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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Nov 4 2024, 18:55
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folwaR...
Group: Gold Star Club
Posts: 387
Joined: 28-October 10
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I've just shrined this Legendary Demonic Rapier of the Nimble in Isekai and I am deciding about changing current 1H heavy build as whole or keep it for awhile and then selling. Would it works with a club of slaughter in DW? May I keep my other heavy items with it? This post has been edited by folwaR...: Nov 4 2024, 19:55
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Nov 4 2024, 19:42
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namae56709
Group: Members
Posts: 123
Joined: 15-September 17
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QUOTE(Melovfemale @ Nov 4 2024, 11:38) If I want to grind proficiency, can I create an elemental mage set with low edb/mdb, and just repeatedly cast fiery blast on a monster? Or would casting the same spell multiple times have no additional effect on proficiency gain?
You get the full proficiency gain for casting a spell just once in a round, casting it more doesn't change anything. The "You gain xxx points of yyy proficiency" message appears when your proficiency has increased by at least 0.001, which takes many rounds at high proficiency, so it doesn't show up all the time but you are still gaining proficiency. Proficiency gain is a function of experience gain, so if you want to grind it then 100 round IWs would be better than grindfest since it gives an exp modifier, but of course you'd be missing out on the extra crystals from grindfest. Edit: Grinding IW is assuming you've done the arenas for the day. This post has been edited by namae56709: Nov 4 2024, 19:48
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Nov 4 2024, 19:42
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ikki.
Group: Gold Star Club
Posts: 2,953
Joined: 11-October 16
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QUOTE(Melovfemale @ Nov 4 2024, 14:38) If I want to grind proficiency, can I create an elemental mage set with low edb/mdb, and just repeatedly cast fiery blast on a monster? Or would casting the same spell multiple times have no additional effect on proficiency gain?
you don't need mage set to grind elemental prof just cast spells in melee with some frequency, like 1 spell per round for example, find a comfortable rhythm for yourself to get enough prof and not slow down too much by casting
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Nov 5 2024, 01:01
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Here Come Dat Boi
Newcomer
Group: Members
Posts: 47
Joined: 8-February 17
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QUOTE(folwaR... @ Nov 4 2024, 02:46) Ok, so there is no magic here. Just level up, get items (a bit RNG) and learn abilities.
Maybe last question to this: When should you turn off Haste and Shadow Veil as 1H heavy? I turned off Haste around lvl 200, but keeping the Shadow Veil up at the moment (I think I played with shadow veil up to 300th level or so in Persistent).
Turning off haste? Is this beneficial?
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Nov 5 2024, 07:38
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12
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QUOTE(Here Come Dat Boi @ Nov 5 2024, 01:01) Turning off haste? Is this beneficial?
It can be for 1Hand Heavy builds, it's one of those things that's difficult to give a straight answer to, but it's not a bad idea to do it if you can tank the extra damage. First part: Attack Speed dictates how fast your turns come basically. Low speed can allow monsters to attack you more before your turn happens again, high speed can allow you to attack multiple times before a monster attacks you once. It can even affect your buff timers, high speed can make buffs last more turns. Second part: Counter-Attacks can happen (With 1Hand build) when you block or parry an attack, this is capped at 75% success chance and obviously that chance of occurring depends on your block/parry and then enemy's Anti-Block and Anti-Parry. The amount of Counter-Attacks possible in one turn are currently capped at 3 times. Counter-Attacks also generate 5-10% Overcharge, which helps you keep up your Spirit Stance. So things to consider: Are you moving so fast that you aren't getting 3 Counter Attacks every turn? You'd want to pull out a calculator and do a check on how many attacks you need to take a turn to block/parry enough attacks to consistently get off 3 Counter Attacks a turn. I think a good rule for that if you have 50% Parry and Block would probably be taking at least 5-6 attacks a turn. Now what happens if you're moving so fast that enemies can only attack you half as often? What happens if your block and parry are too low? What happens if there aren't