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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Oct 27 2024, 17:58
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krvn64
Group: Members
Posts: 337
Joined: 17-July 23

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Wait what? the Tokenizer perk decreases Blood Token income??????????????????????? (IMG:[ invalid] style_emoticons/default/ohmy.gif)
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Oct 27 2024, 17:58
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Noni
Group: Catgirl Camarilla
Posts: 13,199
Joined: 19-February 16

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QUOTE(manowar111 @ Oct 27 2024, 15:19)  Sorry can you explain please what "some effect" means? The Shadowveil description says "+15% evade chance" so will I have full 15% of it? And instead of 0% evade with heavy armor I will have 15% evade during this spell? Also same with Haste, will I get full +50% attack speed as the description says or less?
https://ehwiki.org/wiki/Action_Speed haste gives you speed. Speed makes mosters attack less. So you are safer. Bonus kills the bonus: Having burden above 40 reduces any attack speed bonuses, completely removing them at 90 burden. But speed doesn't do bonus, it increase base. Base Action Speed increase: 25%/50% Formula: Action speed = 100 / (1 - cast speed) / specific action speed / prof factor speed multiplier * (1 + haste) Haste is separately added at the end. Same for shadow veil: Base evade chance increase: 15%/25% although wiki on burden says it fully eliminates evade. Wiki could be wrong, or just confusing. They way I understood it, it first becomes 0% evade chance, then you cast shadow veil and it's not 0% anymore but 15%-25%.
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Oct 27 2024, 18:41
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ikki.
Group: Gold Star Club
Posts: 2,990
Joined: 11-October 16

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QUOTE(krvn64 @ Oct 27 2024, 18:58)  Wait what? the Tokenizer perk decreases Blood Token income??????????????????????? (IMG:[ invalid] style_emoticons/default/ohmy.gif) it was always like this, it reduced it a little, but increased token drop in general suddenly a terrible thing appeared on the wiki: (IMG:[ i.imgur.com] https://i.imgur.com/UNVSXiy.png) iirc, tokenizer had an impact here before who has the older version of that scheme, when tokenazier become bullshit?
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Oct 27 2024, 18:49
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kamio11
Group: Catgirl Camarilla
Posts: 1,358
Joined: 6-June 13

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QUOTE(ikki. @ Oct 27 2024, 15:48)  shit, when i took the tokenizer it worked differently nerf already purchased perks that cannot be removed - 10boro, wtf?
QUOTE(krvn64 @ Oct 27 2024, 15:58)  Wait what? the Tokenizer perk decreases Blood Token income??????????????????????? (IMG:[ invalid] style_emoticons/default/ohmy.gif) QUOTE(ikki. @ Oct 27 2024, 16:41)  it was always like this, it reduced it a little, but increased token drop in general suddenly a terrible thing appeared on the wiki: (IMG:[ i.imgur.com] https://i.imgur.com/UNVSXiy.png) iirc, tokenizer had an impact here before who has the older version of that scheme, when tokenazier become bullshit? Yes, Tokenizer was changed to increase the relative drop rate of Chaos Tokens to Blood Tokens. This was changed in HV 0.76, and was explicitly announced. It worked this way for three years before your account was even created, and has always been documented on the wiki.
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Oct 27 2024, 18:54
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ikki.
Group: Gold Star Club
Posts: 2,990
Joined: 11-October 16

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you don't understand what i mean
0.76: Tokenizier now additionally increases the relative rate of Chaos Token drops
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Oct 27 2024, 18:55
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what_is_name
Group: Gold Star Club
Posts: 992
Joined: 5-May 19

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QUOTE(Malenk @ Oct 27 2024, 23:37)  the description is quite straightforward: "Doubles the chance of random mob token drops."
i assumed that it would be decent over a very long period of time since a lot of my token drop came from the arena clear bonus, that according to the description should not be influenced by this.
I really don't understand why it should decrease the token of blood gain, if it's the case i really shot myself in the foot.
it does work like it say in result more or less, just double the [random drops]. note that most of your tokens coming in arena are from arena clear bonus, not the random drops, the perk won't increase the amount of clear bonus, so it mostly apply very small change if you only play arena, good or bad. but it does change the mob/blood share, to make the [double random drops] works, that's why the blood decrease in arena This post has been edited by what_is_name: Oct 27 2024, 18:56
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Oct 27 2024, 22:02
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l13763824039
Group: Gold Star Club
Posts: 1,139
Joined: 6-July 21

