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post Oct 25 2024, 02:12
Post #22441
Lelfkgjicod



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Which one is better for 1H grindfest with rapier? (crafted 500)


[298634302] Legendary Ruby Power Boots of Slaughter (Lv.500, SDE)
[298244746] Legendary Amber Power Boots of Slaughter (Lv.500, SDE)

This post has been edited by Lelfkgjicod: Oct 25 2024, 02:13
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post Oct 25 2024, 02:28
Post #22442
FruitSmoothie



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QUOTE(Lelfkgjicod @ Oct 25 2024, 02:12) *

Which one is better for 1H grindfest with rapier? (crafted 500)
[298634302] Legendary Ruby Power Boots of Slaughter (Lv.500, SDE)
[298244746] Legendary Amber Power Boots of Slaughter (Lv.500, SDE)

Think the second one actually at base upgrades, but if you can upgrade the attack stat high enough, first one should win. Upgrades for attack are way more powerful than PAB upgrades, so the first one will probably clearly pull ahead somewhere around 20-30 points in (Which is like a 2-3m investment if upgrading everything equally) and certainly will if you manage to max them out since Physical Damage can go twice as high as other upgrades. Binding of Slaughter are pretty expensive, but the PAB upgrades are cheap, so if you plan to just leave the Physical Damage upgrade at 5-10 levels from lack of funds while you continue upgrading the other stuff, you might wanna stick with the second one.

Overall, they're extremely, laughably close and it's probably not worth working on the first one unless you want a backup or another try at the IW bonuses (Capacitor is kinda meh). Most the above info is just deciding on which is absolutely better, but it's like the difference between 90% and 91% since the PAB of the second one makes up for the lower direct offensive stats (and has extra defenses) lol. Either could sell pretty well anyways.

This post has been edited by FruitSmoothie: Oct 25 2024, 03:15
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post Oct 25 2024, 07:11
Post #22443
ppp4321



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How to raise the forge level with low spent?
I have soulfused my best weapon.
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post Oct 25 2024, 08:11
Post #22444
what_is_name



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QUOTE(ppp4321 @ Oct 25 2024, 13:11) *

How to raise the forge level with low spent?
I have soulfused my best weapon.


forged a lot of low grade cloth to level 5, then salvage them to recycle the mat, that's the cheapest way but you will need tons of low level cloth armor

or forged the mag/leg leathers, it doesn't really cost that much higher and you don't need to find that lots of equips to salvage, you can forge the elemental mitigations or other cheap binding stats to higher level to speed up your process, they're almost the same cost efficiency
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post Oct 25 2024, 09:09
Post #22445
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QUOTE(FruitSmoothie @ Oct 25 2024, 02:28) *

Overall, they're extremely, laughably close and it's probably not worth working on the first one unless you want a backup or another try at the IW bonuses (Capacitor is kinda meh). Most the above info is just deciding on which is absolutely better, but it's like the difference between 90% and 91% since the PAB of the second one makes up for the lower direct offensive stats (and has extra defenses) lol. Either could sell pretty well anyways.


Reaction to this: The percentiles are not really useful statistics for substantive comparasion of items, especially in situation when the distribution of data are highly centered around one point or the range of values is not wide enough.
I haven't studied the problem in context of this game (yet), but anecdotically eg. ADB 30 vs. ADB 70 was not that much of difference for gameplay, but huge diference in market price. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Oct 26 2024, 08:56
Post #22446
folwaR...



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about trophies

QUOTE(ikki. @ Oct 24 2024, 19:41) *

sell


Is there any such theory for Isekai server? Sell/shrine/hybrid?
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post Oct 26 2024, 10:08
Post #22447
Noni



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QUOTE(folwaR... @ Oct 26 2024, 08:56) *

about trophies
Is there any such theory for Isekai server? Sell/shrine/hybrid?

for isekai, you will be able to get at least 1 peerless voucher in a season. 2 is also possible. So if you would love to own a peerless, then shrine them in isekai. Is that a good investment? Not really, chance of getting something useful is quite low. Sensible thing to so is sell them, fun thing to do is to shrine them to get the peerless voucher.

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post Oct 26 2024, 22:08
Post #22448
Lelfkgjicod



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QUOTE(FruitSmoothie @ Oct 25 2024, 02:28) *

Think the second one actually at base upgrades, but if you can upgrade the attack stat high enough, first one should win. Upgrades for attack are way more powerful than PAB upgrades, so the first one will probably clearly pull ahead somewhere around 20-30 points in (Which is like a 2-3m investment if upgrading everything equally) and certainly will if you manage to max them out since Physical Damage can go twice as high as other upgrades. Binding of Slaughter are pretty expensive, but the PAB upgrades are cheap, so if you plan to just leave the Physical Damage upgrade at 5-10 levels from lack of funds while you continue upgrading the other stuff, you might wanna stick with the second one.