enough enemies on the field to attack you 5-6+ times a turn? The answer to all those questions is: You're not getting your 3 Counter-Attacks consistently and you're generating less Overcharge to keep your Spirit Stance up (Or use Orbital Friendship Cannon or whatever). Ever notice how it's a struggle to keep your Spirit Stance up when there are few enemies on the field? That's proof you're not getting enough Counter-Attacks, since Spirit Stance drains 10% Overcharge a turn. The higher your Attack Speed, the worse that will be and you'll require more enemies on the field to not have your Overcharge constantly draining down and shutting off Spirit Stance. Good news is Burden fucks up Attack Speed a bit, so it's not too easy to get a bunch of it with Heavy Armor, lol. So to sum up: Move too fast as 1Hand Heavy build, and you could actually tank your damage because you'll be Counter-Attacking less and generating less Overcharge per turn to keep up your Spirit Stance. If Haste gives you extra attacks before enemies can move, it's taking away your Counter-Attacks/Overcharge generation/Spirit Stance, if it isn't, Haste is rather pointless anyways. So yeah, Haste/Attack Speed tends to be bad or pointless for 1Hand Heavy lol. People generally recommend Haste and Shadowveil (Evasion comes before block/parry) to 1Hand only if you're desperate to survive, but the effectiveness of that is debatable, because less Counter-Attacks means less damage and less stunned enemies. So with those on, you get enemies sticking around for longer attacking you. I've never used Haste, and I recently turned off Shadowveil on PFUDOR difficulty at around level 350. TLDR: You should probably turn off Haste and Shadowveil as long as you can comfortably survive because they will slow the clear speed of 1Hand Heavy. Taking hits (Parrying or blocking) = dealing more damage, and stunning more enemies. So how much Haste/Shadowveil help you survive beyond the first turns of a round is debatable anyways. For a more reliable survival method, Weaken enemies. You'll still Counter-Attack them for extra damage and generate Overcharge from them, and they'll no longer be a threat to you. This post has been edited by FruitSmoothie: Nov 5 2024, 10:43
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Nov 5 2024, 13:30
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flappyass
Newcomer
Group: Members
Posts: 20
Joined: 11-October 22
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I dropped this piece of equipment Peerless Ruby Shade Leggings of the Fleet, but my percentage range doesn't work properly, so I want to know if this piece of equipment is reserved. This post has been edited by flappyass: Nov 5 2024, 18:03
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Nov 5 2024, 13:46
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polisperic
Newcomer
Group: Gold Star Club
Posts: 92
Joined: 15-September 23
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Why are the monsters in the last round of The Trio and the Tree still immune to spells after I silence Yggdrasil? Shouldn't the silence prevent him from casting Absorb on his allies?
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Nov 5 2024, 15:23
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12
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QUOTE(polisperic @ Nov 5 2024, 13:46) Why are the monsters in the last round of The Trio and the Tree still immune to spells after I silence Yggdrasil? Shouldn't the silence prevent him from casting Absorb on his allies?
You're just supposed to kill Yggdrasil first since they heal everybody else but can't heal themselves, then whittle the others down evenly lol. I think Absorbing Ward from Yggdrasil doesn't count as a spell (It's not activated by MP or SP, it always works as long as they're alive), Silence will probably only prevent their healing ability that uses MP. This post has been edited by FruitSmoothie: Nov 5 2024, 15:25
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Nov 5 2024, 18:30
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Noni
Group: Catgirl Camarilla
Posts: 12,941
Joined: 19-February 16
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QUOTE(flappyass @ Nov 5 2024, 12:30) I dropped this piece of equipment Peerless Ruby Shade Leggings of the Fleet, but my percentage range doesn't work properly, so I want to know if this piece of equipment is reserved. percental ranges is working fine for me. 100% on all stats - it's peerless. Good item, sell in auction or use in DW.
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Nov 5 2024, 18:37
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Malenk
Group: Gold Star Club
Posts: 990
Joined: 12-June 12
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is the tower the only source of soul fragments in isekai (other than the item shop)?
is there a way to proc the random encounters in isekai instead of persistent?
