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post Feb 19 2025, 17:56
Post #23421
Noni



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QUOTE(polisperic @ Feb 19 2025, 12:24) *

I've reached floor 71 in the Tower as 1H Heavy. I have long passed the point where you need to cast Sleep only once per round. I now must cast Sleep on two different groups of monsters at the start of a round (and recast it on those groups when the duration gets low). However, I don't know the best debuff rotation to use.
Assuming that there are 9 enemies in a round, you're using all debuffs (Sleep, Silence, Slow, Blind, Weaken, and Imperil), and spells always connect, what is the best debuff rotation to use that uses two Sleeps as soon as it's off cooldown?



Normally, weaken should be enough for 1h. 1x sleep plus weaken should do. If needed go for the full spectrum:
Sleep, weaken, weaken, weaken, then silence, slow, blind, imperil imperil imperil, attack, recast silence when one is not affected, recast blind / slow if still more without effect. Mind you, 1h mage needs 2 of the 3.

Basically, keep adding layers of depr. until you don't have problems surviving. Also, surviving does not mean 'never spark' or 'no need for elixirs'. Surviving means 'no sudden death' (!Keep health NOT ending at 1 or 6!), or no 'running out of spirit restorative options'

2 sleep isn't really needed. Not even for 1h mage.
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post Feb 20 2025, 03:04
Post #23422
lovelywym



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I've acquired some useless materials/equipment in the isekai. Should I sell them directly, or wait until the season ends to earn more credits?
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post Feb 20 2025, 04:12
Post #23423
l13763824039



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QUOTE(lovelywym @ Feb 19 2025, 20:04) *

I've acquired some useless materials/equipment in the isekai. Should I sell them directly, or wait until the season ends to earn more credits?

In ISK, you need to be bronze donator at least to be able to attach/sell equip.
But you can buy without being a donator
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post Feb 20 2025, 10:47
Post #23424
Here Come Dat Boi



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QUOTE(Noni @ Feb 19 2025, 09:56) *

Normally, weaken should be enough for 1h. 1x sleep plus weaken should do. If needed go for the full spectrum:
Sleep, weaken, weaken, weaken, then silence, slow, blind, imperil imperil imperil, attack, recast silence when one is not affected, recast blind / slow if still more without effect. Mind you, 1h mage needs 2 of the 3.

Basically, keep adding layers of depr. until you don't have problems surviving. Also, surviving does not mean 'never spark' or 'no need for elixirs'. Surviving means 'no sudden death' (!Keep health NOT ending at 1 or 6!), or no 'running out of spirit restorative options'

2 sleep isn't really needed. Not even for 1h mage.


Wait, health not ending in 1 or 6? What for? I didn't know about this. And, for dark mage, radiant or charged better on phase? Personal preference?

This post has been edited by Here Come Dat Boi: Feb 20 2025, 10:51
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post Feb 20 2025, 10:59
Post #23425
Nephrion



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QUOTE(Noni @ Feb 19 2025, 16:56) *

(...)
Also, surviving does not mean 'never spark' or 'no need for elixirs'. Surviving means 'no sudden death' (!Keep health NOT ending at 1 or 6!), or no 'running out of spirit restorative options'
(...)


What do you mean by this~ is Spark of Life bugged? Or is there some issue in Isekai/high Tower floors only?
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post Feb 20 2025, 12:33
Post #23426
lovelywym



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when I send MM in Isekai, can the recipient see tips in Persistent?
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post Feb 20 2025, 13:14
Post #23427
Benny-boy



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QUOTE(lovelywym @ Feb 20 2025, 12:33) *

when I send MM in Isekai, can the recipient see tips in Persistent?


Only stars (bronze+) can send MM in isekai, notifications are not shared.
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post Feb 20 2025, 17:45
Post #23428
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is the hath perk Evil Enchantress (Increases effective Deprecating Magic Proficiency by 10% of your natural base proficiency) worth taking as 1h heavy?

in theory it will help me land imperil because i would get more counter resist, but the question is, will it even be noticeable?

because i looked at the formulas and unless i got it completely wrong it seems a complete waste of hath.

right now i'm at level 426 with 460 deprecating proficiency.
my proficiency factor is 0.08 which should mean 4% chance of counter-resist.

if i took the hath perk i would have 506 effective proficiency.
my new proficiency factor would be 0.188 so 9-10% chance of counter resist.

sure, it would more than double my counter resist chance, but it would still be so small to be meaningless in my opinion, expecially since it works multiplicatively.

if i understand things correctly, right now i lower the resist chance of a monster with 25% res to 24%.
with the perk i would lower it to 22-23%.

even in the best case scenario, with 600 proficiency at level 500, the proficiency factor would only be 0.2 without the perk (10% counter resist) and 0.32 with it (16% counter resist).

and resist is only one layer of avoidance...
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post Feb 20 2025, 19:17
Post #23429
Noni



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QUOTE(Here Come Dat Boi @ Feb 20 2025, 09:47) *

Wait, health not ending in 1 or 6? What for? I didn't know about this. And, for dark mage, radiant or charged better on phase? Personal preference?



