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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Sep 7 2024, 02:57
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kamio11
Group: Catgirl Camarilla
Posts: 1,350
Joined: 6-June 13
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QUOTE(Ser6IjVolk @ Sep 6 2024, 23:32) So a mage can't naturally use anything that requires overcharge, since the play style simply doesn't collect any, unless they go out of their way to whack monsters with their staff? Making the already underwhelming staff ability useless aside, doesn't that make the Manehattan Project hath perk useless since the OFC needs overcharge? Since a new player would never be able to afford it and a lategame player would be playing mage? Am I missing something?
You're right mages don't use OFC and so the hath perk is useless. Some late-game players still play melee (often in addition to mage) just because they can, or because you don't have to pay attention as much.
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Sep 7 2024, 07:46
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polisperic
Newcomer
Group: Gold Star Club
Posts: 94
Joined: 15-September 23
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The wiki says that Focus decreases Interference by 50%. This gave me an idea where I'd use Focus before using Regen or Heartseeker to save some mana. However, I tried this, and the spells cost the same as if my Interference didn't decrease. Why doesn't my idea work?
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Sep 7 2024, 22:43
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Noni
Group: Catgirl Camarilla
Posts: 12,947
Joined: 19-February 16
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QUOTE(Ser6IjVolk @ Sep 7 2024, 01:32) So a mage can't naturally use anything that requires overcharge, since the play style simply doesn't collect any, unless they go out of their way to whack monsters with their staff? Making the already underwhelming staff ability useless aside, doesn't that make the Manehattan Project hath perk useless since the OFC needs overcharge? Since a new player would never be able to afford it and a lategame player would be playing mage? Am I missing something?
some people actually enjoy the game beyond mage-only. Dual wield is a fun style, 2h is a real challenge to pull off as is niten (although they will always suck) - so manehattan is for end-game players that want to play melee as well. for mages, manehattan is of course completely and utterly useless. QUOTE(polisperic @ Sep 7 2024, 07:46) The wiki says that Focus decreases Interference by 50%. This gave me an idea where I'd use Focus before using Regen or Heartseeker to save some mana. However, I tried this, and the spells cost the same as if my Interference didn't decrease. Why doesn't my idea work?
focus is so dangerous...but when you have overcharge pips, focus restores mana. I don't think it does much else besides that. wiki: QUOTE You are mentally prepared for casting a magical attack. The chance for your spell being resisted or interfered is reduced, but so are your avoidance stats.
Focusing will leave the player unable to Evade/Block/Parry/Resist (-100% penalty). Monsters can still miss though. Focusing lasts for 2 turns - the turn in which it was cast and the following turn Increases Magic Hit Chance by 100%, reduce interference by 50%, and reduce monsters' resist chance by 50%? 25% Overcharge (one whole yellow pip) is consumed to recover 5% base mana.
So indeed you will have less chance to miss a spell. but heartseeker can't miss. So the only effect would be lower inerference, but I doubt that you'd notice that effect. Most likely you'd need to heal because of focus, which costs mana. and for mages, focus generally means death.
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Sep 8 2024, 02:54
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polisperic
Newcomer
Group: Gold Star Club
Posts: 94
Joined: 15-September 23
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QUOTE So indeed you will have less chance to miss a spell. but heartseeker can't miss. So the only effect would be lower inerference, but I doubt that you'd notice that effect. Most likely you'd need to heal because of focus, which costs mana. I'm not talking about the safety of using Focus. I mean that Focus says it decreases Interference, so spells should cost less mana. However, with Focus on, my spells cost the same as if Focus were off. Why do spells cost the same when my Interference is lower? This post has been edited by polisperic: Sep 8 2024, 02:55
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Sep 8 2024, 03:52
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what_is_name
Group: Gold Star Club
Posts: 950
Joined: 5-May 19
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I don't think Focus reduce any mana cose. if you want to reduce the mana cose when use spells: 1. use it when Spirit Stance is on, it reduce the cost by 25% 2. use it when you have a Channeling effect, it reduce to cost only 1 mana. a Channeling status randomly happen after you use some spells, or sometimes the monster will drop a Channeling gem. basically you can try use the low cost spells before the high cost one, and if the Channeling happen right after that you can save all mana of the high cost one. for example: you can use Regen first, and sometimes a Channeling will appear after you use Regen then you can use Heartseeker with cost only 1 mana. but it not worth to intentionally use something useless to try trigger the Channeling
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Sep 8 2024, 05:01
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polisperic
Newcomer
Group: Gold Star Club
Posts: 94
Joined: 15-September 23
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QUOTE(what_is_name @ Sep 7 2024, 18:52) I don't think Focus reduce any mana cose.
