matter. You need to upgrade to much before they start appearing regularly that it's madness to have many high-level monsters. That's only for players that should have stopped playing years ago.
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post Jul 17 2025, 15:56
Post #24232
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QUOTE(EOZ1 @ Jul 17 2025, 00:47) *

But you get more gifts if they win more battles and get more killing blows (or just win more battles), so you would want to make the strongest monster you can. And any minute possible disadvantage from sometimes fighting your monster would be offset by it bringing more gifts.

Your monsters need to appear against players to even have a chance to get a killing blow. If you're upgrading your monster but not spending LOTS of credits, that's not really going to happen. Pushing past power level 25 does very little until you get their power high enough to start appearing for players on PF. My plvl 150-600 monsters bring me just as many gifts as my plvl 25 monsters, simply because they never appear in fights.
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post Jul 17 2025, 16:46
Post #24233
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Hmhm looking at the new monsters in my own lab, might as well start feeding happy pills instead of crystals to keep level at 50~60 since those actually got some wins.

Not sure if it's worth tho :/
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post Jul 17 2025, 16:47
Post #24234
Wivers



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QUOTE(EOZ1 @ Jul 16 2025, 23:47) *

But you get more gifts if they win more battles and get more killing blows (or just win more battles), so you would want to make the strongest monster you can. And any minute possible disadvantage from sometimes fighting your monster would be offset by it bringing more gifts.


I don't concern myself with that since they don't get into many battles, but until arround lvl 150, it's more cost efficient to refill their moral with crystals than with Happy pills, and personaly I keep leveling (some of ) them up until around level 250 because I have excess crystal still, and this way I can get some use out of my monster edibles too, since They use up the chow.
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post Jul 17 2025, 18:29
Post #24235
Keithf



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What is the approximately ratio of elemental staff's MDB and EDB? Like two LTWD one has 90%MDB 20%EDB other one has 70%MDB 70%EDB which one deals more damage?
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post Jul 17 2025, 18:53
Post #24236
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QUOTE(bensalenkkari @ Jul 17 2025, 15:56) *

Your monsters need to appear against players to even have a chance to get a killing blow. If you're upgrading your monster but not spending LOTS of credits, that's not really going to happen. Pushing past power level 25 does very little until you get their power high enough to start appearing for players on PF. My plvl 150-600 monsters bring me just as many gifts as my plvl 25 monsters, simply because they never appear in fights.


Sure, but it's ultimately a matter of investing enough credits. If you could get just a tiny bit more benefit by choosing certain monster classes then why not choose the best ones.

For sure if you have invested millions and millions and have miltiple over 2000 power level monsters then having type variety could help. But some of my monsters have much more wins than others, so let's say you had 2 level 2000+ monsters of a different type and a similar pattern of crystal upgrades, if one was 2x as effective and won 2x more battles, then that would be a strong argument for making a few of them.

This post has been edited by EOZ1: Jul 17 2025, 18:55
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post Jul 18 2025, 07:28
Post #24237
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What happens if I equip 2 wakizashis and get over 100% parry chance? Is parry chance capped at 100% or can I go over 100%? Monsters can have anti-parry, so if it was capped at 100% you can never actually achieve 100% parry chance, but if it wasn't capped at 100% then you could achieve effective 100% parry chance.

This post has been edited by EOZ1: Jul 18 2025, 07:37
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post Jul 18 2025, 12:45
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Lelfkgjicod



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DW: Parry = 1 - (1 - mainhand_parry) * (1 - offhand_parry * 1.5) * (1 - total_DEX * 0.0004)

If that was possible i think it would be known.

Chance to avoid physical attack = 1 - ((1 - Evasion * (1 - Anti-evade)) * (1 - Block * (1 - Anti-block)) * (1 - Parry * (1 - Anti-Parry)))

So you want Parry * (1 - Anti-Parry) = 1
So Parry = 1 / (1 - Anti-Parry)

In the end it can be modelized with y=1/(1-x) with x the Anti-Parry and y the Parry you need.
I don't know how much Anti-Parry a monster can have though; Plus you need at least 2500 DEX to have more than 100% in the first place.

This post has been edited by Lelfkgjicod: Jul 18 2025, 12:57
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post Jul 19 2025, 01:17
Post #24239
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Why is ethereal estoc good?
Estoc has penetration and since ethereal deals void damage, penetration doesn't help any damage.
I don't understand it.
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post Jul 19 2025, 01:33
Post #24240
Ramaki



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QUOTE(a-f @ Jul 19 2025, 01:17) *

Why is ethereal estoc good?
Estoc has penetration and since ethereal deals void damage, penetration doesn't help any damage.
I don't understand it.


Penetration affects Melee Mitigation. I asked a similar question in the past. Here is the detailed answer to it.

Penetration

This post has been edited by Ramaki: Jul 19 2025, 01:34
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