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post Oct 28 2024, 23:21
Post #22481
Melovfemale



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I appreciate the raw data, but I'm not sure how to translate it into an answer to a question like, am I more likely to get sparked during the GF using one staff over the other?

My main concern isn't really speed, since I don't feel there's a huge amount of speed to be gained at this point in the journey, but somewhat optimising elixir usage/staying alive. Just kinda kills the vibe when I'm out of elixirs and I get sparked. I guess thanks to RNG I'm technically never 100% safe... But still, peerless willow > peerless redwood for staying alive/elixir usage?

Very useful to have the raw data though, so thank you for that.
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post Oct 28 2024, 23:29
Post #22482
kamio11




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QUOTE(Melovfemale @ Oct 28 2024, 21:21) *

I appreciate the raw data, but I'm not sure how to translate it into an answer to a question like, am I more likely to get sparked during the GF using one staff over the other?

My main concern isn't really speed, since I don't feel there's a huge amount of speed to be gained at this point in the journey, but somewhat optimising elixir usage/staying alive. Just kinda kills the vibe when I'm out of elixirs and I get sparked. I guess thanks to RNG I'm technically never 100% safe... But still, peerless willow > peerless redwood for staying alive/elixir usage?

Very useful to have the raw data though, so thank you for that.


If staying alive is the key concern, I would go for charged + willow. Especially for GF. Usually killing regular mobs isn't the bottleneck, it's landing imperil and sparking, so higher counter-resist + faster cast speed helps.
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post Oct 29 2024, 03:21
Post #22483
polisperic



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The Mage Equipment Guide says that elemental mages want their proficiency factor to be as close to 0.79 as possible without going too far over. Why shouldn't you go too far over? Do you start losing damage at this point?
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post Oct 29 2024, 03:50
Post #22484
Ser6IjVolk



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Can someone tell me why Last Elixirs go for less than Spirit Elixirs on the market? Aren't those all 3 elixirs rolled into one?
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post Oct 29 2024, 04:37
Post #22485
l13763824039



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QUOTE(polisperic @ Oct 28 2024, 21:21) *

The Mage Equipment Guide says that elemental mages want their proficiency factor to be as close to 0.79 as possible without going too far over. Why shouldn't you go too far over? Do you start losing damage at this point?

max mit is 75%. IMP reduce 40, 0.79 PF reduce the rest. Any further PF has only effect on counter-resist.
If you put too much power on gaining PF, you lose power on the other aspects, which means losing damage.
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post Oct 29 2024, 09:09
Post #22486
Noni



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QUOTE(Ser6IjVolk @ Oct 29 2024, 02:50) *

Can someone tell me why Last Elixirs go for less than Spirit Elixirs on the market? Aren't those all 3 elixirs rolled into one?

don't ask questions, just buy and run.
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post Oct 29 2024, 14:07
Post #22487
King Vulture



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Is there a diference in using scroll of life instead of just having spark on autocast?
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post Oct 29 2024, 14:32
Post #22488
what_is_name



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QUOTE(King Vulture @ Oct 29 2024, 20:07) *

Is there a diference in using scroll of life instead of just having spark on autocast?


scroll: cost you 25% base SP and give you 50% HP when triggered
spell: cost you 50% base SP and give you 1 HP when triggered
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post Oct 29 2024, 15:47
Post #22489
Ser6IjVolk



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QUOTE(what_is_name @ Oct 29 2024, 15:32) *

scroll: cost you 25% base SP and give you 50% HP when triggered
spell: cost you 50% base SP and give you 1 HP when triggered

So what, the "casts the spell at max proficiency" description is a lie? It actually casts an incomparably better version of the spell instead?

This post has been edited by Ser6IjVolk: Oct 29 2024, 15:49
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post Oct 29 2024, 15:50
Post #22490
Malenk



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i was wondering, does the content become easier as you gain levels or does it scale with you?

are dark/holy strikes potencies on weapons straight better than elemental?
i assume so because of the existence of dark/holy imperil support abilities.
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post Oct 29 2024, 16:21
Post #22491
Ser6IjVolk



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QUOTE(Malenk @ Oct 29 2024, 16:50) *

i was wondering, does the content become easier as you gain levels or does it scale with you?

are dark/holy strikes potencies on weapons straight better than elemental?
i assume so because of the existence of dark/holy imperil support abilities.

Content scales with you, but you still become relatively stronger because on top of your XP-purchased attribute growth, your equipment and proficiencies improve and you get new or improved abilities and spells, so yes, it becomes easier.

