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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Jan 4 2025, 15:01
Post #23061
TheMotherFucker



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Hello guys!

Is there a way to keep track of my drops? I would like to know what I got through the week.
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post Jan 4 2025, 15:14
Post #23062
l13763824039



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QUOTE(TheMotherFucker @ Jan 4 2025, 08:01) *

Hello guys!

Is there a way to keep track of my drops? I would like to know what I got through the week.

If you use Battle stats script
add this under peerless drop
CODE

{column_name: 'Mag', drops: 'Magnificent', tooltip: 'Equips', keyword: 'Magnificent'},

This should be found easily.

If you use toolbox, put this in the filter
CODE

$id >= 300469039

For the id, you need to replace it with the highest id in your last check and every time you check.
The filter will memorize the id
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post Jan 4 2025, 15:25
Post #23063
TheMotherFucker



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What about tracking EVERY DROP? btw im using HVUtils and Monsterbation atm but i wouldn't mind changing scripts.
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post Jan 4 2025, 19:32
Post #23064
piyin



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Yo, speaking of scipts...

Just found out i drag my tool box up beyond my addres bar and i cant drag it down whew i need it... any help on this issue?
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post Jan 4 2025, 21:23
Post #23065
folwaR...



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Should I change my current Legendary Zircon Force Shield of Warding for this new Legendary Cobalt Force Shield of Dampening? SDA -> SDE and BLK 97 -> 94 but also warding -> dampening.
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post Jan 4 2025, 21:30
Post #23066
Noni



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QUOTE(piyin @ Jan 4 2025, 18:32) *

Yo, speaking of scipts...

Just found out i drag my tool box up beyond my addres bar and i cant drag it down whew i need it... any help on this issue?

sorry I don't use HV toolbox! maybe you can adjust the size of the box in the script somewhere?

Alternatively, use HV Utils?

edit:
<tenboro> no choice except to buy another monitor and mount it on top of the current one

This post has been edited by Noni: Jan 4 2025, 22:41
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post Jan 5 2025, 00:14
Post #23067
TheMotherFucker



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QUOTE(l13763824039 @ Jan 4 2025, 09:14) *

If you use Battle stats script
add this under peerless drop
CODE

{column_name: 'Mag', drops: 'Magnificent', tooltip: 'Equips', keyword: 'Magnificent'},

This should be found easily.
I give up cant make it work. Installed it and did my last RE for the day but as the image shows. No results. Nada.
Attached Image
Anyways thanks for helping!

This post has been edited by TheMotherFucker: Jan 5 2025, 00:16
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post Jan 5 2025, 01:17
Post #23068
l13763824039



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QUOTE(TheMotherFucker @ Jan 4 2025, 17:14) *

I give up cant make it work. Installed it and did my last RE for the day but as the image shows. No results. Nada.
Attached Image
Anyways thanks for helping!

Did yu set
"In Monsterbation settings, set trackDrops, trackProficiency, trackSpeed, trackDamage, trackUsage to on
In Monsterbation settings, set deleteDropLog and deleteCombatLog to 2."
If yes, and still doesn't work, then try these customized version
ccnan23's
mine
BTW, I have too many customized columns. You may need to check the script, comment and uncomment based on what you need. I'm too lazy to modify them back to default

And it can only track drops unsold and unsalvaged

QUOTE(piyin @ Jan 4 2025, 12:32) *

Yo, speaking of scipts...

Just found out i drag my tool box up beyond my addres bar and i cant drag it down whew i need it... any help on this issue?

persistent key: HVtoolBox
ISK key: HVtoolBox_isekai
Option 1: Reset it by F12->localStorage.removeItem('key');
You lose all your settings
Option 2:
1, F12
2, localStorage['HVtoolBox'], then copy all you got inside ''. HVtoolBox is an example. You should use HVtoolBox_isekai if it happens in ISK
3, settings=yourCopy. Modify "posget":[6,400] to "posget":[6,400] (My recommend position)
4, localStorage.setItem('HVtoolBox', JSON.stringify(settings))

This post has been edited by l13763824039: Jan 5 2025, 01:36
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post Jan 5 2025, 07:52
Post #23069
polisperic



