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post Mar 30 2018, 02:04
Post #2261
igs88



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QUOTE(magiclamp @ Mar 30 2018, 06:53) *

1 hand with force shield.


Auction it, make money, and upgrade your (almost) equipment set to rapier + force shield + all power armor...
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post Mar 30 2018, 02:06
Post #2262
quitetanky




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QUOTE(magiclamp @ Mar 30 2018, 02:39) *

I don't think you should soulfuse it NOW, however...
...its the best you can get as 1h wind mage, and its totally worth a lot. So if you're planning to play later as 1h wind mage (waki+buckler+cloth), then its worth soulfusing but i'd recommend doing it only when you get cloth gear. Its pretty useless for melee (unless you go niten, which isn't that good anyway and i don't know much about), so either keep it for now or sell it if you need credits (just don't rush, auction is the best option).

Edit:
QUOTE(Piscolabis @ Mar 30 2018, 03:59) *

A battlecaster wakizashi would be better for 1h mage

lolno.

This post has been edited by quitetanky: Mar 30 2018, 03:45
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post Mar 30 2018, 02:20
Post #2263
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on the other hand, it's very good for DW. possibly even for niten
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post Mar 30 2018, 02:53
Post #2264
quitetanky




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QUOTE(Scremaz @ Mar 30 2018, 03:20) *

on the other hand, it's very good for DW. possibly even for niten

If only DW or niten were any good... Wait, why would you need waki for dw? Wouldn't going dw become completely useless if you don't try to get as much damage output as possible or else you end up with something inferior to 1h in any situation? For me the case was that dw outdamaged 1h until like lvl 320, or probably earlier.
Tru stori: was building shade DW build for months, yesterday was dicking around with power selfdrops, nothing particular, just a few exquisites, modified persona and equipped everything just to check stats for 1h, then forgot to switch back and went doing arenas. Was surprised when trash power with 1h outperformed my specialized for arenas dw build. Did some testing, and well, now 1h peforms as good as dw but is much simpler and safer. Also later that day found out that my 1h shade tank is better for iw then perma-frd dw build which i had specifically for iw. Now need to sell tonns of equipment i was buying for future dw use.
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post Mar 30 2018, 02:59
Post #2265
Piscolabis



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QUOTE(quitetanky @ Mar 30 2018, 00:06) *

I don't think you should soulfuse it NOW, however...
...its the best you can get as 1h wind mage, and its totally worth a lot. So if you're planning to play later as 1h wind mage (waki+buckler+cloth), then its worth soulfusing but i'd recommend doing it only when you get cloth gear. Its pretty useless for melee (unless you go niten, which isn't that good anyway and i don't know much about), so either keep it for now or sell it if you need credits (just don't rush, auction is the best option).


A battlecaster wakizashi would be better for 1h mage, nonetheless this weapon is a good option for those who run 1h mage or niten. I would rather sell it than soulfusing.
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post Mar 30 2018, 03:07
Post #2266
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Thanks everyone! Selling and buying more appropriate gear makes sense.
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post Mar 30 2018, 04:29
Post #2267
RoadShoe



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QUOTE(SuperShiny @ Mar 28 2018, 20:27) *

Why do some people run free shop? I think it is harsh job and demanding.
I really thank them, but why?


The usual suspects.. -> Fame.... Fortune.
But mostly the wild parties at the 10b mansion.

QUOTE(DJNoni @ Mar 28 2018, 22:43) *


Because someone asked them to, nicely?



iirc, this was the biggest reason. (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(Scremaz @ Mar 29 2018, 07:10) *

which makes me wonder: is the total firepower still something like MDB * ( 1 + EDB) ?


I didn't know this..... which brings up a question...

QUOTE(nec1986 @ Mar 29 2018, 15:06) *

It should be. And in most cases base mdb point is more or less same as base edb.
For example, if we have 30 base mdb and 86 edb, it gives at 500 level ~12970 magic score. With 30/60 forge its 17485. Now 31 mdb increases to 13065/17656 and 87 edb to 13086/17646. With full 50/100 forge its 19003 and 18983.



