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post Oct 27 2024, 17:58
Post #22461
krvn64



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Wait what?
the Tokenizer perk decreases Blood Token income??????????????????????? (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Oct 27 2024, 17:58
Post #22462
Noni



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QUOTE(manowar111 @ Oct 27 2024, 15:19) *

Sorry can you explain please what "some effect" means? The Shadowveil description says "+15% evade chance" so will I have full 15% of it? And instead of 0% evade with heavy armor I will have 15% evade during this spell?
Also same with Haste, will I get full +50% attack speed as the description says or less?

https://ehwiki.org/wiki/Action_Speed
haste gives you speed. Speed makes mosters attack less. So you are safer. Bonus kills the bonus: Having burden above 40 reduces any attack speed bonuses, completely removing them at 90 burden. But speed doesn't do bonus, it increase base. Base Action Speed increase: 25%/50%
Formula: Action speed = 100 / (1 - cast speed) / specific action speed / prof factor speed multiplier * (1 + haste)

Haste is separately added at the end.

Same for shadow veil: Base evade chance increase: 15%/25%

although wiki on burden says it fully eliminates evade. Wiki could be wrong, or just confusing. They way I understood it, it first becomes 0% evade chance, then you cast shadow veil and it's not 0% anymore but 15%-25%.


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post Oct 27 2024, 18:41
Post #22463
ikki.



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QUOTE(krvn64 @ Oct 27 2024, 18:58) *

Wait what?
the Tokenizer perk decreases Blood Token income??????????????????????? (IMG:[invalid] style_emoticons/default/ohmy.gif)

it was always like this, it reduced it a little, but increased token drop in general

suddenly a terrible thing appeared on the wiki:
(IMG:[i.imgur.com] https://i.imgur.com/UNVSXiy.png)
iirc, tokenizer had an impact here before
who has the older version of that scheme, when tokenazier become bullshit?
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post Oct 27 2024, 18:49
Post #22464
kamio11




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QUOTE(ikki. @ Oct 27 2024, 15:48) *

shit, when i took the tokenizer it worked differently
nerf already purchased perks that cannot be removed - 10boro, wtf?



QUOTE(krvn64 @ Oct 27 2024, 15:58) *

Wait what?
the Tokenizer perk decreases Blood Token income??????????????????????? (IMG:[invalid] style_emoticons/default/ohmy.gif)



QUOTE(ikki. @ Oct 27 2024, 16:41) *

it was always like this, it reduced it a little, but increased token drop in general

suddenly a terrible thing appeared on the wiki:
(IMG:[i.imgur.com] https://i.imgur.com/UNVSXiy.png)
iirc, tokenizer had an impact here before
who has the older version of that scheme, when tokenazier become bullshit?



Yes, Tokenizer was changed to increase the relative drop rate of Chaos Tokens to Blood Tokens. This was changed in HV 0.76, and was explicitly announced. It worked this way for three years before your account was even created, and has always been documented on the wiki.
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post Oct 27 2024, 18:54
Post #22465
ikki.



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you don't understand what i mean

0.76: Tokenizier now additionally increases the relative rate of Chaos Token drops
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post Oct 27 2024, 18:55
Post #22466
what_is_name



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QUOTE(Malenk @ Oct 27 2024, 23:37) *

the description is quite straightforward:
"Doubles the chance of random mob token drops."

i assumed that it would be decent over a very long period of time since a lot of my token drop came from the arena clear bonus, that according to the description should not be influenced by this.

I really don't understand why it should decrease the token of blood gain, if it's the case i really shot myself in the foot.



it does work like it say in result more or less, just double the [random drops].
note that most of your tokens coming in arena are from arena clear bonus, not the random drops, the perk won't increase the amount of clear bonus, so it mostly apply very small change if you only play arena, good or bad. but it does change the mob/blood share, to make the [double random drops] works, that's why the blood decrease in arena

This post has been edited by what_is_name: Oct 27 2024, 18:56
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post Oct 27 2024, 22:02
Post #22467
l13763824039



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QUOTE(ikki. @ Oct 27 2024, 12:41) *

suddenly a terrible thing appeared on the wiki:
(IMG:[i.imgur.com] https://i.imgur.com/UNVSXiy.png)

Not sure if I understand the mechanism correctly.
1. Token roll: decide if it will drop token
2. Type roll: decide what token it will drop. This is 4:1 (chaos:blood)
3. Tokenizer: Multiply the number of token you drop
I got confused about Tokenizer because it isn't before token roll, so it's not a multiplier to the token drop chance
4. Token drop: output your result.

