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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Jan 3 2018, 12:40
Post #241
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QUOTE(sangerex @ Jan 3 2018, 11:30) *

But how exactly do we calculate that stat "ADB"


we don't. It is something that the equipment has. hover your mouse over the stat, after pressing 'c' to open the equipment window. Perhaps you could read the wiki if you want to know more about how it works?

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post Jan 3 2018, 12:50
Post #242
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QUOTE(sangerex @ Jan 3 2018, 02:30) *

But how exactly do we calculate that stat "ADB"


[i.imgur.com] https://i.imgur.com/c7cKnDW.png

This is ADB.

The "60%" from the percentile script is just telling you where that number falls within the legendary range.
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post Jan 3 2018, 12:50
Post #243
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QUOTE(sangerex @ Jan 3 2018, 11:30) *

But how exactly do we calculate that stat "ADB"

QUOTE(DJNoni @ Jan 3 2018, 11:40) *

we don't. It is something that the equipment has. hover your mouse over the stat, after pressing 'c' to open the equipment window. Perhaps you could read the wiki if you want to know more about how it works?

yep. on the other hand, if you're referring to percentile, it's simply:
CODE
              your_roll - Lmin_roll
percentile = -----------------------
              Lmax_roll - Lmin_roll

Lmax and Lmin for the reasons cryo mentioned - that is, because the current standard is to refer them to Legendary range
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post Jan 3 2018, 13:38
Post #244
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New question for the new thread. I recall, at least fuzzily, some discussion over the months on weapon potencies. I'm well aware that Fat/Butt generates the most raw damage. I'm also aware that outside of 1h which enjoys some style-benefits that reduce the need for OP, that OP is considered pretty valuable. Most of that discussion was on DW though.

So, what about high-level 2h use? What would be the ideal potencies for a mace? On the one hand, the stun proc would make OP less useful. On the other hand, OP would help ensure more stuns land by not being parried.

I know that 30% AS was considered the magic minimum to work within FRD's cooldown and stun duration, but mace can just immediately re-apply stun once the first stun fully wears off. Is there any speed thresholds to hit? Or is more just better?

I could imagine the following candidates for "ideal" setup:
  • OP5 SS4
    Most "control" and safety maybe? Highest ability to land stuns, and have a turn available to re-stun the moment one wears off. Relies less on armor for speed needs, might work better in power armor? Or pair with agile shades for super high speed. Maybe prefer SS5 OP4 even?
  • OP5 Fat/Butt4
    Most Damage with OP5 to land stuns, and kill. Relies on all speed needs from shade armor/AGI. Other mixes of OP/Fat/Butt9 might fit in here too.
  • SS5 Fat/Butt4
    OP not needed due to stuns, speed more important. Does more damage, and works well in power armor maybe? Can pair with agile shades for highest speed and damage maybe?
  • Fat/Butt
    OP not needed due to stuns, speed not very important, just do as much damage as possible. Agile shades might give enough speed, or speed is really unimportant and power armor is fine?
  • Mix/Random potencies
    They all are reasonably good, no need to concern yourself which ones you get, just hollowforge and smash face.

Estoc and Longsword both seem like the goal is to just dish out so much damage everything dies asap. Again, are OP or SS or both worth more than the raw damage boost of Fat/Butt? If you're wielding either of these weapons, should you just embrace the glass-cannon style or try to gain some survivability through speed?
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post Jan 3 2018, 13:39
Post #245
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it looks really complicated. For example i have a weapon as follow

https://hentaiverse.org/equip/31516482/6448b8a790

how can i calculate its "percentile" ?
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post Jan 3 2018, 13:48
Post #246
Cryosite



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QUOTE(sangerex @ Jan 3 2018, 03:39) *

it looks really complicated. For example i have a weapon as follow

https://hentaiverse.org/equip/31516482/6448b8a790

how can i calculate its "percentile" ?


Hover your mouse cursor over the stat like so:
[i.imgur.com] https://i.imgur.com/4XrT5xu.png

That will make the base stat visible. Plug that base stat into the formula Scremaz told you. You can look up the lmin and lmax values in the wiki. That gives your the percentile. Which, as we have repeatedly told you now, just informs you how close to the top or bottom of the legendary range your item is.

