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post Apr 13 2025, 00:32
Post #23781
l13763824039



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QUOTE(Malenk @ Apr 12 2025, 18:12) *

i've gotten 4 ponies several times (never 4 different ones though), this is the fist time i thought of taking a pic.
...

Pinkie pie knows Multiple Shadow Clone Jutsu. I forgot who said that it's still counted as 1 pony
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post Apr 13 2025, 05:07
Post #23782
剑行血间



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QUOTE(Eminane @ Apr 13 2025, 05:55) *

Is there a bonus effect if I use the same kind of equipment on all the slots?

like for example on Helmet, Body, Hands, Legs, and Feet I use Average Cotton ... of the Earth-walker
is there a bonus effect? (like some RPG I know)

I'm asking because I buy every slots with different name but with better effect. Didn't really want to waste credit to try it

Edit:
and whats the red bar and blue bar on the enemy mean? ty

Yes, provided you slot it.
https://ehwiki.org/wiki/Abilities#Cloth_Armor

Bule bar: MP
Red bar: SP
https://ehwiki.org/wiki/Battles#Monster_Side

At low levels the 1h-heavy style is usually recommended, you can also try to use other styles but it's more difficult.
https://ehwiki.org/wiki/Fighting_Styles#One-Handed
https://ehwiki.org/wiki/HentaiVerse_Advice#Level_101-309
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post Apr 13 2025, 06:57
Post #23783
polisperic



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QUOTE(l13763824039 @ Apr 12 2025, 06:06) *

3, Silence is a spell you must have against The Tower. Here is the general routine.
Sleep bottom 3 -> weaken all -> silence if you can -> IMP -> attack.

Isn't it better to sleep the top 3 enemies? If you cast Sleep on 2 (hitting 1,2,3) and 2 resists it, you can kill 2 and then recast Sleep on 1 to hit 1,3 guaranteed (assuming you have 100% magic hit chance). But if you cast Sleep on 8 (hitting 7,8,9) and 8 resists, if you kill 8, you can't recast Sleep and hit 7,9 in one usage. (Though using Sleep a second time, either on a group of Sleeping enemies to keep them asleep or on a group of awake enemies to get them sleeping, might be overkill for low floors of the Tower.)

This post has been edited by polisperic: Apr 13 2025, 07:05
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post Apr 13 2025, 12:48
Post #23784
ForsakenBruno



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Does Archaeologist training influence event drops?

Found the answer on wiki, should have looked there first sry

''Easter events strictly use difficulty as the only modifier for event item drop chance.''

This post has been edited by pir3sbruno: Apr 13 2025, 12:52
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post Apr 13 2025, 17:42
Post #23785
-Hiiro-



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Asking for the Easter event but generally how many minimum rounds do you do before fleeing Grindfest?

Edit: Like do you flee after the 1st drop of the Bunny Girl costume part or do you continue until either XX rounds in hope of getting more drops or complete the Grindfest.

My first drop of the Bunny Girl costume part was at 120/1000 and wondered if I should continue or flee and thought of asking this question here.

This post has been edited by The Magi: Apr 13 2025, 18:19
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post Apr 13 2025, 19:46
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Noni



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QUOTE(The Magi @ Apr 13 2025, 17:42) *

Asking for the Easter event but generally how many minimum rounds do you do before fleeing Grindfest?

Edit: Like do you flee after the 1st drop of the Bunny Girl costume part or do you continue until either XX rounds in hope of getting more drops or complete the Grindfest.

My first drop of the Bunny Girl costume part was at 120/1000 and wondered if I should continue or flee and thought of asking this question here.

personally, I flee around round 700. After that, too many elixirs needed.
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post Apr 14 2025, 10:02
Post #23787
Ramaki



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QUOTE(The Magi @ Apr 13 2025, 17:42) *

Asking for the Easter event but generally how many minimum rounds do you do before fleeing Grindfest?

Edit: Like do you flee after the 1st drop of the Bunny Girl costume part or do you continue until either XX rounds in hope of getting more drops or complete the Grindfest.

My first drop of the Bunny Girl costume part was at 120/1000 and wondered if I should continue or flee and thought of asking this question here.


I flee around the round 250 or more precisely after a bit less than an hour so that I do not miss a random encounter.