The wiki says that Focus reduces Interference by 50%. Since Interference increases mana costs, reducing it by using Focus should make mana costs cheaper. However, it doesn't work this way. Is this a bug? Has anybody tested whether Focus actually reduces Interference by checking magical crit rate? This post has been edited by polisperic: Sep 8 2024, 05:02
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Sep 8 2024, 07:23
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what_is_name
Group: Gold Star Club
Posts: 950
Joined: 5-May 19
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QUOTE(polisperic @ Sep 8 2024, 11:01) The wiki says that Focus reduces Interference by 50%. Since Interference increases mana costs, reducing it by using Focus should make mana costs cheaper. However, it doesn't work this way. Is this a bug? Has anybody tested whether Focus actually reduces Interference by checking magical crit rate?
I don't think Focus reduces Interference too, the Interference here should means the evade and mage defensive or so of monsters, means you will have super high hit change if you use a spell to monster right after you use Focus. and I think no one should have test the crit rate too, the almost only usage of Focus is when you want to land the MagNet on the Dragons in the last round of DWD and you don't have a Channeling gem, not for offensive spells nor for self-use buffs
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Sep 8 2024, 08:26
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Noni
Group: Catgirl Camarilla
Posts: 12,947
Joined: 19-February 16
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Focus: my conclusion that the wiki is wrong. The 'of focus' staff suffix does decrease interference, so maybe a mix up was made. https://ehwiki.org/wiki/Interference inteference increases spell costs by 0.5% Spell Cost = roundup((Level * Base_cost / 100) * (1 + interference * 0.5%) * (1 - mana_conservation) * (1 - spirit_stance) * (1 - coalesced) * (1 - suffused_aether)) spirit chance reduces the spell cost for instance. my testing with imperil: I'll update the wiki
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Sep 8 2024, 18:56
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ppp4321
Group: Gold Star Club
Posts: 318
Joined: 13-November 23
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Last two week, I PMed Superlatanium for getting a bidkey twice but receive nothing. Did I make something wrong?
This post has been edited by ppp4321: Sep 8 2024, 18:57
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Sep 8 2024, 20:21
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Noni
Group: Catgirl Camarilla
Posts: 12,947
Joined: 19-February 16
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QUOTE(ppp4321 @ Sep 8 2024, 18:56) Last two week, I PMed Superlatanium for getting a bidkey twice but receive nothing. Did I make something wrong?
you need to send a MM not a PM it's really inconvenient that Superlatanium isn't active on the forum anymore. But MoogleMail still works - kinda. It still may take a while before you get the key.
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Sep 8 2024, 22:37
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wanko_wanko
Newcomer
Group: Members
Posts: 15
Joined: 15-August 16
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Does proficiency still grow at level 500 if you hadn't hit the cap? I've seen mentions on the wiki that you stop earning EXP when you hit level 500, and from what I understand the proficiency gain is tied to EXP earned, so it sounds to me like proficiency gains would stop as well. Is that the case?
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Sep 8 2024, 22:38
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kamio11
Group: Catgirl Camarilla
Posts: 1,350
Joined: 6-June 13
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QUOTE(wanko_wanko @ Sep 8 2024, 20:37) Does proficiency still grow at level 500 if you hadn't hit the cap? I've seen mentions on the wiki that you stop earning EXP when you hit level 500, and from what I understand the proficiency gain is tied to EXP earned, so it sounds to me like proficiency gains would stop as well. Is that the case?
You still get EXP in battles which counts toward proficiency gain at level 500. You will not get any EXP from the Dawn. This post has been edited by kamio11: Sep 8 2024, 22:39
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Sep 9 2024, 06:28
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wilaw1115
Lurker
Group: Recruits
Posts: 3
Joined: 1-April 19
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QUOTE(Noni @ Aug 30 2024, 07:23) - we actually have no clue how long it takes to get rid of the penalty. You'll just have to get pony riddles right and then suddenly one day it's gone. You could let us know how long it takes, so we have more info on that.
- The reaction is also NOT feedback on your answer. The game does not give any feedback on your answer. The response does not mean anything, it's just a random reaction from a list of reactions.
- Study the pony chart. It's on the wiki. Study the hair and tail.
Just an update to my status, it seems to have gotten worse. Still slapped with the penalty but it has increased from 0.11 to 0.186 (just finished a 75 round arena and stamina went from 77 to 63). Been doing the ponies (mostly) correctly (I think, no way of verifying that).
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Sep 9 2024, 11:01
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12
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QUOTE(wilaw1115 @ Sep 9 2024, 06:28) Just an update to my status, it seems to have gotten worse.
Still slapped with the penalty but it has increased from 0.11 to 0.186 (just finished a 75 round arena and stamina went from 77 to 63).
Been doing the ponies (mostly) correctly (I think, no way of verifying that).
Read on the wiki that getting ponies wrong is worse than not guessing. That part fucks me up, because most the time one or two of the ponies are obscured to the point you have to guess at them or ignore them. Picking fully visible ponies isn't hard, it's deciding between if it's better to guess or ignore the ones you can't see well within a small ass time limit that bothers me. Pretty terrible anti cheat system imo. Any system that punishes legit players because they don't know how it works or are tired of dealing with it could be improved on. This post has been edited by FruitSmoothie: Sep 9 2024, 11:15
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Sep 9 2024, 17:09
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Ser6IjVolk
Group: Members
Posts: 914
Joined: 5-July 08
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QUOTE(wilaw1115 @ Sep 9 2024, 07:28) Just an update to my status, it seems to have gotten worse.