Dark/Holy is objectively best for Arena, because Schoolgits have no Holy/Dark mitigation, but worse for all other types of content because Imperil with the Holy/Dark mitigation ability slotted only reduces the mitigation for those elements by 25% while it's 40% for the four other elements.
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post Oct 29 2024, 16:26
Post #22492
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Hello,
can someone tell please does grindfest and itemworld modes have stamina cost per rounds in addition to cost per enter?
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post Oct 29 2024, 17:26
Post #22493
Lelfkgjicod



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QUOTE(manowar111 @ Oct 29 2024, 16:26) *

Hello,
can someone tell please does grindfest and itemworld modes have stamina cost per rounds in addition to cost per enter?


The wiki is a good source of information for newcomers, i advice to give it a read
https://ehwiki.org/wiki/Stamina

Basically it's 0.02 per round if stamina<60 and 0.03 otherwise and grindfest costs 1 stamina for the entry while the stamina for Item World is consumed upfront.

This post has been edited by Lelfkgjicod: Oct 29 2024, 17:28
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post Oct 29 2024, 17:59
Post #22494
Malenk



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QUOTE(Ser6IjVolk @ Oct 29 2024, 14:21) *

Content scales with you, but you still become relatively stronger because on top of your XP-purchased attribute growth, your equipment and proficiencies improve and you get new or improved abilities and spells, so yes, it becomes easier.

Dark/Holy is objectively best for Arena, because Schoolgits have no Holy/Dark mitigation, but worse for all other types of content because Imperil with the Holy/Dark mitigation ability slotted only reduces the mitigation for those elements by 25% while it's 40% for the four other elements.


oh, i had not noticed that better imperil reduced elemental mitigation.

thank you.
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post Oct 29 2024, 19:17
Post #22495
manowar111



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QUOTE(Lelfkgjicod @ Oct 29 2024, 17:26) *

The wiki is a good source of information for newcomers, i advice to give it a read
https://ehwiki.org/wiki/Stamina

Basically it's 0.02 per round if stamina<60 and 0.03 otherwise and grindfest costs 1 stamina for the entry while the stamina for Item World is consumed upfront.


thanks, but I did read it before posting, the wiki info doesnt clarify if the enter cost goes in addition, or you just pay 1 stamina for enter and then can go for 1000 rounds without additional 30 stamina loss
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post Oct 29 2024, 19:59
Post #22496
Wivers



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How would you say these 2 equipments compare:
Legendary Charged Cotton Gloves of the Elementalist
Legendary Jade Cotton Gloves of the Elementalist

is having the casting speed bonus better than the rest of the stats being stronger?
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post Oct 29 2024, 20:07
Post #22497
kamio11




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QUOTE(Ser6IjVolk @ Oct 29 2024, 13:47) *

So what, the "casts the spell at max proficiency" description is a lie? It actually casts an incomparably better version of the spell instead?


The effects given by scrolls are always better than the best spell version you can cast. See the wiki for exact numbers.
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post Oct 29 2024, 20:10
Post #22498
FruitSmoothie



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QUOTE(Wivers @ Oct 29 2024, 19:59) *

How would you say these 2 equipments compare:
Legendary Charged Cotton Gloves of the Elementalist
Legendary Jade Cotton Gloves of the Elementalist

is having the casting speed bonus better than the rest of the stats being stronger?

Yeah, if you want to reduce the chance of death. Casting Speed is a defensive thing, not a offensive thing like most games. Cloth armor can never really gain enough defensive stats since it has abysmal Slash/Pierce/Crush mitigations, so it's a great thing, especially if you can't afford to max out upgrades (to max out Physical Mitigation %+, Evasion, Crushing Mitigation as much as possible).

Mage builds really aren't recommended unless you're rich as fuck btw, it's not just needing to inject mana potions directly into your veins on cooldowns, it's that they have a hard time surviving until their gear is maxed out, unlike Heavy Armor that is okay even without upgrades. Go look at the cost of cloth upgrades, lol.

This post has been edited by FruitSmoothie: Oct 29 2024, 20:17
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post Oct 29 2024, 22:03
Post #22499
Here Come Dat Boi



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Is this shield decent for my level? And should I soulfuse it or no? Magnificent Force Shield of Warding

EDIT: Probably shouldn't have forged it before looking for a better one, my logic was 100k total is worth taking 15% less damage

This post has been edited by Here Come Dat Boi: Oct 29 2024, 22:10
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post Oct 29 2024, 22:21
Post #22500
Lelfkgjicod



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QUOTE(Here Come Dat Boi @ Oct 29 2024, 22:03) *

Is this shield decent for my level? And should I soulfuse it or no? Magnificent Force Shield of Warding

EDIT: Probably shouldn't have forged it before looking for a better one, my logic was 100k total is worth taking 15% less damage


It's pretty bad but better than nothing, it has 11% block only and is "of Warding". You can get a better one here until you find a good one yourself: https://forums.e-hentai.org/index.php?showtopic=273752 (Actually since yours is crafted you probably should keep it but not worth the soulfuse)

Also check the equipment shop, It sometime has good force shields.

This post has been edited by Lelfkgjicod: Oct 29 2024, 22:22
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