QUOTE(Nephrion @ Feb 20 2025, 09:59) *

What do you mean by this~ is Spark of Life bugged? Or is there some issue in Isekai/high Tower floors only?

whenever you receive a LOT of damage, and you have spirit shield active (which you should) and Spark of Life protection active (which you should), then the following will happen:
- start with full health ending with 1 or 6
- Get a series of incoming damage, each high enough to trigger spirit shield, limiting the damage to a fixed percentage of your health.
- Mathematically, those percentages combined with the rounding in HV will lead to a situation where health is exactly 1. Not 0, not 2. But 1.
- Next incoming damage: hey, Spark of Life will NOT trigger when health is exactly 1. So you die.

This only works in situations where you either have low defense (low forging) or high damage (IW last rounds, tower iskeai, SPL).

Tenboro is aware and has planned to change the mechanics of Spark of Life to a cooldown instead of a no-trigger-when-1. For now, it's a bug that we need to be aware of.

QUOTE(Malenk @ Feb 20 2025, 16:45) *

is the hath perk Evil Enchantress (Increases effective Deprecating Magic Proficiency by 10% of your natural base proficiency) worth taking as 1h heavy?
...


Absolutely. It will help you land imperil more often and casting imperil is the thing you do most - if not in absolute actions then certainly in time spent, as hoverattack is automated. I'd say it's one of the most useful perks for melee - maybe not THE most - that may be DD1 or the health or mana perks, but certainly useful.
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post Feb 20 2025, 20:03
Post #23430
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QUOTE(Noni @ Feb 20 2025, 18:17) *

whenever you receive a LOT of damage, and you have spirit shield active (which you should) and Spark of Life protection active (which you should), then the following will happen:
- start with full health ending with 1 or 6
- Get a series of incoming damage, each high enough to trigger spirit shield, limiting the damage to a fixed percentage of your health.
- Mathematically, those percentages combined with the rounding in HV will lead to a situation where health is exactly 1. Not 0, not 2. But 1.
- Next incoming damage: hey, Spark of Life will NOT trigger when health is exactly 1. So you die.
(...)


Oki, thank you for the explanation. I'm not going to pretend to really understand it, but...
Since I don't use Spirit Shield, I won't have to worry about this bug. Am I understanding at least that bit well enough?

This post has been edited by Nephrion: Feb 20 2025, 20:04
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post Feb 20 2025, 20:21
Post #23431
Noni



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QUOTE(Nephrion @ Feb 20 2025, 19:03) *

Oki, thank you for the explanation. I'm not going to pretend to really understand it, but...
Since I don't use Spirit Shield, I won't have to worry about this bug. Am I understanding at least that bit well enough?

correct, but then you'll die from just normal damage in really difficult battles like tower
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post Feb 20 2025, 20:34
Post #23432
Malenk



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QUOTE(Noni @ Feb 20 2025, 18:17) *

Absolutely. It will help you land imperil more often and casting imperil is the thing you do most - if not in absolute actions then certainly in time spent, as hoverattack is automated. I'd say it's one of the most useful perks for melee - maybe not THE most - that may be DD1 or the health or mana perks, but certainly useful.

ok, i understand that it will help, but the question is, by how much?
it's a matter of opportunity cost after all, if i didn't mess up my calculations it looks something so negligible that i would be better to spend 2.4m credits somewhere else.

This post has been edited by Malenk: Feb 20 2025, 22:06
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post Feb 20 2025, 21:09
Post #23433
glabr



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There is monster database linked on wiki, [hv-monster.skk.moe] https://hv-monster.skk.moe
Who gathered the data, what was their playing style? Incoming holydark damage 500 times less than elemental. Which would mean holydark res will be useless, but is that always true?
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post Feb 20 2025, 22:34
Post #23434
Nephrion



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QUOTE(Noni @ Feb 20 2025, 19:21) *

correct, but then you'll die from just normal damage in really difficult battles like tower


Well that would be fine and fair, if I played Isekai. (IMG:[invalid] style_emoticons/default/biggrin.gif)

In Persistent, I'm currently playing Rapier + Shield + Heavy Armor full-time - I'll activate Spirit Stance as soon as the bar is full, throw Imperil onto 1,5&8 and then just hit every Monster 1-3x to get them to under half Health. And from there I simply attack the stunned ones while the others hit themselves through counters while the mouse pointer is always ready to hit Cure or Full-Cure if needed. Using just minor adjustments for things like RoB or Boss Rounds or the 85+ IW rounds.
My worry was just that Spark doesn't actually do what it's supposed to in these strangely specific circumstances, because babysitting my max health to such a degree sounds ridiculous.

