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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Nov 26 2024, 02:07
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ImmortalZypther
Newcomer
Group: Members
Posts: 16
Joined: 7-January 16
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I have an ethereal rapier right now, but it's only exquisite. How valuable is that compared to a higher rarity regular rapier or even a shortsword or an axe which has no parry? How good does the higher rarity one have to be to be better?
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Nov 26 2024, 02:16
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12
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QUOTE(ImmortalZypther @ Nov 26 2024, 02:07) I have an ethereal rapier right now, but it's only exquisite. How valuable is that compared to a higher rarity regular rapier or even a shortsword or an axe which has no parry? How good does the higher rarity one have to be to be better?
Ethereal bypasses all piercing resistance a monster has. That amount fluctuates depending on the monster, but it tends to be pretty significant. You're at that point where you really don't want a normal weapon anymore and should always try to have an elemental prefix. You can bypass this by spamming Voidseeker Shards or obviously reaching IW10 with the weapon though. It's pretty normal to not have all Magnificent gear pre 300 if you aren't buying gear out of auctions/shops/the equipment shop, worry about it more after that. I didn't replace my last Exquisite piece till like 355ish. A good rule of thumb is that power armor will outperform non power armor one rank higher. Careful about chasing quality improvements over the stats you actually need for 1hand (Attack Damage, Block, Parry) or you might end up taking hours to clear arenas. Shortsword isn't too bad, but you'll want to avoid axe use. Parry avoids physical damage and counter attacks, kind of a big draw of the 1handed playstyle. It might be possible to negate some of the parry loss if you had end game gear with a ton of block, but you're not at that point. This post has been edited by FruitSmoothie: Nov 26 2024, 03:28
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Nov 26 2024, 02:31
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l13763824039
Group: Gold Star Club
Posts: 957
Joined: 6-July 21
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QUOTE(ImmortalZypther @ Nov 25 2024, 19:07) I have an ethereal rapier right now, but it's only exquisite. How valuable is that compared to a higher rarity regular rapier or even a shortsword or an axe which has no parry? How good does the higher rarity one have to be to be better?
According to some old players, axe might loses damage because of low parry 1h style has counter-attack which is benefited from parry chance. All weapons will have ethereal prefix at IW10. If without infusion, you should always IW10 and use weapon has prefix. According to Kitsune, shortsword is slightly better at the end game if you use IMP. So, generally, I think shortsword is equivalent to rapier if you use IMP. Otherwise must be 2 rarity higher. Axe is too bad for low level player since parry help a lot at high difficulty. And you should have problem of survivability. I would rather use a exquisite rapier than a peerless axe at low level. I used a soulbounded exquisite rapier until level 400. (Then, I found there is a auto rental store in WTS) Question: I just tested (not today). The exp from RE benefited from good stamina (>=60, 1.5x exp). Is exp from the dawn of day also benefited from that (sad, I missed the exp log)? This post has been edited by l13763824039: Nov 26 2024, 02:36
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Nov 26 2024, 03:03
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Malenk
Group: Gold Star Club
Posts: 988
Joined: 12-June 12
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i'm at floor 41 in the tower and floor 40 was a bit of a pain to complete. should i bother with the tower or should i just ignore it for a while and grind some levels? right now i'm 90 levels behind.
i understand that being underlevel is going to be the norm if i decide to push past 50, but i don't think it's worth to start so early on.
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Nov 26 2024, 03:21
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Pretty anon
Group: Gold Star Club
Posts: 1,659
Joined: 10-April 17
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QUOTE(C2BeanTea @ Nov 25 2024, 15:18) What potency should I get for club/rapier DW?
I'm just replying to this to raise awareness to the post rather than being a DW expert. But Overpower is without a doubt mandatory for all non-1H melee styles. So O5 and the second potency will most likely be Butcher or Fatality for main-hand and Fatality for offhand (because you get penalty for offhand damage, Butcher, Slaughter suffix or obsession with high ADB will result in very marginal increases either way). QUOTE(Ser6IjVolk @ Nov 25 2024, 17:55) Does doubling on proficiency cloths as an elemental mage make sense in Isekai? Or should you just get Robe or Pants?
Also I want to ask about Tower clear rewards. Do they eventually scale into guaranteed Legendary?
