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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Nov 11 2024, 07:53
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manowar111
Newcomer
Group: Members
Posts: 20
Joined: 27-March 16
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Hello, can you suggest please the best 2 elemental infusions for weapon? I saw the purple mobs from lvl200+ arenas have low dark and holy resists, should I use them then? because it takes ages to deal with purples every round...
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Nov 11 2024, 08:37
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what_is_name
Group: Gold Star Club
Posts: 950
Joined: 5-May 19
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elemental strike will give you 3% ~ 5% damage maybe, don't remember about the detail data
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Nov 11 2024, 09:51
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manowar111
Newcomer
Group: Members
Posts: 20
Joined: 27-March 16
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QUOTE(what_is_name @ Nov 11 2024, 08:37) elemental strike will give you 3% ~ 5% damage maybe, don't remember about the detail data
what about elemental protection shield? I used fire shield because I heard that it reduces damage from mobs for 10%, maybe other element will increase damage mobs receive?
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Nov 11 2024, 11:09
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ppp4321
Group: Gold Star Club
Posts: 316
Joined: 13-November 23
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A wonder: What's the difference between the meanings of shade and shadow?
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Nov 11 2024, 11:23
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ppp4321
Group: Gold Star Club
Posts: 316
Joined: 13-November 23
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QUOTE(manowar111 @ Nov 11 2024, 13:53) Hello, can you suggest please the best 2 elemental infusions for weapon? I saw the purple mobs from lvl200+ arenas have low dark and holy resists, should I use them then? because it takes ages to deal with purples every round...
https://ehwiki.org/wiki/Items#InfusionsActually, to melee, the infusions mainly serve for the whole battle as it was used as an enhancement through The Forge. You need to enchant the weapon before entering the battle. If you use them in the battle, they only provide you resistance and Spell damage bonus. If number of floors is < 80, the Lightning and Storms are best. If number of floors is >= 80, the Divinity and Darkness are best.
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Nov 11 2024, 11:46
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polisperic
Newcomer
Group: Gold Star Club
Posts: 92
Joined: 15-September 23
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QUOTE(Noni @ Nov 10 2024, 10:18) all equally useless / very mildly useful. If you play 1h block will be your source of defense, if you play mage, charged will be the prefix that gives you defense. Elemental prefix is all just a very tiny marginal gain.
Which element is the most common for enemy attacks then? The most common element will determine which prefix will reduce the most damage. I want to know which element is best because I'm wondering what the absolute best Peerless Force Shield is -- a Peerless * Force Shield of Protection with SDE.
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Nov 11 2024, 11:48
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namae56709
Group: Members
Posts: 123
Joined: 15-September 17
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QUOTE(ppp4321 @ Nov 11 2024, 09:09) A wonder: What's the difference between the meanings of shade and shadow?
Interesting question. I would say that shade has connotations of shelter, you would stand in the shade to get away from the sun. Shadow has connotations of being hidden, if something is in shadow it is hard to see. There is also the mythological creature known as a shade which I have in mind when thinking of the HV equipment.
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Nov 11 2024, 11:52
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Malenk
Group: Gold Star Club
Posts: 990
Joined: 12-June 12
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QUOTE(what_is_name @ Nov 11 2024, 06:37) elemental strike will give you 3% ~ 5% damage maybe, don't remember about the detail data
what? according to the wiki, elemental strike damage adds ~50% of your phys damage before mitigation. when i added infusion of darkness to my weapon the first time before doing "a dance with dragons" the clear time went down by almost 25%. definitely not 3-5%.
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Nov 11 2024, 12:30
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folwaR...
Group: Gold Star Club
Posts: 385
Joined: 28-October 10
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QUOTE(Malenk @ Nov 11 2024, 12:52) what? according to the wiki, elemental strike damage adds ~50% of your phys damage before mitigation. when i added infusion of darkness to my weapon the first time before doing "a dance with dragons" the clear time went down by almost 25%. definitely not 3-5%.
From actual battle log, I use fiery-void shortsword with darkness infusion enchant (before battle): Mob hit: QUOTE Void Strike hits Tenryuu for 9767 void damage. Dark Strike hits Tenryuu for 5314 dark damage. Fire Strike hits Tenryuu for 7074 fire damage. You hit Tenryuu for 16557 void damage. So infusion effect is 13,7 % of total hit damage. SG hit: QUOTE Void Strike hits Yuki Nagato for 7805 void damage. Dark Strike hits Yuki Nagato for 8066 dark damage. Fire Strike hits Yuki Nagato for 5073 fire damage. You crit Yuki Nagato for 30145 void damage. 15,7 %
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Nov 11 2024, 13:47
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what_is_name
Group: Gold Star Club
Posts: 950
Joined: 5-May 19
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QUOTE(Malenk @ Nov 11 2024, 17:52) what? according to the wiki, elemental strike damage adds ~50% of your phys damage before mitigation. when i added infusion of darkness to my weapon the first time before doing "a dance with dragons" the clear time went down by almost 25%. definitely not 3-5%.
