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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Jul 6 2025, 22:20
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Noni
Group: Catgirl Camarilla
Posts: 13,634
Joined: 19-February 16

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QUOTE(EOZ1 @ Jul 6 2025, 21:01)  Welp, clearing 40+ tower floors with niten sure is painful. Turns out my persistent niten build with power armor designed to maximize damage output in high level arenas doesn't work so well in tower. I guess next time I will use 1H.
Is 1H the only viable build for high tower floors or is mage also viable? I suppose a cheesy shadowdancer set build would be good, but that would be very difficult to get I think.
Also, is it normal to have to use weaken/slow and to have to keep using a scroll of swiftness (I suppose scroll of swiftness and slow may be inadvisable with a 1H build) to be able to get through 40+ tower floors? Or is my character particularly weak? My set is unimpressive, magnificent ethereal katana of slaughter and magnificent demonic wakizashi of slaughter, but armor is not ideal. Magnificent ruby power helmet of protection, magnificent cobalt power armor of warding, exquisite power gauntlets of balance, magnificent power leggings of protection, exquisite amber power boots of balance. I have juggernaut on the 3 magnificent armor pieces.
viable styles: 1h + light armor: safest but very very very slow.... 1h + heavy armor: safe but very slow.... 1h mage: relatively fast but very expensive (consumables + forging) DW + power of warding: relatively fast but very expensive (forging with a all those metals) DW + light armor: not so safe, not so fast, but doable if you don't mind dying regularly full mage: extremely dangerous, but not impossible - and potentially relatively fast 2h / niten: extremely dangerous and slow.
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Jul 7 2025, 03:01
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EOZ1
Newcomer
  Group: Members
Posts: 63
Joined: 12-February 16

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QUOTE(Noni @ Jul 6 2025, 22:20)  viable styles: 1h + light armor: safest but very very very slow.... 1h + heavy armor: safe but very slow.... 1h mage: relatively fast but very expensive (consumables + forging) DW + power of warding: relatively fast but very expensive (forging with a all those metals) DW + light armor: not so safe, not so fast, but doable if you don't mind dying regularly full mage: extremely dangerous, but not impossible - and potentially relatively fast 2h / niten: extremely dangerous and slow.
What's the reasoning behind power armor of warding? Isn't warding like the worst suffix? From damage reports it is evident that you take very little damage from magic, so magic mitigation gives very little value. This post has been edited by EOZ1: Jul 7 2025, 03:04
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Jul 7 2025, 07:48
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EOZ1
Newcomer
  Group: Members
Posts: 63
Joined: 12-February 16

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I got magnificent power boots of protection and got juggernaut on them. Floor 42 took me 38 minutes. I guess niten is not hopeless, Ramaki here took 37 minutes to clear floor 65, the raw damage and hp bonus difference between floors 42 and 65 is 115%, factoring in monster level difference I would reckon monsters are at least 2x as strong. But his gear is much better, he spent much more on upgrades, and he is higher level.
This post has been edited by EOZ1: Jul 7 2025, 07:49
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Jul 7 2025, 09:50
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Ramaki
Group: Members
Posts: 480
Joined: 18-June 15

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QUOTE(EOZ1 @ Jul 7 2025, 03:01)  What's the reasoning behind power armor of warding? Isn't warding like the worst suffix? From damage reports it is evident that you take very little damage from magic, so magic mitigation gives very little value.
QUOTE(EOZ1 @ Jul 7 2025, 07:48)  I got magnificent power boots of protection and got juggernaut on them. Floor 42 took me 38 minutes. I guess niten is not hopeless, Ramaki here took 37 minutes to clear floor 65, the raw damage and hp bonus difference between floors 42 and 65 is 115%, factoring in monster level difference I would reckon monsters are at least 2x as strong. But his gear is much better, he spent much more on upgrades, and he is higher level.
Assumption. Dual-Wield relies heavily on Parry. You cannot parry a spell. Which is why you might need the additional Magical Mitigation from "of Warding" inside of the higher floors of The Tower. Perhaps with much better gear. Floor 50, from my failing memory, took me about 20 minutes. Floor 70 was 40. This post has been edited by Ramaki: Jul 7 2025, 17:22
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Jul 7 2025, 12:55
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EOZ1
Newcomer
  Group: Members
Posts: 63
Joined: 12-February 16

