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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Aug 31 2024, 14:50
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Aman thull
Group: Members
Posts: 398
Joined: 6-July 24
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QUOTE(Tropical_Fun @ Aug 31 2024, 14:40) At what level should you be able to do PFUDOR? I can do IWBTH fine for the most part, but anything more seems to insta-kill me (currently lvl 160 playing 1H)
hm i wouldn't say it's about hitting a specific lvl more like your equipment and being comfortable in your current difficulty. If you can finish IWBTH easily then jump to PFUDOR . You'll obviously need a good shield for 1H the higher it's block chance the more monster you'll find stunned and a rapier for it's defense breaking though axe is fine in low level, along side a power armor set, and make sure to spam weaken and have draught on always . If you have money buy 21 poney figurine to unlock the Orbital Friendship Canon it's a one hit clear every 50 turn. Generaly starte doing PFU on Random Encounters and IWBTH on Arena now
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Aug 31 2024, 16:54
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Ser6IjVolk
Group: Members
Posts: 914
Joined: 5-July 08
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QUOTE(Tropical_Fun @ Aug 31 2024, 14:40) At what level should you be able to do PFUDOR? I can do IWBTH fine for the most part, but anything more seems to insta-kill me (currently lvl 160 playing 1H)
The Spirit Shield spell that unlocks at level 200 is a game changer. Using it will drastically reduce the damage you take from monster spells and special abilities. Otherwise, it's a question of having good gear. Especially a shield with a high block and a weapon with good parry, like a rapier (preferably) or shortsword. You can reduce the damage you're taking by using depreciating spells like Silence and Weaken on the monsters, but to make those effective, you need to invest into abilities that buff them, especially the ones that make them target more monsters, if those two aren't enough, also use Sleep (Sleep spell doesn't have a dedicated ability buff, it's rolled into Mind Control along with the Confusion buff).
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Aug 31 2024, 17:14
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Lelfkgjicod
Group: Members
Posts: 103
Joined: 12-August 18
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QUOTE(Tropical_Fun @ Aug 31 2024, 13:40) At what level should you be able to do PFUDOR? I can do IWBTH fine for the most part, but anything more seems to insta-kill me (currently lvl 160 playing 1H)
It's already a surprise you can do IWBTH so early, for comfortable PFUDOR i would recommend 250 since you unlock more power level from equipment and there is the block ability which give you extra survivability.
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Sep 1 2024, 02:06
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Lelfkgjicod
Group: Members
Posts: 103
Joined: 12-August 18
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According to the wiki there should be 1 legendary for two Magnificents and 1 peerless per 25 legendaries in FPUDOR. Are we sure of those numbers?
I seem to get way less legendaries compared to my number of magnificents, it's closer to 1 per 8+.
This post has been edited by Lelfkgjicod: Sep 1 2024, 05:16
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Sep 1 2024, 05:40
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12
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QUOTE(Lelfkgjicod @ Sep 1 2024, 02:06) According to the wiki there should be 1 legendary for two Magnificents and 1 peerless per 25 legendaries in FPUDOR. Are we sure of those numbers?
I seem to get way less legendaries compared to my number of magnificents, it's closer to 1 per 8+.
