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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Nov 23 2024, 21:13
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what_is_name
Group: Gold Star Club
Posts: 950
Joined: 5-May 19
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as my experience you should consider to have void damage if you have encounter a plvl2250 monster or play the school girl arena(level 225+ arena), but I would use voidseeker instead of IW if I have no good weapon as the shard is not expensive and the IW may be painful at low level. and for weapon, you can always consider to forge the damage and pabs to lv5 if you don't want to change your weapon in few day
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Nov 23 2024, 22:20
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Wivers
Newcomer
Group: Members
Posts: 99
Joined: 7-June 14
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Does the "dark descent" hath perk reduce the cost of resetting a gear's Tier 1 potency to 0? I expect not, but I'd like to know for sure.
Edit: spelling
This post has been edited by Wivers: Nov 23 2024, 22:21
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Nov 23 2024, 22:25
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ikki.
Group: Gold Star Club
Posts: 2,950
Joined: 11-October 16
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QUOTE(C2BeanTea @ Nov 22 2024, 22:54) What potency should I look for in power armor?
juggernaut 5, everything else useless QUOTE(ImmortalZypther @ Nov 23 2024, 18:44) Around what level should I start caring about item worlds and forging? I've been able to clear everything comfortably on Nintendo for a bunch of it and then hell if it doesn't work on Nintendo. Do I keep pushing until I can't even do hell anymore or do I upgrade now?
forging and IW (except Hollowforged on melee weapon) is end-game or pre end-game staff, worry about it on 187 level kinda unnesesury i think just get exqusite/magnificent 1h power set, that's enough for IWBTH later you will figure out what equipment is worthwhile forge and IWing QUOTE(Wivers @ Nov 23 2024, 23:20) Does the "dark descent" hath perk reduce the cost of resetting a gear's Tier 1 potency to 0? I expect not, but I'd like to know for sure.
no, still one shard This post has been edited by ikki.: Nov 23 2024, 22:28
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Nov 24 2024, 21:00
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ImmortalZypther
Newcomer
Group: Members
Posts: 16
Joined: 7-January 16
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Is there a way to deal with enemy blocks and parries or do I just keep swinging until they get hit?
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Nov 24 2024, 21:32
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12
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QUOTE(ImmortalZypther @ Nov 24 2024, 21:00) Is there a way to deal with enemy blocks and parries or do I just keep swinging until they get hit?
Overpower on your weapon gives counter-parry (Decreases enemy parry), but it's not really the best option for a weapon potency (For one handed anyways). At your level, your issue is probably low hit rate. Enemies scale up to higher than your level on higher difficulties, meaning you need more than 100% hit rate to hit them. At PFUDOR, hit rate apparently can still be useful up to 200%. Hit rate will slowly increase with better gear and upgrades and such, but if you want a quick boost, start using Voidseeker Shards, which give a 50% physical accuracy boost. High level players don't need them, so they're basically free on the market. This post has been edited by FruitSmoothie: Nov 24 2024, 21:45
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Nov 24 2024, 23:24
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folwaR...
Group: Gold Star Club
Posts: 385
Joined: 28-October 10
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For 1H heavy build, is this the right order of priority for power armor (assume same base stats)?:
1. Savage * Slaughter 2. Non-savage * Slaughter 3. Savage * Balance 4. Non-savage * Balance 5. Savage * Protection 6. w/e
This post has been edited by folwaR...: Nov 24 2024, 23:44
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Nov 25 2024, 00:46
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12
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QUOTE(folwaR... @ Nov 24 2024, 23:24) For 1H heavy build, is this the right order of priority for power armor (assume same base stats)?:
1. Savage * Slaughter 2. Non-savage * Slaughter 3. Savage * Balance 4. Non-savage * Balance 5. Savage * Protection 6. w/e
