QUOTE(Pillpug @ Jun 24 2025, 16:58)

my autocast spells upkeep is 5.16 MP/round and my character stats say I'm generating "+16 magic regen per tick" but I'm not generating enough mana to break even on upkeep. What's going on? What do these stats mean precisely?
I'm trying to find some posts on this topic but I'm keep getting weird suggestions like a tick is every second? that doesn't even make sense, does it? there is no seconds in battle or are you saying that I can just sit and wait for my mana to regen?
I get that it's balanced so melee can't just have infinite mana but what is the math here precisely? Is it secret?
iirc, assuming you have X MP generation per tick, you will generate X/k per action (cannot be fast action, which takes no time). I forgot what k is, but I remember it's a constant. Even though it says 'tick', it actually generates per action.
I just make 1 small test. Take out all of autocast, do not use mana draught. I have 48 MP generation/tick and I can get 22 MP in 10 normal attacks/scan.
Even scan is much faster than normal attack as mage, it still only generate 20MP over 10 scans. (They're both 1 speed) So, I guess k for mana generation is
21~22..
I forgot I have 50% buff from gold star Just figure it out it's already on the stats panel.
iirc, k is different for different generation/tick
Also found some discussion, k=15 doesn't match my test result for MP gained per turn, but "SP gained per turn = Spirit Regen / 30" matches my result.
But I think that's enough to answer your question
QUOTE(what_is_name @ Dec 8 2022, 08:04)

They were clearly defined, just don't know the clearly data now
a reference of old wiki page,
https://ehwiki.org/index.php?title=Characte...neration,-Ratesit was written as "Regen (per minute)" and "each turn as 2 seconds", but the formula shows
CODE
MP gained per turn = Magic Regen / 15
SP gained per turn = Spirit Regen / 30
definitely one of them is wrong but anyway the battle regen is not work as "per tick", it regen only 1/15~1/30 of the data in your stats panel, that match the battle data.
And whatever which formula is correct your regen rate will far less than your IA cost, so you will lost mana in battle. With Innate Arcana I and no Gold Star and no Resplendent Regeneration, you will not able to offset the based drain, whatever how high Wisdom you increase, so just forget it and use the mana draught, they're cheap
QUOTE(BlueWaterSplash @ Jun 24 2025, 18:20)

Peerless Hallowed Rapier of Slaughter (soulbound, 2377 void damage, 93.53 base) from recent lottery, we can look at it there but I don't know how to get link
How did you get the base from the lottery weapon when you can't get the link?
This post has been edited by l13763824039: Yesterday, 01:25