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QUOTE(ikki. @ Oct 27 2024, 12:41)  suddenly a terrible thing appeared on the wiki: (IMG:[ i.imgur.com] https://i.imgur.com/UNVSXiy.png) Not sure if I understand the mechanism correctly. 1. Token roll: decide if it will drop token 2. Type roll: decide what token it will drop. This is 4:1 (chaos:blood) 3. Tokenizer: Multiply the number of token you drop I got confused about Tokenizer because it isn't before token roll, so it's not a multiplier to the token drop chance 4. Token drop: output your result. BTW, I define random drop as any drop other than the guaranteed drop from arena's last round only. Am I right? Also, I think the guaranteed token drop is also 4:1. If both of my understandings are correct, your token ratio should be still 4:1. If my understanding of tokenizer is correct, it should also increase the chance of blood token But obviously, my understanding just go against you guys real data and experience. So, what's wrong with my understanding. This post has been edited by l13763824039: Oct 27 2024, 22:05
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Oct 27 2024, 22:58
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Malenk
Group: Gold Star Club
Posts: 1,079
Joined: 12-June 12

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QUOTE(what_is_name @ Oct 27 2024, 16:55)  it does work like it say in result more or less, just double the [random drops]. note that most of your tokens coming in arena are from arena clear bonus, not the random drops, the perk won't increase the amount of clear bonus, so it mostly apply very small change if you only play arena, good or bad. but it does change the mob/blood share, to make the [double random drops] works, that's why the blood decrease in arena
yes, but the main reason i got tokenizer was because from the description it seemed that it would increase the drop rate of tokens from mobs in general. i was mainly aiming to get more tokens of blood out of it, even if i knew it would take a long time to repay itself. the increased chaos tokens were the cherry on top. from the testing that has been done and posted here it looks like not only i will not get any extra token of blood from this, with the increased chance all going towards extra chaos token drops, but that i will be getting even less tokens of blood compared to before i spent 1000h on this perk. btw, i won an item in the auction. how long does it usually take for stuff to be sent to the winners? still got nothing. This post has been edited by Malenk: Oct 27 2024, 22:59
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Oct 27 2024, 23:34
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Lelfkgjicod
Group: Members
Posts: 103
Joined: 12-August 18

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QUOTE(Malenk @ Oct 27 2024, 22:58)  yes, but the main reason i got tokenizer was because from the description it seemed that it would increase the drop rate of tokens from mobs in general. i was mainly aiming to get more tokens of blood out of it, even if i knew it would take a long time to repay itself. the increased chaos tokens were the cherry on top.
from the testing that has been done and posted here it looks like not only i will not get any extra token of blood from this, with the increased chance all going towards extra chaos token drops, but that i will be getting even less tokens of blood compared to before i spent 1000h on this perk. btw, i won an item in the auction. how long does it usually take for stuff to be sent to the winners? still got nothing.
Usually Monday. It's not automated so be sure to thanks Superlatanium who does that every week.
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Oct 28 2024, 04:00
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what_is_name
Group: Gold Star Club
Posts: 992
Joined: 5-May 19

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QUOTE(l13763824039 @ Oct 28 2024, 04:02)  Not sure if I understand the mechanism correctly. 1. Token roll: decide if it will drop token 2. Type roll: decide what token it will drop. This is 4:1 (chaos:blood) 3. Tokenizer: Multiply the number of token you drop I got confused about Tokenizer because it isn't before token roll, so it's not a multiplier to the token drop chance 4. Token drop: output your result.
BTW, I define random drop as any drop other than the guaranteed drop from arena's last round only. Am I right? Also, I think the guaranteed token drop is also 4:1.
If both of my understandings are correct, your token ratio should be still 4:1. If my understanding of tokenizer is correct, it should also increase the chance of blood token But obviously, my understanding just go against you guys real data and experience. So, what's wrong with my understanding.
1. correct 2. not that correct, the ratio is not 4:1, at least not always 4:1 on everywhere, the real data is unknown 3. not correct, it aim to only increase your mob tokens, it affected both the token roll and token type roll to make [only mob] tokens happen guaranteed token drop ratio: not correct, they're uneven. I was thought they're the same too, but after sigo8's data I have some check and the result is: the higher arena, the higher blood token chance. but anyway the clear bonus token ratio also affected by tokenizer the mechanism of Tokenizer is: 1. increase the token chance, so both mob tokens and blood tokens increased 2. to prevent blood tokens increase, so decrease the blood token ratio at the same time 3. the clear bonus tokens amout not affected, but the blood token ratio also drop down, so the clear bonus blood tokens decreased
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Oct 28 2024, 08:17
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l13763824039
Group: Gold Star Club
Posts: 1,139
Joined: 6-July 21