Yes, using double prof clothes is ok and in fact it would be desirable if you did so at first because proficiency will decide a good chunk of your damage earlier on. Redwood staffs reach >0.70 faster than Willows which will take quite a while (even soulbound) to get there. Both types of staffs can be played with only 1 strong prof piece later on even on isekai. Isekai tower maxes at PFUDOR with a Tier 7 clear bonus like DwD, PGC and SPL so max guaranteed quality is Magnificent with a 1/10 chance of Legendary. QUOTE(l13763824039 @ Nov 25 2024, 18:31) Question: I just tested (not today). The exp from RE benefited from good stamina (>=60, 1.5x exp). Is exp from the dawn of day also benefited from that (sad, I missed the exp log)?
Exp from dawn is always 5% of your needed exp to level up at any moment. So even people who don't play at all but do check dawns will level up once every 20 days. QUOTE(Malenk @ Nov 25 2024, 19:03) i'm at floor 41 in the tower and floor 40 was a bit of a pain to complete. should i bother with the tower or should i just ignore it for a while and grind some levels? right now i'm 90 levels behind.
i understand that being underlevel is going to be the norm if i decide to push past 50, but i don't think it's worth to start so early on.
There's nothing wrong with doing other stuff first or waiting to get better pieces, higher tier abilities, more credits and such, but leveling up won't be that big of an increase to stats compared to forging and strong gear as far as comfort goes. Either way it helps a tiny bit so it's up to you to decide how far are you willing to go and what kind of struggle you are willing to handle. Could always try to use Deprecating spells and changing strats a bit to help you make it easier too. This post has been edited by Pretty anon: Nov 26 2024, 03:23
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Nov 26 2024, 23:29
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C2BeanTea
Newcomer
Group: Members
Posts: 17
Joined: 1-November 13
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It shows no error in Linter but I can't seem to make the Alt/Shift/Ctrl keys to work Bind(KEY_Z, Shift, Strongest([TargetMonster(1), Cast('Imperil')])); Bind(KEY_X, Shift, Strongest([TargetMonster(4), Cast('Imperil')])); Bind(KEY_C, Shift, Strongest([TargetMonster(7), Cast('Imperil')]));
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Nov 26 2024, 23:51
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l13763824039
Group: Gold Star Club
Posts: 957
Joined: 6-July 21
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QUOTE(C2BeanTea @ Nov 26 2024, 16:29) It shows no error in Linter but I can't seem to make the Alt/Shift/Ctrl keys to work Bind(KEY_Z, Shift, Strongest([TargetMonster(1), Cast('Imperil')])); Bind(KEY_X, Shift, Strongest([TargetMonster(4), Cast('Imperil')])); Bind(KEY_C, Shift, Strongest([TargetMonster(7), Cast('Imperil')]));
3 possible cases. 1. Check if you have similar key_?, Alt/Shift/Ctrl in lines above the line you wrote. Order matters. If you have Bind(KEY_Z, Shift, Strongest([TargetMonster(1), Cast('Imperil')])); Bind(KEY_Z, Shift, Strongest([TargetMonster(4), Cast('Imperil')])); Only the first one works 2. Check if you have similar key_?, any in lines above the line you wrote. If you have Bind(KEY_Z, Any, Strongest([TargetMonster(1), Cast('Imperil')])); Bind(KEY_Z, Shift, Strongest([TargetMonster(1), Cast('Imperil')])); Only the first one works 3. Strongest does not allow you to perform the actions while hovering. Have you tried to cast them while not hovering? If you want to cast them while hovering, wrap your strongest with Impulse(Strongest(Your code)) By default, you have CODE # case 2 Bind(KEY_Z, Any, ToggleHover) # case 1 Bind(KEY_X, Strongest([Use('s1'), Use('s4'), Use('s2'), Use(2), Use(1)])); Bind(KEY_X, Shift, Strongest([Use('s1'), Use('s4'), Use('s2'), Use('n6'), Use(2), Use(1)])); Bind(KEY_X, Ctrl, Strongest([Use('s1'), Use('s4'), Use('s2'), Use('n5'), Use(2), Use(1)])); Bind(KEY_X, Alt, Strongest([Use('s1'), Use('s4'), Use('s2'), Use('n1'), Use(2), Use(1)])); # case 2 Bind(KEY_C, Any, Cast('Regen'));
and your Bind(KEY_Z, Shift, Strongest([TargetMonster(1), Cast('Imperil')])); Bind(KEY_X, Shift, Strongest([TargetMonster(4), Cast('Imperil')])); Bind(KEY_C, Shift, Strongest([TargetMonster(7), Cast('Imperil')])); should not work if you don't change the default This post has been edited by l13763824039: Nov 26 2024, 23:54
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Nov 27 2024, 01:36
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C2BeanTea
Newcomer
Group: Members
Posts: 17
Joined: 1-November 13
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QUOTE(l13763824039 @ Nov 27 2024, 05:51) CODE # case 2 Bind(KEY_Z, Any, ToggleHover) # case 1 Bind(KEY_X, Strongest([Use('s1'), Use('s4'), Use('s2'), Use(2), Use(1)])); Bind(KEY_X, Shift, Strongest([Use('s1'), Use('s4'), Use('s2'), Use('n6'), Use(2), Use(1)])); Bind(KEY_X, Ctrl, Strongest([Use('s1'), Use('s4'), Use('s2'), Use('n5'), Use(2), Use(1)])); Bind(KEY_X, Alt, Strongest([Use('s1'), Use('s4'), Use('s2'), Use('n1'), Use(2), Use(1)])); # case 2 Bind(KEY_C, Any, Cast('Regen'));