I played DW, the skill deal most of the damage. if you play 1H and don't use any skill, and use a not IWed non-prefix weapon, then 25% could be possible
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Nov 11 2024, 14:08
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l13763824039
Group: Gold Star Club
Posts: 959
Joined: 6-July 21
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QUOTE(Malenk @ Nov 11 2024, 04:52) what? according to the wiki, elemental strike damage adds ~50% of your phys damage before mitigation. when i added infusion of darkness to my weapon the first time before doing "a dance with dragons" the clear time went down by almost 25%. definitely not 3-5%.
Generally, all strikes will be reduced by Physic Mit, let's start with ignoring PMit Pierce Mit, SMit, Cmit are usually 25. Elemental Mit are averagelly 62, but for convenience, I will use 75 here. Yes, Elemental sub striker will be reduced by Elemental Mit Main Strike Non strike: 75 Void Strike: 100 Sub strike Void: 50 Elemental: 12.5 (lose 75% damage due to EMit) Holy/Dark(if against the 3 of SG): 55 If you IW10, you have at least 150 in contrast with 75(No prefix) and 162.5 to 87.5. Always IW10, unless your prefix is void IW10 first, holy/dark for SG arena. For non-SG, choose infusion compatible with your spike shield type (most people use flame, so cold usually is better) Since we always imp SG holy+dark+void (against SG) = 55+55+50+100=260 Ele + Ele + void (against SG) = 32.5+32.5+50+100=215 Sometimes, I think the melee battle record on nezu's thread should distinguish these. This post has been edited by l13763824039: Nov 11 2024, 14:09
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Nov 11 2024, 15:01
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Malenk
Group: Gold Star Club
Posts: 990
Joined: 12-June 12
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QUOTE(what_is_name @ Nov 11 2024, 11:47) I played DW, the skill deal most of the damage. if you play 1H and don't use any skill, and use a not IWed non-prefix weapon, then 25% could be possible
yes, i'm using 1H. but my weapon has shocking prefix and is IW10. now i understand why in your build elemental strikes are not so impactful. when i don't crit void strike deals around 50% of the weapon damage. i don't believe void/elemental strikes can crit, so their impact is less on a build that is heavily focused on crit like DW. in my case, crit strikes are a 26% average damage increase. so the baseline is: regular attack: 126 void void strike: 50 void elec strike: 50 elec dark/holy strike (infusion) 50 dark that's 226 damage vs 276, so a 22% increase. against schoolgirls that have 75% elemental res it's a 26.5% increase. since i also use imperil the light res is actually halved making the difference 24%. this damage increase translates in about 20% reduction in clearing time, i said 25% because i also got some upgrades and got more efficient at playing, but the infusion is responsible for the lion share of the difference.
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Nov 11 2024, 18:32
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what_is_name
Group: Gold Star Club
Posts: 950
Joined: 5-May 19
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I check a old DwD data in Isekai that I played 1H, the damage share is like below, don't remember why elec and fire strike: Vital Strike: 42.1%/42% crit Attack: 22.5%/42% crit Counter: 11.4% Bleeding Wound: 11.3% Void Strike: 7.4% Elec Strike: 2.6% Fire Strike: 2.6% Spike shield: 0.1% Merciful Blow: 0.1%
also a data in tower floor 33, 84 rounds at that time, with no infusions: Attack: 48.6%/43% crit Counter: 26.0% Void Strike: 14.9% Vital Strike: 10.1%/61% crit Spike shield: 0.4% Bleeding Wound: 0.1%
the data may not means too much because different world and playstyle, but anyway the strike will not perform that much damage in battle
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Nov 11 2024, 19:17
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Malenk
Group: Gold Star Club
Posts: 990
Joined: 12-June 12
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it seems that i'm missing out a lot by not using skills.
i will try to integrate them into my playstyle and see if it works for me, usually i just go on autopilot as i watch stuff on the other screen so a more passive playstyle suits me better.
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Nov 11 2024, 20:45
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Taletta
Newcomer
Group: Gold Star Club
Posts: 49
Joined: 5-April 19
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On average (against schoolgirls/bosses) how much extra damage will the -25% Holy/Dark augments for Imperil add?
