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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Jan 4 2025, 15:01
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TheMotherFucker
Newcomer
Group: Members
Posts: 75
Joined: 7-July 14
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Hello guys!
Is there a way to keep track of my drops? I would like to know what I got through the week.
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Jan 4 2025, 15:14
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l13763824039
Group: Gold Star Club
Posts: 953
Joined: 6-July 21
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QUOTE(TheMotherFucker @ Jan 4 2025, 08:01) Hello guys!
Is there a way to keep track of my drops? I would like to know what I got through the week.
If you use Battle stats script add this under peerless drop CODE {column_name: 'Mag', drops: 'Magnificent', tooltip: 'Equips', keyword: 'Magnificent'},
This should be found easily. If you use toolbox, put this in the filter CODE $id >= 300469039
For the id, you need to replace it with the highest id in your last check and every time you check. The filter will memorize the id
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Jan 4 2025, 15:25
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TheMotherFucker
Newcomer
Group: Members
Posts: 75
Joined: 7-July 14
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What about tracking EVERY DROP? btw im using HVUtils and Monsterbation atm but i wouldn't mind changing scripts.
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Jan 4 2025, 19:32
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piyin
Group: Gold Star Club
Posts: 10,796
Joined: 4-February 09
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Yo, speaking of scipts...
Just found out i drag my tool box up beyond my addres bar and i cant drag it down whew i need it... any help on this issue?
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Jan 4 2025, 21:30
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Noni
Group: Catgirl Camarilla
Posts: 12,936
Joined: 19-February 16
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QUOTE(piyin @ Jan 4 2025, 18:32) Yo, speaking of scipts...
Just found out i drag my tool box up beyond my addres bar and i cant drag it down whew i need it... any help on this issue?
sorry I don't use HV toolbox! maybe you can adjust the size of the box in the script somewhere? Alternatively, use HV Utils? edit: <tenboro> no choice except to buy another monitor and mount it on top of the current one This post has been edited by Noni: Jan 4 2025, 22:41
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Jan 5 2025, 00:14
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TheMotherFucker
Newcomer
Group: Members
Posts: 75
Joined: 7-July 14
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QUOTE(l13763824039 @ Jan 4 2025, 09:14) If you use Battle stats script add this under peerless drop CODE {column_name: 'Mag', drops: 'Magnificent', tooltip: 'Equips', keyword: 'Magnificent'},
This should be found easily. I give up cant make it work. Installed it and did my last RE for the day but as the image shows. No results. Nada. Anyways thanks for helping! This post has been edited by TheMotherFucker: Jan 5 2025, 00:16
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Jan 5 2025, 01:17
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l13763824039
Group: Gold Star Club
Posts: 953
Joined: 6-July 21
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QUOTE(TheMotherFucker @ Jan 4 2025, 17:14) I give up cant make it work. Installed it and did my last RE for the day but as the image shows. No results. Nada. Anyways thanks for helping! Did yu set "In Monsterbation settings, set trackDrops, trackProficiency, trackSpeed, trackDamage, trackUsage to on In Monsterbation settings, set deleteDropLog and deleteCombatLog to 2." If yes, and still doesn't work, then try these customized version ccnan23'smineBTW, I have too many customized columns. You may need to check the script, comment and uncomment based on what you need. I'm too lazy to modify them back to default And it can only track drops unsold and unsalvaged QUOTE(piyin @ Jan 4 2025, 12:32) Yo, speaking of scipts...
Just found out i drag my tool box up beyond my addres bar and i cant drag it down whew i need it... any help on this issue?
persistent key: HVtoolBox ISK key: HVtoolBox_isekai Option 1: Reset it by F12->localStorage.removeItem('key'); You lose all your settings Option 2: 1, F12 2, localStorage['HVtoolBox'], then copy all you got inside ''. HVtoolBox is an example. You should use HVtoolBox_isekai if it happens in ISK 3, settings=yourCopy. Modify "posget":[6,400] to "posget":[6,400] (My recommend position) 4, localStorage.setItem('HVtoolBox', JSON.stringify(settings)) This post has been edited by l13763824039: Jan 5 2025, 01:36
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Jan 5 2025, 07:52
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polisperic
Newcomer
Group: Gold Star Club
Posts: 90
Joined: 15-September 23
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QUOTE(qqnumd @ Jan 1 2025, 20:03) 3. Choose Arenas with the most EXP/Stamina: the 90 round one >> 65 > 75 > 70 > 80 >> 85.