Thanks the above fixed it. The "Any" was the issue, removing it made adding the "Alt/Shift/Ctrl" work CODE Old Bind(KEY_Z, Any, Strongest([TargetMonster(1), Cast('Weaken')])); New Bind(KEY_Z, Strongest([TargetMonster(1), Cast('Weaken')])); Bind(KEY_X, Strongest([TargetMonster(4), Cast('Weaken')])); Bind(KEY_C, Strongest([TargetMonster(7), Cast('Weaken')])); Bind(KEY_Z, Shift, Strongest([TargetMonster(1), Cast('Imperil')])); Bind(KEY_X, Shift, Strongest([TargetMonster(4), Cast('Imperil')])); Bind(KEY_C, Shift, Strongest([TargetMonster(7), Cast('Imperil')]));
This post has been edited by C2BeanTea: Nov 27 2024, 01:38
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Nov 27 2024, 03:25
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Ser6IjVolk
Group: Members
Posts: 914
Joined: 5-July 08
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Is it worth it to pay attention to procs and alternate targets when using a Bleed weapon?
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Nov 27 2024, 03:48
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12
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QUOTE(Ser6IjVolk @ Nov 27 2024, 03:25) Is it worth it to pay attention to procs and alternate targets when using a Bleed weapon?
If you care more about turn count than time it takes to clear an arena, sure. Otherwise, nah, that will slow you down.
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Nov 27 2024, 03:56
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ikki.
Group: Gold Star Club
Posts: 2,950
Joined: 11-October 16
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QUOTE(Ser6IjVolk @ Nov 27 2024, 04:25) Is it worth it to pay attention to procs and alternate targets when using a Bleed weapon?
no maybe if the monster is bleeding and has very little HP left, then you can target next one try to proc bleed on as many targets as possible absolutely not worth it, i play with an axe, i tried This post has been edited by ikki.: Nov 27 2024, 03:58
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Nov 27 2024, 07:30
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polisperic
Newcomer
Group: Gold Star Club
Posts: 92
Joined: 15-September 23
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I cleared floor 42 using an Exquisite Arctic Rapier of Slaughter with Holy infusions active. I was surprised to find that Holy damage only accounted for 6% of my physical damage while Cold did double that at 12%. Are Elemental Strikes from infusions supposed to be weaker compared to Elemental Strikes from Item World? Aren't monsters supposed to have less resistance to Holy compared to Cold? This post has been edited by polisperic: Nov 27 2024, 07:33
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Nov 27 2024, 07:42
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12
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QUOTE(polisperic @ Nov 27 2024, 07:30) I cleared floor 42 using an Exquisite Arctic Rapier of Slaughter with Holy infusions active. I was surprised to find that Holy damage only accounted for 6% of my physical damage while Cold did double that at 12%. Are Elemental Strikes from infusions supposed to be weaker compared to Elemental Strikes from Item World? Aren't monsters supposed to have less resistance to Holy compared to Cold? They should on average have less holy resistance yeah. Better Imperil can reduce enemy fire/cold/elec/wind mitigation by -40%, but Holy Imperil can only go up to -25% holy mitigation. Doesn't really cover the difference there, but could help explain a bit of it. You have Holy Imperil slotted right? If not and you have Better Imperil, you're getting -40% on enemy cold mitigation and not reducing any holy mitigation. It's also frost bonus damage day (There's an elemental damage boost that changes daily), enemies have -10 frost mitigation. Add those up and it can explain that difference. If not, I guess just wicked monster rng of getting a much of monsters weak to cold and strong to holy is possible too, it isn't a massive sample size. This post has been edited by FruitSmoothie: Nov 27 2024, 07:57
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Nov 27 2024, 08:03
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The Magi
Group: Members
Posts: 2,389
Joined: 24-November 14
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@polisperic you can note the below somewhere or bookmark the source: https://ehwiki.org/wiki/Battles#Day_of_the_WeekDay Damage Type Sunday Holy Monday Dark Tuesday Fire Wednesday Cold Thursday Wind Friday All (see note) Saturday Elec Note: Friday's 'all' damage bonus includes Void damage, as well as Slashing, Crushing, Piercing, and all elements listed on the table. Also another tip if you did not know is that if you are using 'Artic' on a weapon is to use a Flame Spike Shield.
