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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Sep 12 2024, 22:25
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Nezu
Group: Catgirl Camarilla
Posts: 3,928
Joined: 29-January 12
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QUOTE(folwaR... @ Sep 12 2024, 11:49) I play 1H melee, heavy item set. Is there any way to incorporate "spirit" and SP into the playstyle? I find it useful for fast clearing in low difficulty, but my usual strategy in higher difficulty is: D - 2 attacks - D (haste and protection on autocast & first turn hearseeker and regen), which spends a lot of overcharge tokens to keep the spirit stance up. Also I haven't invested to any abilities related to SP yet.
As mentioned above, most 1H players aren't using Defend past the very early levels - that's what's nuking your Overcharge and making it hard to keep Spirit Stance up. (It will probably still be hard to keep stance up permanently until you've got access to higher block/parry stats, but once you're consistently hitting counter-attacks every turn, the Overcharge generation is more significant.) This post has been edited by Nezu: Sep 12 2024, 22:25
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Sep 13 2024, 03:51
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reinDank
Newcomer
Group: Members
Posts: 39
Joined: 22-May 21
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Say, when I offered Percursor Artifact to the Shrine, it say I gained two Hath. Where to see what Hath I get?
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Sep 13 2024, 07:27
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l13763824039
Group: Gold Star Club
Posts: 965
Joined: 6-July 21
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Can anyone teach me how to send MM with the same attachments to different people? I have both hvutil and hvtoolbox installed
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Sep 13 2024, 08:28
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12
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So are there any plans to make other fighting styles more viable? Only like 5-10% (If that) of gear having any use/being sellable to players for an amount worth bothering with is an interesting choice.
And what ratio of stat boosts to resist boosts would you recommend for monsters? I usually go 1:2 Primary Attributes to Elemental Mitigation just because of the cost, but seems like eventually you might want to even them out since there's a level cap. I'm sure you get more benefit off of more stats than more resistances at some point, especially since a lot of players use void damage to bypass resistances anyways.
This post has been edited by FruitSmoothie: Sep 13 2024, 08:43
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Sep 13 2024, 14:29
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Noni
Group: Catgirl Camarilla
Posts: 12,947
Joined: 19-February 16
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QUOTE(l13763824039 @ Sep 13 2024, 07:27) Can anyone teach me how to send MM with the same attachments to different people? I have both hvutil and hvtoolbox installed
HV Utils I know: 1. MM > Write New 2. Click 'Credits/hath' button 3. type in the multi-send text box: CODE Noni;1000000c;A small Thank-you; Hi Noni, | Here's a small token of appreciation Nezu;1000000c;A small Thank-you; Hi Nezu, | Here's a small token of appreciation Shank;1000000c;A small Thank-you; Hi Shank, | Here's a small token of appreciation
4. press 'multi-send' button If not hath / credits, then you can use HV Utils MM template buttons. Those are explained in the code text. CODE 'Free': { 'to': '', 'subject': 'Free Potions', 'body': '500 x Health Draught\n500 x Mana Draught\n200 x Spirit Draught\n100 x Health Potion\n100 x Mana Potion\n50 x Spirit Potion', attach: true }, the code is there already, you just need to remove the // that's in front of it. This post has been edited by Noni: Sep 13 2024, 14:32
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Sep 13 2024, 15:18
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Tumbres
Group: Members
Posts: 903
Joined: 29-June 15
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i also have problem with sending ISK equipment with pC COD.and force me doin it manually.
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Sep 13 2024, 15:22
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Nezu
Group: Catgirl Camarilla
Posts: 3,928
Joined: 29-January 12
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If you have both HVUtils and HVToolbox installed at the same time, it is likely one or both will fail to apply their changes to the UI correctly.