Well anyway, thanks again for the info!
(IMG:[invalid] style_emoticons/default/happy.gif)
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post Feb 21 2025, 02:03
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Here Come Dat Boi



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QUOTE(Nephrion @ Feb 20 2025, 14:34) *

Well that would be fine and fair, if I played Isekai. (IMG:[invalid] style_emoticons/default/biggrin.gif)

In Persistent, I'm currently playing Rapier + Shield + Heavy Armor full-time - I'll activate Spirit Stance as soon as the bar is full, throw Imperil onto 1,5&8 and then just hit every Monster 1-3x to get them to under half Health. And from there I simply attack the stunned ones while the others hit themselves through counters while the mouse pointer is always ready to hit Cure or Full-Cure if needed. Using just minor adjustments for things like RoB or Boss Rounds or the 85+ IW rounds.
My worry was just that Spark doesn't actually do what it's supposed to in these strangely specific circumstances, because babysitting my max health to such a degree sounds ridiculous.

Well anyway, thanks again for the info!
(IMG:[invalid] style_emoticons/default/happy.gif)


I also play this playstyle, with a max forged peerless force shield and 2 shielding plate. Spirit Shield is still essential in things such as peerless item world (and technically grindfest, but I don't think doing it as melee makes much sense). Get the 1st tier of autocast hath perk if you don't already have it, very useful.
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post Feb 21 2025, 02:39
Post #23436
lovelywym



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I usually enchant my weapons twice with infusion, should I choose enchantments that match the weapon's elemental damage, or different elements? One-handed style

This post has been edited by lovelywym: Feb 21 2025, 02:39
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post Feb 21 2025, 03:02
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I've accumulated a lot of credits in isekai, but my persistent build still sucks ass. Is there something i could do with those credits on isekai?
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post Feb 21 2025, 03:03
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QUOTE(Here Come Dat Boi @ Feb 20 2025, 19:03) *

...
Get the 1st tier of autocast hath perk if you don't already have it, very useful.

This perk is reworked. You have 5 free upkeep slot as new player. So, it has only 10% mana discount
Currently, it even saves lesser mana than proficiency perk. I don't recommend it.

QUOTE(lovelywym @ Feb 20 2025, 19:39) *

I usually enchant my weapons twice with infusion, should I choose enchantments that match the weapon's elemental damage, or different elements? One-handed style

Choose different.
Also, a weapon can have up to 3 different elemental strike (include void)

QUOTE(MariorXD @ Feb 20 2025, 20:02) *

I've accumulated a lot of credits in isekai, but my persistent build still sucks ass. Is there something i could do with those credits on isekai?

Credit that exceeds 1m will be transfer to persistent after the season end.
So, just wait, earn more credits and equip in ISK if you have time. Soulfuse good equip to transfer them at the end of season.
If you're not sure what is good, you're welcome to ask here.

This post has been edited by l13763824039: Feb 21 2025, 03:07
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post Feb 21 2025, 03:56
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In doing Item World on a Legendary, the bosses seem to start hitting really hard even on normal. What's the strategy for doing IW on higher difficulties?
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post Feb 21 2025, 04:35
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QUOTE(Dark Padian @ Feb 20 2025, 19:56) *

In doing Item World on a Legendary, the bosses seem to start hitting really hard even on normal. What's the strategy for doing IW on higher difficulties?


Monsters gain 1% damage per round in IW, and Legendary usually has 80+ rounds. I was able to do 100 round IW on PFUDOR at your level, but I wouldn't recommend it due to very high supply usage. On IWBTH, you should be able to get by with 1H using Magnificent and higher gear. Get Monsterbation and HVUtils scripts if you don't have them yet. Use anything that can parry for main hand. Rapier is best though. For off hand, use whatever has the highest block chance. If you can afford forging, it's very useful to increase block and parry chance. For armor, go with Plate. The Shielding prefix gives block chance. In Settings, set autocast slots to Protection, Spark of Life, and Spirit Shield. Since you're struggling with survival, also autocast Haste and Shadow Veil, although these do increase your time to clear as 1H due to less counter-attacks. Always keep Heartseeker and Regen active too, but these have to be manually cast. On higher rounds, Scroll of the Avatar is also useful to stay alive. Also, spend your ability points.

But also, make sure whatever legendary you are IW'ing is worth doing so. Mind sharing a link to the equipment?

QUOTE(l13763824039 @ Feb 20 2025, 19:03) *

This perk is reworked. You have 5 free upkeep slot as new player. So, it has only 10% mana discount
Currently, it even saves lesser mana than proficiency perk. I don't recommend it.
Choose different.
Also, a weapon can have up to 3 different elemental strike (include void)
Credit that exceeds 1m will be transfer to persistent after the season end.
So, just wait, earn more credits and equip in ISK if you have time. Soulfuse good equip to transfer them at the end of season.
If you're not sure what is good, you're welcome to ask here.


Wait, really? Didn't know you got 5 autocast slots for free now. That's handy.

This post has been edited by Here Come Dat Boi: Feb 21 2025, 04:38
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