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post Nov 19 2024, 03:17
Post #22701
what_is_name



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QUOTE(sigo8 @ Nov 19 2024, 09:10) *

The cost of dying in an arena on the first day is very high as it locks you out of all future arena for the day. It's just simple not worth the risk to do the first clears on the highest difficultly you can manage.


that's correct. last season I managed to clear all arena in PFUDOR in the first day, but this season I was locked out in level 30 one (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Nov 19 2024, 03:25
Post #22702
Malenk



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i was wondering, why are axes so unpopular?

i've just dropped this in isekai and i was thinking of using it instead of my shortsword:

Legendary Hallowed Axe of Slaughter

Legendary Fiery Shortsword of Slaughter

the stats on the axe are much better and holy strike would speed up schoolgirls clears.

playing 1H btw, parry goes down by 16% if i use the axe.

what do you think?
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post Nov 19 2024, 03:53
Post #22703
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QUOTE(Malenk @ Nov 19 2024, 03:25) *

i was wondering, why are axes so unpopular?

i've just dropped this in isekai and i was thinking of using it instead of my shortsword:

Legendary Hallowed Axe of Slaughter

Legendary Fiery Shortsword of Slaughter

the stats on the axe are much better and holy strike would speed up schoolgirls clears.

playing 1H btw, parry goes down by 16% if i use the axe.

what do you think?

Well, swapping from a Shortsword to an Axe isn't as big of a deal as a Rapier to an Axe (Especially since that Shortsword is kinda meh).

Depends on how high your Block/Parry are and how good the rest of your gear is since you're going to be getting hit more and counter attacking less. If your Armor/Shield is good enough, might not be too big of a deal since you'll still be able to tank enough. I think it's easy to underestimate how good Block/Parry are though since you don't really feel it like raw damage boosts, but it does help tremendously. Countering a lot less will make it noticeably more difficult to keep your Spirit Channeling up against like 3-4 enemies, which could slow things down a bit. Probably won't notice it too much against 5+ enemies anyways. Counter attacks are so great against the schoolgirls because you end up killing most the mobs with them while you take down the schoolgirls. Without enough counter attacks, you'll have to finish off more enemies afterward manually, which means shifting around your targeting more (Which may add to how obnoxious fights are).

Really just comes down to testing clear times, but I'd bet on the Shortsword still being better most the time (As long as you Imperil). Just as a personal preference I wouldn't ever use an Axe unless it made clear times noticeably faster since it should make fights more complicated/attention intensive.

This post has been edited by FruitSmoothie: Nov 19 2024, 04:17
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post Nov 19 2024, 14:55
Post #22704
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QUOTE(FruitSmoothie @ Nov 19 2024, 01:53) *

Well, swapping from a Shortsword to an Axe isn't as big of a deal as a Rapier to an Axe (Especially since that Shortsword is kinda meh).

Depends on how high your Block/Parry are and how good the rest of your gear is since you're going to be getting hit more and counter attacking less. If your Armor/Shield is good enough, might not be too big of a deal since you'll still be able to tank enough. I think it's easy to underestimate how good Block/Parry are though since you don't really feel it like raw damage boosts, but it does help tremendously. Countering a lot less will make it noticeably more difficult to keep your Spirit Channeling up against like 3-4 enemies, which could slow things down a bit. Probably won't notice it too much against 5+ enemies anyways. Counter attacks are so great against the schoolgirls because you end up killing most the mobs with them while you take down the schoolgirls. Without enough counter attacks, you'll have to finish off more enemies afterward manually, which means shifting around your targeting more (Which may add to how obnoxious fights are).

Really just comes down to testing clear times, but I'd bet on the Shortsword still being better most the time (As long as you Imperil). Just as a personal preference I wouldn't ever use an Axe unless it made clear times noticeably faster since it should make fights more complicated/attention intensive.


thank you, i wanted to try it at least in one schoolgirl arena and you are correct.

i used a voidseeker shard as a poor man's IW10 but i forgot that it doesn't add void strike so the comparison was skewed, i should have added dark strike to compensate.

the lack of parry was noticeable, i think it would be different if i had a better shield.
as of now i will stick with my shortsword, i'll try again in the future, maybe.
i see that even good axes barely get a starting bid in auctions and most time are just ignored so it's not like i'm missing out by not selling it.

