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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Mar 30 2018, 03:07
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magiclamp
Group: Gold Star Club
Posts: 802
Joined: 27-February 10

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Thanks everyone! Selling and buying more appropriate gear makes sense.
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Mar 30 2018, 04:29
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(SuperShiny @ Mar 28 2018, 20:27)  Why do some people run free shop? I think it is harsh job and demanding. I really thank them, but why?
The usual suspects.. -> Fame.... Fortune. But mostly the wild parties at the 10b mansion. QUOTE(DJNoni @ Mar 28 2018, 22:43) 
Because someone asked them to, nicely?
iirc, this was the biggest reason. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(Scremaz @ Mar 29 2018, 07:10)  which makes me wonder: is the total firepower still something like MDB * ( 1 + EDB) ?
I didn't know this..... which brings up a question... QUOTE(nec1986 @ Mar 29 2018, 15:06)  It should be. And in most cases base mdb point is more or less same as base edb. For example, if we have 30 base mdb and 86 edb, it gives at 500 level ~12970 magic score. With 30/60 forge its 17485. Now 31 mdb increases to 13065/17656 and 87 edb to 13086/17646. With full 50/100 forge its 19003 and 18983.
And the question is, how does DD fit into this equation. Is it a literal multiplier? ie -> (MDB(1+EDB))(1 + DD)?
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Mar 30 2018, 06:20
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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hey, I have just installed HentaiverseMonsterbation.1.2.3.5.user.js.zip ( 18.06k ) Number of downloads: 538 but its missing 2 very important features: round counter and time/speed/rounds needed for the battle to show up at the end, how can I add them?? but the worst thing is, its always stops hovering after a channeling. (IMG:[ invalid] style_emoticons/default/mad.gif)
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Mar 30 2018, 06:37
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yami_zetsu
Group: Gold Star Club
Posts: 2,691
Joined: 25-February 13

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QUOTE(Fap.Fap @ Mar 29 2018, 23:20)  hey, I have just installed HentaiverseMonsterbation.1.2.3.5.user.js.zip ( 18.06k ) Number of downloads: 538 but its missing 2 very important features: round counter and time/speed/rounds needed for the battle to show up at the end, how can I add them?? but the worst thing is, its always stops hovering after a channeling. (IMG:[ invalid] style_emoticons/default/mad.gif) Open up the script and change values from false to true or viceversa in whatever aspect you want changed, it should be on the script's specifications, man, you didn't read, don't be angry
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Mar 30 2018, 06:47
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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QUOTE(yami_zetsu @ Mar 30 2018, 06:37)  Open up the script and change values from false to true or viceversa in whatever aspect you want changed, it should be on the script's specifications, man, you didn't read, don't be angry
no, I dont mean the feature- stopOnChannelling = true, // gained the cannelling effect - the hovering is not working at all anymore, until the next round! I have to click my way through to the next round. but now I found this: // hoverplay interrupt settings // if hoverplay is interrupted for whatever reason, // it has to be reactivated with the bindable ToggleHover function does that mean that it stops completly with the channeling feature ? how can i remove that, its not really helpful for clearing. of course i have read that thing.. otherwise I wouldnt ask how can i get those named features, as I have no idea myself.
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Mar 30 2018, 07:25
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(RoadShoe @ Mar 30 2018, 05:29)  Is it a literal multiplier? ie -> (MDB(1+EDB))(1 + DD)?
Its what wiki says. https://ehwiki.org/wiki/Spell_Damage
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Mar 30 2018, 07:59
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Noni
Group: Catgirl Camarilla
Posts: 13,512
Joined: 19-February 16

