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post Feb 22 2025, 19:19
Post #23461
Nephrion



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QUOTE(The Magi @ Feb 22 2025, 18:14) *

Wait what (IMG:[invalid] style_emoticons/default/blink.gif)

Might be a dumb question but what does turning off shadowveil and haste do better than when turning both on?

Just wanted to know the rationale behind this decision.



I don't know either why they would disable Haste, but disabling Shadowveil makes sense for 1H, since you want to Block or Parry attacks to proc counter attacks as often as you can.
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post Feb 22 2025, 23:35
Post #23462
l13763824039



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QUOTE(The Magi @ Feb 22 2025, 12:14) *

Wait what (IMG:[invalid] style_emoticons/default/blink.gif)

Might be a dumb question but what does turning off shadowveil and haste do better than when turning both on?

Just wanted to know the rationale behind this decision.



QUOTE(Nephrion @ Feb 22 2025, 12:19) *

I don't know either why they would disable Haste, but disabling Shadowveil makes sense for 1H, since you want to Block or Parry attacks to proc counter attacks as often as you can.

If you're 1H melee style:
Player has faster clear time (in reality) in term of turns. In other words, you want to lower your number of attacks.
So, the ratio of counter-attack : attack is very important. Maximum 3 in 1 turn.
Shadowveil: You dodge more -> less counter-attack -> lower ratio
Haste: You attack more often ->higher # of attack -> lower ratio
Turning both off lower your defense a lot. So, make sure only turn off them when you have excessive survivability.
Also, 1H melee is really easy to have excessive survivability after lv250.

This post has been edited by l13763824039: Feb 22 2025, 23:44
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post Feb 23 2025, 03:08
Post #23463
Dark Padian



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QUOTE(Here Come Dat Boi @ Feb 22 2025, 05:05) *

You are running Mage before lv310. Don't do that, you need the highest tier of Faster Imperil. Also none of your equipment matches. Read Nezu's Mage Equipment Guide to learn what equipment you want for mage. Instead of using shrine, look in WTB/WTS for equipment, and sell your trophies in the market.


Why is the highest tier needed?
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post Feb 23 2025, 05:26
Post #23464
what_is_name



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QUOTE(Dark Padian @ Feb 23 2025, 09:08) *

Why is the highest tier needed?


it's not necessary, but recommend. at lv.310 you can unlock the fast imperil tier3 which make you able to cast imp with no CDs, that means you can imp all monsters before you start to beat them, it's safer and faster, but it not means you can't play without that, it just hard
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post Feb 23 2025, 07:46
Post #23465
ordmag



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First post from a giga noob who is completely at a loss and doesn't know what he's doing at all. I've been playing on Persistent from the start.

I started playing to get some credits to be converted to GP in order to download pics in the gallery in their original size but found this game kinda fun so I keep playing.

Anyway, my play style (if you can even call it that) is all over the place. My stats are 190 spread evenly across the board. I use staff and cotton clothing which leans toward mage build but I've read some posts saying my current level isn't in any position to be a mage.

I've always liked playing mage in MMORPGs so I want to apply it on this one too. I cycle through the four main elemental spells as well as holy and dark in between their cooldown when fighting enemies in the arena (normal difficulty) for the credits and random encounter (IWBTH) for grinding EXP but my win rate in the latter is like 30% win to 70% loss especially when there are 7-10 monsters in the fight

My end goal is to reach the level where I can comfortably play mage properly without having to go bankrupt on my credits from spending them on training skills and buying supplies.

A couple of questions for now:

1. Can I have some pointers on how I should build my character for now regarding the stats, abilities, equipment etc. at the moment? I most likely need to completely reset them all before I switch to full-fledged mage eventually.

2. Is there a chart detailing credits cost when training skills for the ones that scale exponentially level by level? The wiki only has initial cost, final cost, and total cost. I want to plan out which skill levels I should stop at when raising a few skills at once so I don't run out of credits.

Thank you in advance, fellas.
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post Feb 23 2025, 08:44
Post #23466
Noni



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QUOTE(ordmag @ Feb 23 2025, 06:46) *

First post from a giga noob who is completely at a loss and doesn't know what he's doing at all. I've been playing on Persistent from the start.

I started playing to get some credits to be converted to GP in order to download pics in the gallery in their original size but found this game kinda fun so I keep playing.

Anyway, my play style (if you can even call it that) is all over the place. My stats are 190 spread evenly across the board. I use staff and cotton clothing which leans toward mage build but I've read some posts saying my current level isn't in any position to be a mage.