Interesting thing about Crit Chance is that apparently the bonuses for Attributes, Equipment, and Abilities all roll separately rather than being combined, so there may still be some use for having a Balance gear even at max upgrades and such with Heartseeker. You'll still easily reach the hit rate cap without Balance gear so that part of it is useless though. At 500 you'll be giving up about 200-250 damage for 4.5-5% crit without upgrades, but it doesn't really tell the whole story since the damage calculation and upgrade limits aren't obvious. A Balance piece should end up with somewhere around 65-70% of the ADB of a Slaughter piece, but can have around 4x the Crit chance. Big issue though is that ADB can be upgraded twice as much and should have a much higher ceiling unless the math is wonky for how much it improves for some reason (I compared a shit ton of gear with HVUtils, so if that's inaccurate, it could be causing problems here). There's also the fact that many things can boost your damage, like Hath Perks (10-50% damage) and Heartseeker (25% Physical Damage bonus), Abilities (10 points = 40 base damage). Overall, Slaughter should win for 1Hand due to all the extra damage multipliers, but I don't think Balance is useless by any means. It really comes down to how high is your Crit Chance and how high is your Crit Damage Bonus. Of course it's important to remember more Crit is useless if you've basically already guaranteed Crits (I think it's pretty hard to reach the cap though), while ADB has no caps. Crit Damage is only a 50% boost by default as well, not doubled like most games (And I'm not sure exactly how the Heartseeker Crit Damage bonus is applied). Savage is a different story, it can't be upgraded, and thus has a lower priority than Crit Chance and ADB. The bonuses for a single piece aren't really too impressive and of course rely on Crit Chance to do anything. One of the biggest things to consider is how much of your damage comes from counter attacks, because I don't think they can crit. They definitely don't display crits anyways if they can crit. How much of a factor that is is something I can only guess at, there's too many working parts involved and too much variation in gear/stats. If they can't crit as they appear to not be able to, that would mean the more enemies on the field, the weaker crit + crit damage are and the stronger pure ADB is since that does boost counter damage. All in all, my personal rating would be: 1: Savage + Slaughter 2: Savage + Balance 3: Nothing + Slaughter 4: Savage + Protection/Warding = Nothing + Balance Nothing also includes Mithril. The only one that I think might be questionable here is Savage + Balance vs Nothing + Slaughter, they might be equalish, but I don't think Nothing + Slaughter would clearly beat Savage + Balance. I would bet those two fluctuate the most depending on gear/level/etc, especially if you haven't reached the hit rate cap yet. This post has been edited by FruitSmoothie: Nov 25 2024, 01:51
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Nov 25 2024, 01:40
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Malenk
Group: Gold Star Club
Posts: 988
Joined: 12-June 12
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QUOTE(Wraithtouch @ Nov 21 2024, 15:22) Imho, priority is low. I would say there are better investment for credits - equipment. Compared to years ago, there are much more equips on sale, and quite affordable ones. There is also isekai, which is good source for peerless ones, both for ending reward and follower of snowflake perk. Shrine/buy some good piece and you have plenty of credits to sink in upgrading it. Spend 5-10 mil on trainings for some small chance or just buying what you are looking for - my opinion buying is much safer and rewarding. Two of my most expensive items - peerless willow of destruction, fire and wind ones, got both from shrining peerless voucher. I have zero illusions about me suddenly finding some awesome sh*t tommorow thanks to my LotD being 21. edit: Loot Drop Rolls if you are bored enough. thank you for the advice. i pondered on it and what you say is sound, but i still decided to go for it. i've upgraded my gear through auctions, but at my level the choice is quite limited, i'm not even in the soulfuse range for most things (and it would be quite the expense). i'm not expecting to suddenly drop all the gear i need, the difference will not be that big, but it's the kind of thing that accrues over time so i don't think i'm going do regret it. in addition, dropping a legendary is a dopamine hit and increasing the frequency of it happening will make the game more enjoyable for me. This post has been edited by Malenk: Nov 25 2024, 12:33
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Nov 25 2024, 05:48
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ImmortalZypther
Newcomer
Group: Members
Posts: 16
Joined: 7-January 16
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Is drain good as a pseudo silence that can make back its cost in mana and more if you invest in abilities enough?
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Nov 25 2024, 05:58
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what_is_name
Group: Gold Star Club
Posts: 950
Joined: 5-May 19
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forget the drain, use the mana draught, it's cheap
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Nov 25 2024, 08:52
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folwaR...
Group: Gold Star Club
Posts: 385
Joined: 28-October 10
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QUOTE(FruitSmoothie @ Nov 25 2024, 01:46) (...)
All in all, my personal rating would be:
1: Savage + Slaughter 2: Savage + Balance 3: Nothing + Slaughter 4: Savage + Protection/Warding = Nothing + Balance
(...)
Thank you for this complex answer, I will look into that. But for the last part, would you really put protection and warding suffix on the same level? From what I've seen in the battle log, damage taken is usually about 80% physical and the rest is magical, which leads me to favor the protection strongly over warding. QUOTE(Noni @ Nov 22 2024, 20:31) sorry... it IS HVutils.
