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post Oct 11 2024, 10:45
Post #22341
what_is_name



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QUOTE(polisperic @ Oct 11 2024, 10:46) *

When the SoL that you cast ends, your HP bar turns bright green (not dark green) for one turn before you get your auto-cast SoL back, so it looks like you can die in that one SoL-less turn if enough monsters attack you.


that's not truth.
once SoL trigged, it avoid any damage no matter how many monster attack you after that in that turn, you will not die as long as a SoL success works.
and the auto-case SoL auto reload before a new turn start, even your HP bar turns light green it will turn dark before you attack a monster. if you don't trust it then you can reload the webpage when your HP bar turns light green and you will see it.
theoretically as long as you have enough HP and SP then you can non-stop trigger the SoLs. while SoL will not trigger when you have 1HP, and after SoL trigged you're suppose to have 1HP only, that's design to prevent SoL trigger right after one already trigged. but in actually it work not like the design, sometimes you have more than 1HP left after SoL trigger so it can work non-stop, and sometimes even a SoL not trigged but you happen to have 1 HP left, so the SoL totally not work at that case and you die.
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post Oct 11 2024, 11:16
Post #22342
WCLF



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QUOTE(Nezu @ Oct 11 2024, 16:44) *

Check that it's not equipped in other item sets / personas.

Thanks for the remind. Checked and found in other persona.
Before that post I've checked all sets in persona 1 and 2 (all sets in p1 and p2 are empty except [p1s1] ) and suggested myself only p1s1 is not empty, but forgot to double check persona 3.
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post Oct 11 2024, 13:45
Post #22343
Greshnik



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How accurate Prof simulator on HVUtils actually is???
And what make it less accurate (except the obvious one like not using that playstyle for a few rounds)???

Also, have anyone ever tried to calculate how much exp. will I lose when spending 24 daily stamina on Normal instead of Great???
I mean, I know on Great stamina you get 2x exp., but you also can't complete all arena unlike on Normal where you could also add 3-5 100 rounds IW...
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post Oct 11 2024, 19:50
Post #22344
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Does every type of (for example) shield has the same probability of being generated? In "shield" there are (i) buckler, (ii) kite and (iii) force - so each of them has 33 % probability?

This post has been edited by folwaR...: Oct 11 2024, 19:51
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post Oct 11 2024, 21:36
Post #22345
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QUOTE(folwaR... @ Oct 11 2024, 19:50) *

Does every type of (for example) shield has the same probability of being generated? In "shield" there are (i) buckler, (ii) kite and (iii) force - so each of them has 33 % probability?

No, shields and armor can be separated into two categories - common and rare. Whether you get common or rare after a successful equipment roll is decided by a separate tier roll, so in the end a Force shield (which is rare) would have lesser chance to drop than a Kite shield or a Buckler on account of that separate roll.

Whether the probability of dropping a Buckler or a Kite shield is the same (after a failed tier roll), I can't say for sure, but I see no reason for it not to be, nor have I seen any information to the contrary. I believe there is a difference between probability for the SLOT equipment drops for though (so whether you get a Staff, 1H, 2H, Shield, Cloth, Leather or Heavy.)

A better example for the purpose of your question would have been some sort of weapon, since as far as I know there are no rare weapons and no tier roll for them as a result.

See also: Loot Drop Rolls
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post Oct 11 2024, 21:45
Post #22346
Ser6IjVolk



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Does anyone actually use Bubblegum or Vases? For what, just clearing faster? Is that a "I have more credits than time" kind of buff? I somehow don't see a game mode other than Isekai Tower where they make financial sense.
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post Oct 11 2024, 22:05
Post #22347
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QUOTE(Ser6IjVolk @ Oct 11 2024, 21:45) *

Does anyone actually use Bubblegum or Vases? For what, just clearing faster? Is that a "I have more credits than time" kind of buff? I somehow don't see a game mode other than Isekai Tower where they make financial sense.

Think it's less about finances and more about clearing the final arena safely/in a reasonable amount of time. 100 rounds with monsters that have 100% HP and attack isn't too fun. I saw somebody post some screenshots of them clearing it once and it seemed like a massive chore even with a bunch of consumables.
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post Oct 11 2024, 22:46
Post #22348
Noni



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QUOTE(Ser6IjVolk @ Oct 11 2024, 21:45) *

Does anyone actually use Bubblegum or Vases? For what, just clearing faster? Is that a "I have more credits than time" kind of buff? I somehow don't see a game mode other than Isekai Tower where they make financial sense.

not financial, no. I mainly use them during easter / harvest events to be able to do more battles in the time that I have. But even that doesn't make financial sense. They are cool for when you run out of time, have to leave but still in mid battle.

