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post Dec 11 2024, 14:36
Post #22881
polisperic



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As an elemental mage, I always have all 3 draughts active. Is it worth it to always keep infusions (for your element) and scrolls active even when you're just playing arena? How much do they help?
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post Dec 11 2024, 15:56
Post #22882
Wraithtouch



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QUOTE(polisperic @ Dec 11 2024, 06:36) *

As an elemental mage, I always have all 3 draughts active. Is it worth it to always keep infusions (for your element) and scrolls active even when you're just playing arena? How much do they help?

Nothing better than testing to see if changing things brings the desired difference. Do you need extra damage from infusions and extra protection from better scrolls? It kinda depends on what set you have and how comfortably you do arenas.
In my experience, answer is no, arenas do not need infusions and scrolls. Because, 1) they don't significantly reduce overall time for me 2) they raise micromanagement and drain my attention away from second monitor 3) they raise credit cost spent on a run.

This post has been edited by Wraithtouch: Dec 11 2024, 15:57
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post Dec 11 2024, 17:52
Post #22883
sigo8



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QUOTE(polisperic @ Dec 11 2024, 05:36) *

As an elemental mage, I always have all 3 draughts active. Is it worth it to always keep infusions (for your element) and scrolls active even when you're just playing arena? How much do they help?

Infusions don't do that much, only +25%pt to Elemental Damage and Mitigation.
Scrolls only increase you defenses, so whether they are useful depends on how much you're healing. If you only using cure with maybe a rare pot you don't need them, but if you heal often enough that you need to use all three of cure, health potions and full-cure then scrolls will help a lot.

Also personal my defenses are good enough I don't event use spirit draughts in arenas.

This post has been edited by sigo8: Dec 11 2024, 18:01
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post Dec 11 2024, 20:25
Post #22884
Boostedape



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The riddle master is almost driving me crazy
I always have trouble recognizing which pony is in the picture because the quality of the picture sucked.
As a result, my stamina penalty keeps getting worse.
I just finished a 85 round arena and it cost me 17 stamina! (IMG:[invalid] style_emoticons/default/sad.gif)
Can someone give me some advice? (IMG:[invalid] style_emoticons/default/cry.gif)
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post Dec 11 2024, 20:46
Post #22885
Noni



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QUOTE(Boostedape @ Dec 11 2024, 19:25) *

The riddle master is almost driving me crazy
I always have trouble recognizing which pony is in the picture because the quality of the picture sucked.
As a result, my stamina penalty keeps getting worse.
I just finished a 85 round arena and it cost me 17 stamina! (IMG:[invalid] style_emoticons/default/sad.gif)
Can someone give me some advice? (IMG:[invalid] style_emoticons/default/cry.gif)

study the chart. Mind the hair and the tail.
https://ehwiki.org/wiki/File:Ponychart.jpg
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post Dec 11 2024, 21:14
Post #22886
Boostedape



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QUOTE(Noni @ Dec 12 2024, 02:46) *

study the chart. Mind the hair and the tail.
https://ehwiki.org/wiki/File:Ponychart.jpg


But sometimes they stack on top of each other, making it difficult for me to distinguish them.
Especially Fluttershy and Rarity, I think they have similar hairstyle.

And another question, the stamina cost 0.03 each round, so a 85 rounds arena cost only 2.55 stamina?

If it's correct, I hate the riddle master even more.

This post has been edited by Boostedape: Dec 11 2024, 21:14
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post Dec 11 2024, 21:19
Post #22887
Benny-boy



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QUOTE(polisperic @ Dec 11 2024, 14:36) *

As an elemental mage, I always have all 3 draughts active. Is it worth it to always keep infusions (for your element) and scrolls active even when you're just playing arena? How much do they help?


I think infusions are somewhat wasteful to run all the time and they're not that effective, same with spirit draught since it's actually costs something. As for scrolls they help, but they shouldn't be necessary unless you're running 400/500 arena (mostly 500). What you do want to run basically all the time is featherweight shard (very cheap evade boost).
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post Dec 11 2024, 23:23
Post #22888
BlueWaterSplash



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I've never done real maging before, so I didn't know that most mages wouldn't use infusions. I had mistakenly thought the opposite: that mages glugged infusions.