I found it yesterday. It could be also done in HV Crunk Juice. (HVutils just does not work for me, maybe it is not suppored in Mozilla? No idea.) This post has been edited by folwaR...: Nov 25 2024, 09:06
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Nov 25 2024, 09:32
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12
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QUOTE(folwaR... @ Nov 25 2024, 08:52) Thank you for this complex answer, I will look into that. But for the last part, would you really put protection and warding suffix on the same level? From what I've seen in the battle log, damage taken is usually about 80% physical and the rest is magical, which leads me to favor the protection strongly over warding.
You take less damage from magic in a run because much fewer monsters use magic attacks, but it doesn't mean it's less capable of killing you. Actually, Heavy armor will probably be more susceptible to magic attacks since they don't have much resist, unless you have a buttload of ele mitigation. Don't get me started on magic void damage that can fuck up your life, lol. Bosses have a lot of magic attacks, and a lot of those are void damage. Basic: Physical: 12 | Magic: 1 Skill: Physical: 12 | Magic: 4 Spirit Attack: Physical: 12 | Magic: 7 You can see how disproportionate physical attacks are to magic attacks (A lot of people will choose to stay with physicals for the 2nd and 3rd skill as well), especially since most enemies won't reach their Spirit Attacks if you kill fast enough. My last recorded DwD run, I took 1,761,743 physical damage and 881,042 magic damage. I even average 26.6 ele mitigation. Pretty clear I take way more magic damage per attack anyways. It's actually a lot higher than I thought it was compared to the monster physical/magic attack ratio. If I'm reading this data right, I took 2507 physical attacks and 444 magic, so wow, magic is dangerous as fuck for Heavy armor. Like 5.5x less common but deals half the damage I took. Physical attacks proc'd Spirit damage 10 times vs magic procing it 54 times too, that's probably the best indication of how scary it is. So at the very least, yeah, I'd say they're even, lol. Less common but more likely to fuck you up. Warding actually might be preferred depending on your stats and which arena you're in (Post Game Content and Secret Pony Level boost monster damage by 50/100%). This post has been edited by FruitSmoothie: Nov 25 2024, 10:39
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Nov 25 2024, 12:45
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thelaspuresilver
Newcomer
Group: Recruits
Posts: 18
Joined: 23-May 18
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Hi you all i have a few question (IMG:[ invalid] style_emoticons/default/sad.gif) I am currently level 231 and my stamina penalty is about 0.18 a round it has not decreased and only seems to keep increasing since i noticed the problem (before it was only 0.11 a round) i have been very cautious with answering them with both having the pony picture and strategic identity like horn, hair, wing, vv But there seems to be no improvement at all about the penalty The thing is duel to the low stamina in "persistent" mode I go try "isekai" mode to have something to do, i am currently level 167 in "isekai" and i do not get the penalty in "isekai" even though i did the riddle just the same as with "persistent", So i wonder is this a bug for me or the penalty do not work on Isekai? Thank you. This post has been edited by xaitam02@gmail.com: Nov 25 2024, 12:46
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Nov 25 2024, 13:43
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folwaR...
Group: Gold Star Club
Posts: 385
Joined: 28-October 10
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QUOTE(xaitam02@gmail.com @ Nov 25 2024, 13:45) Hi you all i have a few question (IMG:[ invalid] style_emoticons/default/sad.gif) I am currently level 231 and my stamina penalty is about 0.18 a round it has not decreased and only seems to keep increasing since i noticed the problem (before it was only 0.11 a round) i have been very cautious with answering them with both having the pony picture and strategic identity like horn, hair, wing, vv But there seems to be no improvement at all about the penalty The thing is duel to the low stamina in "persistent" mode I go try "isekai" mode to have something to do, i am currently level 167 in "isekai" and i do not get the penalty in "isekai" even though i did the riddle just the same as with "persistent", So i wonder is this a bug for me or the penalty do not work on Isekai? Thank you. I think those servers are splitted in terms of a riddle penalty. I was in similiar situation. The only thing you can do now is to keep playing and answering the riddles correctly. I had penalty for 2 weeks. I recommend to do "REs" on time every 30 minutes (since they don't cost stamina) and keep your stamina 1+. Btw, Isekai is a temporary server, it lasts about 5 months from now on so be aware of it. This post has been edited by folwaR...: Nov 25 2024, 13:44
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Nov 25 2024, 14:13
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thelaspuresilver
Newcomer
Group: Recruits
Posts: 18
Joined: 23-May 18
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QUOTE(folwaR... @ Nov 25 2024, 13:43) I think those servers are splitted in terms of a riddle penalty. I was in similiar situation. The only thing you can do now is to keep playing and answering the riddles correctly. I had penalty for 2 weeks. I recommend to do "REs" on time every 30 minutes (since they don't cost stamina) and keep your stamina 1+.