BTW, I define random drop as any drop other than the guaranteed drop from arena's last round only.
Am I right? Also, I think the guaranteed token drop is also 4:1.

If both of my understandings are correct, your token ratio should be still 4:1.
If my understanding of tokenizer is correct, it should also increase the chance of blood token
But obviously, my understanding just go against you guys real data and experience.
So, what's wrong with my understanding.

This post has been edited by l13763824039: Oct 27 2024, 22:05
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post Oct 27 2024, 22:58
Post #22468
Malenk



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QUOTE(what_is_name @ Oct 27 2024, 16:55) *

it does work like it say in result more or less, just double the [random drops].
note that most of your tokens coming in arena are from arena clear bonus, not the random drops, the perk won't increase the amount of clear bonus, so it mostly apply very small change if you only play arena, good or bad. but it does change the mob/blood share, to make the [double random drops] works, that's why the blood decrease in arena


yes, but the main reason i got tokenizer was because from the description it seemed that it would increase the drop rate of tokens from mobs in general.
i was mainly aiming to get more tokens of blood out of it, even if i knew it would take a long time to repay itself.
the increased chaos tokens were the cherry on top.

from the testing that has been done and posted here it looks like not only i will not get any extra token of blood from this, with the increased chance all going towards extra chaos token drops, but that i will be getting even less tokens of blood compared to before i spent 1000h on this perk.


btw, i won an item in the auction.
how long does it usually take for stuff to be sent to the winners? still got nothing.

This post has been edited by Malenk: Oct 27 2024, 22:59
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post Oct 27 2024, 23:34
Post #22469
Lelfkgjicod



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QUOTE(Malenk @ Oct 27 2024, 22:58) *

yes, but the main reason i got tokenizer was because from the description it seemed that it would increase the drop rate of tokens from mobs in general.
i was mainly aiming to get more tokens of blood out of it, even if i knew it would take a long time to repay itself.
the increased chaos tokens were the cherry on top.

from the testing that has been done and posted here it looks like not only i will not get any extra token of blood from this, with the increased chance all going towards extra chaos token drops, but that i will be getting even less tokens of blood compared to before i spent 1000h on this perk.
btw, i won an item in the auction.
how long does it usually take for stuff to be sent to the winners? still got nothing.


Usually Monday. It's not automated so be sure to thanks Superlatanium who does that every week.
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post Oct 28 2024, 04:00
Post #22470
what_is_name



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QUOTE(l13763824039 @ Oct 28 2024, 04:02) *

Not sure if I understand the mechanism correctly.
1. Token roll: decide if it will drop token
2. Type roll: decide what token it will drop. This is 4:1 (chaos:blood)
3. Tokenizer: Multiply the number of token you drop
I got confused about Tokenizer because it isn't before token roll, so it's not a multiplier to the token drop chance
4. Token drop: output your result.

BTW, I define random drop as any drop other than the guaranteed drop from arena's last round only.
Am I right? Also, I think the guaranteed token drop is also 4:1.

If both of my understandings are correct, your token ratio should be still 4:1.
If my understanding of tokenizer is correct, it should also increase the chance of blood token
But obviously, my understanding just go against you guys real data and experience.
So, what's wrong with my understanding.


1. correct
2. not that correct, the ratio is not 4:1, at least not always 4:1 on everywhere, the real data is unknown
3. not correct, it aim to only increase your mob tokens, it affected both the token roll and token type roll to make [only mob] tokens happen

guaranteed token drop ratio: not correct, they're uneven.
I was thought they're the same too, but after sigo8's data I have some check and the result is: the higher arena, the higher blood token chance. but anyway the clear bonus token ratio also affected by tokenizer

the mechanism of Tokenizer is:
1. increase the token chance, so both mob tokens and blood tokens increased
2. to prevent blood tokens increase, so decrease the blood token ratio at the same time
3. the clear bonus tokens amout not affected, but the blood token ratio also drop down, so the clear bonus blood tokens decreased
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post Oct 28 2024, 08:17
Post #22471
l13763824039



