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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Nov 13 2024, 07:23
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ShadowX4
Newcomer
Group: Members
Posts: 21
Joined: 17-February 09
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QUOTE(winktransi @ Nov 12 2024, 23:18) When is an appropriate level to ramp up the difficulty to x15? Ive tried a couple times before, but I get 1 hit ko-ed out of nowhere! Even when I think I'm safe!
Depends on gear and playstyle really. As 1h plate/power, when my gear's at least superior, Nintendo difficulty's usually not a problem at any level. IWBTH is doable as well, but that's where you'll rely on Draught, Spark and Weaken spam a lot while still watching your health, and the fights are going to feel really slow. Around full / near-full Magnificent gear is where things will pick up for IWBTH, I think At least on my end, it felt that way. I'm sure I'm not playing 1h plate very well right now, even though I'm lvl 250 now on Isekai. IWBTH feels really slow right now, so I sometimes switch back to Nintendo just so I can burn energy a bit faster for the day. And I still use Haste + Shadow Veil, which I know I'll have to drop once my Block/Parry is in a better state. As for Persistent: Well my gear needs to be reworked a bit (Need to ditch my Etherial Rapier) I'm still ignoring Spirit Shield even on lvl 300+, which might be a bad move. But I've been relying on Spirit Stance a lot to get my damage somewhat going. So yeah, still a lot of things to learn here, but at least I can help by giving my experience on tackling IWBTH and upwards. At the very least, if you want to tackle higher difficulties early, Weaken's your best friend here, since it'll stop any crits from coming your way This post has been edited by ShadowX4: Nov 13 2024, 07:33
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Nov 13 2024, 08:35
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Noni
Group: Catgirl Camarilla
Posts: 12,939
Joined: 19-February 16
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QUOTE(winktransi @ Nov 12 2024, 23:18) When is an appropriate level to ramp up the difficulty to x15? Ive tried a couple times before, but I get 1 hit ko-ed out of nowhere! Even when I think I'm safe!
your level is still a bit low. It is already possible, but then you'd need to spam all defensive spells that are available (slleep, silence, blind etc). Easier when weaken is fully upgraded. Then spam weaken and you're good to go on PFUDOR even with only exquisites. Forging helps as well. Especially block and parry.
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Nov 14 2024, 04:46
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12
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QUOTE(winktransi @ Nov 13 2024, 00:18) When is an appropriate level to ramp up the difficulty to x15? Ive tried a couple times before, but I get 1 hit ko-ed out of nowhere! Even when I think I'm safe!
250 is when it's possible because you'll have 3 target Weakens and 0 cooldown on it. You can start every fight Weakening all enemies, which allows you to punch above your weight. Gear wise, you'd want at minimum all Exquisites and an IW10 weapon. More realistically, you probably want to wait until you have a majority of your gear as Magnificents (Weapon and Force Shield highest priority for Parry/Block), if you don't want to be stopping to heal every few turns when fighting 10ish enemies. Magnificents are a huge upgrade since they can get 3 Primary Attribute Bonuses, they're just a clear step up for that reason and when the 1Hand Heavy playstyle becomes really reliable. At your level, you probably don't want to go above Nintendo, unless you've already got some BiS (Best in Slot) Legendary/Peerless gear or something. A lot of shit is possible earlier than normal in this game by spamming health/mana potions and buffs/debuffs and healing constantly, but you will not enjoy playing like that for long, lol. Getting used to at least Weakening and Imperling (boss) enemies is wise though, since it's going to be useful for a long time for most builds. This post has been edited by FruitSmoothie: Nov 14 2024, 04:59
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Nov 14 2024, 04:51
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Ser6IjVolk
Group: Members
Posts: 914
Joined: 5-July 08
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QUOTE(winktransi @ Nov 13 2024, 01:18) When is an appropriate level to ramp up the difficulty to x15? Ive tried a couple times before, but I get 1 hit ko-ed out of nowhere! Even when I think I'm safe!