(Infusions drop rarely. A strong 1H player barely drops more total infusions of all elements than he can use. A weak 1H player such as isekai drops fewer infusions than he can use. A DW player might drop half as many infusions as he can use.)

So then if most mages don't bother with infusions, I wonder what types of players are the primary purchasers that drive the market prices?

DW/Niten users? 1H/2H users? Or could still be mage, because if even a very few mages use infusions sometimes (maybe not for arena, but maybe for speedruns or grindfests etc) I imagine they can glug them ultra fast.
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post Dec 12 2024, 02:32
Post #22889
kamio11




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QUOTE(BlueWaterSplash @ Dec 11 2024, 21:23) *

I've never done real maging before, so I didn't know that most mages wouldn't use infusions. I had mistakenly thought the opposite: that mages glugged infusions.

(Infusions drop rarely. A strong 1H player barely drops more total infusions of all elements than he can use. A weak 1H player such as isekai drops fewer infusions than he can use. A DW player might drop half as many infusions as he can use.)

So then if most mages don't bother with infusions, I wonder what types of players are the primary purchasers that drive the market prices?

DW/Niten users? 1H/2H users? Or could still be mage, because if even a very few mages use infusions sometimes (maybe not for arena, but maybe for speedruns or grindfests etc) I imagine they can glug them ultra fast.


As a mage, I use the infusion corresponding to my element during battle. It's a small boost, but can be worthwhile.
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post Dec 12 2024, 06:07
Post #22890
bensalenkkari



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Infusions are one of the cheaper ways to increase damage as mage. With worse gear the infusion will give you slightly bigger % increase, with stronger gear it will still be around 5%, and at that point couple hundred credits for infusion probably won't mean anything to you anyway. I'll use my setup as an example: 352.6% dark bonus, with infusion that's 377.6%. 477.6/452.6 is roughly 1.055, meaning about 5.5% damage increase (inb4 someone asks where the extra 100 came, you do 100% damage as baseline). That's more than another level of DD would be.
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post Dec 12 2024, 07:59
Post #22891
glabr



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I'm trying to tower 60 with this build and it's getting too sparky, can't fuel spirit.
I use all debuffs, smite only, no spiritshield, scroll of life, aether, feather, shield bash.
Anything I'm doing wrong?

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post Dec 12 2024, 08:21
Post #22892
Tumbres



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QUOTE(glabr @ Dec 12 2024, 13:59) *

I'm trying to tower 60 with this build and it's getting too sparky, can't fuel spirit.
I use all debuffs, smite only, no spiritshield, scroll of life, aether, feather, shield bash.
Anything I'm doing wrong?

Attached Image


how about :
- change a shield to force one(you didn't need worry about burden btw)
- upgrade your cloth defence such phys mitg,mag mitg,etc.
- IW wakizashi until get lvl-5 overpower/counter parry.
- when use sleep make sure you use smite didn't near to a foe that getting debuff(also avoid use confuse along with sleep because it have chance make a confuse foe attacking sleepy foe).

This post has been edited by Tumbres: Dec 12 2024, 08:22
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post Dec 12 2024, 08:37
Post #22893
Noni



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QUOTE(Tumbres @ Dec 12 2024, 07:21) *

how about :
- change a shield to force one(you didn't need worry about burden btw)
- upgrade your cloth defence such phys mitg,mag mitg,etc.
- IW wakizashi until get lvl-5 overpower/counter parry.
- when use sleep make sure you use smite didn't near to a foe that getting debuff(also avoid use confuse along with sleep because it have chance make a confuse foe attacking sleepy foe).

Overpower? Magic attacks can't be parried! I don't think IW has any use for 1h mage, or am I mistaken?
I would forge the parry on your weapon more. Also if you ever find a hallowed waki of nimble, use that instead of battlecaster. Your parry is low.
Burden? Well I would mind the interference, in any case! https://ehwiki.org/wiki/Interference. Force shield can work but holy already costs so much mana, then the interference would make it even more mana intensive. Gonna be expensive. But okay it can be done. I chose a buckler, but I do have legendary one - those aren't cheap.

Also make sure your health doesn't end in 1 or 6.

And stack those depr. spells! weaken silence slow blind imperil imperil imperil silence slow blind

Edit: and for higher floors; all scrolls are mandatory, at least in the last 10 rounds.