And the question is, how does DD fit into this equation.
Is it a literal multiplier? ie -> (MDB(1+EDB))(1 + DD)?
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post Mar 30 2018, 06:20
Post #2268
Fap.Fap



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hey,

I have just installed
HentaiverseMonsterbation.1.2.3.5.user.js.zip ( 18.06k ) Number of downloads: 538

but its missing 2 very important features: round counter and time/speed/rounds needed for the battle to show up at the end, how can I add them??

but the worst thing is, its always stops hovering after a channeling. (IMG:[invalid] style_emoticons/default/mad.gif)
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post Mar 30 2018, 06:37
Post #2269
yami_zetsu



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QUOTE(Fap.Fap @ Mar 29 2018, 23:20) *

hey,

I have just installed
HentaiverseMonsterbation.1.2.3.5.user.js.zip ( 18.06k ) Number of downloads: 538

but its missing 2 very important features: round counter and time/speed/rounds needed for the battle to show up at the end, how can I add them??

but the worst thing is, its always stops hovering after a channeling. (IMG:[invalid] style_emoticons/default/mad.gif)

Open up the script and change values from false to true or viceversa in whatever aspect you want changed, it should be on the script's specifications, man, you didn't read, don't be angry
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post Mar 30 2018, 06:47
Post #2270
Fap.Fap



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QUOTE(yami_zetsu @ Mar 30 2018, 06:37) *

Open up the script and change values from false to true or viceversa in whatever aspect you want changed, it should be on the script's specifications, man, you didn't read, don't be angry


no, I dont mean the feature- stopOnChannelling = true, // gained the cannelling effect - the hovering is not working at all anymore, until the next round! I have to click my way through to the next round.

but now I found this:
// hoverplay interrupt settings
// if hoverplay is interrupted for whatever reason,
// it has to be reactivated with the bindable ToggleHover function

does that mean that it stops completly with the channeling feature ? how can i remove that, its not really helpful for clearing.


of course i have read that thing.. otherwise I wouldnt ask how can i get those named features, as I have no idea myself.
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post Mar 30 2018, 07:25
Post #2271
nec1986



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QUOTE(RoadShoe @ Mar 30 2018, 05:29) *

Is it a literal multiplier? ie -> (MDB(1+EDB))(1 + DD)?


Its what wiki says.
https://ehwiki.org/wiki/Spell_Damage
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post Mar 30 2018, 07:59
Post #2272
Noni



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QUOTE(Fap.Fap @ Mar 30 2018, 06:47) *

no, I dont mean the feature- stopOnChannelling = true, // gained the cannelling effect - the hovering is not working at all anymore, until the next round! I have to click my way through to the next round.

but now I found this:
// hoverplay interrupt settings
// if hoverplay is interrupted for whatever reason,
// it has to be reactivated with the bindable ToggleHover function

does that mean that it stops completly with the channeling feature ? how can i remove that, its not really helpful for clearing.
of course i have read that thing.. otherwise I wouldnt ask how can i get those named features, as I have no idea myself.


Please use the most recent version of Monsterbation. You'll notice that stopOnChanneling is gone. This is how the hoverplay interrupt setting should look now:


CODE

    // hoverplay interrupt settings
    // if hoverplay is interrupted for whatever reason,
    // it has to be reactivated with the bindable ToggleHover function
    startRoundWithHover = false,   // have hoverplay active at the beginning of each round
                                  // or require a kepress to start, in case you want to imperil first
    hoverAutoresume = false,      // reactivate hover after releasing any key
    minHP = 0.3,
    minMP = 0.1,
    minSP = 0.5-0.5*spboost/(spboost+100),
    stopOnEmergency = true,       // sparked or low vitals
    stopOnBuffsExpiring = true,   // buff expiring in 1 turn or less


You'll notice that you can't set stopOnChanneling to true, because that feature is removed on specific request of admin.
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post Mar 30 2018, 08:28
Post #2273
Fap.Fap



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Ok, I have updated it, now I need some help though : /

I cannot find a way to stop showing the monsters info on the right side and my hotkeys are not working as intended anymore, Iam using M1-M5 for the quickbar but on every key its using " Cure "

also, is there a way to get the round counter on top of the monsters list, like in the past ?
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post Mar 30 2018, 08:39
Post #2274
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hi guy
[alt.hentaiverse.org] http://alt.hentaiverse.org/equip/157068295/8c7b2744dc
how much i can get for this
not really using mage so i have no exp about this
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post Mar 30 2018, 08:48
Post #2275
Noni



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QUOTE(Fap.Fap @ Mar 30 2018, 08:28) *

Ok, I have updated it, now I need some help though : /

I cannot find a way to stop showing the monsters info on the right side and my hotkeys are not working as intended anymore, Iam using M1-M5 for the quickbar but on every key its using " Cure "

also, is there a way to get the round counter on top of the monsters list, like in the past ?

line 57
monsterInfo = false, // show monster data from jenga's database

what's M1-M5? Mouse button 1 through 5? Monsterbation has support form leftmouse, rightmouse, mousewheel, middleclick, not 5 mouse buttons. You''ll need to find the keycode for the extra buttons first, google for a tool that can record the keycodes. Line 100 is where the mouse button settings are.

line 162: bigRoundCounter = false; // bigger round counter, placed in top right

Keyboard hotkeys are also very handy as an alternative.