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Sep 13 2024, 21:39
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l13763824039
Group: Gold Star Club
Posts: 965
Joined: 6-July 21
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QUOTE(Noni @ Sep 13 2024, 08:29) HV Utils I know: 1. MM > Write New 2. Click 'Credits/hath' button 3. type in the multi-send text box: CODE Noni;1000000c;A small Thank-you; Hi Noni, | Here's a small token of appreciation Nezu;1000000c;A small Thank-you; Hi Nezu, | Here's a small token of appreciation Shank;1000000c;A small Thank-you; Hi Shank, | Here's a small token of appreciation
4. press 'multi-send' button If not hath / credits, then you can use HV Utils MM template buttons. Those are explained in the code text. CODE 'Free': { 'to': '', 'subject': 'Free Potions', 'body': '500 x Health Draught\n500 x Mana Draught\n200 x Spirit Draught\n100 x Health Potion\n100 x Mana Potion\n50 x Spirit Potion', attach: true }, the code is there already, you just need to remove the // that's in front of it. Thank you. Template button is really useful. Just did small changes. Now I can multi-send by putting ", " among different player names on "write new" page This post has been edited by l13763824039: Sep 13 2024, 22:19
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Sep 14 2024, 11:35
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ralf456
Lurker
Group: Recruits
Posts: 6
Joined: 19-June 23
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The wiki says that riddlemaster penalty formula is unknown, but do we have some rough estimates ?
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Sep 15 2024, 05:51
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romanicyte
Group: Members
Posts: 2,829
Joined: 4-August 18
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What's the advantage of using scrolls instead of Innate Arcana?
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Sep 15 2024, 05:59
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LogJammin
Group: Catgirl Camarilla
Posts: 597
Joined: 11-October 14
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QUOTE(romanicyte @ Sep 14 2024, 22:51) What's the advantage of using scrolls instead of Innate Arcana?
The scroll version of each spell is stronger https://ehwiki.org/wiki/scrolls#Scrolls
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Sep 15 2024, 07:47
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Ser6IjVolk
Group: Members
Posts: 914
Joined: 5-July 08
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I'm currently farming arenas with Imperil Dark Mage with magnificent gear in Isekai and it's surprisingly going OK as long as I Weaken with 6+ monsters. But my Forbidden proficiency is nowhere near 1 (it's 0,69) even with full forging on the two cottons (hat and gloves). Would replacing one of the phases with a cotton be a good idea or is the fact that the Schoolgirls have no Dark resistance make proficiency less consequential for the clear time damage output-wise and that would be mostly a defensive move due to decreasing cast time and killing random mobs faster (so only cutting out a few seconds I spend to cast Weaken)?
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Sep 15 2024, 12:34
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eramosat
Group: Gold Star Club
Posts: 1,366
Joined: 9-October 10
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Look for some simple Isekai ideas, for a simple 1H player. The task...try to complete Tower Level 50 from my current Tower level of 42. I think it is a big longshot right now... I started quite late. And I have always been a low-effort player. So my gear is fairly poor, and with Isekai trading drying up, not sure I can improve. I have a Mag Slaughter Rapier + Mag Force Prot Shield, and mostly Mag Protection armor, with 1 Leg Prot and 1 Leg Warding piece. 77% PMI and 4023 ADB, using full plate I am at Level 301. I very recently (a) soulbound my Rapier (not sure I can get anything better anymore) and ((IMG:[ invalid] style_emoticons/default/cool.gif) introduced spamming Weaken (once I hit Level 40, invaluable) in my simple gameplay of keeping all my Vitals maxed using Draughts and occasional Potions and emergency Elixirs and SpiritStanced attack. Level 40 was tough. Level 41 even more so. Level 42, which I just completed, took ~50 minutes...used 2 Spirit Elixirs. I have to go slow and careful, which is fine...if I only have to do 8 more of them. But I bet the final rounds will take a long time. And the monster strength is increasing very strongly. Is there a 2nd, spammable spell, on top of Weaken, that is cheap and effective? That I can easily keybind (4,5,6?) to use when things inevitably get tougher? Any other simple ideas? I can still Soulbind my Shield (LV 260) for some improvement, but fairly costly in terms of credits and subsequent Upgrades. I can afford 1 or 2 big gear upgrades, if they appear...not even sure if they help as much as tactics? Thanks for your thoughts.
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Sep 15 2024, 14:52
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Nezu
Group: Catgirl Camarilla
Posts: 3,928
Joined: 29-January 12
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QUOTE(ralf456 @ Sep 14 2024, 10:35) The wiki says that riddlemaster penalty formula is unknown, but do we have some rough estimates ?