I've always liked playing mage in MMORPGs so I want to apply it on this one too. I cycle through the four main elemental spells as well as holy and dark in between their cooldown when fighting enemies in the arena (normal difficulty) for the credits and random encounter (IWBTH) for grinding EXP but my win rate in the latter is like 30% win to 70% loss especially when there are 7-10 monsters in the fight

My end goal is to reach the level where I can comfortably play mage properly without having to go bankrupt on my credits from spending them on training skills and buying supplies.

A couple of questions for now:

1. Can I have some pointers on how I should build my character for now regarding the stats, abilities, equipment etc. at the moment? I most likely need to completely reset them all before I switch to full-fledged mage eventually.

2. Is there a chart detailing credits cost when training skills for the ones that scale exponentially level by level? The wiki only has initial cost, final cost, and total cost. I want to plan out which skill levels I should stop at when raising a few skills at once so I don't run out of credits.

Thank you in advance, fellas.

I wanted to play mage as well, but in the end I stopt trying until I reached level 310. That's basically the best way. Because if you play on low difficulty (NEVER play Normal, hell is lowest that anyone should play even without gear), then you get low income and no chance of legendary or magnificent drops. At your level, nintedo difficulty should be possible, although you could lower it a bit but not lower than Hell.

1. First of all: mage in HV is NOT cycling through all elemental spells. Here, you need to pick one element. Because you need to match your staff with your cloths otherwise you don't do enough damage to kill monsters fast enough. Choose an element, not holy, ,not dark.

Next, gear. Read this: https://forums.e-hentai.org/index.php?showtopic=246193

Mage needs a lot of ability points to work, so you have to invest a lot into training.
- basic better health, mana, spirit etc
- deprecating: weaken (important as soon as it unlocks), plus another one that is already available at your level (blind or silence, or slow, don't remember which one is available at lv 180). And imperil.
- defensive: protection, haste, shadow veil, spark, spirit shield - everything as soon as it's available
- offensive: spells of your element

if you must play mage, get an 'elemental' wakizashi of the nimble + buckler of barrier (or nimble), forge the parry and block to as high as you can, and cast spells while holding a waki and a buckler. Could also be a waki of the battlecaster. Then find a matching staff when you reach lv 310 and have all abilities you want.

Basically you need the 'elementalist' hath perk as well, to play full mage.

Low level mage is possible, but very expensive, and very hard to pull off.

Stats: no STR rest equal (if waki + buckler). With staff: no STR, low DEX rest equal.

My advice: use another style now. For instance, Dual Wield, where 'casing' Frenzied Blows' feels like mage in other RPG's . Or 1h heavy because that's easiest to play.

2. if you want this information easy and usable, install HV Utils script. HV is so much faster and easier with scripts, you should use them. Install Monsterbation - default settings are for melee, for mage you need to set up the right spell rotation but it's all explained in the code and there is a setting page in-game for monsterbation.


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post Feb 23 2025, 09:53
Post #23467
ordmag



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QUOTE(Noni @ Feb 23 2025, 13:44) *

I wanted to play mage as well, but in the end I stopt trying until I reached level 310. That's basically the best way. Because if you play on low difficulty (NEVER play Normal, hell is lowest that anyone should play even without gear), then you get low income and no chance of legendary or magnificent drops. At your level, nintedo difficulty should be possible, although you could lower it a bit but not lower than Hell.

1. First of all: mage in HV is NOT cycling through all elemental spells. Here, you need to pick one element. Because you need to match your staff with your cloths otherwise you don't do enough damage to kill monsters fast enough. Choose an element, not holy, ,not dark.

Next, gear. Read this: https://forums.e-hentai.org/index.php?showtopic=246193

Mage needs a lot of ability points to work, so you have to invest a lot into training.
- basic better health, mana, spirit etc
- deprecating: weaken (important as soon as it unlocks), plus another one that is already available at your level (blind or silence, or slow, don't remember which one is available at lv 180). And imperil.
- defensive: protection, haste, shadow veil, spark, spirit shield - everything as soon as it's available
- offensive: spells of your element

if you must play mage, get an 'elemental' wakizashi of the nimble + buckler of barrier (or nimble), forge the parry and block to as high as you can, and cast spells while holding a waki and a buckler. Could also be a waki of the battlecaster. Then find a matching staff when you reach lv 310 and have all abilities you want.

Basically you need the 'elementalist' hath perk as well, to play full mage.

Low level mage is possible, but very expensive, and very hard to pull off.

Stats: no STR rest equal (if waki + buckler). With staff: no STR, low DEX rest equal.

My advice: use another style now. For instance, Dual Wield, where 'casing' Frenzied Blows' feels like mage in other RPG's . Or 1h heavy because that's easiest to play.