This post has been edited by Malenk: Nov 5 2024, 18:38
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Nov 5 2024, 21:44
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Noni
Group: Catgirl Camarilla
Posts: 12,941
Joined: 19-February 16
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QUOTE(Malenk @ Nov 5 2024, 17:37) is the tower the only source of soul fragments in isekai (other than the item shop)?
is there a way to proc the random encounters in isekai instead of persistent?
tower + item shop. No other way. RE is persistent only.
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Nov 5 2024, 23:56
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l13763824039
Group: Gold Star Club
Posts: 959
Joined: 6-July 21
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QUOTE(flappyass @ Nov 5 2024, 06:30) I dropped this piece of equipment Peerless Ruby Shade Leggings of the Fleet, but my percentage range doesn't work properly, so I want to know if this piece of equipment is reserved. QUOTE(Noni @ Nov 5 2024, 11:30) percental ranges is working fine for me. 100% on all stats - it's peerless. Good item, sell in auction or use in DW.
I had 102% for Fire MIT on live percentile ranges. Tried to force to run updateDabase once but this value didn't get updated. So, I used manualRanges In manualRanges in live percentile ranges script, add CODE "Shade": { "Leggings": { "Legendary": { "Fire MIT": { "Ruby | not!Arcanist": {"max": 28.67} } } }
}
My live percentile has many error, like KitsuneAbby said, it's not correct. But I can only correct after I encounter the error I wonder what percentile script are you using.
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Nov 6 2024, 10:47
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winktransi
Newcomer
Group: Members
Posts: 28
Joined: 1-November 24
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Is training +1% exp worth it? I don't know about the exp scaling but from the way its going i feel like it might be faster to reach the max level before reaching +300% exp
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Nov 6 2024, 10:53
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12
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QUOTE(winktransi @ Nov 6 2024, 10:47) Is training +1% exp worth it? I don't know about the exp scaling but from the way its going i feel like it might be faster to reach the max level before reaching +300% exp
Exp gain slows down drastically at 200ish, and again at 300+ People usually put 100-200% into exp gain. More than that and you might have trouble keeping your weapon/armor/magic proficiencies up above your level (Which can make you weaker at the same level as someone who leveled slower). Eventually exp gain slows so much you shouldn't have much trouble keeping it up even if you maxed it out, but it will make level 250-350ish a bit more of a challenge.Edit: Seems exp gain is tied to proficiency gains, and low level proficiency gains were buffed in 0.82. Guess it's outdated advice. This post has been edited by FruitSmoothie: Nov 6 2024, 15:04
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Nov 6 2024, 12:26
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winktransi
Newcomer
Group: Members
Posts: 28
Joined: 1-November 24
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I just got the pony quiz wrong! I only realized after submitting that one of the tail looked off and realized i didnt select one of the ponies but the riddle master still blessed me? Am i allowed to submit wrong answers sometimes?
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Nov 6 2024, 13:47
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mathl33t
Group: Gold Star Club
Posts: 1,072
Joined: 9-April 19
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QUOTE(FruitSmoothie @ Nov 6 2024, 03:53) Exp gain slows down drastically at 200ish, and again at 300+ People usually put 100-200% into exp gain. More than that and you might have trouble keeping your weapon/armor/magic proficiencies up above your level (Which can make you weaker at the same level as someone who leveled slower). Eventually exp gain slows so much you shouldn't have much trouble keeping it up even if you maxed it out, but it will make level 250-350ish a bit more of a challenge.
Proficiency gain is proportional to exp gain. You won't overlevel your prof by training exp gain or getting the hath perks. This is also why level 500s still find exp gain training/perks useful.
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Nov 6 2024, 15:02
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12
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QUOTE(mathl33t @ Nov 6 2024, 13:47) Proficiency gain is proportional to exp gain. You won't overlevel your prof by training exp gain or getting the hath perks. This is also why level 500s still find exp gain training/perks useful.