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QUOTE(Ramaki @ Jul 7 2025, 09:50)  Assumption. Dual-Wield relies heavily on Parry. You cannot parry a spell. Which is why you might need the additional Magical Mitigation from "of Warding" inside of the higher floors of The Tower.
Perhaps with much better gear. Floor 50, form my failing memory, took me about 20 minutes. Floor 70 was 40.
I just cleared an arena to get some numbers, and I was using niten heavy, no featherweight so I had almost no evade. I had taken 631938 physical damage and 87745 magical damage, meaning that the ratio of magical to physical damage taken was ~0.14, so I take 7.14 times more physical damage than magical damage.
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Jul 7 2025, 14:12
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Malenk
Group: Gold Star Club
Posts: 1,185
Joined: 12-June 12

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don't 2h/niten rely a lot on fus ro dah as a defensive layer?
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Jul 7 2025, 15:32
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EOZ1
Newcomer
  Group: Members
Posts: 63
Joined: 12-February 16

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QUOTE(Malenk @ Jul 7 2025, 14:12)  don't 2h/niten rely a lot on fus ro dah as a defensive layer?
I would have tried fus ro dah if it was available in Isekai. In persistent it doesn't seem like you really need it, on PFUDOR I'm not taking that much damage in any of the arenas, especially high level ones. I would have considered it in IW on PFUDOR, but IW on PFUDOR is too much hassle with my gear, I would have to use weaken etc., I just go into IW on IWBTH.
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Jul 9 2025, 17:34
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Ser6IjVolk
Group: Members
Posts: 944
Joined: 5-July 08

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Just out of curiosity, I know that Metabolism and Inspiration are essentially just credit pits for exceptionally rich and lazy players, but has anyone calculated how many years (I know it depends on monster stable, but assume some sort of median scenario) it would take for those trainings to pay off?
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Jul 9 2025, 17:52
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Malenk
Group: Gold Star Club
Posts: 1,185
Joined: 12-June 12

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QUOTE(Ser6IjVolk @ Jul 9 2025, 17:34)  Just out of curiosity, I know that Metabolism and Inspiration are essentially just credit pits for exceptionally rich and lazy players, but has anyone calculated how many years (I know it depends on monster stable, but assume some sort of median scenario) it would take for those trainings to pay off?
if you have a keyword you can just use the search function at the bottom. found this by searching for "inspiration": https://forums.e-hentai.org/index.php?showt...p;#entry6672755
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Jul 9 2025, 23:01
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mm223456789
Group: Members
Posts: 939
Joined: 19-June 13

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On this page about Potencies (https://ehwiki.org/wiki/Item_World), it says "Player can get any potency to any equipment, with few exceptions:
Staff with "of focus" suffix cannot get Economizer potency. Any armor with a mitigation prefix (Ruby, Cobalt, Amber, Jade, Zircon, Onyx) cannot gain the elemental mitigation ('-proof') potency that matches its prefix. (e.g. Ruby cannot gain Fireproof.)"
With a table below marking each equipment type with type of potencies. Does this mean whatever potency marked by X is the type of potency each equipment can get? (For instance, Shield can only get mitigations) Or, Can "Player can get any potency to any equipment, with few exceptions"
Also, Did they change how Shrine work? When I was playing HentaiVerse, You could always get 1 equipment per trophy if I remember correctly that is. But now you need to use 32 or 8 or 4 or 1 trophies to get 1 equipment.
This post has been edited by mm223456789: Jul 9 2025, 23:02
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Jul 9 2025, 23:11
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Ser6IjVolk
Group: Members
Posts: 944
Joined: 5-July 08