2. if you want this information easy and usable, install HV Utils script. HV is so much faster and easier with scripts, you should use them. Install Monsterbation - default settings are for melee, for mage you need to set up the right spell rotation but it's all explained in the code and there is a setting page in-game for monsterbation.


Hey, thank you for the super informative reply. I think I'll follow your advice and change into a different style for now until I reach level 310 later on. I've also installed HV Utils and found it amazingly useful.

I'm thinking of trying both style you mentioned which are dual wield and one-handed and see which one I like better to stick to.

1. Which abilities do I need to raise for these styles? I'm ready to reset my current mage abilities in order to make them more effective.

2. What about the stats distribution and the defensive equipment class for these fighting styles?
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post Feb 23 2025, 10:54
Post #23468
Here Come Dat Boi



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When is CoD sent out for Super's auction?
QUOTE(l13763824039 @ Feb 21 2025, 21:47) *

gloves + shoes + staff is pretty easy to reach PF=1
If you use HVU, there is “Proficiency Calculator" in EQ section
peerless staff + robe is impossible but that fine.
2 prof, especially when you have peerless prof, will exceed PF=1, which is a waste.
You will gain more benefit from 1 more phase than missing 1 prof part if you have peerless.

Ah, I see. What prof level should I aim for on my items? Is 60% legendary roll, max forging, fine? Speaking of which, how should I level up forge? Currently I've been just occasionally forging superior and exquisite light/cloth armor and then salvaging it. But is there a better way?

This post has been edited by Here Come Dat Boi: Feb 23 2025, 10:59
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post Feb 23 2025, 12:37
Post #23469
Noni



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QUOTE(ordmag @ Feb 23 2025, 08:53) *

Hey, thank you for the super informative reply. I think I'll follow your advice and change into a different style for now until I reach level 310 later on. I've also installed HV Utils and found it amazingly useful.

I'm thinking of trying both style you mentioned which are dual wield and one-handed and see which one I like better to stick to.

1. Which abilities do I need to raise for these styles? I'm ready to reset my current mage abilities in order to make them more effective.

2. What about the stats distribution and the defensive equipment class for these fighting styles?

1. DW: the DW ablities + light armor abilities. Use only light armor. Why don't you try this one first? It's quite hard to try 2 styles, better to master 1 first. There is plenty of time. Game stays interesitng for 5+ years. Check the wiki HV advice advanced page for some pointers for the style.
1h: 1h abilities+ heavy armor abilities. Use only heavy armor.

2. Low INT, medium WIS, High everything else.



QUOTE(Here Come Dat Boi @ Feb 23 2025, 09:54) *

When is CoD sent out for Super's auction?

Ah, I see. What prof level should I aim for on my items? Is 60% legendary roll, max forging, fine? Speaking of which, how should I level up forge? Currently I've been just occasionally forging superior and exquisite light/cloth armor and then salvaging it. But is there a better way?

Super usually sends on Monday.

yeah you don't need peerless prof pieces. 60% is absolutely fine. Lower is also possible. Use Mathl33t's forge calculator spreadsheet to see what prof you can reach with your gear. It's in his sig.
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post Feb 23 2025, 16:10
Post #23470
ordmag



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QUOTE(Noni @ Feb 23 2025, 17:37) *

1. DW: the DW ablities + light armor abilities. Use only light armor. Why don't you try this one first? It's quite hard to try 2 styles, better to master 1 first. There is plenty of time. Game stays interesitng for 5+ years. Check the wiki HV advice advanced page for some pointers for the style.
1h: 1h abilities+ heavy armor abilities. Use only heavy armor.

2. Low INT, medium WIS, High everything else.
Super usually sends on Monday.

yeah you don't need peerless prof pieces. 60% is absolutely fine. Lower is also possible. Use Mathl33t's forge calculator spreadsheet to see what prof you can reach with your gear. It's in his sig.

I followed the dual-wielding build and it works wonders. Frenzied blow legit blows me away with what it does. I don't die as often in random encounters with IWBTH difficulty anymore compared to my previous mage wannabe build. I will see how it fares in the arena after new dawn on Hell difficulty as you said earlier.

Thank you very much!
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post Feb 23 2025, 19:48
Post #23471
Goodman2011



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What SALVAGE result will I get from Magnificent Mithril Buckler of the Barrier

I looked up The Forge at EHWiki but it didn't state Salvage Result by Equip type.

It would be nice if a table existed for Equip. type to Material type
. (IMG:[invalid] style_emoticons/default/wink.gif)

Because, if Salvage gives Wood, I will salvage; as Equip. Shop only gives 1,000 c.
but not, if Salvage gives metal.