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post Oct 12 2024, 02:20
Post #22349
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QUOTE(what_is_name @ Oct 10 2024, 04:53) *

no way to sync the monsters' hunger status I think, as sssss2 used to asked to sync the morale status and Tenboro say no.
and I think it's no need to concern about the sync of hunger status, a monster should cost 4 food each day in default stat, the feed interval of any monsters is within 6 hours no matter how they sync or not. also even the monsters that created in same time could have a half hour non-sync in my lab

Hunger bar and morale are two pretty different things, so that's a weird line to draw if so. The most obnoxious bit about this is that hunger gains don't seem synced to the time when last fed. I managed to get one of my monsters on the same feed cycle sometimes, but they also get hungry faster than the older monsters, so half the time they're still off timed. Seems like I might need to starve and possibly deactivate all my monsters (Or just time the feeding of the new 2 after deactivation really well.) just to sync up 2 of them to the other 13. Pretty damn obnoxious.

Would be nice to have some confirmation on if there's any way to sync them up before they're deactivated at least. So the question: When exactly is the hunger drain set for each monster? Please tell me there's a way to sync them up without waiting 90 days for them to deactivate.

Look at this shit: Attached Image Absolutely disgusting.

This post has been edited by FruitSmoothie: Oct 12 2024, 02:32
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post Oct 12 2024, 03:32
Post #22350
what_is_name



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QUOTE(FruitSmoothie @ Oct 12 2024, 08:20) *

Hunger bar and morale are two pretty different things, so that's a weird line to draw if so. The most obnoxious bit about this is that hunger gains don't seem synced to the time when last fed. I managed to get one of my monsters on the same feed cycle sometimes, but they also get hungry faster than the older monsters, so half the time they're still off timed. Seems like I might need to starve and possibly deactivate all my monsters (Or just time the feeding of the new 2 after deactivation really well.) just to sync up 2 of them to the other 13. Pretty damn obnoxious.

Would be nice to have some confirmation on if there's any way to sync them up before they're deactivated at least. So the question: When exactly is the hunger drain set for each monster? Please tell me there's a way to sync them up without waiting 90 days for them to deactivate.

Look at this shit: Attached Image Absolutely disgusting.


right they works differently, but I don't think there is any reason to make Tenboro make another way to sync hunger but not morale.

and no, unlike the morale I don't think there is any difference of hunger rate between new and old monsters, no matter how high or low level they are, all monsters cost same amounts of food every day in my lab, they just start to hunger in different time

and if you really care about it you can choose to starve them. I would assume you haven't buy the good eaten perk, so the your monsters are suppose to lose 4000 hunger status every day, you don't really need to wait 90 days, just after 6 days they will have same empty hunger bar, you can wait another half day if you want to make sure they're empty, then feed all at same time, you will get a relative "sync" feeding time. but as I said before, they can still have a half hour non-sync even you do so, I don't know why

This post has been edited by what_is_name: Oct 12 2024, 03:34
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post Oct 12 2024, 11:18
Post #22351
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Just to be sure: When I use weapon with hallowed prefix, I should learn/upgrade the Holy imperil ability since it increases damage output by the weapon. At IW10 the weapon also earn another Void strike?
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post Oct 12 2024, 11:47
Post #22352
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QUOTE(folwaR... @ Oct 12 2024, 12:18) *

Just to be sure: When I use weapon with hallowed prefix, I should learn/upgrade the Holy imperil ability since it increases damage output by the weapon. At IW10 the weapon also earn another Void strike?

At IW10 your damage turns from (crushing/ piercing/ slashing) to void damage and an additional void strike
-40% elemental imperial or -25% holy/dark imperial mainly affect your additional strike (prefix) and spell damage,
So it's a necessity for a mage but just a small bonus for melee (unless u use spells as melee)
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post Oct 12 2024, 20:44
Post #22353
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Hmm, so I was completely wrong.

But let's look at the example from battle (using Fiery Rapier with Void):

CODE

(1) Void Strike hits MONSTER  for 2581 void damage.
(2) Cold Strike hits MONSTER  for 1617 cold damage.
(3) Fire Strike hits MONSTER  for 802 fire damage.
(4) You hit MONSTER for 6357 void damage.


4 - Is the main void type damage not influenced by imperil (?),
3 - fire is prefix of the weapon,
2 - temporal enchant,
1 - additional void strike earned in 10th potency.

What is increased by imperil here?
2 + 3 by -40% fire/cold mitigation (cuz void can't be mitigated) and
1โ€“4 by -50% physical mitigation

if the prefix is holy, then it only changes 3 (fire -> holy) so -25% (instead of -40%).

This post has been edited by folwaR...: Oct 12 2024, 21:25
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post Oct 12 2024, 21:59
Post #22354
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QUOTE(folwaR... @ Oct 12 2024, 20:44) *

Hmm, so I was completely wrong.

But let's look at the example from battle (using Fiery Rapier with Void):

CODE

(1) Void Strike hits MONSTER  for 2581 void damage.
(2) Cold Strike hits MONSTER  for 1617 cold damage.
(3) Fire Strike hits MONSTER  for 802 fire damage.
(4) You hit MONSTER for 6357 void damage.


4 - Is the main void type damage not influenced by imperil (?),
3 - fire is prefix of the weapon,
2 - temporal enchant,
1 - additional void strike earned in 10th potency.