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QUOTE(Fap.Fap @ Mar 30 2018, 06:47)  no, I dont mean the feature- stopOnChannelling = true, // gained the cannelling effect - the hovering is not working at all anymore, until the next round! I have to click my way through to the next round.
but now I found this: // hoverplay interrupt settings // if hoverplay is interrupted for whatever reason, // it has to be reactivated with the bindable ToggleHover function
does that mean that it stops completly with the channeling feature ? how can i remove that, its not really helpful for clearing. of course i have read that thing.. otherwise I wouldnt ask how can i get those named features, as I have no idea myself.
Please use the most recent version of Monsterbation. You'll notice that stopOnChanneling is gone. This is how the hoverplay interrupt setting should look now: CODE // hoverplay interrupt settings // if hoverplay is interrupted for whatever reason, // it has to be reactivated with the bindable ToggleHover function startRoundWithHover = false, // have hoverplay active at the beginning of each round // or require a kepress to start, in case you want to imperil first hoverAutoresume = false, // reactivate hover after releasing any key minHP = 0.3, minMP = 0.1, minSP = 0.5-0.5*spboost/(spboost+100), stopOnEmergency = true, // sparked or low vitals stopOnBuffsExpiring = true, // buff expiring in 1 turn or less
You'll notice that you can't set stopOnChanneling to true, because that feature is removed on specific request of admin.
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Mar 30 2018, 08:28
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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Ok, I have updated it, now I need some help though : /
I cannot find a way to stop showing the monsters info on the right side and my hotkeys are not working as intended anymore, Iam using M1-M5 for the quickbar but on every key its using " Cure "
also, is there a way to get the round counter on top of the monsters list, like in the past ?
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Mar 30 2018, 08:48
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Noni
Group: Catgirl Camarilla
Posts: 13,512
Joined: 19-February 16

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QUOTE(Fap.Fap @ Mar 30 2018, 08:28)  Ok, I have updated it, now I need some help though : /
I cannot find a way to stop showing the monsters info on the right side and my hotkeys are not working as intended anymore, Iam using M1-M5 for the quickbar but on every key its using " Cure "
also, is there a way to get the round counter on top of the monsters list, like in the past ?
line 57 monsterInfo = false, // show monster data from jenga's database what's M1-M5? Mouse button 1 through 5? Monsterbation has support form leftmouse, rightmouse, mousewheel, middleclick, not 5 mouse buttons. You''ll need to find the keycode for the extra buttons first, google for a tool that can record the keycodes. Line 100 is where the mouse button settings are. line 162: bigRoundCounter = false; // bigger round counter, placed in top right Keyboard hotkeys are also very handy as an alternative. QUOTE(Quzzimi @ Mar 30 2018, 08:39)  hi guy [ alt.hentaiverse.org] http://alt.hentaiverse.org/equip/157068295/8c7b2744dc how much i can get for this not really using mage so i have no exp about this Can you please use the "price check" thread for these questions next time? I'd say it's a 500k-1m staff, because katalox isn't that popular. This post has been edited by DJNoni: Mar 30 2018, 08:53
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Mar 30 2018, 09:16
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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thanks so far, m1-5 are basically my hotkeys which i play with, every gaming keyboard has them on the left side : )
on the old version which I used first they worked just fine, but now all of them just used Cure the first time, the key needs to be pressed again after Cure has been used to cast the skilled assigned to that hotkey.
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Mar 30 2018, 09:25
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Noni
Group: Catgirl Camarilla
Posts: 13,512
Joined: 19-February 16