Dunno where you're reading that, but it seems laughably off. I don't even think that's outdated info or something, I don't think it's ever been 1 Legendary for 2 Magnificents. Pretty sure they're at least 10 times as rare. https://ehwiki.org/wiki/Loot_Drop_RollsThis post has been edited by FruitSmoothie: Sep 1 2024, 06:09
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Sep 1 2024, 06:39
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Lelfkgjicod
Group: Members
Posts: 103
Joined: 12-August 18
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QUOTE(FruitSmoothie @ Sep 1 2024, 05:40) Dunno where you're reading that, but it seems laughably off. I don't even think that's outdated info or something, I don't think it's ever been 1 Legendary for 2 Magnificents. Pretty sure they're at least 10 times as rare. https://ehwiki.org/wiki/Loot_Drop_Rolls https://ehwiki.org/wiki/Detailed_Equip_Char...ristics#QualityQuality -> notes Magnificent ~304-348 Base drop chance = 0.0005% Legendary ~348-399 Base drop chance = 0.00025% Peerless 368-421 Drop chance on PFUDOR: 1 in 100,000
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Sep 1 2024, 07:02
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12
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QUOTE(Lelfkgjicod @ Sep 1 2024, 06:39) https://ehwiki.org/wiki/Detailed_Equip_Char...ristics#QualityQuality -> notes Magnificent ~304-348 Base drop chance = 0.0005% Legendary ~348-399 Base drop chance = 0.00025% Peerless 368-421 Drop chance on PFUDOR: 1 in 100,000 Well I know that base drop rate isn't a great indication of final actual drop rate for starters due to all the multipliers added on afterward. Read the Increased Drop Chances section of the Loot Drop Rolls page for a better take. Makes me wonder if Legendary drop rate improved at some point if those base numbers are accurate, cause if not, I have the worst luck lol. This post has been edited by FruitSmoothie: Sep 1 2024, 08:41
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Sep 1 2024, 09:14
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Pretty anon
Group: Gold Star Club
Posts: 1,659
Joined: 10-April 17
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QUOTE(Lelfkgjicod @ Aug 31 2024, 18:06) According to the wiki there should be 1 legendary for two Magnificents and 1 peerless per 25 legendaries in FPUDOR. Are we sure of those numbers?
I seem to get way less legendaries compared to my number of magnificents, it's closer to 1 per 8+.
It honestly depends on your trainings' status. For things like this many usually refer to sssss2's data collection mostly due to the sheer amount of grindfests and item drops from which the data is derived from. Pay attention to the ratio column and be mindful these are with max drop trainings so the base drop rate is probably lower than that and probably close to that of the wiki of 0.00025%. People usually drop more mags and legendaries than those figures because of the arena clear bonus from the latter arenas and shrining, but yeah don't expect them that frequently even then. As an extra, the info on the wiki about Peerless drops seems to come from this: QUOTE(lestion @ Sep 21 2020, 09:41) I got some clarification on this. The drop rate is 1 in 1 million at Hell. At nintendo, it's 3 in 1 million (1 in 333,333~). At IWBTH, it's 5 in 1 million (1 in 200k) and at PFUDOR it's 10 in 1 million (1 in 100k). (IMG:[ invalid] style_emoticons/default/smile.gif) Considering the dude posting that is a mod it's very likely the clarification comes from the admin so we probably don't get better numbers than that about those.
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Sep 1 2024, 10:37
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Aman thull
Group: Members
Posts: 398
Joined: 6-July 24
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[Magnificent] Base drop chance = 0.0005% = 1 out 200000 [legendary] Base drop chance = 0.00025% = 1 out of 400000 [Peerless] Drop chance on PFUDOR = 1 in 100,000 Does this mean if you don't do training you have a higher chance dropping peerless π€
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Sep 1 2024, 10:48
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Noni
Group: Catgirl Camarilla
Posts: 12,947
Joined: 19-February 16
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QUOTE(Aman thull @ Sep 1 2024, 10:37) [Magnificent] Base drop chance = 0.0005% = 1 out 200000 [legendary] Base drop chance = 0.00025% = 1 out of 400000 [Peerless] Drop chance on PFUDOR = 1 in 100,000 Does this mean if you don't do training you have a higher chance dropping peerless π€
no
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Sep 1 2024, 11:52
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Pretty anon
Group: Gold Star Club
Posts: 1,659
Joined: 10-April 17
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QUOTE(Aman thull @ Sep 1 2024, 02:37) [Magnificent] Base drop chance = 0.0005% = 1 out 200000 [legendary] Base drop chance = 0.00025% = 1 out of 400000 [Peerless] Drop chance on PFUDOR = 1 in 100,000 Does this mean if you don't do training you have a higher chance dropping peerless π€
Uh oh I just stepped into a landmine didn't I? Those mag/leg base drop chances probably get modified by the difficulty though so they're actually really higher. Actually I retract my statement, forget that 0.00025% because it seems to pop out of nowhere in the wiki and even the entirety of the loot table page too is a pain in the ass to work out that may not produce much to anyone who reads it. Just stick to facts. That 1 leg for every 8+ mags figure seems ok, you get around 1 leg drop for every 3 pffests worth of content you do and peerless will take several hundred of legendaries before you drop one.
