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post Yesterday, 00:20
Post #24141
BlueWaterSplash



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QUOTE(Basara Nekki @ thanks) *
As I am level 500, I see the same number of damage in both swords (2899). And the base number appears exactly as you wrote (93.52 vs 93.53).

Uh-oh! (IMG:[invalid] style_emoticons/default/heh.gif)

Peerless Ethereal Rapier of Slaughter (level 500, 2899 void damage, 93.52 base)
Peerless Arctic Rapier of Slaughter (level 500, 2899 void damage, 93.52 base)
Peerless Arctic Rapier of Slaughter (soulbound, 2377 void damage, 93.52 base)
Peerless Fiery Rapier of Slaughter (soulbound, 2377 void damage, 93.52 base)
Peerless Hallowed Rapier of Slaughter (soulbound, 2377 void damage, 93.53 base) from recent lottery, we can look at it there but I don't know how to get link

What the heck?! There is no clear pattern yet, only contradiction and confusion. There are many more peerless rapiers by now, can anyone provide more examples to show us?
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post Yesterday, 01:08
Post #24142
l13763824039



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QUOTE(Pillpug @ Jun 24 2025, 16:58) *

my autocast spells upkeep is 5.16 MP/round and my character stats say I'm generating "+16 magic regen per tick" but I'm not generating enough mana to break even on upkeep. What's going on? What do these stats mean precisely?

I'm trying to find some posts on this topic but I'm keep getting weird suggestions like a tick is every second? that doesn't even make sense, does it? there is no seconds in battle or are you saying that I can just sit and wait for my mana to regen?

I get that it's balanced so melee can't just have infinite mana but what is the math here precisely? Is it secret?

iirc, assuming you have X MP generation per tick, you will generate X/k per action (cannot be fast action, which takes no time). I forgot what k is, but I remember it's a constant. Even though it says 'tick', it actually generates per action.
I just make 1 small test. Take out all of autocast, do not use mana draught. I have 48 MP generation/tick and I can get 22 MP in 10 normal attacks/scan. Even scan is much faster than normal attack as mage, it still only generate 20MP over 10 scans. (They're both 1 speed) So, I guess k for mana generation is 21~22.. I forgot I have 50% buff from gold star Just figure it out it's already on the stats panel.
iirc, k is different for different generation/tick

Also found some discussion, k=15 doesn't match my test result for MP gained per turn, but "SP gained per turn = Spirit Regen / 30" matches my result.
But I think that's enough to answer your question
QUOTE(what_is_name @ Dec 8 2022, 08:04) *

They were clearly defined, just don't know the clearly data now

a reference of old wiki page,
https://ehwiki.org/index.php?title=Characte...neration,-Rates

it was written as "Regen (per minute)" and "each turn as 2 seconds", but the formula shows
CODE

MP gained per turn = Magic Regen / 15
SP gained per turn = Spirit Regen / 30

definitely one of them is wrong but anyway the battle regen is not work as "per tick", it regen only 1/15~1/30 of the data in your stats panel, that match the battle data.

And whatever which formula is correct your regen rate will far less than your IA cost, so you will lost mana in battle. With Innate Arcana I and no Gold Star and no Resplendent Regeneration, you will not able to offset the based drain, whatever how high Wisdom you increase, so just forget it and use the mana draught, they're cheap



QUOTE(BlueWaterSplash @ Jun 24 2025, 18:20) *

Peerless Hallowed Rapier of Slaughter (soulbound, 2377 void damage, 93.53 base) from recent lottery, we can look at it there but I don't know how to get link

How did you get the base from the lottery weapon when you can't get the link?

This post has been edited by l13763824039: Yesterday, 01:25
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post Yesterday, 01:27
Post #24143
BlueWaterSplash



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The hover to show the base value still works in the lottery display, at least if you don't have menu script installed. I guess you can write the link for Peerless Hallowed Rapier of Slaughter like this but it's not the normal link, and you can't directly see potencies, forging, or any renaming.

QUOTE(Lelfkgjicod) *
Probably because the actual number is 92.52565 or something and that sometimes it scales closer to 92.53 and other time 92.52

That may be true but we didn't know for sure. So even that alone would be a discovery.

And that wouldn't answer most of the questions that now arise. We need to figure out what the criteria are for rounding up or down. We need to know if it's just the display or the actual base stat. Previously we had thought that the base stat was infallible, underlying stat of a weapon that shouldn't change. So this is weird.

There is even a possibility that the difference could slightly affect your actual damage. For example your armors display your scaled damage with decimals, so although we see a rounded 2899 damage on the weapon, it likely does have the decimal points that we can't see. Thus the base value being different could make the scaled damage different, too.
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post Yesterday, 16:40
Post #24144
Pillpug



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QUOTE(l13763824039 @ Jun 24 2025, 19:08) *

But I think that's enough to answer your question


Not really but thanks for putting in the effort to look into this. As you can see any old discussion on this topic is simply outdated.

I can tell you without any autocasts (I normally use all of them) I'm getting about 1MP per action. Sometimes none so maybe <1MP? But sometimes several actions in a row will give me 1mp then several in a row will give me zero so maybe k is dynamic or something. It would make sense if it was every third turn then I'd know it's effectively .333 or w/e

I have a 100 burden and interference so that's probably slowing it down a lot since it also adds about +50% mana cost. I have no attack speed bonus without Haste so it's not like I'm taking several attacks a turn.

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post Yesterday, 21:22
Post #24145
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QUOTE(Pillpug @ gimme mana) *
my autocast spells upkeep is 5.16 MP/round and my character stats say I'm generating "+16 magic regen per tick" but I'm not generating enough mana to break even on upkeep. What's going on? What do these stats mean precisely?

I'm trying to find some posts on this topic but I'm keep getting weird suggestions like a tick is every second? that doesn't even make sense, does it? there is no seconds in battle...

I get that it's balanced so melee can't just have infinite mana but what is the math here precisely? Is it secret?

Results-wise, none of this is anything surprising or new to me. I think this is just an issue of inconsistent terminology.

Most players have been calling tick as each turn (roughly, this is modified by things like Haste which make them different, also action speed). The wiki uses this terminology, too.

The actual game menus are apparently using an entirely different terminology. What the Innate Arcana menu upkeep calls as a "round" is probably what most players call a tick. What the game menu upkeep calls as a tick is...who knows? It's probably not real-life seconds, but I'm not quite sure what it is.

There should indeed be some math behind this but I'm not sure if anyone ever got into that part. Perhaps one game menu tick is 60 player ticks (this would assume 60 fps in some bizarre meaningless way that has nothing to do with our real world clocks).

I wash my hands of this nonsense because I didn't come up with the terminology, and I'm one of the rebel players who sometimes does not stick with the wiki terminology.
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post Today, 05:55
Post #24146
l13763824039



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QUOTE(Pillpug @ Jun 25 2025, 10:40) *

I can tell you without any autocasts (I normally use all of them) I'm getting about 1MP per action. Sometimes none so maybe <1MP? But sometimes several actions in a row will give me 1mp then several in a row will give me zero so maybe k is dynamic or something. It would make sense if it was every third turn then I'd know it's effectively .333 or w/e


Some actions, like using items and turning on/off spirit stance, do not trigger MP regeneration.
My test shows that k is about 21~22. Anyway, resource regeneration is a useless stat. Just ignore it.
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