This post has been edited by Ramaki: Apr 14 2025, 21:19
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post Apr 14 2025, 13:51
Post #23788
ordmag



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Why do some people sell IW reforge service in the WTS subforum? Isn't it easy and simple to do by anyone since they just need to buy the amnesia shard from the market?
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post Apr 14 2025, 13:58
Post #23789
-terry-



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Because it can take a lot of time and effort to get the specific potencies you want, and some people might not have a suitable replacement for the item they are leveling either.
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post Apr 14 2025, 14:04
Post #23790
剑行血间



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QUOTE(ordmag @ Apr 14 2025, 19:51) *

Why do some people sell IW reforge service in the WTS subforum? Isn't it easy and simple to do by anyone since they just need to buy the amnesia shard from the market?

Dark Descent Perk 2000 Hath
Halve the required number of amnesia shards for reseting an item's potential.

There are also free to offer this service, look for them, I've seen at least 2 of them.
Others sell it because they don't want to receive MM using the service over and over again.
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post Apr 14 2025, 16:27
Post #23791
ordmag



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QUOTE(剑行血间 @ Apr 14 2025, 19:04) *

Dark Descent Perk 2000 Hath
Halve the required number of amnesia shards for reseting an item's potential.

There are also free to offer this service, look for them, I've seen at least 2 of them.
Others sell it because they don't want to receive MM using the service over and over again.

So customers send MM attached with the amnesia shards and the equipment they want IW reforged then the seller sends the equipment back using CoD? The whole process is just based on trust between the two parties? Is that safe?
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post Apr 14 2025, 16:55
Post #23792
剑行血间



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QUOTE(ordmag @ Apr 14 2025, 22:27) *

So customers send MM attached with the amnesia shards and the equipment they want IW reforged then the seller sends the equipment back using CoD? The whole process is just based on trust between the two parties? Is that safe?

A lot of transactions on the forum are based on trust, if you come across scammers or robbers, you can call Officer Noni or another mod or Tenboro to hit them hard.
We all value our accounts, so please try to trust others.

This post has been edited by 剑行血间: Apr 14 2025, 17:10
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post Apr 15 2025, 04:56
Post #23793
l13763824039



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QUOTE(polisperic @ Apr 13 2025, 00:57) *

Isn't it better to sleep the top 3 enemies? If you cast Sleep on 2 (hitting 1,2,3) and 2 resists it, you can kill 2 and then recast Sleep on 1 to hit 1,3 guaranteed (assuming you have 100% magic hit chance). But if you cast Sleep on 8 (hitting 7,8,9) and 8 resists, if you kill 8, you can't recast Sleep and hit 7,9 in one usage. (Though using Sleep a second time, either on a group of Sleeping enemies to keep them asleep or on a group of awake enemies to get them sleeping, might be overkill for low floors of the Tower.)

I always kill non-sleep first. I think the sleep order doesn't matter for 1H melee.
You sleep from the top and then attack from the bottom.
That's the same as you sleep from the bottom and then attack from the top.
The only difference, which you mentioned, occurs when there are only a few monsters left. You gotta attack the middle one.
It's totally fine whatever strategies you pick because the dangerous rounds are when most monsters are alive.
If there are only 3-5 monsters left, I'm not going to sleep anyone because I can survive that and I need counter-attacks +Spirit stance to clear faster.
But of course, Your strategy would be better.

PS: Oh, I played as a 1H mage, so it matters to sleep from bottom to top. I instinctively think about sleep from the bottom XD.

----------------------------------------------
Got a question, for "why is Last Elixir cheaper than Spirit Elixir? It's combination of 3 Elixirs"
Noni said, if you use Last Elixir in GF, you would notice the difference.
Recently, I ran 4 GF. Some runs with Last Elixir. Sorry, I can't notice why Spirit Elixir is better (IMG:[invalid] style_emoticons/default/sad.gif) . Can anyone explain?

This post has been edited by l13763824039: Apr 15 2025, 04:59
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post Apr 15 2025, 11:16
Post #23794
Malenk



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QUOTE(The Magi @ Apr 13 2025, 16:42) *

Asking for the Easter event but generally how many minimum rounds do you do before fleeing Grindfest?