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Sep 1 2024, 16:16
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folwaR...
Group: Gold Star Club
Posts: 389
Joined: 28-October 10
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Hello, I've started playing the game after some time (actually, just from starting level about 40), so I don't really know much about optimal way to play (although I've read the wiki and do/don't thread here). Now, is it worth to soulfuse this item: https://hentaiverse.org/equip/297950476/2dee49d94d ? I am playing melee 1H, heavy armor only. And it seems like ideal weapon for the build. Also, I couldn't find a "robust catalyst", which is used to item upgrading in a market, it is only in an item shop?
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Sep 1 2024, 16:41
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Noni
Group: Catgirl Camarilla
Posts: 12,947
Joined: 19-February 16
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QUOTE(folwaR... @ Sep 1 2024, 16:16) Hello, I've started playing the game after some time (actually, just from starting level about 40), so I don't really know much about optimal way to play (although I've read the wiki and do/don't thread here). Now, is it worth to soulfuse this item: https://hentaiverse.org/equip/297950476/2dee49d94d ? I am playing melee 1H, heavy armor only. And it seems like ideal weapon for the build. Also, I couldn't find a "robust catalyst", which is used to item upgrading in a market, it is only in an item shop? that's a great weapon for the level. You could also use it without soulfuse and then sell it when you are level 200-210 or so. By then you may want a slaughter weapon. If your defense is good enough (good shield, with forged block) then a magnificent slaughter rapier or shortsword will outperform your balance weapon. catalysts can only be purchaced in item shop. This post has been edited by Noni: Sep 1 2024, 16:41
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Sep 2 2024, 06:12
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SimpGod
Newcomer
Group: Members
Posts: 40
Joined: 8-August 21
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I just drop this, how much is it worth? [297981577] Legendary Ruby Shade Helmet of Negation (Lv.279, SDEA) This post has been edited by SimpGod: Sep 2 2024, 06:13
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Sep 2 2024, 07:44
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Noni
Group: Catgirl Camarilla
Posts: 12,947
Joined: 19-February 16
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QUOTE(SimpGod @ Sep 2 2024, 06:12) I just drop this, how much is it worth? [297981577] Legendary Ruby Shade Helmet of Negation (Lv.279, SDEA) worth nothing I think. also please use the 'price check' thread. This post has been edited by Noni: Sep 2 2024, 07:44
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Sep 2 2024, 12:37
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Melovfemale
Group: Gold Star Club
Posts: 221
Joined: 6-March 12
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I've tried to make a build focusing purely on keeping enemies stunlocked with frd. I've got full agile shade armor (all 80%+ AS), and while I've tried to use DW somewhat successfully, I found that I could end up with a situation where I had, say, two enemies, I would frd them, they'd die to my attacks, then frd is off cd for the start of the next battle. The fantasy I was going for was like, I never get hit after the first round kinda thing.
So I switched to 2H to make use of shatter strike. I've run into the problem that I'm still not able to acrue enough overcharge to keep this up permanently. I'm at like 40% attack speed bonus. I can kinda make the 2H thing work by not using frd/SS if there are like 1 - 4 enemies alive, but it does kinda ruin the fantasy of being untouchable in battle... I use haste, I've even tried with scrolls and it doesn't seem to be enough still to consistently hit enemies with frd, then make sure I get enough overcharge back as I hit them to death. The DW build didn't really have this problem when I tested it, but I did also have to leave the last few enemies so that frd wasn't off cd at the start of the battle, so it's not really a like for like comparison, I think.