Btw, Isekai is a temporary server, it lasts about 5 months from now on so be aware of it.
Thank you, i am doing just that now, it is the part where the penalty keep adding up that trouble me causes even in random encounters i still sometimes get riddle master and have to answer them, that means that i seem to only got it wrong in "persistent" and not "isekai",since i not at home 100% all the time so I do the random encounter on my tablet chrome in igcognition mode , i only do isekai battle at home on PC could it be the reason that lead to my problem of the different in riddler master of two mode ?
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Nov 25 2024, 14:22
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Wraithtouch
Group: Members
Posts: 280
Joined: 7-May 12
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QUOTE(xaitam02@gmail.com @ Nov 25 2024, 04:45) Hi you all i have a few question (IMG:[ invalid] style_emoticons/default/sad.gif) I am currently level 231 and my stamina penalty is about 0.18 a round it has not decreased and only seems to keep increasing since i noticed the problem (before it was only 0.11 a round) i have been very cautious with answering them with both having the pony picture and strategic identity like horn, hair, wing, vv But there seems to be no improvement at all about the penalty The thing is duel to the low stamina in "persistent" mode I go try "isekai" mode to have something to do, i am currently level 167 in "isekai" and i do not get the penalty in "isekai" even though i did the riddle just the same as with "persistent", So i wonder is this a bug for me or the penalty do not work on Isekai? Thank you. Answer more riddles correctly, at some point penalty goes away. I think riddlemaster looks over general trend in your few last answers. I know I make some mistakes from time to time - like understanding what answer was after pressing "answer riddle", - yet I am not getting penalized usually. Seems it allows small mistakes here and there. Checking your stamina icon (or hovering over "Stamina:X" if you are using utility scripts) tells you if you have penalty if I remember it right. Keep in mind that stamina drain in isekai is naturally higher: "Stamina drain on Isekai is increased to 0.04 per round with stamina below 60, and 0.06 per round with 60 or more stamina" (from wiki). This post has been edited by Wraithtouch: Nov 25 2024, 14:23
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Nov 25 2024, 14:47
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thelaspuresilver
Newcomer
Group: Recruits
Posts: 18
Joined: 23-May 18
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QUOTE(Wraithtouch @ Nov 25 2024, 14:22) Answer more riddles correctly, at some point penalty goes away. I think riddlemaster looks over general trend in your few last answers. I know I make some mistakes from time to time - like understanding what answer was after pressing "answer riddle", - yet I am not getting penalized usually. Seems it allows small mistakes here and there. Checking your stamina icon (or hovering over "Stamina:X" if you are using utility scripts) tells you if you have penalty if I remember it right. Keep in mind that stamina drain in isekai is naturally higher: "Stamina drain on Isekai is increased to 0.04 per round with stamina below 60, and 0.06 per round with 60 or more stamina" (from wiki).
Do the penalty comsumtion decrease slowly or will it go away all after a while if I get a lot of it right ? cause mine keeps going up slowly so I assum that if I do it right it must go down slowly too. This post has been edited by xaitam02@gmail.com: Nov 25 2024, 14:47
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Nov 25 2024, 16:38
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folwaR...
Group: Gold Star Club
Posts: 385
Joined: 28-October 10
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QUOTE(xaitam02@gmail.com @ Nov 25 2024, 15:47) Do the penalty comsumtion decrease slowly or will it go away all after a while if I get a lot of it right ? cause mine keeps going up slowly so I assum that if I do it right it must go down slowly too.
I remember that in my case it gradualy decreased, but it all happened in one or two days at max. It might by a good idea to monitor the amount of penalty factor you have (ie. how many times more stamina you are losing per round).
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Nov 25 2024, 23:18
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C2BeanTea
Newcomer
Group: Members
Posts: 17
Joined: 1-November 13
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What potency should I get for club/rapier DW?
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Nov 26 2024, 01:55
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Ser6IjVolk
Group: Members
Posts: 914
Joined: 5-July 08
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Does doubling on proficiency cloths as an elemental mage make sense in Isekai? Or should you just get Robe or Pants?
Also I want to ask about Tower clear rewards. Do they eventually scale into guaranteed Legendary?
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