Overall, they're extremely, laughably close and it's probably not worth working on the first one unless you want a backup or another try at the IW bonuses (Capacitor is kinda meh). Most the above info is just deciding on which is absolutely better, but it's like the difference between 90% and 91% since the PAB of the second one makes up for the lower direct offensive stats (and has extra defenses) lol. Either could sell pretty well anyways.


Thanks, after thinking this through you're right, i'll craft the second one since it's likely i'll found/buy a better one before fully crafting those boots!
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post Oct 26 2024, 23:03
Post #22449
Malenk



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i need advice about the riddlemaster.
when i started playing again i had a lot of problems and even using the chart i barely finished in time.

right now i can usually answer with more than 20 seconds to spare.
how do i stop feeling bad about myself?


jokes aside, i was looking at the hath perks and several seem very interesting even though the price is quite high:

Tokenizer
how good is it?
it doubles the chance of tokens drops from monsters so i assume it doesn't work for arena rewards.
i believe it will still be relevant in the long run, just wanted an opinion on how good it is.
this is the kind of upgrade that it's better to get early rather than late as you miss out every day you don't have it.

Vigorous Vitality
looks like a very strong buff, is it a multiplier or is it added to other sources of %life like items or abilities?

Dæmon Duality
10% damage is a lot, but the price is very high, i believe i would get much better returns by improving my gear first.
in any case, is this damage increase a straight multiplier or is it added to other stuff making it less impactful?
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post Oct 26 2024, 23:42
Post #22450
ikki.



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Tokenizer = good
more tokens = more monsters in lab = more mats fro forge or sale

Dæmon Duality 1 = must have
yes, it's multiplier
+10% to all damage, so works for all future builds forever
2000 hath ~ 5m credits
i don't think that spending 5m on improving gear could outperform DD1
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post Oct 27 2024, 02:26
Post #22451
what_is_name



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QUOTE(Malenk @ Oct 27 2024, 05:03) *


...
Tokenizer
how good is it?
it doubles the chance of tokens drops from monsters so i assume it doesn't work for arena rewards.
i believe it will still be relevant in the long run, just wanted an opinion on how good it is.
this is the kind of upgrade that it's better to get early rather than late as you miss out every day you don't have it.
...


Tokenizer does work on arena, but not work like it describes. it only slightly increase the monster tokens, but also decrease the blood tokens income, that's not really an improve to new player I think.
in detail, with all arena clear, Tokenizer III will roughly have 1.8 times monster tokens compare to Tokenizer 0, but relatively decrease 2 blood tokens per day maybe

This post has been edited by what_is_name: Oct 27 2024, 02:27
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post Oct 27 2024, 05:09
Post #22452
l13763824039



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QUOTE(what_is_name @ Oct 26 2024, 20:26) *

Tokenizer does work on arena, but not work like it describes. it only slightly increase the monster tokens, but also decrease the blood tokens income, that's not really an improve to new player I think.
in detail, with all arena clear, Tokenizer III will roughly have 1.8 times monster tokens compare to Tokenizer 0, but relatively decrease 2 blood tokens per day maybe

I can't even have 5 blood token per day. -2 blood token? That's crazy (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Oct 27 2024, 05:18
Post #22453
polisperic



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Do legendary cores transfer from Isekai to Persistent?
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post Oct 27 2024, 07:23
Post #22454
sigo8



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QUOTE(what_is_name @ Oct 26 2024, 18:26) *

Tokenizer does work on arena, but not work like it describes. it only slightly increase the monster tokens, but also decrease the blood tokens income, that's not really an improve to new player I think.
in detail, with all arena clear, Tokenizer III will roughly have 1.8 times monster tokens compare to Tokenizer 0, but relatively decrease 2 blood tokens per day maybe

I don't think it's 2, it should be a bit over 1.

Average Tokens of Blood from all arena (T3): 3.7564458928827063
Average Tokens of Blood from FSM (T3): 0.17228464419475656
= ~3.93
Based on comments I've seen the average at Tokenizer 0 for All Arenas + FSM should still be enough to do FSM daily after 0.88, I know that it was when I was at T0, but that data was invalidated by 0.88's changes.

Trying to estimate the average T0 All Arenas + FSM gave me 5.03333, note that the same method game 3.81666 for T3 vs the 3.93 from real data above.

QUOTE(ikki. @ Oct 23 2024, 15:10) *

Noni! this is bad advice! why?

please, don't do other even if you have too many tokens, only FSM
at some point you will understand your rhythm, then you can do TTT sometimes
but the main goal: daily FSM
spare tokens are good, because not all days are good if you only play arenas

Quoted as a data source.