This post has been edited by Malenk: Nov 19 2024, 15:18
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post Nov 19 2024, 16:37
Post #22705
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What do you think about changing Legendary Demonic Rapier of the Nimble for Legendary Fiery Shortsword of Slaughter. Or am I able to keep the nimble as end game weapon in Isekai?
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post Nov 19 2024, 18:21
Post #22706
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Why are the builds 1H Heavy or 2H Light? I've been using 2H Heavy to domino hit for faster clears while being bulky, but I'm definitely missing something about 2H Light and 1H Heavy.
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post Nov 19 2024, 18:47
Post #22707
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QUOTE(folwaR... @ Nov 19 2024, 15:37) *

What do you think about changing Legendary Demonic Rapier of the Nimble for Legendary Fiery Shortsword of Slaughter. Or am I able to keep the nimble as end game weapon in Isekai?

I'd say if you have a decent shield, you don't need the nimble suffix. I'd go for the shortsword to speed things up a bit. Isekai can be soooo tededious and slow.

QUOTE(ImmortalZypther @ Nov 19 2024, 17:21) *

Why are the builds 1H Heavy or 2H Light? I've been using 2H Heavy to domino hit for faster clears while being bulky, but I'm definitely missing something about 2H Light and 1H Heavy.

light armor is a bit more defensive, and 2h doesn't have a lot of defense from the weapons. Heavy is possible when you have great gear and use FDR, for instance.
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post Nov 19 2024, 22:13
Post #22708
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what are arcanist shades used for? i see that there is interest both from auctions and the lottery, even if not as much as shadowdancer of course.

considering the multiplicative nature of avoidance i would guess that a shade set would include at most a single piece of the fleet and of negation, the rest being shadowdancer (if not full shadowdancer).
i can't figure out arcanist.
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post Nov 19 2024, 23:52
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QUOTE(Malenk @ Nov 19 2024, 15:13) *

what are arcanist shades used for? i see that there is interest both from auctions and the lottery, even if not as much as shadowdancer of course.

considering the multiplicative nature of avoidance i would guess that a shade set would include at most a single piece of the fleet and of negation, the rest being shadowdancer (if not full shadowdancer).
i can't figure out arcanist.

Shadowdancer is the best shade. It provides the same increased evasion effect as fleet, while also improving crit chance. Shade gets enough resist/evade that magic damage is not worth worrying about, so negation is unnecessary. Arcanist is collectible for style points, but it has a couple of niche uses. One is that it gives the highest exp boost when IWing it, so it's useful to grind legendary arcanist IW, or better yet peerless arcanist IW if you're trying to powerlevel. The other is that it might be useful to use a piece or two of arcanist at low level to get you magic accuracy over 100% so you don't miss your spells (though they can still be evaded or resisted). Of course you could just use an aether shard instead, but maybe you're forgetful or maybe aether shards are too pricy for your liking.
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post Nov 20 2024, 01:04
Post #22710
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QUOTE(mathl33t @ Nov 19 2024, 21:52) *

Shadowdancer is the best shade. It provides the same increased evasion effect as fleet, while also improving crit chance. Shade gets enough resist/evade that magic damage is not worth worrying about, so negation is unnecessary. Arcanist is collectible for style points, but it has a couple of niche uses. One is that it gives the highest exp boost when IWing it, so it's useful to grind legendary arcanist IW, or better yet peerless arcanist IW if you're trying to powerlevel. The other is that it might be useful to use a piece or two of arcanist at low level to get you magic accuracy over 100% so you don't miss your spells (though they can still be evaded or resisted). Of course you could just use an aether shard instead, but maybe you're forgetful or maybe aether shards are too pricy for your liking.


oh.
i assumed that while shadowdancer was generally better, at least fleet had the edge on the single thing it does.
at least negation has a sensibly higher resist roll compared to other mods (even though it's not desirable anyway).

fleet really has no reason to exist, lol.

thank you.
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post Nov 20 2024, 14:55
Post #22711
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Is there any place with primary attribute distributions using numbers that I can refer to for a build? The advanced advice wiki has general priorities for stats, but it also says that some builds might need more or less. I don't know where to learn how to tell when I should put less in one stat over another if they have the same priority.
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post Nov 20 2024, 18:34
Post #22712
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i sold an item in the isekai auction that is going to end in less than 2 hours.

what do i need to do in order to send it with CoD in persistent?
i have hvutils, but i'm not sure on what to do.