QUOTE(sigo8 @ Jan 1 2025, 22:00) Your order is wrong, it looks like you forgot to divide by the round count as 65 > 75. Also to extend the list 80 >> 50 > 55 > 60 > 45 >> 85 > Tower (Floors 40+) >> 40
How do you calculate this order of most efficient arenas for EXP/Stamina correctly? I'm doing (Total Number of Monsters * EXP Mod) / Rounds, and I get 90 > 65 > 75 > 80 > 70 > 85 > 50 > 55 > 60 > 45 > 40, which doesn't match 90 > 65 > 75 > 70 > 80 > 50 > 55 > 60 > 45 > 85 > 40. Is my formula missing something?
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Jan 5 2025, 07:57
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sigo8
Group: Gold Star Club
Posts: 3,439
Joined: 9-November 11
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QUOTE(polisperic @ Jan 4 2025, 22:52) How do you calculate this order of most efficient arenas for EXP/Stamina correctly? I'm doing (Total Number of Monsters * EXP Mod) / Rounds, and I get 90 > 65 > 75 > 80 > 70 > 85 > 50 > 55 > 60 > 45 > 40, which doesn't match 90 > 65 > 75 > 70 > 80 > 50 > 55 > 60 > 45 > 85 > 40. Is my formula missing something?
SG give like a fifth the exp due to power level.
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Jan 5 2025, 08:16
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qqnumd
Group: Members
Posts: 406
Joined: 26-January 12
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QUOTE(polisperic @ Jan 5 2025, 13:52) How do you calculate this order of most efficient arenas for EXP/Stamina correctly? I'm doing (Total Number of Monsters * EXP Mod) / Rounds, and I get 90 > 65 > 75 > 80 > 70 > 85 > 50 > 55 > 60 > 45 > 40, which doesn't match 90 > 65 > 75 > 70 > 80 > 50 > 55 > 60 > 45 > 85 > 40. Is my formula missing something?
FYI the actual data from Battle stats script (IMG:[ p.sda1.dev] https://p.sda1.dev/21/c27056a1e4fb137eeb5e3ccc955108e6/2025-01-05%2014.png) This post has been edited by qqnumd: Jan 5 2025, 08:57
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Jan 5 2025, 11:42
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TheMotherFucker
Newcomer
Group: Members
Posts: 75
Joined: 7-July 14
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QUOTE(l13763824039 @ Jan 4 2025, 19:17) If yes, and still doesn't work, then try these customized version ccnan23'smineBTW, I have too many customized columns. You may need to check the script, comment and uncomment based on what you need. I'm too lazy to modify them back to default yooooo it works! Imma suck your dick. Shit shows just what i was looking for im gonna steal yours. Thank you my frend.
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Jan 5 2025, 12:15
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folwaR...
Group: Gold Star Club
Posts: 384
Joined: 28-October 10
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QUOTE(folwaR... @ Nov 17 2024, 22:41) ...
There is about 10 % probability of getting at least one legendary (no matter which combination) from shrining a T7 and about 2 % of shrining a T6.
...
Expanding on my previous comment (post #22690). Since Tenbora's Box (T9) is back in the market, we can try to estimate the real/fair value in context to a noodle (T6) price. Shrining a T6 has 2% chance to generate at least one legendary equip (ie. averaging over a long run of shrining of many T6s, you would get at least one legendary equip for 50 T6s shrined, aka 1 legendary : 49 non-legendary). Now, the T9 has 100% chance to generate at least one legendary, therefore it is 50 times more valuable than T6. Let's assume that price of the Noodle is 50k, then 50 * 50k = 2 500 000 credits. Am I missing some important variable or why is Tenbora's Box being sold for such a high price?
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Jan 5 2025, 17:42
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amaimono
Group: Gold Star Club
Posts: 343
Joined: 10-April 11
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QUOTE(folwaR... @ Jan 5 2025, 17:15) Expanding on my previous comment (post #22690).
Since Tenbora's Box (T9) is back in the market, we can try to estimate the real/fair value in context to a noodle (T6) price.
Shrining a T6 has 2% chance to generate at least one legendary equip (ie. averaging over a long run of shrining of many T6s, you would get at least one legendary equip for 50 T6s shrined, aka 1 legendary : 49 non-legendary). Now, the T9 has 100% chance to generate at least one legendary, therefore it is 50 times more valuable than T6.