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QUOTE(sigo8 @ Apr 28 2025, 05:50)  Only Extra Stength Formula is worth looking at unless you're using Cuisine to feed all of your monsters.
Calculation assume a full lab. Gold Star does not affect the calculation.
Extra Stength Formula 1.1 years Inspiration 9.1 years That's Good Eatin' (Chow) 19.0 years Metabolism (Chow) 15.2 years That's Good Eatin' (Edibles) 9.0 years Metabolism (Edibles) 7.2 years That's Good Eatin' (Cuisine) 4.3 years Metabolism (Cuisine) 3.4 years
Why did Sigo mention Cuisine while talking about a Pill buff? Does that food also have a slight morale increase or something? That's not mentioned in the wiki.
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Jul 9 2025, 23:34
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Ramaki
Group: Members
Posts: 480
Joined: 18-June 15

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QUOTE(mm223456789 @ Jul 9 2025, 23:01)  On this page about Potencies (https://ehwiki.org/wiki/Item_World), it says "Player can get any potency to any equipment, with few exceptions:
Staff with "of focus" suffix cannot get Economizer potency. Any armor with a mitigation prefix (Ruby, Cobalt, Amber, Jade, Zircon, Onyx) cannot gain the elemental mitigation ('-proof') potency that matches its prefix. (e.g. Ruby cannot gain Fireproof.)"
With a table below marking each equipment type with type of potencies. Does this mean whatever potency marked by X is the type of potency each equipment can get? (For instance, Shield can only get mitigations) Or, Can "Player can get any potency to any equipment, with few exceptions"
Also, Did they change how Shrine work? When I was playing HentaiVerse, You could always get 1 equipment per trophy if I remember correctly that is. But now you need to use 32 or 8 or 4 or 1 trophies to get 1 equipment.
I believe that those exceptions listed are the only exceptions. Otherwise, the table applies. Armour can have the mitigations plus Juggernaut and Capacitor. Melee weapons have four possible potencies. Staves have that one exception. Those are upgraded trophies. Higher chance to receive a better piece of equipment. You can change those settings to either upgrade to the highest tier or whichever one you prefer. ShrineEdit: You are very welcome! This post has been edited by Ramaki: Jul 10 2025, 00:00
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Jul 9 2025, 23:41
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mm223456789
Group: Members
Posts: 939
Joined: 19-June 13

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QUOTE(Ramaki @ Jul 9 2025, 23:34)  I believe that those exceptions listed are the only exceptions. Otherwise, the table applies. Armour can have the mitigations plus Juggernaut and Capacitor. Melee weapons have four possible potencies. Staves have that one exception. Those are upgraded trophies. Higher chance to receive a better piece of equipment. You can change those settings to either upgrade to the highest tier or whichever one you prefer. ShrineThank you.
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Jul 10 2025, 02:30
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l13763824039
Group: Gold Star Club
Posts: 1,352
Joined: 6-July 21

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QUOTE(Noni @ Jul 6 2025, 16:20)  ... DW + power of warding: relatively fast but very expensive (forging with a all those metals) ...
I'm curious why warding in the tower? From my experience, if you use the scroll of absorb and silence, there is almost no magic damage taken
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Jul 10 2025, 02:36
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Malenk
Group: Gold Star Club
Posts: 1,185
Joined: 12-June 12

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QUOTE(Ser6IjVolk @ Jul 9 2025, 23:11)  Why did Sigo mention Cuisine while talking about a Pill buff? Does that food also have a slight morale increase or something? That's not mentioned in the wiki.
Nothing of the sort, you misunderstood. Sigo said that the only one that was worth the investment was "Extra Stength Formula" since it repays itself in 1.1 years, assuming a full monster lab (100 monster slots). Unless all your monsters eat cuisine (full monster lab with all monsters at lvl751+), in that case "Metabolism" would start to be worth it as it would take 3.4 years to repay itself (cuisine costs more than 4x the amount of chow).
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Jul 10 2025, 08:38
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Noni
Group: Catgirl Camarilla
Posts: 13,634
Joined: 19-February 16