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QUOTE(what_is_name @ Oct 27 2024, 22:00) *

1. correct
2. not that correct, the ratio is not 4:1, at least not always 4:1 on everywhere, the real data is unknown
3. not correct, it aim to only increase your mob tokens, it affected both the token roll and token type roll to make [only mob] tokens happen

guaranteed token drop ratio: not correct, they're uneven.
I was thought they're the same too, but after sigo8's data I have some check and the result is: the higher arena, the higher blood token chance. but anyway the clear bonus token ratio also affected by tokenizer

the mechanism of Tokenizer is:
1. increase the token chance, so both mob tokens and blood tokens increased
2. to prevent blood tokens increase, so decrease the blood token ratio at the same time
3. the clear bonus tokens amout not affected, but the blood token ratio also drop down, so the clear bonus blood tokens decreased

So, we get lesser blood token from clear bonus. Guess I will not buy tokenizer before 10b reworks it.
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post Oct 28 2024, 10:49
Post #22472
Malenk



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QUOTE(what_is_name @ Oct 28 2024, 02:00) *

1. correct
2. not that correct, the ratio is not 4:1, at least not always 4:1 on everywhere, the real data is unknown
3. not correct, it aim to only increase your mob tokens, it affected both the token roll and token type roll to make [only mob] tokens happen

guaranteed token drop ratio: not correct, they're uneven.
I was thought they're the same too, but after sigo8's data I have some check and the result is: the higher arena, the higher blood token chance. but anyway the clear bonus token ratio also affected by tokenizer

the mechanism of Tokenizer is:
1. increase the token chance, so both mob tokens and blood tokens increased
2. to prevent blood tokens increase, so decrease the blood token ratio at the same time
3. the clear bonus tokens amout not affected, but the blood token ratio also drop down, so the clear bonus blood tokens decreased

is there a way to refund a hath perk? (IMG:[invalid] style_emoticons/default/sad.gif)
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post Oct 28 2024, 18:57
Post #22473
6440Min



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If I salvage soulfused equipments from Isekai in Persistent (after end of the season), do I get back materials back with same probability?
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post Oct 28 2024, 20:06
Post #22474
Noni



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QUOTE(folwaR... @ Oct 28 2024, 17:57) *

If I salvage soulfused equipments from Isekai in Persistent (after end of the season), do I get back materials back with same probability?

no. They will lose all forging in the transfer. They will become without forging, without IW, and soulfused, all naked and afraid, reverse-isekai'd like they had just been hit by Truck-kun
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post Oct 28 2024, 21:01
Post #22475
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Fck. I had a plan to make millions.
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post Oct 28 2024, 21:36
Post #22476
Melovfemale



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Would I be correct in assuming using my LFRE would be safer in PFEST than my LFWD? I am aware I would lose a bit of overall speed due to imperil being resisted, but I'm thinking that since I can go with 5 phases, and get insane EDB bonus, then I'd actually do more damage per T3 cast? So yeah it might take me a bit longer to get through the GF, but I'd get sparked less, and have to use less elixirs?

Sorry if this is answered in the research thread. I've checked it but honestly I don't feel it's all that clear. Maybe I'm just not smart enough to understand it...
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post Oct 28 2024, 22:02
Post #22477
Noni



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QUOTE(Melovfemale @ Oct 28 2024, 20:36) *

Would I be correct in assuming using my LFRE would be safer in PFEST than my LFWD? I am aware I would lose a bit of overall speed due to imperil being resisted, but I'm thinking that since I can go with 5 phases, and get insane EDB bonus, then I'd actually do more damage per T3 cast? So yeah it might take me a bit longer to get through the GF, but I'd get sparked less, and have to use less elixirs?

Sorry if this is answered in the research thread. I've checked it but honestly I don't feel it's all that clear. Maybe I'm just not smart enough to understand it...

I used to play cold mage with a LARD, works fine. Is it safer? I would think not, you save some turns in attack phase but gain some in imperil phase... imperil phase has more monsters alive, so that's probably the biggest effect. Need safety? Add charged (and of course forge all evade to max). Need speed? Add radiants.

