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post May 31 2024, 05:11
Post #21741
l13763824039



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QUOTE(minnazzo @ May 30 2024, 22:10) *

No, me too. I was wondering where does it even drop from. Grindfest?

1 pack = 1000 x each kind of crystal (12 kinds)
We are all supposed to have some packs.
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post May 31 2024, 05:36
Post #21742
lololo16




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QUOTE(l13763824039 @ May 30 2024, 19:06) *

1. I can see Crystal Pack under Market->Monster Items. But both the market stock and your stock are empty.
Is it only me or is it supposed to be like this?

that's an hvutils feature, i think that's just to see the current prices of CPs (?)
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post May 31 2024, 05:46
Post #21743
polisperic



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Any tips for improving DwD clear speed in isekai? I'm level 311 playing 1H Heavy, full power armor and Magnificent Ethereal Rapier of the Nimble. Is this just how it always is, or is there a faster play style?

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This post has been edited by polisperic: May 31 2024, 05:47
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post May 31 2024, 06:33
Post #21744
l13763824039



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QUOTE(polisperic @ May 30 2024, 23:46) *

Any tips for improving DwD clear speed in isekai? I'm level 311 playing 1H Heavy, full power armor and Magnificent Ethereal Rapier of the Nimble. Is this just how it always is, or is there a faster play style?

Attached Image

Mage is always the fastest play style.

From your pic and description, I can see a lot improvements.
1. Turn off shadow veils if you can survive. You dodge, no counter-attack
2. Turn off haste if you can survive. You act faster, monsters attack less compared to your attack, and thus less counter-attack. You could have up to 3 counter-attacks per attack. You currently have less than 1 counter-attack per attack. This is terrible.
3. Use a prefixed rapier of slaughter/balance. Nimble is more like a defensive suffix.
4. Use infusion before SG arena. Divine or dark infusion. This could provide you with more than 0.5x extra damage against SG.
5. IWed 10 even though it's painful in ISK. You don't deal any non-ethereal damage. IWed 10 means 0.5 x extra damage for you now.
6. Use vital strike against SG when they're stunned. Make sure you penetrate their armor x 3 or IMP them now.
7. Always IMP SG if you cannot kill them fast. You only IMP 48 times so you didn't IMP all SG. If you can kill one SG within 10 turns, there is no need to IMP them.

Overall, it's pretty to shorten your total turn to less than 3000t in your case and even much lesser

This post has been edited by l13763824039: May 31 2024, 06:42
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post May 31 2024, 06:39
Post #21745
art1445



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QUOTE(minnazzo @ May 31 2024, 04:10) *

No, me too. I was wondering where does it even drop from. Grindfest?

I don't see anything like that. Is it possible it's something added in by hvutils? (which I don't use)

Edit: NVM, looks like this was already answered and is indeed the case.

This post has been edited by art1445: May 31 2024, 06:45
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post May 31 2024, 17:16
Post #21746
Ser6IjVolk



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QUOTE(l13763824039 @ May 31 2024, 07:33) *

Mage is always the fastest play style.


Do you have any current stats on 1H Heavy vs. Mage? Nothing super in depth, just clear speeds on the same Arena and general equipment used.
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post May 31 2024, 17:55
Post #21747
Noni



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QUOTE(Ser6IjVolk @ May 31 2024, 17:16) *

Do you have any current stats on 1H Heavy vs. Mage? Nothing super in depth, just clear speeds on the same Arena and general equipment used.

https://forums.e-hentai.org/index.php?s=&am...t&p=5933861
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post May 31 2024, 19:05
Post #21748
Ser6IjVolk



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QUOTE(Noni @ May 31 2024, 18:55) *

Thanks, that's interesting. I guess I get why people bother with those crazy mage-related prices if you can clear in half the time.

This post has been edited by Ser6IjVolk: May 31 2024, 19:43
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post May 31 2024, 20:13
Post #21749
IndyZa



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When should one soul fused an equipment?
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post May 31 2024, 22:42
Post #21750
Noni



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QUOTE(IndyZa @ May 31 2024, 20:13) *

When should one soul fused an equipment?

when you think you will still want to use it in 100 levels. Good magnificents may be worth fusing, but I'd say nowadays for persistent even magnificents aren't good enough. Maybe a good magnificent force shield or magnificent power of slaughter, those are worth soulfusing
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post Jun 1 2024, 02:09
Post #21751
l13763824039



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QUOTE(Ser6IjVolk @ May 31 2024, 11:16) *

Do you have any current stats on 1H Heavy vs. Mage? Nothing super in depth, just clear speeds on the same Arena and general equipment used.

Here is my personal ISK DwD record. M holy staff(6 MDB forged), L prof cap(30 prof forged), L robe, L glove, L prof pant(30 prof forged), L prof shoe
Attached Image
I can clear all 3 SG arena in 30 min.
Those provided by Noni are persistent and SGs in persistent have double HP.
Even though players can have more damage sources in Persistent, it still takes more time to beat them in Persistent.