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QUOTE(what_is_name @ Oct 27 2024, 22:00)  1. correct 2. not that correct, the ratio is not 4:1, at least not always 4:1 on everywhere, the real data is unknown 3. not correct, it aim to only increase your mob tokens, it affected both the token roll and token type roll to make [only mob] tokens happen
guaranteed token drop ratio: not correct, they're uneven. I was thought they're the same too, but after sigo8's data I have some check and the result is: the higher arena, the higher blood token chance. but anyway the clear bonus token ratio also affected by tokenizer
the mechanism of Tokenizer is: 1. increase the token chance, so both mob tokens and blood tokens increased 2. to prevent blood tokens increase, so decrease the blood token ratio at the same time 3. the clear bonus tokens amout not affected, but the blood token ratio also drop down, so the clear bonus blood tokens decreased
So, we get lesser blood token from clear bonus. Guess I will not buy tokenizer before 10b reworks it.
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Oct 28 2024, 10:49
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Malenk
Group: Gold Star Club
Posts: 1,079
Joined: 12-June 12

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QUOTE(what_is_name @ Oct 28 2024, 02:00)  1. correct 2. not that correct, the ratio is not 4:1, at least not always 4:1 on everywhere, the real data is unknown 3. not correct, it aim to only increase your mob tokens, it affected both the token roll and token type roll to make [only mob] tokens happen
guaranteed token drop ratio: not correct, they're uneven. I was thought they're the same too, but after sigo8's data I have some check and the result is: the higher arena, the higher blood token chance. but anyway the clear bonus token ratio also affected by tokenizer
the mechanism of Tokenizer is: 1. increase the token chance, so both mob tokens and blood tokens increased 2. to prevent blood tokens increase, so decrease the blood token ratio at the same time 3. the clear bonus tokens amout not affected, but the blood token ratio also drop down, so the clear bonus blood tokens decreased
is there a way to refund a hath perk? (IMG:[ invalid] style_emoticons/default/sad.gif)
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Oct 28 2024, 18:57
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6440Min
Group: Gold Star Club
Posts: 420
Joined: 28-October 10

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If I salvage soulfused equipments from Isekai in Persistent (after end of the season), do I get back materials back with same probability?
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Oct 28 2024, 20:06
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Noni
Group: Catgirl Camarilla
Posts: 13,199
Joined: 19-February 16

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QUOTE(folwaR... @ Oct 28 2024, 17:57)  If I salvage soulfused equipments from Isekai in Persistent (after end of the season), do I get back materials back with same probability?
no. They will lose all forging in the transfer. They will become without forging, without IW, and soulfused, all naked and afraid, reverse-isekai'd like they had just been hit by Truck-kun
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Oct 28 2024, 21:01
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6440Min
Group: Gold Star Club
Posts: 420
Joined: 28-October 10

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Fck. I had a plan to make millions.
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Oct 28 2024, 21:36
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Melovfemale
Group: Gold Star Club
Posts: 249
Joined: 6-March 12

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Would I be correct in assuming using my LFRE would be safer in PFEST than my LFWD? I am aware I would lose a bit of overall speed due to imperil being resisted, but I'm thinking that since I can go with 5 phases, and get insane EDB bonus, then I'd actually do more damage per T3 cast? So yeah it might take me a bit longer to get through the GF, but I'd get sparked less, and have to use less elixirs?
Sorry if this is answered in the research thread. I've checked it but honestly I don't feel it's all that clear. Maybe I'm just not smart enough to understand it...
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Oct 28 2024, 22:02
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Noni
Group: Catgirl Camarilla
Posts: 13,199
Joined: 19-February 16

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QUOTE(Melovfemale @ Oct 28 2024, 20:36)  Would I be correct in assuming using my LFRE would be safer in PFEST than my LFWD? I am aware I would lose a bit of overall speed due to imperil being resisted, but I'm thinking that since I can go with 5 phases, and get insane EDB bonus, then I'd actually do more damage per T3 cast? So yeah it might take me a bit longer to get through the GF, but I'd get sparked less, and have to use less elixirs?
Sorry if this is answered in the research thread. I've checked it but honestly I don't feel it's all that clear. Maybe I'm just not smart enough to understand it...
I used to play cold mage with a LARD, works fine. Is it safer? I would think not, you save some turns in attack phase but gain some in imperil phase... imperil phase has more monsters alive, so that's probably the biggest effect. Need safety? Add charged (and of course forge all evade to max). Need speed? Add radiants.
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Oct 28 2024, 22:46
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Melovfemale
Group: Gold Star Club
Posts: 249
Joined: 6-March 12