Still slapped with the penalty but it has increased from 0.11 to 0.186 (just finished a 75 round arena and stamina went from 77 to 63).
Been doing the ponies (mostly) correctly (I think, no way of verifying that).
Noni gave you good advice. Memorize the tails and hair. Their colors are moot because the riddle picture is monochrome, they all have the same body and it's often hard to distinguish small details like horns, wings and cutie marks with all the clutter, so don't look at those things, especially stop trying to recognize them by their faces as you would do with humans. It's their hair and tails that are all very distinct, as those features were specifically designed to be easily distinguishable for little kids considering their same "chassis". Even when the Riddlemaster throws you a curve-ball and merges the three ponies into one dense clusterfuck, you can still recognize the hair and/or tail shapes within the pony pile. Print the chart if you have trouble remembering.
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Sep 9 2024, 17:29
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Tumbres
Group: Members
Posts: 903
Joined: 29-June 15
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QUOTE(wilaw1115 @ Sep 9 2024, 12:28) Just an update to my status, it seems to have gotten worse.
Still slapped with the penalty but it has increased from 0.11 to 0.186 (just finished a 75 round arena and stamina went from 77 to 63).
Been doing the ponies (mostly) correctly (I think, no way of verifying that).
it need long time to get out Red stamina (as myself i get out of it after 2+ weeks playing with major correct of riddle) for me i solve a riddle by remembering part of ponies, and that : Applejack : just remember her hat,but it's rare she show up without it Rainbow dash : Colour (she has dominat color that even in monochrome you can still notice it) Rarity,Pinky Pie,Fluttershy : Hair and tails colour(Fluttershy usually have frown face) Sometimes pony merging into one that make it difficult to identify
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Sep 10 2024, 05:54
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l13763824039
Group: Gold Star Club
Posts: 967
Joined: 6-July 21
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QUOTE(kamio11 @ Sep 8 2024, 16:38) You still get EXP in battles which counts toward proficiency gain at level 500. You will not get any EXP from the Dawn.
At level 500, will the first battle after the Dawn will give certain exp for proficiency? QUOTE(wilaw1115 @ Sep 9 2024, 00:28) Just an update to my status, it seems to have gotten worse.
Still slapped with the penalty but it has increased from 0.11 to 0.186 (just finished a 75 round arena and stamina went from 77 to 63).
Been doing the ponies (mostly) correctly (I think, no way of verifying that).
From my experience, you only need 2/3 correct rate to get rid of red stamina If some ponies are too absurd, ignore it
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Sep 10 2024, 07:25
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kamio11
Group: Catgirl Camarilla
Posts: 1,350
Joined: 6-June 13
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QUOTE(l13763824039 @ Sep 10 2024, 03:54) At level 500, will the first battle after the Dawn will give certain exp for proficiency?
No. But, in every battle, you will continue to get EXP which counts towards proficiency. The EXP gained this way is the usual EXP you would get for the battle; you just will not gain levels.
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Sep 10 2024, 11:22
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polisperic
Newcomer
Group: Gold Star Club
Posts: 94
Joined: 15-September 23
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How do the pros use FUS RO DAH? Do you just imperil everybody and then cast it to damage everybody, or do you cast it to stun everybody to make landing deprecating spells easier? Is there another strategy with it? Also, why would enabling it in Isekai make The Tower super easy?
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Sep 10 2024, 13:42
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l13763824039
Group: Gold Star Club
Posts: 967
Joined: 6-July 21
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QUOTE(kamio11 @ Sep 10 2024, 01:25) No. But, in every battle, you will continue to get EXP which counts towards proficiency. The EXP gained this way is the usual EXP you would get for the battle; you just will not gain levels.
That's sad since it give a lot of exp toward proficiency. QUOTE(polisperic @ Sep 10 2024, 05:22) How do the pros use FUS RO DAH? Do you just imperil everybody and then cast it to damage everybody, or do you cast it to stun everybody to make landing deprecating spells easier? Is there another strategy with it? Also, why would enabling it in Isekai make The Tower super easy?
FUS RO DAH almost has no damage. So, people use it for better survivability Stun all at the start of the round-> throw debuffs to monsters, and start an attack (stun almost expires at the same time) You could use sleep and silence before exhaust People kill monsters very slowly on the high floor. So they're guaranteed to have FUS RO DAH each round. Without FUS RO DAH, many monsters can attack with full strength. I died after casting only 2 debuffs as 1H melee once. It would be worse if you're a mage. With it, all monsters must wait until I debuff most of them. 3 of them cannot do anything, 3 of them do 50% damage and can't cast skill/spell. The rest of them do 50% of attack damage.
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