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QUOTE(Fap.Fap @ Mar 30 2018, 09:16)  thanks so far, m1-5 are basically my hotkeys which i play with, every gaming keyboard has them on the left side : )
on the old version which I used first they worked just fine, but now all of them just used Cure the first time, the key needs to be pressed again after Cure has been used to cast the skilled assigned to that hotkey.
remove all pre-set bindings that use 'cure', including: hoverAltAction = Cast('Cure'), Bind(KEY_A, Strongest([Use(4), Cast('Full-Cure'), Cast('Cure')])); Bind(KEY_A, Shift, Strongest([Use(4), Cast('Full-Cure'), Cast('Cure')])); Bind(KEY_A, Ctrl, Strongest([Use(4), Cast('Full-Cure'), Cast('Cure')])); Bind(KEY_A, Alt, Strongest([Use(4), Cast('Full-Cure'), Cast('Cure')])); Bind(KEY_ALT, Alt, Cast('Cure'))
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Mar 30 2018, 09:43
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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QUOTE(DJNoni @ Mar 30 2018, 09:25)  remove all pre-set bindings that use 'cure', including: hoverAltAction = Cast('Cure'), Bind(KEY_A, Strongest([Use(4), Cast('Full-Cure'), Cast('Cure')])); Bind(KEY_A, Shift, Strongest([Use(4), Cast('Full-Cure'), Cast('Cure')])); Bind(KEY_A, Ctrl, Strongest([Use(4), Cast('Full-Cure'), Cast('Cure')])); Bind(KEY_A, Alt, Strongest([Use(4), Cast('Full-Cure'), Cast('Cure')])); Bind(KEY_ALT, Alt, Cast('Cure'))
I thought about that too, but sadly its not working- I took out " Cure " from the quickbar slot and now its not casted anymore on random, which is good but wasnt really my goal to remove it from the quickbar.
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Mar 30 2018, 10:04
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(RoadShoe @ Mar 30 2018, 04:29)  But mostly the wild parties at the 10b mansion. iirc, this was the biggest reason. (IMG:[ invalid] style_emoticons/default/smile.gif) Ah, yes. I remember the finger food was quite good last time... QUOTE(Fap.Fap @ Mar 30 2018, 06:20)  hey, I have just installed HentaiverseMonsterbation.1.2.3.5.user.js.zip ( 18.06k ) Number of downloads: 538 but its missing 2 very important features: round counter and time/speed/rounds needed for the battle to show up at the end, how can I add them?? but the worst thing is, its always stops hovering after a channeling. (IMG:[ invalid] style_emoticons/default/mad.gif) That's the kind of questions that thread is there for. Feel free to use it. QUOTE(nec1986 @ Mar 30 2018, 00:06)  It should be. And in most cases base mdb point is more or less same as base edb. For example, if we have 30 base mdb and 86 edb, it gives at 500 level ~12970 magic score. With 30/60 forge its 17485. Now 31 mdb increases to 13065/17656 and 87 edb to 13086/17646. With full 50/100 forge its 19003 and 18983. So usually difference is extremely minor and we can count just sum of mdb+edb in staff for comparison.
Hmmm... time for a spreadsheet, I guess... I suspect situation may vary a bit based on staff type...
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Mar 30 2018, 10:08
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needaname
Group: Gold Star Club
Posts: 1,554
Joined: 18-September 09

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I think I'll have a big load for the Price Check thread soon...
90% gonna be bazaarables though I bet
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Mar 30 2018, 10:14
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Noni
Group: Catgirl Camarilla
Posts: 13,512
Joined: 19-February 16

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QUOTE(needaname @ Mar 30 2018, 10:08)  I think I'll have a big load for the Price Check thread soon...
90% gonna be bazaarables though I bet
then please only post the 10% that is interesting...
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Mar 30 2018, 13:01
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Paff444
Group: Members
Posts: 295
Joined: 2-August 17

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QUOTE(Piscolabis @ Mar 30 2018, 04:29)  A battlecaster wakizashi would be better for 1h mage, nonetheless this weapon is a good option for those who run 1h mage or niten. I would rather sell it than soulfusing.
How does 1H mage work? Don't you lose a huge magic and elemental boost for not using a staff? (IMG:[ invalid] style_emoticons/default/duck.gif)
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Mar 30 2018, 13:05
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Noni
Group: Catgirl Camarilla
Posts: 13,512
Joined: 19-February 16

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QUOTE(Paff444 @ Mar 30 2018, 13:01)  How does 1H mage work? Don't you lose a huge magic and elemental boost for not using a staff? (IMG:[ invalid] style_emoticons/default/duck.gif) it works. It's one of the few builds that can finish PFfest.
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Mar 30 2018, 13:18
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Paff444 @ Mar 30 2018, 13:01)  How does 1H mage work? Don't you lose a huge magic and elemental boost for not using a staff? (IMG:[ invalid] style_emoticons/default/duck.gif) apparently you get a boost in survivability in exchange - at least as far as i understood
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Mar 30 2018, 14:08
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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also, from centralized thread: QUOTE(hentailover6983 @ Mar 30 2018, 13:05)  Geez, I've been doing the grindfest a lot and died several times. Why is it so hard to get one of the error drops?
QUOTE(igs88 @ Mar 30 2018, 13:29)  First train your scavenger, luck of the draw, quartermaster, and archeologist, second, if you about to die in fest, just use a scroll of life and flee or just flee if you used too many cure/draught. Third, just do arena, get galling and infuriating only, and trade it with other errors from iw and fest from other players (like i do everyday)...
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