What is increased by imperil here?
2 + 3 by -40% fire/cold mitigation (cuz void can't be mitigated) and
1โ€“4 by -50% physical mitigation

if the prefix is holy, then it only changes 3 (fire -> holy) so -25% (instead of -40%).


It is. Damage calculations go through two checks. First is Physical/Magical mitigation (Imperil takes off 50% of this), which a Void Rapier still counts as physical damage for. Then after that it checks for elemental/specific typing. This is Slashing/Piercing/Crushing/Fire/Cold/Wind/Elec/Holy/Dark/Void. Void is special as a specific typing because nothing has mitigation for it, so you get off that hook for that part of monster mitigations. Imperil can remove 40% of Fire/Cold/Wind/Elec, but only 25% of Holy or Dark. This means against monsters with equal defenses, Holy/Dark will do less damage. Important thing to note is the Schoolgirls are extremely weak to Holy/Dark (Except Konata, but she's a pushover anyways), but have high Fire/Cold/Wind/Elec resistance (+75), meaning Holy/Dark will likely outperform there against them even with the weaker specific resistance debuff since they have -1 Holy/Dark resistance.

Imperil is usually worth using for physical damage sources since it also takes down physical resistance. Sadly to my knowledge there's not a way to see a monster's magical/physical mitigations, so hard to tell exactly how much work Imperil does against mobs without testing. But yeah, As Aman has said, the second part of Imperil that removes specific/elemental typing is a pretty small boost since counters don't proc your elemental strikes. It's still worth getting holy/dark imperial if you use those damage types of course, since why would you pass up on free damage? You just won't see a big damage increase.

This post has been edited by FruitSmoothie: Oct 12 2024, 22:15
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post Oct 13 2024, 04:55
Post #22355
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QUOTE(folwaR... @ Oct 12 2024, 05:18) *

Just to be sure: When I use weapon with hallowed prefix, I should learn/upgrade the Holy imperil ability since it increases damage output by the weapon. At IW10 the weapon also earn another Void strike?

If you can only attack 1 monster at a time.
Unless in tower, usually you don't gain significant improvement by IMPing normal monster.
Assume you need 4.3 attacks to kill a normal monster, you actually need 5T.
If IMP makes you deal 14/10 damage. Now you need 4.3 * (10/14) = 3.07 attacks.
Now you need, 4 + 1 (IMP) = 5 T to kill a normal monster.
You get at most 1T improvement by IMPing normal monster. Though you can imp 3 at a time but your magic accuracy is also low as melee.
I want to mindlessly hover it XD

For SG, it's always worth to IMP them
3 of SGs have no holy/dark mit, so, upgrade holy/dark imp is useless

This post has been edited by l13763824039: Oct 13 2024, 05:12
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post Oct 13 2024, 09:19
Post #22356
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Hmm, I see, thank you all. So the overall damage output may be at least *some* given the context. I am sitting on bunch of non-invested ability points anyway (and as 1H melee it seems I won't be able to spend all of them in the long run).

Btw, is there any prefered deprecating spell for this build? I haven't use any (except better/faster imperil) yet, but usually has to spam cure in later rounds of IW.
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post Oct 13 2024, 09:51
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QUOTE(folwaR... @ Oct 13 2024, 10:19) *

Hmm, I see, thank you all. So the overall damage output may be at least *some* given the context. I am sitting on bunch of non-invested ability points anyway (and as 1H melee it seems I won't be able to spend all of them in the long run).

Btw, is there any prefered deprecating spell for this build? I haven't use any (except better/faster imperil) yet, but usually has to spam cure in later rounds of IW.


For depreciating spells just imperial and weaken, don't use blind or sleep, you want monsters to hit you for counter.
You can use infusion before arena and IW for additional strike damage since it's Cheap
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post Oct 13 2024, 16:59
Post #22358
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I finally got just about enough credits to reach 50,000 Hath at current exchange rates. Do I: 1) Buy Follower of Snowflake; 2) Buy Daemon Duality V, VI, and soon VII; or 3) Bid for a piece of peerless armor in an auction?
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post Oct 13 2024, 17:15
Post #22359
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QUOTE(teenyman45 @ Oct 13 2024, 16:59) *

I finally got just about enough credits to reach 50,000 Hath at current exchange rates. Do I: 1) Buy Follower of Snowflake; 2) Buy Daemon Duality V, VI, and soon VII; or 3) Bid for a piece of peerless armor in an auction?


I think efficiency is the most important.
Equipment upgrade > DD > Follower of Snowflake.
BTW is P really necessary? It doesn't seem much different from L or am I missing something๏ผŸ
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post Oct 13 2024, 19:02
Post #22360
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QUOTE(anhunwen @ Oct 13 2024, 17:15) *

I think efficiency is the most important.
Equipment upgrade > DD > Follower of Snowflake.
BTW is P really necessary? It doesn't seem much different from L or am I missing something๏ผŸ

A good legendary will work just as well as a peerless. The difference isn't worth the credits unless you have nothing else to spend it on.
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