No, I don't believe anyone's made any estimates yet. QUOTE(Ser6IjVolk @ Sep 15 2024, 06:47) I'm currently farming arenas with Imperil Dark Mage with magnificent gear in Isekai and it's surprisingly going OK as long as I Weaken with 6+ monsters. But my Forbidden proficiency is nowhere near 1 (it's 0,69) even with full forging on the two cottons (hat and gloves). Would replacing one of the phases with a cotton be a good idea or is the fact that the Schoolgirls have no Dark resistance make proficiency less consequential for the clear time damage output-wise and that would be mostly a defensive move due to decreasing cast time and killing random mobs faster (so only cutting out a few seconds I spend to cast Weaken)?
I wouldn't switch to a third cotton piece, but you could try switching the gloves for pants or robe. The schoolgirl resistance matters slightly less in Isekai because they have halved health, so it may work out fairly neutrally if you lose MDB/EDB for prof. QUOTE(eramosat @ Sep 15 2024, 11:34) Look for some simple Isekai ideas, for a simple 1H player. The task...try to complete Tower Level 50 from my current Tower level of 42. I think it is a big longshot right now... I started quite late. And I have always been a low-effort player. So my gear is fairly poor, and with Isekai trading drying up, not sure I can improve. I have a Mag Slaughter Rapier + Mag Force Prot Shield, and mostly Mag Protection armor, with 1 Leg Prot and 1 Leg Warding piece. 77% PMI and 4023 ADB, using full plate I am at Level 301. I very recently (a) soulbound my Rapier (not sure I can get anything better anymore) and ((IMG:[ invalid] style_emoticons/default/cool.gif) introduced spamming Weaken (once I hit Level 40, invaluable) in my simple gameplay of keeping all my Vitals maxed using Draughts and occasional Potions and emergency Elixirs and SpiritStanced attack. Level 40 was tough. Level 41 even more so. Level 42, which I just completed, took ~50 minutes...used 2 Spirit Elixirs. I have to go slow and careful, which is fine...if I only have to do 8 more of them. But I bet the final rounds will take a long time. And the monster strength is increasing very strongly. Is there a 2nd, spammable spell, on top of Weaken, that is cheap and effective? That I can easily keybind (4,5,6?) to use when things inevitably get tougher? Any other simple ideas? I can still Soulbind my Shield (LV 260) for some improvement, but fairly costly in terms of credits and subsequent Upgrades. I can afford 1 or 2 big gear upgrades, if they appear...not even sure if they help as much as tactics? Thanks for your thoughts. Upgrading block and parry stats on gear is pretty enormous for 1H, and mag power slaughter pieces are viable for floor 50. You can use Silence or Slow as an extra debuff and they'll make some difference. Grinding arenas for some extra levels will help. You haven't mentioned Imperil, so if you're not using that, it's generally a significant increase in speed.
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Sep 15 2024, 20:33
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Ser6IjVolk
Group: Members
Posts: 914
Joined: 5-July 08
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QUOTE(eramosat @ Sep 15 2024, 13:34) Any other simple ideas?
In addition to Nezu's advice: Sleep is mana-expensive, but pretty much takes three monsters off the table for later, use it in later rounds (don't forget to invest in the Mind-controll ability that buffs Sleep), also make sure you Silence and/or Weaken the sleeping monsters before they wake up because the will unload all their accumulated MP and SP on you when they do. Also Nezu didn't stress it, but make sure you Imperil ALL monsters, they're ridiculously tanky with the Tower buffs. Use ALL of the scrolls, even Absorb and all the stuff you already have in Auto-cast because scroll stuff is stronger and doesn't slowly consume mana (but obviously not overlapping ones, that's just a waste, but keep all of the abilities slotted in Auto-cast in case a scroll runs out without you noticing or mid-fight when buffing is dangerous). Use the element of the day or Holy/Dark infusion in battle for the extra elemental resistance. 6-infusion your shield and armor before a run. An extra 30% resistance to all elements (5% from each armor piece + shield) makes a difference. Use an Aether shard for the magic accuracy and 10% mana discount on spells. Use a Voidseeker if you're below 200% accuracy. Infusion your weapon with the element of the day (obviously). Meanwhile, clear all daily trophy arenas for XP and Credits and invest in your equipment, first in Block and Parry like Nezu said, then into Attack (it's actually semi-defensive in the context of Tower, because it really helps if you kill the monsters before the de-buffs expire), then into physical and magical defense on the armor. At least to 22/50, since mid-grade metal is cheap. Really, it's so affordable that you can also 22 STR/END/DEX too. Don't waste money on accuracy if you're still under 200% at this point, just use Voidseeker shards. Finally, if you're not going to buy anything new, then you definitely need to consider Soubinding stuff that's really under your level, especially if it's something as important as Shield or Rapier.