You're using Spark of Life, right? IWBTH and PFUDOR are technically possible as early as level 200, once you have Spirit Shield unlocked. But doing it so early would require a solid shield (Magnificent Buckler of the Barrier, Magnificent Force Shield or Legendary Kite Shield) with block forged to 20 preferably, forging parry on the weapon would help as well but much less important than block. It will also require you to use 2-target Silence and 2-target Weaken for survival (Weaken gets 3-target ability at 215, thankfully), so prepare to chug mana potions. Haste and Shadow Veil would probably need to be on as well and further slow your clear speed down. Scrolls would make survival significantly easier and are almost mandatory if you only have a couple of Innate Arcana slots unlocked. Level 250 with 3-target spammable Weaken and 1H Block buff ability makes things much easier and allows you to comfortably play without Haste and Veil. As your gear improves and Spirit Shield improves, Weaken and Silence will become less and less necessary. Basically, I wouldn't recommend it under level 250 in Persistent unless you have good gear or are actively looking for challenging gameplay. QUOTE(ShadowX4 @ Nov 13 2024, 08:23) I'm still ignoring Spirit Shield even on lvl 300+, which might be a bad move. But I've been relying on Spirit Stance a lot to get my damage somewhat going.
What? I think you misunderstood something. Spirit Shield consumes Spirit Points when it tanks hits, not your overcharge that you need for maintaining the Stance. So it just makes you drink more Spirit Draughts and the odd Spirit Potion if you're really getting hammered. Use Spirit Shield, it REALLY helps.
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Nov 14 2024, 05:07
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12
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QUOTE(ShadowX4 @ Nov 13 2024, 07:23) I'm still ignoring Spirit Shield even on lvl 300+, which might be a bad move. But I've been relying on Spirit Stance a lot to get my damage somewhat going. So yeah, still a lot of things to learn here, but at least I can help by giving my experience on tackling IWBTH and upwards. At the very least, if you want to tackle higher difficulties early, Weaken's your best friend here, since it'll stop any crits from coming your way
QUOTE(Ser6IjVolk @ Nov 14 2024, 04:51) What? I think you misunderstood something. Spirit Shield consumes Spirit Points when it tanks hits, not your overcharge that you need for maintaining the Stance. So it just makes you drink more Spirit Draughts and the odd Spirit Potion if you're really getting hammered. Use Spirit Shield, it REALLY helps.
Oh yeah, this was me on accident. When I came back to the game, I didn't remember to grab Stronger Spirit and thought Spirit Shield kinda sucked. Spirit Shield on its own is pretty terrible since it rarely procs, until you get Stronger Spirit to level 4/5. After that the difference is night and day, you'll slap yourself for not using it sooner, lol. You basically have to try to die once you have maxed out Stronger Spirit + Spirit Shield as 1Hand Heavy. It maxes at 285 I think, so Shadow is in for a pleasant surprise once they pick that up. You do have to get used to managing your spirit a bit better with Spirit Draughts to prevent Spark not being able to proc, but that isn't too difficult. Can throw you off sometimes how inconsistent your spirit drain can be due to high level Stronger Spirit if you aren't used to it. This post has been edited by FruitSmoothie: Nov 14 2024, 05:24
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Nov 14 2024, 07:25
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ShadowX4
Newcomer
Group: Members
Posts: 21
Joined: 17-February 09
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I do know Spirit Shield doesn't take Overcharge. I skipped over it, because I never knew how much SP I would lose whenever it procs, thinking my SP could dip to 0 if even a few mobs make the shield proc. It's just something I'm gonna have to test.
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Nov 14 2024, 11:25
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VedRuss
Lurker
Group: Recruits
Posts: 6
Joined: 17-June 12
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I have few (about 10) old artifacts like BFG9000 or Chainsaw Oil. It is impossible to sell them on Market.
How should I do? Offering them in Shrine? Or make sense to keep them?
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Nov 14 2024, 11:58
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Pretty anon
Group: Gold Star Club
Posts: 1,659
Joined: 10-April 17
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QUOTE(VedRuss @ Nov 14 2024, 03:25) I have few (about 10) old artifacts like BFG9000 or Chainsaw Oil. It is impossible to sell them on Market.
How should I do? Offering them in Shrine? Or make sense to keep them?
They're sellable. At the bottom of the page on the Artifact tab (also Trophy tab) there is an option that says Show Obsolete Items. Tick the box and the extended list of items will appear. Shrining seems the worse option right now to be honest due to high likelyhood of getting crap. Keep if you value their collectible status.