The sword you linked is below the legendary range, so it will be a negative number. It's -59% on the legendary range, but 10% on the magnificent range (same formula, just with the magnificent min and max instead).

Again, the reason people use the legendary range even for items of lower than legendary quality is just a community thing. The idea is that, eventually, you'll upgrade all your gear to legendary anyway, because it is simply better. Putting magnificent items on the legendary scale just lets you see how your magnificent item compares, and how much better that equip slot will help you once you do find a worthy and afforadable legendary to equip instead.
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post Jan 3 2018, 13:57
Post #247
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QUOTE(sangerex @ Jan 3 2018, 14:39) *

it looks really complicated. For example i have a weapon as follow

https://hentaiverse.org/equip/31516482/6448b8a790

how can i calculate its "percentile" ?


Let's see if I get it right : your base Void Damage is 50.55 (from your link).

Weapon Damage Lmax & Lmin for a Shortsword of Slaughter type are in EHwiki here, 61.58 & 53.22 respectively.

So your percentage should be (50.55 - 53.22) / (61.58 - 53.22) which is a negative ADB.
This is not uncommon, it simply means that your weapon is below the minimum Legendary.

You can see from the EHWiji ranges taht is even below the average range for Magnificent, so it's not a great weapon (from the point of view of raw damage, other things can influence its value in the positive, thou').

Can some expert confirm/correct my calculation ?

EDIT: I was writing and didn't see Cryo answer, lol Too fast for me (IMG:[invalid] style_emoticons/default/smile.gif)
However, my calc gives -32%, not -59% like Crio's. What's the catch here ? Can someone tell me ?


This post has been edited by mundomuñeca: Jan 3 2018, 14:04
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post Jan 3 2018, 14:03
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QUOTE(mundomuñeca @ Jan 3 2018, 12:57) *

Can some expert confirm/correct my calculation ?

Calculation is ok, but Butcher fucks up the values a bit since it influences base ADB.
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post Jan 3 2018, 14:04
Post #249
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thanks everyone, i understand how it works now
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post Jan 3 2018, 14:08
Post #250
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QUOTE(mundomuñeca @ Jan 3 2018, 19:57) *

So your percentage should be (50.55 - 53.22) / (61.58 - 53.22) which is a negative ADB.
However, my calc gives -32%, not -59% like Crio's. What's the catch here ? Can someone tell me ?

Because Buttcher increases the base adb so you overestimated it.
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post Jan 3 2018, 14:14
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I have another question guys, how can we increase equipment level?
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post Jan 3 2018, 14:16
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QUOTE(sangerex @ Jan 3 2018, 20:14) *

I have another question guys, how can we increase equipment level?

You can't. The only way you can affect the level of an equipment is soulfuse, which scales the equipment to your level but in exchange you cannot send it to anyone else.
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post Jan 3 2018, 15:01
Post #253
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QUOTE(DJNoni @ Jan 3 2018, 10:18) *

I think you underestimate Cold Redwood. That's probably better than Wind Redwood and Elec Redwood because better matching staff. More damage. Makes up for not imperiling everything. Fire probably too, but I haven't played fire.

What do you mean? Redwood is just as good for wind and elec as it is for cold and fire, it matches all four elements in the same way.
And out of the 4 elements 3 has defensive procs (fire, cold, wind) and 1 offensive (elec).
Wind also has the advantage of lower mitigation with Konata.

Given that against SGs you mainly care about the damage the conclusion is that elec and wind have a clear advantage against the other two elements (which should actually do similar times since SGs mitigation against cold and fire is the same).
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post Jan 3 2018, 15:10
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QUOTE(gianfrix94 @ Jan 3 2018, 13:03) *

Calculation is ok, but Butcher fucks up the values a bit since it influences base ADB.

aye. so you have to remove butcher at first with:
CODE
base_ADB = ADB_with_BUT / (1 + 0.02 * BUT_lv)

and then apply the percentile formula.