QUOTE(Quzzimi @ Mar 30 2018, 08:39) *

hi guy
[alt.hentaiverse.org] http://alt.hentaiverse.org/equip/157068295/8c7b2744dc
how much i can get for this
not really using mage so i have no exp about this


Can you please use the "price check" thread for these questions next time? I'd say it's a 500k-1m staff, because katalox isn't that popular.

This post has been edited by DJNoni: Mar 30 2018, 08:53
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post Mar 30 2018, 09:16
Post #2276
Fap.Fap



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thanks so far, m1-5 are basically my hotkeys which i play with, every gaming keyboard has them on the left side : )

on the old version which I used first they worked just fine, but now all of them just used Cure the first time, the key needs to be pressed again after Cure has been used to cast the skilled assigned to that hotkey.

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post Mar 30 2018, 09:25
Post #2277
Noni



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QUOTE(Fap.Fap @ Mar 30 2018, 09:16) *

thanks so far, m1-5 are basically my hotkeys which i play with, every gaming keyboard has them on the left side : )

on the old version which I used first they worked just fine, but now all of them just used Cure the first time, the key needs to be pressed again after Cure has been used to cast the skilled assigned to that hotkey.

remove all pre-set bindings that use 'cure', including:
hoverAltAction = Cast('Cure'),
Bind(KEY_A, Strongest([Use(4), Cast('Full-Cure'), Cast('Cure')]));
Bind(KEY_A, Shift, Strongest([Use(4), Cast('Full-Cure'), Cast('Cure')]));
Bind(KEY_A, Ctrl, Strongest([Use(4), Cast('Full-Cure'), Cast('Cure')]));
Bind(KEY_A, Alt, Strongest([Use(4), Cast('Full-Cure'), Cast('Cure')]));
Bind(KEY_ALT, Alt, Cast('Cure'))
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post Mar 30 2018, 09:43
Post #2278
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QUOTE(DJNoni @ Mar 30 2018, 09:25) *

remove all pre-set bindings that use 'cure', including:
hoverAltAction = Cast('Cure'),
Bind(KEY_A, Strongest([Use(4), Cast('Full-Cure'), Cast('Cure')]));
Bind(KEY_A, Shift, Strongest([Use(4), Cast('Full-Cure'), Cast('Cure')]));
Bind(KEY_A, Ctrl, Strongest([Use(4), Cast('Full-Cure'), Cast('Cure')]));
Bind(KEY_A, Alt, Strongest([Use(4), Cast('Full-Cure'), Cast('Cure')]));
Bind(KEY_ALT, Alt, Cast('Cure'))


I thought about that too, but sadly its not working-
I took out " Cure " from the quickbar slot and now its not casted anymore on random, which is good but wasnt really my goal to remove it from the quickbar.
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post Mar 30 2018, 10:04
Post #2279
Scremaz



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QUOTE(RoadShoe @ Mar 30 2018, 04:29) *

But mostly the wild parties at the 10b mansion.
iirc, this was the biggest reason. (IMG:[invalid] style_emoticons/default/smile.gif)

Ah, yes. I remember the finger food was quite good last time...

QUOTE(Fap.Fap @ Mar 30 2018, 06:20) *

hey,

I have just installed
HentaiverseMonsterbation.1.2.3.5.user.js.zip ( 18.06k ) Number of downloads: 538

but its missing 2 very important features: round counter and time/speed/rounds needed for the battle to show up at the end, how can I add them??

but the worst thing is, its always stops hovering after a channeling. (IMG:[invalid] style_emoticons/default/mad.gif)

That's the kind of questions that thread is there for. Feel free to use it.

QUOTE(nec1986 @ Mar 30 2018, 00:06) *

It should be. And in most cases base mdb point is more or less same as base edb.
For example, if we have 30 base mdb and 86 edb, it gives at 500 level ~12970 magic score. With 30/60 forge its 17485. Now 31 mdb increases to 13065/17656 and 87 edb to 13086/17646. With full 50/100 forge its 19003 and 18983. So usually difference is extremely minor and we can count just sum of mdb+edb in staff for comparison.

Hmmm... time for a spreadsheet, I guess... I suspect situation may vary a bit based on staff type...
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post Mar 30 2018, 10:08
Post #2280
needaname



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I think I'll have a big load for the Price Check thread soon...

90% gonna be bazaarables though I bet
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