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Nov 14 2024, 13:00
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The Magi
Group: Members
Posts: 2,389
Joined: 24-November 14
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Hi Experts,
What is considered the endgame gear for 1H players who mostly plays the last arenas (TTT, EoD, ED, ADwD, etc.) in persistent?
Like which gears complete these arenas faster / less turns? (Assuming fully IW and upgraded)
Back when I first started playing, I think I was told that 1H Rapier Slaughter + Force Shield + Full Set of Power Armor of slaughter (with Savage option better?) was good for endgame.
But is that still the case or are there better options like shifting to leather? Shadowdancer?
Just wanted to refresh my knowledge of the game after not really paying that much attention to it for a while.
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Nov 14 2024, 13:57
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12
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QUOTE(The Magi @ Nov 14 2024, 13:00) Hi Experts,
What is considered the endgame gear for 1H players who mostly plays the last arenas (TTT, EoD, ED, ADwD, etc.) in persistent?
Like which gears complete these arenas faster / less turns? (Assuming fully IW and upgraded)
Back when I first started playing, I think I was told that 1H Rapier Slaughter + Force Shield + Full Set of Power Armor of slaughter (with Savage option better?) was good for endgame.
But is that still the case or are there better options like shifting to leather? Shadowdancer?
Just wanted to refresh my knowledge of the game after not really paying that much attention to it for a while.
Yep that's pretty much it for a reliable/safe run on the cheaper scale. Ultimate late game is probably Mage, but it's considerably more expensive to build it. Takes a lot of work just to be able to PFUDOR at all with a Mage since they're so squishy and slow by default (Some of their spells have increased cast times). If you don't have a bunch of amazing gear really well upgraded, you'll be healing constantly. For example, my Mage set is better than my 1Hand Heavy set was quality wise, but I struggled to survive in Hell while my 1Hand Heavy set could clear PFUDOR. Mage needs higher levels of upgrades and Jugg 5 on everything too, while 1Hand Heavy can be kinda lazy with that if they want lol. You can go grab some 1H Heavy gear out of shops and it usually takes less than a million to get it prepared to use for PFUDOR (Often usable right out of the box for armor/shield pieces, though you might want some Block on your shield). Try to do the same with Mage gear and rip your wallet, could easily be 10x that for after costs + IW needed. This post has been edited by FruitSmoothie: Nov 14 2024, 14:12
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Nov 14 2024, 17:11
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polisperic
Newcomer
Group: Gold Star Club
Posts: 92
Joined: 15-September 23
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I'm playing 1H Heavy in Isekai on PFUDOR. Since you can counteract the monsters' increased Evade on PFUDOR with >100% hit chance, how much hit chance should you aim for? If you have 5 Slaughter armor pieces, is it ever worth replacing some of them with Balance pieces? If it matters, this is my loadout right now. (I'm only using a ton of Balance gear because I have nothing that's better offensively; maybe it's better to replace some of them with defensive suffixes.)
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Nov 14 2024, 17:52
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Noni
Group: Catgirl Camarilla
Posts: 12,939
Joined: 19-February 16
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QUOTE(The Magi @ Nov 14 2024, 12:00) Hi Experts,
What is considered the endgame gear for 1H players who mostly plays the last arenas (TTT, EoD, ED, ADwD, etc.) in persistent?
Like which gears complete these arenas faster / less turns? (Assuming fully IW and upgraded)
Back when I first started playing, I think I was told that 1H Rapier Slaughter + Force Shield + Full Set of Power Armor of slaughter (with Savage option better?) was good for endgame.
But is that still the case or are there better options like shifting to leather? Shadowdancer?
Just wanted to refresh my knowledge of the game after not really paying that much attention to it for a while.
end game, peerless shortsword of slaughter may well outperform peerless rapier of slaughter. Best would be all savage slaughter armors. But my set is already quite decent, with peerless shortsword, peerless force shield and all others just legendary slaughters. QUOTE(polisperic @ Nov 14 2024, 16:11) I'm playing 1H Heavy in Isekai on PFUDOR. Since you can counteract the monsters' increased Evade on PFUDOR with >100% hit chance, how much hit chance should you aim for? If you have 5 Slaughter armor pieces, is it ever worth replacing some of them with Balance pieces? If it matters, this is my loadout right now. (I'm only using a ton of Balance gear because I have nothing that's better offensively; maybe it's better to replace some of them with defensive suffixes.) yes until you have close to 200 hit chance, some balance will help.