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Nov 27 2024, 10:45
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polisperic
Newcomer
Group: Gold Star Club
Posts: 92
Joined: 15-September 23
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Thanks for the tips guys. I didn't consider slotting Holy Imperil. Based on what you guys said, I guess that it's best to use the Infusion that corresponds to the Day of the Week. However, if your weapon already has Elemental Strikes that correspond to the current DotW due to its prefix, which Infusion is best? Is Fire/Cold/Elec/Wind better because Imperil reduces those resistances by 40%, or is Holy/Dark better because monsters naturally have lower resistances to them (even considering that Imperil only reduces resistance by 25%)? QUOTE(The Magi @ Nov 26 2024, 22:03) Also another tip if you did not know is that if you are using 'Artic' on a weapon is to use a Flame Spike Shield.
This is useful for me in Persistent, so I'll change my spike shield there. However, I think Flame Spike Shield is always the best for the Tower because it'll reduce monster damage by 10%, which is important as monsters hit hard AF there.
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Nov 27 2024, 12:19
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folwaR...
Group: Gold Star Club
Posts: 385
Joined: 28-October 10
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So, I guess it is always a good choice to upgrade imperil for holy/dark damage (if you have enough AP), because it increases the part of secondary/infusion attack to monsters?
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Nov 27 2024, 12:58
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what_is_name
Group: Gold Star Club
Posts: 950
Joined: 5-May 19
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it is always a good choice to upgrade imperil for holy/dark damage (if you have enough AP), but I think no one care about infusion attack, you upgrade imperil because you still need it on school girl
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Nov 27 2024, 16:35
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folwaR...
Group: Gold Star Club
Posts: 385
Joined: 28-October 10
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QUOTE(what_is_name @ Nov 27 2024, 13:58) it is always a good choice to upgrade imperil for holy/dark damage (if you have enough AP), but I think no one care about infusion attack, you upgrade imperil because you still need it on school girl
But do you mean Better Imperil or Dark Imperil? I thought if you learn Dark Imperil and have IW10 demonic weapon, it gets a void damage attack but the secondary attack is dark, and it would be increased also by Dark Imperil? This post has been edited by folwaR...: Nov 27 2024, 16:36
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Nov 27 2024, 17:09
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what_is_name
Group: Gold Star Club
Posts: 950
Joined: 5-May 19
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you need better imp + fast imp in anyway. for dark imp, I don't know if it apply to the strike damage, but I think it make little difference even if it do apply. you can try it if you have extra AP
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Nov 27 2024, 17:52
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12
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There's no reason not to get Dark and/or Holy Imperil if you have the slots/AP for it and have Dark and/or Holy damage from your attacks (Even if just infusions you always use). It lowers enemy mitigations towards that damage, it's just free damage as long as you Imperil. Not like 1hand is desperate for AP/slots like Mage. It's probably only going to be around a 1-1.5% damage increase though (Based on my records) per ability.
I've had Holy Imperil (20%) only for a long time and my holy damage is consistently 1.5m higher than my dark damage (Dark is 23.7-24.8m, Holy is 25-26.3m, void is 205-222m out of my last 3 runs with only Holy Imperil, but all 9 of my recorded DwD runs with Dark Infusions are similar). Nothing major, but considering dark is the elemental damage type monsters are weakest to, it might be a bit more impressive than it seems. Not like I go out of my way to Imperil normal mobs either, so that's just bonus damage that happens naturally in DwD when normal mobs get caught by my Imperils aimed at the schoolgirls (As well as Konata).
This post has been edited by FruitSmoothie: Dec 3 2024, 11:04
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