QUOTE(sangerex @ Jan 3 2018, 13:14) *

I have another question guys, how can we increase equipment level?

as already pointed, the only way in which you can affect it is soulfusion.
https://ehwiki.org/wiki/The_Forge#SoulFuse
https://ehwiki.org/wiki/Items#Soul_Fragments
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post Jan 3 2018, 15:40
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QUOTE(Cryosite @ Jan 3 2018, 13:38) *

What would be the ideal potencies for a mace?

for PFfest i consider OP5/SS4 ideal. OP because the biggest source of incoming damage is getting chain-parried and SS because it maximises your chances to stun per time unit

for IWs anything with SS4+ is good enough when paired with mag+ shades

for arenas but/fat should be all right, but i would prefer a mace to perform well in harder challenges as well

QUOTE(Cryosite @ Jan 3 2018, 13:38) *

Estoc and Longsword both seem like the goal is to just dish out so much damage everything dies asap. Again, are OP or SS or both worth more than the raw damage boost of Fat/Butt? If you're wielding either of these weapons, should you just embrace the glass-cannon style or try to gain some survivability through speed?

for these i would aim for OP5 and any combination of but/fat. add SS if you need it for survival, though it doesn't help here as much as it does with a mace

This post has been edited by sickentide: Jan 3 2018, 15:48
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post Jan 3 2018, 16:22
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"Applying the same shard/infusion type multiple times extends the effect's duration per shard/infusion."
Is there a limit for this or if you are using a melee weapon, and thinks it would take you 8 hours to finish a Grindfest, could you just throw some 50 infusions of dark and holy ╮(︶▽︶)╭ in an ethereal weapon at IW9?
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post Jan 3 2018, 16:34
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QUOTE(reality_marble @ Jan 3 2018, 15:22) *

"Applying the same shard/infusion type multiple times extends the effect's duration per shard/infusion."
Is there a limit for this or if you are using a melee weapon, and thinks it would take you 8 hours to finish a Grindfest, could you just throw some 50 infusions of dark and holy ╮(︶▽︶)╭ in an ethereal weapon at IW9?

I'm pretty sure that yes, you could do this.
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post Jan 3 2018, 16:38
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QUOTE(reality_marble @ Jan 3 2018, 23:22) *

"Applying the same shard/infusion type multiple times extends the effect's duration per shard/infusion."
Is there a limit for this or if you are using a melee weapon, and thinks it would take you 8 hours to finish a Grindfest, could you just throw some 50 infusions of dark and holy ╮(︶▽︶)╭ in an ethereal weapon at IW9?

but at IW9 you can't get void strike, so I would rather IW10 and put one holy/dark
so you can get three stirkes: void strike and one elemental(if lucky or spent much credits, get holy or dark) and one infusion(holy/dark strike)

This post has been edited by paruri: Jan 3 2018, 16:40
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post Jan 3 2018, 16:43
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QUOTE(paruri @ Jan 3 2018, 15:38) *

but at IW9 you can't get void strike, so I would rather IW10 and put one holy/dark
so you can get three stirkes: void strike and one elemental(if lucky or spent much credits, get holy or dark) and one infusion(holy/dark strike)

Or you can use an Ethereal Weapon.
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post Jan 3 2018, 16:45
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QUOTE(reality_marble @ Jan 3 2018, 15:22) *

"Applying the same shard/infusion type multiple times extends the effect's duration per shard/infusion."
Is there a limit for this or if you are using a melee weapon, and thinks it would take you 8 hours to finish a Grindfest, could you just throw some 50 infusions of dark and holy ╮(︶▽︶)╭ in an ethereal weapon at IW9?

i saw weapons enchanted for the equivalent of several days, so yep.

QUOTE(paruri @ Jan 3 2018, 15:38) *

but at IW9 you can't get void strike, so I would rather IW10 and put one holy/dark

on an ethereal weapon you already have void to begin with - and it's the reason why somepony prefers to keep it at IW9, so they can have full control on the strikes. the most common option is Ethereal + Holy and Dark infusions.

another option may be to purchase a certain prefix, IW10 it and infuse for the third strike, but less versatile than the previous one.
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