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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Feb 24 2025, 17:45
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Here Come Dat Boi
Group: Gold Star Club
Posts: 107
Joined: 8-February 17

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QUOTE(polisperic @ Feb 24 2025, 02:51)  They say that Elec and Wind are 10% better than Fire and Cold. How much better are Holy and Dark compared to Fire and Cold?
AFAIK, main difference between Holy/Dark and Elemental is that at high levels, they can play some content without imperil. Holy gets more damage from equipment + debuff, but doesn't get deprecating proficiency on staff, so it's harder to land imperil. SGs have negative Holy and Dark defense, so they get blasted. This is also why for Melee, it's optimal to have both of those as your elemental strikes when doing Arena. Dark is reasonable to start with if you have, say, 20-50 million credits to spend on gear and forging. Holy is not reasonable to start with, maybe unless you have 200 mil+ credits laying around.
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Feb 24 2025, 18:50
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Noni
Group: Catgirl Camarilla
Posts: 13,085
Joined: 19-February 16

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QUOTE(Here Come Dat Boi @ Feb 24 2025, 16:45)  AFAIK, main difference between Holy/Dark and Elemental is that at high levels, they can play some content without imperil. Holy gets more damage from equipment + debuff, but doesn't get deprecating proficiency on staff, so it's harder to land imperil. SGs have negative Holy and Dark defense, so they get blasted. This is also why for Melee, it's optimal to have both of those as your elemental strikes when doing Arena. Dark is reasonable to start with if you have, say, 20-50 million credits to spend on gear and forging. Holy is not reasonable to start with, maybe unless you have 200 mil+ credits laying around.
(IMG:[ invalid] style_emoticons/default/laugh.gif) dark without imperil? Okay okay, maybe in normal arena's. But generally, imperil is still faster. Basically, holy and dark suck (higher mana costs, higher prof factor needed) until you get really strong and they don't suck. Then they are a little bit better. Holy wins, of course.
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Feb 25 2025, 02:30
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Dark Padian
Newcomer
 Group: Members
Posts: 20
Joined: 12-November 24

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QUOTE(what_is_name @ Feb 24 2025, 07:40)  yes, relatively, but the full fast imp still safer and faster, cause the imp have low cast time and after all targets imperiled your spells can kill then faster. but still you can play mage before lv.310, I did it in Isekai too, the main problem is not the safe or faster, but more complicate in operation, you have to imp, weaken, attack, imp, attack and then re imp the rest and so on. but by typical mage, they just imp all and then hover, that's pretty simple
Thanks. I can generally do content like Arena/Ring of Blood on Nintendo and Hell. Although nothing really drops even with those difficulty levels. The only challenge I have seems to be the item world where the monster hit progessively harder.
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Feb 25 2025, 02:37
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ordmag
Newcomer
 Group: Members
Posts: 38
Joined: 11-May 24

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A few questions about the Riddlemaster and the stamina penalty:
1. The wiki says getting more riddles correct would remove the penalty. Does getting riddles wrong extend the length of the penalty in the same vein?
2. Is letting the time run out during a riddle session the better action than answering it but wrong which would give me stamina penalty?
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Feb 25 2025, 08:43
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Noni
Group: Catgirl Camarilla
Posts: 13,085
Joined: 19-February 16

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QUOTE(ordmag @ Feb 25 2025, 01:37)  A few questions about the Riddlemaster and the stamina penalty:
1. The wiki says getting more riddles correct would remove the penalty. Does getting riddles wrong extend the length of the penalty in the same vein?
2. Is letting the time run out during a riddle session the better action than answering it but wrong which would give me stamina penalty?
get ponies right. that's the only way. Study the chart - pony chart can be found on the wiki. Study the hair + tail and you're all set. don't select wrong ponies. don't let time run out. Select the correct ponies. Penalty will get worse with every failed riddle.
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Feb 25 2025, 17:38
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polisperic
Group: Gold Star Club
Posts: 107
Joined: 15-September 23

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QUOTE(Here Come Dat Boi @ Feb 24 2025, 07:45)  AFAIK, main difference between Holy/Dark and Elemental is that at high levels, they can play some content without imperil. Holy gets more damage from equipment + debuff, but doesn't get deprecating proficiency on staff, so it's harder to land imperil. SGs have negative Holy and Dark defense, so they get blasted. This is also why for Melee, it's optimal to have both of those as your elemental strikes when doing Arena. Dark is reasonable to start with if you have, say, 20-50 million credits to spend on gear and forging. Holy is not reasonable to start with, maybe unless you have 200 mil+ credits laying around.
I should clarify that I want the answer to be in terms of a percentage. An endgame wind/elec set is 10% better than an endgame fire/cold set. How much better is an endgame holy set and an endgame dark set compared to fire/cold in terms of a percentage?
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Feb 25 2025, 18:22
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SIRIUSs
Group: Members
Posts: 436
Joined: 13-June 10