Thanks in advance
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post Feb 23 2025, 20:18
Post #23472
Basara Nekki



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QUOTE(Goodman2011 @ Feb 23 2025, 14:48) *

What SALVAGE result will I get from Magnificent Mithril Buckler of the Barrier

I looked up The Forge at EHWiki but it didn't state Salvage Result by Equip type.

It would be nice if a table existed for Equip. type to Material type
. (IMG:[invalid] style_emoticons/default/wink.gif)

Because, if Salvage gives Wood, I will salvage; as Equip. Shop only gives 1,000 c.
but not, if Salvage gives metal.

Thanks in advance


1 High-Grade Wood

1H, 2H, Plate and Power ---> Metal
Staff and Shield ---> Wood
Cotton and Phase ---> Cloth
Leather and Shade ---> Leather
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post Feb 23 2025, 21:14
Post #23473
Goodman2011



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QUOTE(Basara Nekki @ Feb 23 2025, 13:18) *

1 High-Grade Wood

1H, 2H, Plate and Power ---> Metal
Staff and Shield ---> Wood
Cotton and Phase ---> Cloth
Leather and Shade ---> Leather

THANK YOU

AND YOU MADE US A SALVAGE TABLE TOO!
(IMG:[invalid] style_emoticons/default/wub.gif)
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post Feb 24 2025, 01:27
Post #23474
ordmag



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Need some help here.
I have HV Util and HV URL scripts installed.
Just woke up this morning 30 minutes ago trying to fight in a random encounter.
The timer says ready but when I clicked it, the system says "Failed to get a new Random Encounter key" even though it's already way past 30 minutes since the last random encounter which was before I went to sleep last night.

What do I do?
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post Feb 24 2025, 02:25
Post #23475
Dark Padian



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QUOTE(what_is_name @ Feb 23 2025, 05:26) *

it's not necessary, but recommend. at lv.310 you can unlock the fast imperil tier3 which make you able to cast imp with no CDs, that means you can imp all monsters before you start to beat them, it's safer and faster, but it not means you can't play without that, it just hard


Doesn't it still consume cast time (and thus monsters still attack)?
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post Feb 24 2025, 02:53
Post #23476
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QUOTE(ordmag @ Feb 23 2025, 18:27) *

Need some help here.
I have HV Util and HV URL scripts installed.
Just woke up this morning 30 minutes ago trying to fight in a random encounter.
The timer says ready but when I clicked it, the system says "Failed to get a new Random Encounter key" even though it's already way past 30 minutes since the last random encounter which was before I went to sleep last night.

What do I do?

There is a limit of 24 random encounters in a day. Since you posted shortly before the Dawn of a New Day, you may have hit this limit for yesterday. Check if its OK today a half hour after you get the Dawn of a New Day.

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post Feb 24 2025, 03:55
Post #23477
ordmag



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QUOTE(jantch @ Feb 24 2025, 07:53) *

There is a limit of 24 random encounters in a day. Since you posted shortly before the Dawn of a New Day, you may have hit this limit for yesterday. Check if its OK today a half hour after you get the Dawn of a New Day.

Oh, you're right. Dawn of a New Day solves it.

Thanks!
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post Feb 24 2025, 07:40
Post #23478
what_is_name



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QUOTE(Dark Padian @ Feb 24 2025, 08:25) *

Doesn't it still consume cast time (and thus monsters still attack)?


yes, relatively, but the full fast imp still safer and faster, cause the imp have low cast time and after all targets imperiled your spells can kill then faster. but still you can play mage before lv.310, I did it in Isekai too, the main problem is not the safe or faster, but more complicate in operation, you have to imp, weaken, attack, imp, attack and then re imp the rest and so on. but by typical mage, they just imp all and then hover, that's pretty simple

This post has been edited by what_is_name: Feb 24 2025, 07:41
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post Feb 24 2025, 09:45
Post #23479
ordmag



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Is there any way to make HV Util script change the placement of the random encounter timer on the top bar?

Because this is what it currently looks like and it's all good:

(IMG:[i.ibb.co.com] https://i.ibb.co.com/Y4xjV6PC/HV-Util.png)



But then when I'm doing another thing it becomes:

(IMG:[i.ibb.co.com] https://i.ibb.co.com/Mxs9KCfk/HV-Util2.png)



Moving it to the right most position swapping it with the Persistent text and expanding the HV display to cover the entire browser window would be most preferable.
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post Feb 24 2025, 10:51
Post #23480
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They say that Elec and Wind are 10% better than Fire and Cold. How much better are Holy and Dark compared to Fire and Cold?
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