Edit: Like do you flee after the 1st drop of the Bunny Girl costume part or do you continue until either XX rounds in hope of getting more drops or complete the Grindfest.

My first drop of the Bunny Girl costume part was at 120/1000 and wondered if I should continue or flee and thought of asking this question here.


if you flee so early grindfest is a waste of stamina.
unless you really want to farm all the costume pieces by yourself, you are better off farming arena or IW and buying the GF only drops from the market.
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post Apr 16 2025, 13:01
Post #23795
blankspace000



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Hi.

So, I started HV not too long ago, and made it to player level 315, so far. That said, I do have some questions. Apologies if some of these were already answered, though. I am also aware that some of these questions, while having answers, are still a bit more up to each player to decide. In those cases, I'm only looking for a baseline to use in making such decisions.

1- Since I don't know how up to date the wiki is, and I do know that, at least, the hath perks had some changes in the meantime, is there any changes on what hath perks and training I should prioritize?

2- Since doing all the arenas everyday takes quite a lot of time, and I'm sure there are some that are more important to do than others, is there a cutoff for where they stop being worth doing? I assume the lowest level one that is worth it is possibly either To Kill a God or Eve of Death, but confirmation would be appreciated.

3- Related to the above, in the ones starting with End of Days, where you start having the schoolgirls as "regular" enemies, what is the fastest way to deal with them? Currently, with a 1H Heavy build, with a rapier as MH, I apply Imperil, and do Vital Strike to take a good chunk of their health, though this still makes those arenas take a bit. Am I missing something, or is that just how it goes? It could also be that my stats aren't properly allocated or need better gear (though I do keep it up to date, regardless of rarity, if that helps). I can clear them all the way to IWBTH difficulty, though, even if it does take a bit.

4- Somewhat related to the above, now that I have reached the point where I have access to maxed out Faster Imperil, what would be the best way to start a mage build? And would it be more effective for arenas when fully leveled, or do they just average out to be the same in terms of performance? This last part doesn't really affect all that much on my decision, it's just more for personal curiosity.

5- As this is my first seasonal event, do the bunnygirl outfit parts have an use, or are they just differently named regular artifacts?

6- Is it worth it to reroll item world potencies for optimal ones right now, or should I reset those only if really terrible ones appear, and otherwise, just save the amnesia shards for when I'm closer to lv500?

7- Which of the two out of battle UI scripts is best to use currently? I think I recall reading that one of them was pretty outdated, but, just like the first question, this is more to confirm how up to date that info was.

And I think this is all for now. Thanks in advance for any answers.
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post Apr 16 2025, 14:38
Post #23796
Benny-boy



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QUOTE(blankspace000 @ Apr 16 2025, 14:01) *

So, I started HV not too long ago, and made it to player level 315, so far. That said, I do have some questions.


1. Basically there were 2 big changes - some stuff is much more expensive and you don't need Innate Arcana anymore. In terms of early perks I would say Vigorous Vitality is always great, same with Dæmon Duality I. Thinking Cap is good if you're maxing XP gain. Coupon Clipper if you're rushing forging.

In terms of early training:
Adept Learner 200 ASAP, 300 when you can afford
Assimilator 5 low priority
Over half Scavenger, Quartermaster, Luck of the Draw ASAP
Archaeologist no more than half low priority
Tincture and other slots only if needed. Same for Ability Boost

2. IMHO Dreamfall to T&T should be priority. Doing 1 highest available arena on top feels nice too.

3. Not much else you can do as 1H. They're weak to holy and dark, so get appropriate strikes.

4. IMHO getting good staff and full charged or maybe some radiant legendary equips with appropriate IW should be priority. Yes, maging is eventually much better than 1H in everything except "tankyness".

5. Nope, you shrine 1 of each and wait for the event to end. Everything else is sale/hoard/use.

6. Depends on a gear. Is it near perfect one? Optimal sounds right. Is it okay, subject to change? Probably not. IW on weapon is kinda important, everything else is just jug 5 somewhat important (very for mage, somewhat for 1H), everything else is whatever.