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QUOTE(Noni @ Oct 28 2024, 23:02)  I used to play cold mage with a LARD, works fine. Is it safer? I would think not, you save some turns in attack phase but gain some in imperil phase... imperil phase has more monsters alive, so that's probably the biggest effect. Need safety? Add charged (and of course forge all evade to max). Need speed? Add radiants.
I'd say right now I'm either aiming to get peerless fiery willow, or I'd be aiming to replace all my charged with radiants to go for 5+0 build. So overall if I did the 5+0 radiant build, it would be slower, more dangerous, and more costly in GF? There's basically no benefit, except in arenas, maybe?
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Oct 28 2024, 22:55
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Noni
Group: Catgirl Camarilla
Posts: 13,199
Joined: 19-February 16

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QUOTE(Melovfemale @ Oct 28 2024, 21:46)  I'd say right now I'm either aiming to get peerless fiery willow, or I'd be aiming to replace all my charged with radiants to go for 5+0 build. So overall if I did the 5+0 radiant build, it would be slower, more dangerous, and more costly in GF? There's basically no benefit, except in arenas, maybe?
yes in arena's. But sadly now we have PGC and SPL and especially SPL is quite tough. In other arena's full damage build would probably win.
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Oct 28 2024, 23:06
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kamio11
Group: Catgirl Camarilla
Posts: 1,358
Joined: 6-June 13

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QUOTE(Melovfemale @ Oct 28 2024, 19:36)  Would I be correct in assuming using my LFRE would be safer in PFEST than my LFWD? I am aware I would lose a bit of overall speed due to imperil being resisted, but I'm thinking that since I can go with 5 phases, and get insane EDB bonus, then I'd actually do more damage per T3 cast? So yeah it might take me a bit longer to get through the GF, but I'd get sparked less, and have to use less elixirs?
Sorry if this is answered in the research thread. I've checked it but honestly I don't feel it's all that clear. Maybe I'm just not smart enough to understand it...
If you're thinking of going 5 radiant, here are some stats with my equipment for reference. This is all unforged because I'm lazy (also everything should basically scale). Also the Redwoods have archmage 4 while the willow has spellweaver 4. Maybe they help. (Edit: Redid this due to an error.) Same armor for all: Peerless Radiant Phase Cap of SurtrPeerless Radiant Phase Robe of SurtrPeerless Radiant Phase Gloves of SurtrPeerless Radiant Phase Pants of SurtrPeerless Radiant Phase Shoes of SurtrPeerless Fiery Redwood Staff of Destruction: CODE Mage Statistics 27,177 Magic Score 36,896 Arcane Score 0.568 Proficiency Factor 61.40% Mitigation Reduction 20.00% Base Counter-Resist 48.40% Fire CR 42.50% Deprecating CR 22.50% Cure Bonus
Schoolgirl Average Maximum Mitigation 0% 31,730 31,021 29,683 Mitigation 50% 31,730 31,021 29,683 Mitigation 62% 31,541 30,836 29,506 Mitigation 75% 27,416 26,803 25,647
Peerless Fiery Redwood Staff of the ElementalistCODE Mage Statistics 24,275 Magic Score 32,956 Arcane Score 0.808 Proficiency Factor 76.32% Mitigation Reduction 20.00% Base Counter-Resist 60.40% Fire CR 42.50% Deprecating CR 22.50% Cure Bonus
Schoolgirl Average Maximum Mitigation 0% 29,374 28,875 27,929 Mitigation 50% 29,374 28,875 27,929 Mitigation 62% 29,374 28,875 27,929 Mitigation 75% 29,374 28,875 27,929
Peerless Fiery Willow Staff of DestructionCODE Mage Statistics 24,479 Magic Score 33,233 Arcane Score 0.504 Proficiency Factor 57.89% Mitigation Reduction 33.58% Base Counter-Resist 58.78% Fire CR 67.28% Deprecating CR 16.00% Cure Bonus
Schoolgirl Average Maximum Mitigation 0% 29,480 28,957 27,969 Mitigation 50% 29,480 28,957 27,969 Mitigation 62% 28,268 27,767 26,819 Mitigation 75% 24,436 24,003 23,183
If you're going for arenas/schoolgirls, you can probably get by with focusing on raw damage. For GF, you should probably use full charged. This post has been edited by kamio11: Oct 28 2024, 23:19
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