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Sep 15 2024, 21:32
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romanicyte
Group: Members
Posts: 2,829
Joined: 4-August 18
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Is there limit of buffs we can have before they start disappearing or overwriting old ones?
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Sep 15 2024, 22:10
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Noni
Group: Catgirl Camarilla
Posts: 12,947
Joined: 19-February 16
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QUOTE(romanicyte @ Sep 15 2024, 21:32) Is there limit of buffs we can have before they start disappearing or overwriting old ones? not that I know of? Did you notice this behavior?
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Sep 16 2024, 01:30
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eramosat
Group: Gold Star Club
Posts: 1,366
Joined: 9-October 10
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QUOTE(Nezu @ Sep 15 2024, 08:52) Upgrading block and parry stats on gear is pretty enormous for 1H, and mag power slaughter pieces are viable for floor 50. You can use Silence or Slow as an extra debuff and they'll make some difference. Grinding arenas for some extra levels will help. You haven't mentioned Imperil, so if you're not using that, it's generally a significant increase in speed.
QUOTE(Ser6IjVolk @ Sep 15 2024, 14:33) In addition to Nezu's advice:
Sleep is mana-expensive, but pretty much takes three monsters off the table for later, use it in later rounds (don't forget to invest in the Mind-controll ability that buffs Sleep), also make sure you Silence and/or Weaken the sleeping monsters before they wake up because the will unload all their accumulated MP and SP on you when they do. Also Nezu didn't stress it, but make sure you Imperil ALL monsters, they're ridiculously tanky with the Tower buffs.
Use ALL of the scrolls, even Absorb and all the stuff you already have in Auto-cast because scroll stuff is stronger and doesn't slowly consume mana (but obviously not overlapping ones, that's just a waste, but keep all of the abilities slotted in Auto-cast in case a scroll runs out without you noticing or mid-fight when buffing is dangerous). Use the element of the day or Holy/Dark infusion in battle for the extra elemental resistance.
6-infusion your shield and armor before a run. An extra 30% resistance to all elements (5% from each armor piece + shield) makes a difference. Use an Aether shard for the magic accuracy and 10% mana discount on spells. Use a Voidseeker if you're below 200% accuracy. Infusion your weapon with the element of the day (obviously).
Meanwhile, clear all daily trophy arenas for XP and Credits and invest in your equipment, first in Block and Parry like Nezu said, then into Attack (it's actually semi-defensive in the context of Tower, because it really helps if you kill the monsters before the de-buffs expire), then into physical and magical defense on the armor. At least to 22/50, since mid-grade metal is cheap. Really, it's so affordable that you can also 22 STR/END/DEX too. Don't waste money on accuracy if you're still under 200% at this point, just use Voidseeker shards.
Finally, if you're not going to buy anything new, then you definitely need to consider Soubinding stuff that's really under your level, especially if it's something as important as Shield or Rapier.
Thanks to you both, and to Jantch, for the advice. There are always sooo many great ideas when I reach out for advice, that remind me of how simply I have always played this game. Isekai is truly a great place to refresh your ideas about HV.
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Sep 16 2024, 08:34
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Lelfkgjicod
Group: Members
Posts: 103
Joined: 12-August 18
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I'm trying to increase my mana regen, are the Innate Arcana perks worth it?
It says on the settings i'm using 4.45 MP/round for my auto-cast slots, but this seems dubious. Isn't it per tick or turn instead?
Edit: the wiki uses both round and turn so i guess it is turn
This post has been edited by Lelfkgjicod: Sep 16 2024, 08:46
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