My unfinished Dark Club puts my damage at 8k, so is it adding +25% of that, or is it effectively less?
Also, do the augments do less/anything if the mob has less than 25% resist to begin with; does it go negative or stop at 0%?
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Nov 11 2024, 22:11
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Malenk
Group: Gold Star Club
Posts: 990
Joined: 12-June 12
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QUOTE(Taletta @ Nov 11 2024, 18:45) On average (against schoolgirls/bosses) how much extra damage will the -25% Holy/Dark augments for Imperil add?
My unfinished Dark Club puts my damage at 8k, so is it adding +25% of that, or is it effectively less?
Also, do the augments do less/anything if the mob has less than 25% resist to begin with; does it go negative or stop at 0%?
i added both holy and dark imperil since i had the space, but it will help very little. according to the wiki, imperil's reductions are multiplicative, so they will only help very slightly against konata.
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Nov 11 2024, 23:47
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Nezu
Group: Catgirl Camarilla
Posts: 3,928
Joined: 29-January 12
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QUOTE(Taletta @ Nov 11 2024, 18:45) On average (against schoolgirls/bosses) how much extra damage will the -25% Holy/Dark augments for Imperil add?
My unfinished Dark Club puts my damage at 8k, so is it adding +25% of that, or is it effectively less?
Also, do the augments do less/anything if the mob has less than 25% resist to begin with; does it go negative or stop at 0%?
Specific mitigations can't be reduced below 0 by imperil, so the abilities make no difference against them, though it still helps a little against regular monsters.
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Nov 12 2024, 01:09
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l13763824039
Group: Gold Star Club
Posts: 959
Joined: 6-July 21
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QUOTE(what_is_name @ Nov 11 2024, 11:32) skip
the data may not means too much because different world and playstyle, but anyway the strike will not perform that much damage in battle
Here is what I read from your data. Summary first. Sub strike can't crit. Counter does not trigger sub strike. Vital strike plays a vital part of damage. Heartseeker does not apply to sub strike. Sub strike isn't too great in late game as you grow crit, crit chance, higher level of heartseeker, use lot of damage skills The damage formula is ADB * 1.25(Heartseeker) * (1+crit*crit chance). I think 1.25 also apply to substrike. By dividing your Atack by (1+crit*crit chance), we can get attack without crit I use (1+0.65*0.42) = 1.273. Attack: 17.6% Void Strike: 7.4% Elec Strike: 2.6% Fire Strike: 2.6% Void strike≈0.42 attack Ele strike≈0.147 attack also a data in tower floor 33, 84 rounds at that time, with no infusions: Attack: 38.17% Void Strike: 14.9% void strike ≈ 0.39 attack They're all 20% below the expectation. Not sure whether it's because you have crit chance higher than 65 or 1.25 (from heartseeker) does not apply to sub strike. So, I guess heartseeker does not apply to sub strike If divided by 1.25*(1+crit*crit chance)=1.59125 Attack: 14.14% Void Strike: 7.4% Elec Strike: 2.6% Void strike≈0.52 attack Ele strike≈0.18 attack also a data in tower floor 33, 84 rounds at that time, with no infusions: Attack: 30.5%/ Void Strike: 14.9% Void strike≈0.4885 attack This fits the expectation. It turns out that heartseeker does not apply to sub strike. Hopefully, I'm a lazy guy who even don't want to press vital strike. My sub strike still plays a important part This post has been edited by l13763824039: Nov 12 2024, 02:31
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Nov 13 2024, 00:18
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winktransi
Newcomer
Group: Members
Posts: 28
Joined: 1-November 24
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When is an appropriate level to ramp up the difficulty to x15? Ive tried a couple times before, but I get 1 hit ko-ed out of nowhere! Even when I think I'm safe!
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Nov 13 2024, 00:48
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Taletta
Newcomer
Group: Gold Star Club
Posts: 49
Joined: 5-April 19
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QUOTE(winktransi @ Nov 12 2024, 14:18) When is an appropriate level to ramp up the difficulty to x15? Ive tried a couple times before, but I get 1 hit ko-ed out of nowhere! Even when I think I'm safe!
This sounds just like my experience when I started fighting the 100+ Arenas on PFUDOR. Ultimately, the solution was to keep Spark of Life and Spirit Shield up at all times (Innate Arcana is a game changer). I personally didn't even try going past Nightmare/Hell/Nintendo until I was 250+ with Magnificent-or-better stuff so don't feel bad about not being the best at 185. (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by Taletta: Nov 13 2024, 00:53
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