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QUOTE(polisperic @ Feb 25 2025, 23:38)  I should clarify that I want the answer to be in terms of a percentage. An endgame wind/elec set is 10% better than an endgame fire/cold set. How much better is an endgame holy set and an endgame dark set compared to fire/cold in terms of a percentage?
Under which scenario? AR? PFFEST? And how do you define endgame?
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Feb 25 2025, 20:56
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Noni
Group: Catgirl Camarilla
Posts: 13,085
Joined: 19-February 16

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QUOTE(polisperic @ Feb 25 2025, 16:38)  I should clarify that I want the answer to be in terms of a percentage. An endgame wind/elec set is 10% better than an endgame fire/cold set. How much better is an endgame holy set and an endgame dark set compared to fire/cold in terms of a percentage?
silly question. HV isn't that lineair. Depends on if you want to play SG arena's or normal arena's or PFFEST or IWBTH-Fest. If you want absolute best-in-class comparison, check the HV records thread.
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Feb 25 2025, 21:28
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Nephrion
Newcomer
  Group: Gold Star Club
Posts: 81
Joined: 30-January 13

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Was it a mistake to get an Ethereal weapon/Force Shield for Heavy 1H? I've been IW-ing a Legendary Ethereal Rapier of Slaughter like mad, and I mean like easily 40 Amnesia Shards WITH that hath perk thrown at it, until the fucker FINALLY didn't give me any of that Swift Strike shit. I've also exchanged a great Kite Shield that sat at a very nice 56% or so Block for this beauty: Legendary Cobalt Force Shield of Protection. Now, both are an absolute improvement in almost every regard compared to the previous ones, but I just noticed one glaring drawback there: Huge lack of Burden! I've sat at a comfortable 75-ish burden for quite a long time, thus crit suffered relatively little, while Evasion has been fully eliminated. With just these two items changed, I've lost so much Burden (about 15) that my Evasion jumped up to nearly 5%! I have to wonder now if one or both of them may have been a mistake in the long run. Let's say I get a full Peerless set one day, which always seems to have 0% rolls on Burden/Interference. So things would only get worse from here. As far as I've seen, a non-ethereal Rapier would grant me maybe 7-8 Burden, while a Kite Shield would give me 11-13 as opposed to the like 2-4 from a Force Shield. And since it might matter more than I can think of right now: I have put 300 points into Agility mainly for more spirit points. Should I perhaps eliminate that? I mean it would go back down to 1.6% Evasion with that, but would also reduce my spirit pool significantly and cost me a bit over 2% phys. mitigation. But then again, even with zero investment it'd still likely go up and up with better gear. Would it even be possible to counteract that with massive Burden rolls on future non-peerless gear? I'm really not sure about this anymore, to be honest. Anyone got any advice or experience at max level play to share about this dilemma? This post has been edited by Nephrion: Feb 25 2025, 21:29
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Feb 25 2025, 22:17
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bensalenkkari
Group: Catgirl Camarilla
Posts: 879
Joined: 30-January 17

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QUOTE(Nephrion @ Feb 25 2025, 21:28)  Was it a mistake to get an Ethereal weapon/Force Shield for Heavy 1H? I've been IW-ing a Legendary Ethereal Rapier of Slaughter like mad, and I mean like easily 40 Amnesia Shards WITH that hath perk thrown at it, until the fucker FINALLY didn't give me any of that Swift Strike shit. I've also exchanged a great Kite Shield that sat at a very nice 56% or so Block for this beauty: Legendary Cobalt Force Shield of Protection. Now, both are an absolute improvement in almost every regard compared to the previous ones, but I just noticed one glaring drawback there: Huge lack of Burden! I've sat at a comfortable 75-ish burden for quite a long time, thus crit suffered relatively little, while Evasion has been fully eliminated. With just these two items changed, I've lost so much Burden (about 15) that my Evasion jumped up to nearly 5%! I have to wonder now if one or both of them may have been a mistake in the long run. Let's say I get a full Peerless set one day, which always seems to have 0% rolls on Burden/Interference. So things would only get worse from here. As far as I've seen, a non-ethereal Rapier would grant me maybe 7-8 Burden, while a Kite Shield would give me 11-13 as opposed to the like 2-4 from a Force Shield. And since it might matter more than I can think of right now: I have put 300 points into Agility mainly for more spirit points. Should I perhaps eliminate that? I mean it would go back down to 1.6% Evasion with that, but would also reduce my spirit pool significantly and cost me a bit over 2% phys. mitigation. But then again, even with zero investment it'd still likely go up and up with better gear. Would it even be possible to counteract that with massive Burden rolls on future non-peerless gear? I'm really not sure about this anymore, to be honest. Anyone got any advice or experience at max level play to share about this dilemma? I wouldn't worry about missing the burden on a weapon. Force shield with solid block+SDE is the obvious choice over kite/buckler. If you don't struggle surviving it's fine to not put points on agility. You probably won't notice a difference in arenas either way. As you're already starting to notice, at higher levels and with better gear you'll end up with some chance to evade, but unless you start going for mithril prefix and using feathers your evade should stay low.
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Feb 26 2025, 00:46
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l13763824039
Group: Gold Star Club
Posts: 1,072
Joined: 6-July 21