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QUOTE(l13763824039 @ Jul 10 2025, 02:30)  I'm curious why warding in the tower? From my experience, if you use the scroll of absorb and silence, there is almost no magic damage taken
well the idea was that before eveything is silenced, you do get magic attacks. And as parry is the only defensive layer before damage mitigation, all magic attacks will hit. Magic damage mitigation is the only way to prevent too much damage in the start of the round. Mind you, silence has quite a long cooldown and needs 3-4 casts minimum to get everyone silenced.
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Jul 10 2025, 14:11
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EOZ1
Newcomer
  Group: Members
Posts: 63
Joined: 12-February 16

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QUOTE(Noni @ Jul 10 2025, 08:38)  well the idea was that before eveything is silenced, you do get magic attacks. And as parry is the only defensive layer before damage mitigation, all magic attacks will hit. Magic damage mitigation is the only way to prevent too much damage in the start of the round. Mind you, silence has quite a long cooldown and needs 3-4 casts minimum to get everyone silenced.
I did a test, I cleared tower and my physical damage taken was 5146466, and magical was 678938. I didn't use silence at all. I thought that maybe higher level monsters would use magical attacks more, but this doesn't seem to be the case, here the ratio of magical damage taken to physical damage taken is similar to the one in the arena I mentioned earlier, it's ~0.13. So it seems that even in some of the best case scenarios for magical mitigation you still take roughly 7.2-7.6 times more physical damage than magical damage. I have 71.5% physical mitigation, 64.8% magical mitigation, 15% evade, 50.3% parry, 35.8% crushing, 45.0% piercing, 45.5% slashing.
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Jul 10 2025, 15:05
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Ramaki
Group: Members
Posts: 480
Joined: 18-June 15

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QUOTE(EOZ1 @ Jul 10 2025, 14:11)  I did a test, I cleared tower and my physical damage taken was 5146466, and magical was 678938. I didn't use silence at all. I thought that maybe higher level monsters would use magical attacks more, but this doesn't seem to be the case, here the ratio of magical damage taken to physical damage taken is similar to the one in the arena I mentioned earlier, it's ~0.13. So it seems that even in some of the best case scenarios for magical mitigation you still take roughly 7.2-7.6 times more physical damage than magical damage.
I have 71.5% physical mitigation, 64.8% magical mitigation, 15% evade, 50.3% parry, 35.8% crushing, 45.0% piercing, 45.5% slashing.
Monsters in arenas do not deal damage. Monsters 400 levels above you 40 rounds deep into 200% PFUDOR The Tower might sting a little bit. Then magical mitigation may come into play, for until you manage to crowd control them, their spells could potentially "one-tap" you. That is how I see the logic behind some pieces of "of Warding" equipment. The absence of Block and Evade (significantly reduced by burden) in that particular build means a need for an additional layer of protection against spells could potentially arise towards the end of the climb. This post has been edited by Ramaki: Jul 10 2025, 16:39
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Jul 10 2025, 15:42
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ForsakenBruno
Group: Members
Posts: 269
Joined: 29-March 15

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QUOTE(Basara Nekki @ Jul 3 2025, 20:38)  That's exactly that. I based my answer on battle results. (IMG:[ invalid] style_emoticons/default/happy.gif) The attacks are avoided by Block, Parry and Evade. What passes is first absorbed by PMI (most important defensive attribute). And this difference between physical and magical damage is due to the fact that most monster skills are of the physical type. ( https://ehwiki.org/wiki/Monster_Lab#Skill_Editor ) Monster Classes: 13 Total Skill Types: 39 (27 Physical; 3 Magical; 9 Physical or Magical) That's why MMI is not so important. Most of the damage we take comes from these skills (mostly physical), which is why i think warding isn't a priority or even relevant, since you should be able to get a significant amount to not get 1hit k.o from the forge. I have 3 of the 6 defense items with warding, not because i'd like to, but because that's what i got early, and it's not worth changing since I'm on Floor 87. I'll start noticing the moments when spark saves me the difference between a magical critical hit and a physical one. I focus on blocking and parrying to avoid dying without being able to do anything. After resisting the first turn of the round, most mobs will be stunned by the block, allowing me to use sleep and other skills. Bad shield = headache.
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