I forgot to mention this in my previous answer. T/S matters.
Even if you don't have faster internet, you still can find a better configuration in Monsterbation.
When I play melee, my T/S is between 2.5 - 3.0.
When I get into a new round, auto the bottom SG, QWE(bind with silence/sleep/weaken) any monster not at the bottom. Also, Imp SG only.
So, there is almost no stop when I'm melee

This post has been edited by l13763824039: Jun 1 2024, 02:15
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post Jun 1 2024, 03:45
Post #21752
SDR Fang



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QUOTE(IndyZa @ May 29 2024, 13:10) *

Are there other benefit in increasing the difficulty in ring of blood other than better equipment drop?


Usually they are even easier than Arenas so I didn't see any reason not doing PFUDOR.

QUOTE(l13763824039 @ May 29 2024, 17:07) *

Enable shadow veil and haste in upkeep if you find it hard to survive.


I think Shadow Veil adds 25% to the current evade (i.e. *1.25), and wearing Heavy armor at low levels usually means 0% evade. I might be wrong though.

QUOTE(minnazzo @ May 29 2024, 20:55) *

Contrary to l13763824039, I actually found more success in not getting any evade and just focus on getting high block.

Rapiers aren't necessarily the best, mine doesn't proc Armor Pen that often compared to the Shortsword's Bleed. Use Imperil all the time, it helps build your deteriorating proficiency too.


For 1H, block is absolutely more important than evade. The system determines if you can evade before block/parry so the counter attack will not be triggered. This means loss of charges, damage and safety (stunned enemies cannot attack, for sure).

Imp has CDs at low level and it's really annoying to cast every time especially considering you are not mage and therefore spells can get evaded or resisted.
Using rapier means you can do no imp below Lv310.
You still want to cast a imp/weaken/sleep/silence for each round to get the dep prof though.

QUOTE(l13763824039 @ May 30 2024, 21:33) *

4. Use infusion before SG arena. Divine or dark infusion. This could provide you with more than 0.5x extra damage against SG.
5. IWed 10 even though it's painful in ISK. You don't deal any non-ethereal damage. IWed 10 means 0.5 x extra damage for you now.


I think elemental strikes do not apply for vital strike. I remember it should be only 10% of your total damage when fighting against SGs.
In PC, if you use OFC, the percentage will be even lower.

QUOTE(Ser6IjVolk @ May 31 2024, 08:16) *

Do you have any current stats on 1H Heavy vs. Mage? Nothing super in depth, just clear speeds on the same Arena and general equipment used.


In ISK, I have to use scrolls to survive DWD. Infusions are not used though.
I remember I need less than 5 scrolls, so the clear time should below 2500 turns. I'll update the post after I clear today's DWD.
Update: it took 2089 turns.

Legendary Arctic Willow Staff of Focus
Magnificent Cotton Cap of the Elementalist
Exquisite Jade Phase Robe of Niflheim
Magnificent Cobalt Phase Gloves of Niflheim
Magnificent Phase Pants of Niflheim
Legendary Cobalt Cotton Shoes of the Elementalist

In PC DWD takes 2250 turns in average, and PGC takes around 2350 turns. I believe 1H/Heavy will be slower too as SGs in PC has more HP than ISK. No scrolls are used, and for PGC I need 100 charges to cast a FRD for the boss round.
I think the survival should be much better if I redo the IW for my staff. S4 should be a great improvement.

Legendary Shocking Willow Staff of Destruction
Legendary Cobalt Phase Cap of Mjolnir
Legendary Charged Cotton Robe of the Elementalist
Magnificent Charged Phase Gloves of Mjolnir
Magnificent Charged Phase Pants of Mjolnir
Peerless Onyx Phase Shoes of Mjolnir

QUOTE(IndyZa @ May 31 2024, 11:13) *

When should one soul fused an equipment?


Only do it for a good mag or lengedary equips, when they are much lower or higher than your level. You'll need a lot especially if you want to switch to mage at Lv310.
In ISK, soufused equips can be carried back to PC. It will be a long time though so only think about it when it's close to the season end date.

This post has been edited by SDR Fang: Jun 1 2024, 05:17
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post Jun 1 2024, 04:01
Post #21753
l13763824039



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QUOTE(SDR Fang @ May 31 2024, 21:45) *

I think Shadow Veil adds 25% to the current evade (i.e. *1.25), and wearing Heavy armor at low levels usually means 0% evade. I might be wrong though.

I think elemental strikes do not apply for vital strike. I remember it should be only 10% of your total damage when fighting against SGs.

1. I forgot who said that. evade from the shadow veil is different and will not be reduced by burden. In my experience, if I turn on the shadow veil, I need 5 monsters to keep my charge.

2. Sub-strike is always 50% of your main strike. Main strike damage = 1 * (1-Pmit) * (1-type mit)
type mit is like Pierce mitigation. Elemental strikes will be reduced by elemental mitigation.
Ele mits are usually higher than pierce/slash/crush mit, that's why it looks like only 10% of your main strike damage.
3 of 4 SGs have -1 Holy/Dark mit. So, the sub-strike damage will be 50%+ of the main strike damage.
H/D are the best for SG. Artic is the best for normal monsters (because Flame Shield is the best)

I have test analyse here

This test also indicates when (based on how many turns you need to kill an SG) you should use IMP.
I give 10 turns in my advice as a conservative number XD

This post has been edited by l13763824039: Jun 1 2024, 04:06
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post Jun 1 2024, 05:21
Post #21754
SDR Fang



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QUOTE(l13763824039 @ May 31 2024, 19:01) *

1. I forgot who said that. evade from the shadow veil is different and will not be reduced by burden. In my experience, if I turn on the shadow veil, I need 5 monsters to keep my charge.