Is anyone without Tokenizer who does all arenas + FSM daily (plus REs but noting else) able to give an estimate of how often you are able do TTT? My rough estimates is about every 2.6 months (Hope I didn't forget anything, I almost forgot REs, before I took REs into account it was every 10 months). If the lost from T3 was 2 tokens, people would be able to do TTT about every 10 days.
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post Oct 27 2024, 11:57
Post #22455
what_is_name



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QUOTE(sigo8 @ Oct 27 2024, 13:23) *

I don't think it's 2, it should be a bit over 1.

Average Tokens of Blood from all arena (T3): 3.7564458928827063
Average Tokens of Blood from FSM (T3): 0.17228464419475656
= ~3.93
Based on comments I've seen the average at Tokenizer 0 for All Arenas + FSM should still be enough to do FSM daily after 0.88, I know that it was when I was at T0, but that data was invalidated by 0.88's changes.

Trying to estimate the average T0 All Arenas + FSM gave me 5.03333, note that the same method game 3.81666 for T3 vs the 3.93 from real data above.
Quoted as a data source.

Is anyone without Tokenizer who does all arenas + FSM daily (plus REs but noting else) able to give an estimate of how often you are able do TTT? My rough estimates is about every 2.6 months (Hope I didn't forget anything, I almost forgot REs, before I took REs into account it was every 10 months). If the lost from T3 was 2 tokens, people would be able to do TTT about every 10 days.

]

I didn't really analyze my data yet, but your data should more or less conform to my feeling, I was thought it's little less than 2. my current ToB income is something about enough to do FSM 3 per 4 days or 4 per 5 days or so

in my overall arena data the T3 is about decrease the ToB share of total Tokens from 1/3 to 1/6, I was assume this share are the same in all source, but with your data I check some of my arena log and they're uneven

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post Oct 27 2024, 15:18
Post #22456
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Can you tell please do Shadowveil and Haste spells give you their bonuses in heavy armor with 127 burden?
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post Oct 27 2024, 15:43
Post #22457
Noni



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QUOTE(manowar111 @ Oct 27 2024, 14:18) *

Can you tell please do Shadowveil and Haste spells give you their bonuses in heavy armor with 127 burden?

yes they do give some effect even at 127 burden. If you have enough block and parry, you won't need them as they slow you down a bit - evade prevents block / parry
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post Oct 27 2024, 16:19
Post #22458
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QUOTE(Noni @ Oct 27 2024, 15:43) *

yes they do give some effect even at 127 burden. If you have enough block and parry, you won't need them as they slow you down a bit - evade prevents block / parry


Sorry can you explain please what "some effect" means? The Shadowveil description says "+15% evade chance" so will I have full 15% of it? And instead of 0% evade with heavy armor I will have 15% evade during this spell?
Also same with Haste, will I get full +50% attack speed as the description says or less?
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post Oct 27 2024, 17:37
Post #22459
Malenk



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QUOTE(what_is_name @ Oct 27 2024, 00:26) *

Tokenizer does work on arena, but not work like it describes. it only slightly increase the monster tokens, but also decrease the blood tokens income, that's not really an improve to new player I think.
in detail, with all arena clear, Tokenizer III will roughly have 1.8 times monster tokens compare to Tokenizer 0, but relatively decrease 2 blood tokens per day maybe



QUOTE(sigo8 @ Oct 27 2024, 05:23) *

I don't think it's 2, it should be a bit over 1.

Average Tokens of Blood from all arena (T3): 3.7564458928827063
Average Tokens of Blood from FSM (T3): 0.17228464419475656
= ~3.93
Based on comments I've seen the average at Tokenizer 0 for All Arenas + FSM should still be enough to do FSM daily after 0.88, I know that it was when I was at T0, but that data was invalidated by 0.88's changes.

Trying to estimate the average T0 All Arenas + FSM gave me 5.03333, note that the same method game 3.81666 for T3 vs the 3.93 from real data above.
Quoted as a data source.

Is anyone without Tokenizer who does all arenas + FSM daily (plus REs but noting else) able to give an estimate of how often you are able do TTT? My rough estimates is about every 2.6 months (Hope I didn't forget anything, I almost forgot REs, before I took REs into account it was every 10 months). If the lost from T3 was 2 tokens, people would be able to do TTT about every 10 days.


damn, it sucks that i've taken the "Tokenizer I" perk shortly after ikki's reply.

the description is quite straightforward:
"Doubles the chance of random mob token drops."

i assumed that it would be decent over a very long period of time since a lot of my token drop came from the arena clear bonus, that according to the description should not be influenced by this.

I really don't understand why it should decrease the token of blood gain, if it's the case i really shot myself in the foot.
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post Oct 27 2024, 17:48
Post #22460
ikki.



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shit, when i took the tokenizer it worked differently
nerf already purchased perks that cannot be removed - 10boro, wtf?
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