Let's assume that price of the Noodle is 50k, then 50 * 50k = 2 500 000 credits. Am I missing some important variable or why is Tenbora's Box being sold for such a high price?
Nah, shrining tons of trophies means you're going for Peerless equips. The box gives you the best odd (still minuscule, mind) for a tradeable Peerless and is limited in number, so for it to sell at a premium is understandable (the price fluctuates wildly though). This post has been edited by amaimono: Jan 5 2025, 17:44
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Jan 5 2025, 18:26
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Malenk
Group: Gold Star Club
Posts: 987
Joined: 12-June 12
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don't higher tier throphies also have higher chance of getting a rare base?
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Jan 5 2025, 19:09
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Noni
Group: Catgirl Camarilla
Posts: 12,936
Joined: 19-February 16
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QUOTE(Malenk @ Jan 5 2025, 17:26) don't higher tier throphies also have higher chance of getting a rare base?
I don't think so?
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Jan 5 2025, 19:17
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Malenk
Group: Gold Star Club
Posts: 987
Joined: 12-June 12
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QUOTE(Noni @ Jan 5 2025, 18:09) I don't think so?
must have misremembered. in any case, i was looking at the damage formula found here: https://ehwiki.org/wiki/Character_Stats#Base_Damageif i didn't mess up my calculations the logarithm is absolutely brutal: log(3330 + STR * 2 + DEX , 1.0003) in my case STR * 2 + DEX = 3071 so it becomes log(6401 , 1.0003) i simulated adding 100 str to my build and the phys damage only increases by 51.7 and i believe crit chance would increase not even by 0.5%. aren't attributes just too weak?
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Jan 5 2025, 20:17
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Noni
Group: Catgirl Camarilla
Posts: 12,936
Joined: 19-February 16
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QUOTE(Malenk @ Jan 5 2025, 18:17) must have misremembered. in any case, i was looking at the damage formula found here: https://ehwiki.org/wiki/Character_Stats#Base_Damageif i didn't mess up my calculations the logarithm is absolutely brutal: log(3330 + STR * 2 + DEX , 1.0003) in my case STR * 2 + DEX = 3071 so it becomes log(6401 , 1.0003) i simulated adding 100 str to my build and the phys damage only increases by 51.7 and i believe crit chance would increase not even by 0.5%. aren't attributes just too weak? easy to test, by removing 100 STR. Below my DW set: Physical Attack current: .. 11216 attack base damage -100 STR: 11118 attack base damage current: .. 67.9 % crit chance / +56 % damage -100 STR: 67.6 % crit chance / +56 % damage it doesn't do much yeah. But every little bit helps. This post has been edited by Noni: Jan 5 2025, 20:19
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Jan 5 2025, 20:41
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Malenk
Group: Gold Star Club
Posts: 987
Joined: 12-June 12
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QUOTE(Noni @ Jan 5 2025, 19:17) easy to test, by removing 100 STR. Below my DW set:
Physical Attack current: .. 11216 attack base damage -100 STR: 11118 attack base damage current: .. 67.9 % crit chance / +56 % damage -100 STR: 67.6 % crit chance / +56 % damage it doesn't do much yeah. But every little bit helps.
my bad, in my simulation i only added 100 to the formula without multiplying by 2. the actual increase is 102.6 which is in line with what i see in the character stats by removing 100 str. +100 str = +102.6 damage (calculated) ... -100 str = -106 damage (character stats) -100 str (-200 total) = -109 damage (-215 total damage, character stats). still a bit lackluster but not as bad as i feared. it's not like there is much space for creative stat allocation in any case, the diminishing return and increase in cost make sure of that. i believe stuff like damage and crit chance should at least scale additively, unlike reductions.
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Jan 7 2025, 09:30
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folwaR...
Group: Gold Star Club
Posts: 384
Joined: 28-October 10
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QUOTE(amaimono @ Jan 5 2025, 18:42) Nah, shrining tons of trophies means you're going for Peerless equips. The box gives you the best odd (still minuscule, mind) for a tradeable Peerless and is limited in number, so for it to sell at a premium is understandable (the price fluctuates wildly though).
Hmm, I see, but for the box the chance of getting peerless is also unknown? I am trying to get some sense about the prices in the market and in auctions, because the game reduces to RNG drops machine over time. (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by folwaR...: Jan 7 2025, 14:40
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