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QUOTE(polisperic @ Feb 25 2025, 10:38)  I should clarify that I want the answer to be in terms of a percentage. An endgame wind/elec set is 10% better than an endgame fire/cold set. How much better is an endgame holy set and an endgame dark set compared to fire/cold in terms of a percentage?
Though redwood can be ultimate staff for fire/cold, more players use willow. Under this circumstance, In term of damage, wind/elec set has 7-10% (about 7 when max forged) more damage because willow has 30 more wind/elec EDB. But 7-10%+ damage might provide you more or less turn speed. For example, If you do 95% damage to monster, wind/elec can kill them in 1 turn, but fire/cold need 2turns. If you do 90%, then both need 2 turns. Also, if you kill slower as mage, you cure more, and if you cure more, you kill slower. The benefit from improved damage percentage is not linear. Holy/dark deals at least 10%+ damage for SG. And Holy has a better debuff. However, from the record, they use a lot less turn to complete each arena. Also, Holy in non-SG battlefield is completely different, holy mage can do non-imp easily with its debuff. Higher # of consumable need but a lot less real time need. This post has been edited by l13763824039: Feb 26 2025, 00:49
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Feb 26 2025, 02:43
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Dark Padian
Newcomer
 Group: Members
Posts: 20
Joined: 12-November 24

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After reaching 225/250 the arena grind takes hours to complete all of them. Is it worth doing them all dialy?
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Feb 26 2025, 08:37
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Noni
Group: Catgirl Camarilla
Posts: 13,085
Joined: 19-February 16

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QUOTE(Dark Padian @ Feb 26 2025, 01:43)  After reaching 225/250 the arena grind takes hours to complete all of them. Is it worth doing them all dialy?
depends if you have hours to spend on HV. If so, it is worth it. But if I were you I'd work towards speeding up the 225/250 arenas. Level up fast and start collecting credits for mage gear. Then create a basic mage build at level 310 to blast through those levels. You play 1h heavy? - use Vital Strike on the Schoolgirls: but only when all of the following coditions are met: 1. The Schoolgirl boss (SG) is 'imperiled' 2. The SG is stunned 3. Spirit Stance is ON Doing that consequently will speed up those arena's a bit.
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Feb 26 2025, 11:47
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ordmag
Newcomer
 Group: Members
Posts: 38
Joined: 11-May 24

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Should I use Protection suffix on all my defensive equipment pieces or spread Dampening, Deflection, and Stoneskin suffixes evenly? I play melee dual-wielding light.
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Feb 26 2025, 14:08
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Noni
Group: Catgirl Camarilla
Posts: 13,085
Joined: 19-February 16

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QUOTE(ordmag @ Feb 26 2025, 10:47)  Should I use Protection suffix on all my defensive equipment pieces or spread Dampening, Deflection, and Stoneskin suffixes evenly? I play melee dual-wielding light.
protection is more effective. But for DW, 'fleet' or even better 'shadowdancer' give good defense as well, and those help with the offense.
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Feb 26 2025, 14:25
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Nephrion
Newcomer
  Group: Gold Star Club
Posts: 81
Joined: 30-January 13

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QUOTE(bensalenkkari @ Feb 25 2025, 21:17)  I wouldn't worry about missing the burden on a weapon. Force shield with solid block+SDE is the obvious choice over kite/buckler. If you don't struggle surviving it's fine to not put points on agility. You probably won't notice a difference in arenas either way. As you're already starting to notice, at higher levels and with better gear you'll end up with some chance to evade, but unless you start going for mithril prefix and using feathers your evade should stay low.
Alrighty, that's reassuring. Then I shall try to not mind it too much~ Thank you kindly! (IMG:[ invalid] style_emoticons/default/happy.gif)
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Feb 26 2025, 14:27
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manowar111
Newcomer
 Group: Members
Posts: 27
Joined: 27-March 16

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Hello, can you tell please, to get +100% posting exp bonus, I can just reply to someone's else topic or I must creat one myself?
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Feb 26 2025, 16:49
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kamio11
Group: Catgirl Camarilla
Posts: 1,354
Joined: 6-June 13

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QUOTE(manowar111 @ Feb 26 2025, 12:27)  Hello, can you tell please, to get +100% posting exp bonus, I can just reply to someone's else topic or I must creat one myself?
You can just reply to someone else's topic. The post you just made should give you the bonus.
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Feb 26 2025, 19:44
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ordmag
Newcomer
 Group: Members
Posts: 38
Joined: 11-May 24

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Is investing in Better Spark ability pointless when I have it on auto-cast?
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