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QUOTE(qqnumd @ Jan 1 2025, 20:03) *

3. Choose Arenas with the most EXP/Stamina: the 90 round one >> 65 > 75 > 70 > 80 >> 85.

QUOTE(sigo8 @ Jan 1 2025, 22:00) *

Your order is wrong, it looks like you forgot to divide by the round count as 65 > 75. Also to extend the list 80 >> 50 > 55 > 60 > 45 >> 85 > Tower (Floors 40+) >> 40

How do you calculate this order of most efficient arenas for EXP/Stamina correctly? I'm doing (Total Number of Monsters * EXP Mod) / Rounds, and I get 90 > 65 > 75 > 80 > 70 > 85 > 50 > 55 > 60 > 45 > 40, which doesn't match 90 > 65 > 75 > 70 > 80 > 50 > 55 > 60 > 45 > 85 > 40. Is my formula missing something?
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post Jan 5 2025, 07:57
Post #23070
sigo8



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QUOTE(polisperic @ Jan 4 2025, 22:52) *

How do you calculate this order of most efficient arenas for EXP/Stamina correctly? I'm doing (Total Number of Monsters * EXP Mod) / Rounds, and I get 90 > 65 > 75 > 80 > 70 > 85 > 50 > 55 > 60 > 45 > 40, which doesn't match 90 > 65 > 75 > 70 > 80 > 50 > 55 > 60 > 45 > 85 > 40. Is my formula missing something?

SG give like a fifth the exp due to power level.
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post Jan 5 2025, 08:16
Post #23071
qqnumd



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QUOTE(polisperic @ Jan 5 2025, 13:52) *

How do you calculate this order of most efficient arenas for EXP/Stamina correctly? I'm doing (Total Number of Monsters * EXP Mod) / Rounds, and I get 90 > 65 > 75 > 80 > 70 > 85 > 50 > 55 > 60 > 45 > 40, which doesn't match 90 > 65 > 75 > 70 > 80 > 50 > 55 > 60 > 45 > 85 > 40. Is my formula missing something?

FYI

the actual data from Battle stats script

(IMG:[p.sda1.dev] https://p.sda1.dev/21/c27056a1e4fb137eeb5e3ccc955108e6/2025-01-05%2014.png)

This post has been edited by qqnumd: Jan 5 2025, 08:57
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post Jan 5 2025, 11:42
Post #23072
TheMotherFucker



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QUOTE(l13763824039 @ Jan 4 2025, 19:17) *

If yes, and still doesn't work, then try these customized version
ccnan23's
mine
BTW, I have too many customized columns. You may need to check the script, comment and uncomment based on what you need. I'm too lazy to modify them back to default
yooooo it works! Imma suck your dick. Shit shows just what i was looking for im gonna steal yours.
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Thank you my frend.
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post Jan 5 2025, 12:15
Post #23073
folwaR...



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QUOTE(folwaR... @ Nov 17 2024, 22:41) *

...

There is about 10 % probability of getting at least one legendary (no matter which combination) from shrining a T7 and about 2 % of shrining a T6.

...


Expanding on my previous comment (post #22690).

Since Tenbora's Box (T9) is back in the market, we can try to estimate the real/fair value in context to a noodle (T6) price.

Shrining a T6 has 2% chance to generate at least one legendary equip (ie. averaging over a long run of shrining of many T6s, you would get at least one legendary equip for 50 T6s shrined, aka 1 legendary : 49 non-legendary). Now, the T9 has 100% chance to generate at least one legendary, therefore it is 50 times more valuable than T6.

Let's assume that price of the Noodle is 50k, then 50 * 50k = 2 500 000 credits. Am I missing some important variable or why is Tenbora's Box being sold for such a high price?


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post Jan 5 2025, 17:42
Post #23074
amaimono



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QUOTE(folwaR... @ Jan 5 2025, 17:15) *

Expanding on my previous comment (post #22690).

Since Tenbora's Box (T9) is back in the market, we can try to estimate the real/fair value in context to a noodle (T6) price.

Shrining a T6 has 2% chance to generate at least one legendary equip (ie. averaging over a long run of shrining of many T6s, you would get at least one legendary equip for 50 T6s shrined, aka 1 legendary : 49 non-legendary). Now, the T9 has 100% chance to generate at least one legendary, therefore it is 50 times more valuable than T6.