7. Do we even have 2 scripts? I'm pretty sure almost everyone uses Monsterbation

This post has been edited by Benny-boy: Apr 16 2025, 14:42
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post Apr 16 2025, 16:38
Post #23797
blankspace000



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QUOTE(Benny-boy @ Apr 16 2025, 12:38) *

1. Basically there were 2 big changes - some stuff is much more expensive and you don't need Innate Arcana anymore. In terms of early perks I would say Vigorous Vitality is always great, same with Dæmon Duality I. Thinking Cap is good if you're maxing XP gain. Coupon Clipper if you're rushing forging.

In terms of early training:
Adept Learner 200 ASAP, 300 when you can afford
Assimilator 5 low priority
Over half Scavenger, Quartermaster, Luck of the Draw ASAP
Archaeologist no more than half low priority
Tincture and other slots only if needed. Same for Ability Boost

2. IMHO Dreamfall to T&T should be priority. Doing 1 highest available arena on top feels nice too.

3. Not much else you can do as 1H. They're weak to holy and dark, so get appropriate strikes.

4. IMHO getting good staff and full charged or maybe some radiant legendary equips with appropriate IW should be priority. Yes, maging is eventually much better than 1H in everything except "tankyness".

5. Nope, you shrine 1 of each and wait for the event to end. Everything else is sale/hoard/use.

6. Depends on a gear. Is it near perfect one? Optimal sounds right. Is it okay, subject to change? Probably not. IW on weapon is kinda important, everything else is just jug 5 somewhat important (very for mage, somewhat for 1H), everything else is whatever.

7. Do we even have 2 scripts? I'm pretty sure almost everyone uses Monsterbation


Thanks for the reply!

1- Yeah, those seem like pretty generically useful, and I already had gotten thinking cap, since having some extra XP gains sounded good, and it wasn't too expensive. I should also probably put Postage Paid on the list, just in case I ever need it, as well. And, regarding the training, I'm glad to see that I got them more or less well prioritized.

3- I assume that using essences will help, if I don't currently have any holy or dark weapon?

7- Ah, I was talking about out of battle ones, as in, HV Utils or HV Toolbox. Unless Monsterbation now also has out of battle functions? I could have missed that.

Also, there are a couple more questions I have:

8- So, seeing the thread for the easter event (in retrospect, I could probably have checked out if there was one before asking that, but hindsight's always 20/20), some can only drop from grindfest, which got me thinking about when it would be a good idea to delve into it, or if I can just do so occasionally, regardless of how far I can get into it.

9- Reading the wiki, in order to start getting better at magic, you need to raise the proficiency of whatever element you use. Is there a recommended area to do so, or just do all sorts of content while using it? Also, is there a way to make deprecating magic more likely to hit (with any playstyle), or is this just how it is?

Once again, thanks in advance!
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post Apr 16 2025, 17:26
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Benny-boy



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QUOTE(blankspace000 @ Apr 16 2025, 17:38) *
Once again, thanks in advance!


3. Assuming your weapon is already IW 10 and it's not ethereal (getting good IW on top of dark/holy strike on it is pain) your only choice is temporally applying dark or holy infusion with enchanting (15 minute per infusion, max 3 strikes)

7. I never compared them but I use HV utils.

8. Grindfest is a slog that exists for very passionate people with high levels or crystarium hath perk. You can buy each of 3 easter artifacts on the market for less then 5k each and skip it forever without losing anything significant.

9. Best prof grind is high exp mod arenas, but you also can gain a bit by throwing appropriate spell during random encounters (they're always X5 XP) regardless of your playstyle. You can get deprecating hath perk bonus but it's another 1k hath and it's only 10% prof bonus (nice but not huge).

IMHO it's better to start maging with dark/holy at level ~400 when you have most abilities unlocked, but I get that 1H can get tiring.
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post Apr 16 2025, 18:12
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Malenk



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does anybody know the ballpark number of easter artifacts to shrine in order to get some energy drinks? (already shrined a full set)
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post Apr 16 2025, 18:15
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Basara Nekki



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QUOTE(Malenk @ Apr 16 2025, 13:12) *

does anybody know the ballpark number of easter artifacts to shrine in order to get some energy drinks? (already shrined a full set)


If you have already used the 8 types of artifacts, then you will receive 8 ED after the end of the event, along with the special trophy.
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