This post has been edited by Noni: Dec 12 2024, 08:38
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post Dec 12 2024, 08:52
Post #22894
Tumbres



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QUOTE(Noni @ Dec 12 2024, 14:37) *

Overpower? Magic attacks can't be parried! I don't think IW has any use for 1h mage, or am I mistaken?
I would forge the parry on your weapon more. Also if you ever find a hallowed waki of nimble, use that instead of battlecaster. Your parry is low.
Burden? Well I would mind the interference, in any case! https://ehwiki.org/wiki/Interference. Force shield can work but holy already costs so much mana, then the interference would make it even more mana intensive. Gonna be expensive. But okay it can be done. I chose a buckler, but I do have legendary one - those aren't cheap.

Also make sure your health doesn't end in 1 or 6.

And stack those depr. spells! weaken silence slow blind imperil imperil imperil silence slow blind

Edit: and for higher floors; all scrolls are mandatory, at least in the last 10 rounds.


hmm i thought counter-parry active when player get attacked,so getting that potent would be good (IMG:[invalid] style_emoticons/default/unsure.gif)

to avoid mana cost drain too much,is getting frugal prefix should be enough? (IMG:[invalid] style_emoticons/default/huh.gif)

This post has been edited by Tumbres: Dec 12 2024, 16:16
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post Dec 12 2024, 10:45
Post #22895
what_is_name



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QUOTE(glabr @ Dec 12 2024, 13:59) *

I'm trying to tower 60 with this build and it's getting too sparky, can't fuel spirit.
I use all debuffs, smite only, no spiritshield, scroll of life, aether, feather, shield bash.
Anything I'm doing wrong?

Attached Image


I think most of your actions are wrong, such as:
- smite only
- no spiritshield
- scroll of life(only)
- shield bash
- no upgrade on armor

you should aim to kill monsters faster to survive but not to slowly survive, with your playstyle I guess it slower even than 1H.
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post Dec 12 2024, 16:05
Post #22896
Malenk



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QUOTE(Noni @ Dec 12 2024, 07:37) *

Also make sure your health doesn't end in 1 or 6.


what?
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post Dec 12 2024, 16:59
Post #22897
918273



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QUOTE(Malenk @ Dec 12 2024, 15:05) *

what?

a bug you don't want on high floors of The Tower jut put a point in endurance to avoid
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post Dec 12 2024, 17:04
Post #22898
918273



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reading this page made me realize what are infusions and scrolls I've tryed to use them before but couldn't find them today I've discovered that they're supposed to be equipped (IMG:[invalid] style_emoticons/default/cry.gif)

long time mystery solved (IMG:[invalid] style_emoticons/default/dry.gif)
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post Dec 12 2024, 18:27
Post #22899
Nezu



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QUOTE(Tumbres @ Dec 12 2024, 06:52) *

hmm i thought counter-parry active when player get attacked,so getting that potent would be good (IMG:[invalid] style_emoticons/default/unsure.gif)

to avoid mana cost drain too much,is getting frugal prefix should be enough? (IMG:[invalid] style_emoticons/default/huh.gif)


Counter-parry actually reduces the chance monsters will parry your attacks. This is different from the 1H fighting style proc, Counter-Attack, which triggers when you block or parry.

QUOTE(Malenk @ Dec 12 2024, 14:05) *

what?


QUOTE(918273 @ Dec 12 2024, 14:59) *

a bug you don't want on high floors of The Tower jut put a point in endurance to avoid


Spirit Shield caps damage taken to 20% (rounded down) - if your health ends in 1 or 6, the rounding down part means you'll end up with 1 HP if you take 5 separate hits in a row. Then, if your HP is exactly 1 and you get hit again, it won't trigger Spark of Life - you just die.

In high levels of Tower, it can be common to take 5 hits that meet the Spirit Shield threshold at the same time, leading to sudden unexpected deaths.

Having your total HP end in any other number averts this problem entirely.

edit: if adjusting your END doesn't help avoid 1s and 6s, you can also take off a level of the HP ability boost temporarily.

This post has been edited by Nezu: Dec 12 2024, 18:28
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post Dec 12 2024, 21:20
Post #22900
Malenk



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got it, thank you.
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