Am I just fucking up with my overcharge usage or is there something I'm missing? Based on the wiki I think I need to actually /hit/ the monster? So if it parries my attack, there's no gain there? Things along those lines?
I should point out that part of the issue with the 2H specifically is that I would SS, say, two enemies, then I'd kill them quicker than it'd take me to recoup the overcharge cost. That's fine, I guess, I think I'm more concerned with the fact that I frd, attack, attack, attack... Then when the stun wears off, I'm not back to full overcharge. I had thought 40% AS would be more than enough? It's not like this never happens. Reasonably often, I'll frd, attack until the stun wears off, and I am back to full overcharge. But it's not 100% of the time. Is it as simple as monsters parrying? Or is there other factors?
N.B, I do fire mage mostly so I'm not concerned with clear speed with this build, I just wanted to see if I could get it working for fun.
This post has been edited by Melovfemale: Sep 2 2024, 12:42
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Sep 2 2024, 13:16
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what_is_name
Group: Gold Star Club
Posts: 950
Joined: 5-May 19
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I don't think it's possible to make all enemies stunned all the time. it's pretty sure that you have to hit them to earn the overcharge point, every hit you randomly get 5~10 point, using the FRD cost 100 point, so you need 10~20 hits to recharge the points, and the stunned only last 5 turns, means you need 400% effective speed in battle to make sure you always have enough overcharge, not to mentions the SS. it's only the overcharge recharge mechanism and speed problem I think, not the parry problem, as the monsters can't parry while they're stunned, and I don't think there is so high speed build in current game version. currently there is only 1H can maintain the overcharge since it gain overcharge from counter, but you can't make frd to keep stun all enemies too as the stunned can't extend if you can already somewhat make that with DW, then you can maybe try lower the attach damage so you can just kill them slower to recharge the point
This post has been edited by what_is_name: Sep 2 2024, 13:18
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Sep 2 2024, 13:34
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Melovfemale
Group: Gold Star Club
Posts: 221
Joined: 6-March 12
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QUOTE(what_is_name @ Sep 2 2024, 14:16) I don't think it's possible to make all enemies stunned all the time. it's pretty sure that you have to hit them to earn the overcharge point, every hit you randomly get 5~10 point, using the FRD cost 100 point, so you need 10~20 hits to recharge the points, and the stunned only last 5 turns, means you need 400% effective speed in battle to make sure you always have enough overcharge, not to mentions the SS. it's only the overcharge recharge mechanism and speed problem I think, not the parry problem, as the monsters can't parry while they're stunned, and I don't think there is so high speed build in current game version. currently there is only 1H can maintain the overcharge since it gain overcharge from counter, but you can't make frd to keep stun all enemies too as the stunned can't extend if you can already somewhat make that with DW, then you can maybe try lower the attach damage so you can just kill them slower to recharge the point
Lowering the damage is one thing I did consider. I haven't tried it, so perhaps that would work, but I suspect what would happen is that I'd end up casting frd more times per round, meaning the monsters left at the end would just get more damage on them over time, so when I came to have to kill them, the same thing would happen. Thus I'd just be left with a slower clear, and still no untouchable fantasy. Though, again, I haven't specifically looked for a low adb weapon to try, so perhaps that is a solution. It'd be disappointing if it was, though. I get about 14/15 hits in before stun wears off, so the fact that I need up to 20 makes sense, actually. I guess this means I'm not doing anything wrong, per se, it's just down to RNG whether or not it'll recharge... I've got about 120 prof left in light armor. I wonder if the added 3% of AS would make a difference to make the RNG work out on average... The whole enterprise has left me wishing there were more ways to play HV than just get rich, become mage, spam spells/consumables.
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Sep 2 2024, 15:31
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yodaz
Lurker
Group: Recruits
Posts: 5
Joined: 7-October 13
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I've upgraded stronger spirit but the text when I hover spirit shield is still showing 50%. I'm pretty sure I've slotted stronger spirit correctly. Is the text bugged or am I missing something?
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