Interesting. The EHwiki says it increases the "base" evade chance. Maybe that is the reason?

QUOTE(l13763824039 @ May 31 2024, 19:01) *

2. Sub-strike is always 50% of your main strike. Main strike damage = 1 * (1-Pmit) * (1-type mit)
type mit is like Pierce mitigation. Elemental strikes will be reduced by elemental mitigation.
Ele mits are usually higher than pierce/slash/crush mit, that's why it looks like only 10% of your main strike damage.
3 of 4 SGs have -1 Holy/Dark mit. So, the sub-strike damage will be 50%+ of the main strike damage.
H/D are the best for SG. Artic is the best for normal monsters (because Flame Shield is the best)


Oh I'm not saying that the strike is not 50%. I'm saying that it's only 5%-10% of the eventual damage so the infusions won't make 50% extra net damage.
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post Jun 2 2024, 20:17
Post #21755
fsdfgiosdgio



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In everyone's experience how long does it usually take for red stamina due to low riddlemaster accuracy to go away ?
I will admit I thought the riddles where super annoying at some point and started answering randomly but when I installed HVU and saw the red stamina I started to actually try hard the riddles . I just don't feel like doing daily arenas or IW or anything anymore, when I'm at 40 stamina and getting half the exp ...

QUOTE(Noni @ May 31 2024, 03:55) *


After seeing this I would like to know more about mage builds .

Are they viable for non donators/expensive hath perk havers and if yes are they still better than melee ?

What are the minimum requirements in terms of level, gear, training to get a mage build that will be better/faster than melee ?

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post Jun 2 2024, 20:35
Post #21756
Noni



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QUOTE(fsdfgiosdgio @ Jun 2 2024, 20:17) *

In everyone's experience how long does it usually take for red stamina due to low riddlemaster accuracy to go away ?
I will admit I thought the riddles where super annoying at some point and started answering randomly but when I installed HVU and saw the red stamina I started to actually try hard the riddles . I just don't feel like doing daily arenas or IW or anything anymore, when I'm at 40 stamina and getting half the exp ...
After seeing this I would like to know more about mage builds .

Are they viable for non donators/expensive hath perk havers and if yes are they still better than melee ?

What are the minimum requirements in terms of level, gear, training to get a mage build that will be better/faster than melee ?

1. you have to get them right, get all the ponies in every riddle. See the wiki for more information
2. Mage: level 310, or 330 is even better. Then Imperil is fully unlocked and you're good to go. You don't need hath perks or donator star to play mage. just don't expect to get the top results. Don't go for perfect gear. Mediocre gear works fine. Magnificent mage set works as well.
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post Jun 2 2024, 21:38
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Speaking of the pony riddle~ is there some factor that determines your time limit?
Something like 3-4 weeks ago I had way over a minute time, but these days I don't even have half a minute anymore. Barely enough time to open the pony chart, move the window on the second screen and start comparing (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jun 2 2024, 21:42
Post #21758
art1445



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QUOTE(Nephrion @ Jun 2 2024, 21:38) *

Speaking of the pony riddle~ is there some factor that determines your time limit?
Something like 3-4 weeks ago I had way over a minute time, but these days I don't even have half a minute anymore. Barely enough time to open the pony chart, move the window on the second screen and start comparing (IMG:[invalid] style_emoticons/default/unsure.gif)


The time limit decreases as you level up, hitting it's minimum at 300 according to the wiki.
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post Jun 2 2024, 21:53
Post #21759
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QUOTE(art1445 @ Jun 2 2024, 21:42) *

The time limit decreases as you level up, hitting it's minimum at 300 according to the wiki.


Oh gotcha, thank you!
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post Jun 3 2024, 00:57
Post #21760
fsdfgiosdgio



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QUOTE(Noni @ Jun 2 2024, 06:35) *

1. you have to get them right, get all the ponies in every riddle. See the wiki for more information
2. Mage: level 310, or 330 is even better. Then Imperil is fully unlocked and you're good to go. You don't need hath perks or donator star to play mage. just don't expect to get the top results. Don't go for perfect gear. Mediocre gear works fine. Magnificent mage set works as well.


Yeah I've checked the wiki page for Stamina and Riddles and it says a lot isn't known about how riddlemaster penatly works (understandably) or how long it lasts which is why I asked here . It's been 4-5 days since I got it and started paying attention to riddles . I can't say I've made 0 mistakes in that time, cause some times it's just hard to tell but I defo improved my accuracy a lot since I was simply choosing randomly before .

Any chance it just goes away if I stop playing for a while ? I'm trynna get my stamina above 80 anyways . It's really demotivating me from doing anything on the game rn besides the 1 per day ISK floor lmao .
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