(IMG:[i.imgur.com] https://i.imgur.com/9Et8NOs.png)
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post Nov 20 2024, 18:40
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QUOTE(ImmortalZypther @ Nov 20 2024, 06:55) *

Is there any place with primary attribute distributions using numbers that I can refer to for a build? The advanced advice wiki has general priorities for stats, but it also says that some builds might need more or less. I don't know where to learn how to tell when I should put less in one stat over another if they have the same priority.


Thing is, stat distribution is largely unimportant, and wiki advice works well enough. Even all stats equal would work. The nuances might be important, and probably are, when you are calculating your mage build at around 500, but for now just increase what you need most, and don't let other attributes to fall too far behind,
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post Nov 20 2024, 19:20
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QUOTE(Malenk @ Nov 20 2024, 17:34) *

i sold an item in the isekai auction that is going to end in less than 2 hours.

what do i need to do in order to send it with CoD in persistent?
i have hvutils, but i'm not sure on what to do.


you're doing it correctly. Just have the 'cod in persistent' checkbox checked, set the price in the 'price' field next to the equip, fill in the username it needs to go to, and HV Utits takes care of everything. Trust The Script.

This post has been edited by Noni: Nov 20 2024, 19:21
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post Nov 20 2024, 19:51
Post #22715
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QUOTE(Noni @ Nov 20 2024, 17:20) *

you're doing it correctly. Just have the 'cod in persistent' checkbox checked, set the price in the 'price' field next to the equip, fill in the username it needs to go to, and HV Utits takes care of everything. Trust The Script.


thank you.

after setting the price do i need to click on the "send" button, right?
so i don't need to do anything with the "attach" buttons?
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post Nov 20 2024, 19:55
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QUOTE(Malenk @ Nov 20 2024, 18:51) *

thank you.

after setting the price do i need to click on the "send" button, right?
so i don't need to do anything with the "attach" buttons?

yes, by checking the box in front of the equip it will attach.
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post Nov 20 2024, 19:58
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QUOTE(Malenk @ Nov 20 2024, 12:51) *

thank you.

after setting the price do i need to click on the "send" button, right?
so i don't need to do anything with the "attach" buttons?

You don't need to do anything with the "attach" button
Attach button is to attach using MM content you typed.
Like, 50 x Mana Draught @ price.
It doesn't work for equipment.

There are two "send" buttons.
Beside "Edit list" button: to send with your MM title and content entered. You can send multiple item with this button (recommended)
Beside "price" input field: default send for single equipment. Title and content will be empty.

This post has been edited by l13763824039: Nov 20 2024, 20:01
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post Nov 20 2024, 20:00
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Hello,
can you tell please is there a way to deal with high lvl arenas elites quickly with melee? I have etherial mace 4435 damage, all buffs, holy+dark enchant, power armor in all slots, and it takes an hour to beat one arena on hentai dificulty...
I could lower difficulty of course but Id better play low lvl arenas then to get more credits
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post Nov 20 2024, 20:17
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QUOTE(manowar111 @ Nov 20 2024, 20:00) *

Hello,
can you tell please is there a way to deal with high lvl arenas elites quickly with melee? I have etherial mace 4435 damage, all buffs, holy+dark enchant, power armor in all slots, and it takes an hour to beat one arena on hentai dificulty...
I could lower difficulty of course but Id better play low lvl arenas then to get more credits


At least you already use infusions and have power armor. You should always post your gear/stats when asking questions like this though since there's a lot of non obvious shit that can cause issues.

For starters, don't use a mace lol. 2H kinda blows atm, at the very least it's not something you want to be leveling with. Get a 1handed weapon (Rapier is probably best, followed by Shortsword) and a Force Shield. That will give you a tremendous amount of block/parry that you're desperately missing. Next, IW10 your weapon with 4-5 Butcher, it adds a ton of damage and you'll need one less enchant on your weapon. After that, are you using Imperil on the schoolgirls? How often do you need to stop to heal? If you're stopping to heal more than a few times in an arena, you should probably be using Weaken as well.

Hopefully by "All buffs" that also includes keeping Regen, Heartseeker, and HP/MP Draughts going constantly.

You use Monsterbation?

This post has been edited by FruitSmoothie: Nov 20 2024, 20:42
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post Nov 20 2024, 22:10
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When is the optimal time to upgrade equips (in context of unlimited resources)? Do I need to worry about IW level or something else or it is independent of basically every aspect? I've been upgrading it whenever I felt my gameplay is a bit sloppy/slow, but I am thinking wheter it is actually a good strategy.
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