Let's assume that price of the Noodle is 50k, then 50 * 50k = 2 500 000 credits. Am I missing some important variable or why is Tenbora's Box being sold for such a high price?
Nah, shrining tons of trophies means you're going for Peerless equips. The box gives you the best odd (still minuscule, mind) for a tradeable Peerless and is limited in number, so for it to sell at a premium is understandable (the price fluctuates wildly though).

This post has been edited by amaimono: Jan 5 2025, 17:44
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post Jan 5 2025, 18:26
Post #23075
Malenk



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don't higher tier throphies also have higher chance of getting a rare base?
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post Jan 5 2025, 19:09
Post #23076
Noni



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QUOTE(Malenk @ Jan 5 2025, 17:26) *

don't higher tier throphies also have higher chance of getting a rare base?

I don't think so?
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post Jan 5 2025, 19:17
Post #23077
Malenk



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QUOTE(Noni @ Jan 5 2025, 18:09) *

I don't think so?


must have misremembered.



in any case, i was looking at the damage formula found here:
https://ehwiki.org/wiki/Character_Stats#Base_Damage

if i didn't mess up my calculations the logarithm is absolutely brutal:

log(3330 + STR * 2 + DEX , 1.0003)

in my case STR * 2 + DEX = 3071 so it becomes

log(6401 , 1.0003)

i simulated adding 100 str to my build and the phys damage only increases by 51.7 and i believe crit chance would increase not even by 0.5%.

aren't attributes just too weak?
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post Jan 5 2025, 20:17
Post #23078
Noni



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QUOTE(Malenk @ Jan 5 2025, 18:17) *

must have misremembered.
in any case, i was looking at the damage formula found here:
https://ehwiki.org/wiki/Character_Stats#Base_Damage

if i didn't mess up my calculations the logarithm is absolutely brutal:

log(3330 + STR * 2 + DEX , 1.0003)

in my case STR * 2 + DEX = 3071 so it becomes

log(6401 , 1.0003)

i simulated adding 100 str to my build and the phys damage only increases by 51.7 and i believe crit chance would increase not even by 0.5%.

aren't attributes just too weak?

easy to test, by removing 100 STR. Below my DW set:

Physical Attack
current: .. 11216 attack base damage
-100 STR: 11118 attack base damage
current: .. 67.9 % crit chance / +56 % damage
-100 STR: 67.6 % crit chance / +56 % damage
it doesn't do much yeah. But every little bit helps.

This post has been edited by Noni: Jan 5 2025, 20:19
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post Jan 5 2025, 20:41
Post #23079
Malenk



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QUOTE(Noni @ Jan 5 2025, 19:17) *

easy to test, by removing 100 STR. Below my DW set:

Physical Attack
current: .. 11216 attack base damage
-100 STR: 11118 attack base damage
current: .. 67.9 % crit chance / +56 % damage
-100 STR: 67.6 % crit chance / +56 % damage
it doesn't do much yeah. But every little bit helps.


my bad, in my simulation i only added 100 to the formula without multiplying by 2.
the actual increase is 102.6 which is in line with what i see in the character stats by removing 100 str.

+100 str = +102.6 damage (calculated)
...
-100 str = -106 damage (character stats)
-100 str (-200 total) = -109 damage (-215 total damage, character stats).

still a bit lackluster but not as bad as i feared.

it's not like there is much space for creative stat allocation in any case, the diminishing return and increase in cost make sure of that.

i believe stuff like damage and crit chance should at least scale additively, unlike reductions.
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post Jan 7 2025, 09:30
Post #23080
folwaR...



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QUOTE(amaimono @ Jan 5 2025, 18:42) *

Nah, shrining tons of trophies means you're going for Peerless equips. The box gives you the best odd (still minuscule, mind) for a tradeable Peerless and is limited in number, so for it to sell at a premium is understandable (the price fluctuates wildly though).


Hmm, I see, but for the box the chance of getting peerless is also unknown?

I am trying to get some sense about the prices in the market and in auctions, because the game reduces to RNG drops machine over time. (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by folwaR...: Jan 7 2025, 14:40
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