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post Oct 28 2024, 22:46
Post #22478
Melovfemale



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QUOTE(Noni @ Oct 28 2024, 23:02) *

I used to play cold mage with a LARD, works fine. Is it safer? I would think not, you save some turns in attack phase but gain some in imperil phase... imperil phase has more monsters alive, so that's probably the biggest effect. Need safety? Add charged (and of course forge all evade to max). Need speed? Add radiants.


I'd say right now I'm either aiming to get peerless fiery willow, or I'd be aiming to replace all my charged with radiants to go for 5+0 build. So overall if I did the 5+0 radiant build, it would be slower, more dangerous, and more costly in GF? There's basically no benefit, except in arenas, maybe?
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post Oct 28 2024, 22:55
Post #22479
Noni



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QUOTE(Melovfemale @ Oct 28 2024, 21:46) *

I'd say right now I'm either aiming to get peerless fiery willow, or I'd be aiming to replace all my charged with radiants to go for 5+0 build. So overall if I did the 5+0 radiant build, it would be slower, more dangerous, and more costly in GF? There's basically no benefit, except in arenas, maybe?

yes in arena's. But sadly now we have PGC and SPL and especially SPL is quite tough. In other arena's full damage build would probably win.
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post Oct 28 2024, 23:06
Post #22480
kamio11




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QUOTE(Melovfemale @ Oct 28 2024, 19:36) *

Would I be correct in assuming using my LFRE would be safer in PFEST than my LFWD? I am aware I would lose a bit of overall speed due to imperil being resisted, but I'm thinking that since I can go with 5 phases, and get insane EDB bonus, then I'd actually do more damage per T3 cast? So yeah it might take me a bit longer to get through the GF, but I'd get sparked less, and have to use less elixirs?

Sorry if this is answered in the research thread. I've checked it but honestly I don't feel it's all that clear. Maybe I'm just not smart enough to understand it...


If you're thinking of going 5 radiant, here are some stats with my equipment for reference. This is all unforged because I'm lazy (also everything should basically scale). Also the Redwoods have archmage 4 while the willow has spellweaver 4. Maybe they help. (Edit: Redid this due to an error.)

Same armor for all:
Peerless Radiant Phase Cap of Surtr
Peerless Radiant Phase Robe of Surtr
Peerless Radiant Phase Gloves of Surtr
Peerless Radiant Phase Pants of Surtr
Peerless Radiant Phase Shoes of Surtr

Peerless Fiery Redwood Staff of Destruction:

CODE
Mage Statistics
27,177 Magic Score
36,896 Arcane Score
0.568  Proficiency Factor
61.40% Mitigation Reduction
20.00% Base Counter-Resist
48.40% Fire CR
42.50% Deprecating CR
22.50% Cure Bonus

                Schoolgirl Average Maximum
Mitigation 0%   31,730    31,021   29,683
Mitigation 50%  31,730    31,021   29,683
Mitigation 62%  31,541    30,836   29,506
Mitigation 75%  27,416    26,803   25,647


Peerless Fiery Redwood Staff of the Elementalist

CODE
Mage Statistics
24,275 Magic Score
32,956 Arcane Score
0.808  Proficiency Factor
76.32% Mitigation Reduction
20.00% Base Counter-Resist
60.40% Fire CR
42.50% Deprecating CR
22.50% Cure Bonus

                Schoolgirl Average Maximum
Mitigation 0%   29,374    28,875   27,929
Mitigation 50%  29,374    28,875   27,929
Mitigation 62%  29,374    28,875   27,929
Mitigation 75%  29,374    28,875   27,929


Peerless Fiery Willow Staff of Destruction

CODE
Mage Statistics
24,479 Magic Score
33,233 Arcane Score
0.504  Proficiency Factor
57.89% Mitigation Reduction
33.58% Base Counter-Resist
58.78% Fire CR
67.28% Deprecating CR
16.00% Cure Bonus

                Schoolgirl Average Maximum
Mitigation 0%   29,480     28,957   27,969
Mitigation 50%  29,480     28,957   27,969
Mitigation 62%  28,268     27,767   26,819
Mitigation 75%  24,436     24,003   23,183


If you're going for arenas/schoolgirls, you can probably get by with focusing on raw damage. For GF, you should probably use full charged.

This post has been edited by kamio11: Oct 28 2024, 23:19
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