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Nov 14 2024, 23:01
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Ser6IjVolk
Group: Members
Posts: 914
Joined: 5-July 08
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QUOTE(Noni @ Nov 14 2024, 18:52) end game, peerless shortsword of slaughter may well outperform peerless rapier of slaughter.
How so? I can see it being better against normal mobs due to higher ADB, but most damage you do in Arena is against bosses where Penetrated Armor does a lot of work. QUOTE(Noni @ Nov 14 2024, 18:52) until you have close to 200 hit chance, some balance will help.
My opinion is that Balanced becomes obsolete once you have 150 accuracy in Persistent because Void Shards are so cheap. Unless you're going for a meme crit chance build.
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Nov 14 2024, 23:05
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Noni
Group: Catgirl Camarilla
Posts: 12,939
Joined: 19-February 16
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QUOTE(Ser6IjVolk @ Nov 14 2024, 22:01) How so? I can see it being better against normal mobs due to higher ADB, but most damage you do in Arena is against bosses where Penetrated Armor does a lot of work.
shortsword with imperil will be slightly better / faster than rapier. Do the test, compare the facts. Okay it's not a huge difference. But still. Also axe may outperform rapier, because of sheer damage. Purely end-game that is.
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Nov 15 2024, 00:38
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l13763824039
Group: Gold Star Club
Posts: 959
Joined: 6-July 21
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QUOTE(Noni @ Nov 14 2024, 10:52) yes until you have close to 200 hit chance, some balance will help.
I started to doubt balance this season. I tested of slaughter before level 200 with only 140 hit chance. No attack missed, which means 0 improvement from balance. I will check it again after the new day This post has been edited by l13763824039: Nov 15 2024, 01:20
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Nov 15 2024, 01:06
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Malenk
Group: Gold Star Club
Posts: 990
Joined: 12-June 12
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do the guaranteed t7 drops from adwd and higher arenas have a reasonable chance to be upgraded to legendary? so far i don't remember it ever happening, all my leg drops were from random encounters or other arenas.
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Nov 15 2024, 01:31
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sigo8
Group: Gold Star Club
Posts: 3,440
Joined: 9-November 11
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QUOTE(Malenk @ Nov 14 2024, 16:06) do the guaranteed t7 drops from adwd and higher arenas have a reasonable chance to be upgraded to legendary? so far i don't remember it ever happening, all my leg drops were from random encounters or other arenas.
Drops 7486 M 89.58% L 10.34% P 0.08%
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Nov 15 2024, 02:03
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Malenk
Group: Gold Star Club
Posts: 990
Joined: 12-June 12
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QUOTE(sigo8 @ Nov 14 2024, 23:31) Drops 7486 M 89.58% L 10.34% P 0.08%
well, i guess my sample size is just too small. glad to see that the chance to get a legendary seems to be 10%. thank you.
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Nov 15 2024, 06:13
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l13763824039
Group: Gold Star Club
Posts: 959
Joined: 6-July 21
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QUOTE(l13763824039 @ Nov 14 2024, 17:38) I started to doubt balance this season. I tested of slaughter before level 200 with only 140 hit chance. No attack missed, which means 0 improvement from balance. I will check it again after the new day
Reading log at the end of battle, Still no attack missed, but I notice an average of 23 evaded. Not sure if they're the same thing. My spells landed have both miss and evade, but my attack have 0 miss, and 23 evade. Even if evade is also due to my 139.1 % hit chance, the gain from balance suffix is still too small I remember that I missed a lot when I played as 1H in persistent, but in ISK, it looks like (miss+evade) is only less than 1% of my # of attacks. Maybe I mess up with my memory. Anyway, balance isn't good in ISK. Nimble/slaughter is good
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Nov 15 2024, 06:33
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what_is_name
Group: Gold Star Club
Posts: 950
Joined: 5-May 19
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I used to make a research and the exact hit chance that you will never miss is 194.8%, for both melee and mage, maybe because round off or something but anyway you will still miss in 194.7%, and never miss if >194.8% in my data. but I never care about acc in Isekai, when I play high TW I will use voidseeker+aether nomatter my acc is
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