I didn't say it wasn't still useful at higher levels (Though I wasn't aware it was tied to exp gains). Yeah, it appears to be outdated advice since 0.82 seems to have fixed the issues of low level proficiency gains that I leveled with. It certainly was a problem at some point, I can attest to that, lol. I dunno when/if exp gain was tied to it or if that was just misinformation spread back when I first started though, not seeing that change anywhere. People used to always say to level proficiencies on low difficulty to keep them up with your level. I can easily see how that would spread, somebody says "Level proficiency in lower difficulty" to better survive with weak stats thinking it's better in general as long as you didn't care about leveling slower. You can even see people recommending leveling proficiencies in low difficulty grindfest with weak gear in that 0.82 thread. Maybe nobody knew how shit worked then rather than it coming from a misunderstanding of advice, lol. Also not sure how much it's tied to exp, anybody know how much proficiency gains increase with higher exp gains? Is it 1/1? The gain is based on exp gain from the wiki, but it doesn't say how much it influences it. Now I'm curious. Edit: Okay, I found it. Wiki says the Prof gains used to be random rather than attached to your level. Holy shit, lol. Further back it gets even worse. At least I found where the wiki info changed going through the history, though not sure if that info was accurate back then. https://ehwiki.org/index.php?title=Proficie...amp;oldid=45407https://ehwiki.org/index.php?title=Proficie...amp;oldid=34941This post has been edited by FruitSmoothie: Nov 6 2024, 15:47
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Nov 6 2024, 17:22
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what_is_name
Group: Gold Star Club
Posts: 950
Joined: 5-May 19
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QUOTE(FruitSmoothie @ Nov 6 2024, 21:02)
--- Also not sure how much it's tied to exp, anybody know how much proficiency gains increase with higher exp gains? Is it 1/1?
---
from HVUT script: CODE var prof_exp = exp_gain * 4 * (1+ass*0.1);
it should be somewhere in the wiki iirc, the prof_exp is much higher than level exp and therefor you will always have higher prof than your level if you keep playing. also iirc the prof from dawn should be 1/1 to the exp, and as the conclude you're supposed to have as close as 1.2* level prof if you don't trigger any dawn, and as many as you trigger dawn you will have as close as 1 * level prof
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Nov 6 2024, 23:12
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folwaR...
Group: Gold Star Club
Posts: 387
Joined: 28-October 10
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I am in Isekai as 1H heavy and I have currently 4 weapons in inventory. None is optimal but I'd like to choose the best in my situation: Exquisite Shortsword of Slaughter(I am using this right now, it is exqusite but has 99% ADB, IW10 - just rushed, no optimal) Legendary Demonic Rapier of the Nimble(nimble and swift strike lvl 4, but I am still having problem in PFUDOR, so may choose this for awhile?) Magnificent Rapier of Slaughter(the only "of slaughter" weapon besides the shortsword, but has kinda lame stats and would need to be upgraded) Legendary Shocking Shortsword of Swiftness(fine damage but I am not sure about the suffix here) Is there any chance to have a good run with any of these?
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Nov 7 2024, 00:31
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12
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QUOTE(folwaR... @ Nov 6 2024, 23:12) I am in Isekai as 1H heavy and I have currently 4 weapons in inventory. None is optimal but I'd like to choose the best in my situation: Exquisite Shortsword of Slaughter(I am using this right now, it is exqusite but has 99% ADB, IW10 - just rushed, no optimal) Legendary Demonic Rapier of the Nimble(nimble and swift strike lvl 4, but I am still having problem in PFUDOR, so may choose this for awhile?) Magnificent Rapier of Slaughter(the only "of slaughter" weapon besides the shortsword, but has kinda lame stats and would need to be upgraded) Legendary Shocking Shortsword of Swiftness(fine damage but I am not sure about the suffix here) Is there any chance to have a good run with any of these? Oh yeah, nothing seriously wrong with the Legendary Demonic Rapier of the Nimble. A loss of a bit of attack for way more parry isn't the end of the world. I would reforge it though. It's worth getting mostly Butcher and Fatality on at least. You want to avoid the ones without elemental affix for sure, especially since Exquisite/Magnificent instead of Legendary. If not, you have to use multiple Infusions a turn which can get expensive. Edit: A line on the wiki saying you can't use multiple Infusions threw me off for a good 15 minutes, rofl (I think that only applies to armor and when used in battles). Thought what I've heard about Infusions might be wrong, but my initial advice was fine. This post has been edited by FruitSmoothie: Nov 7 2024, 01:34
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