QUOTE(IndyZa @ May 29 2024, 13:10)
Are there other benefit in increasing the difficulty in ring of blood other than better equipment drop?
Usually they are even easier than Arenas so I didn't see any reason not doing PFUDOR.
QUOTE(l13763824039 @ May 29 2024, 17:07)
Enable shadow veil and haste in upkeep if you find it hard to survive.
I think Shadow Veil adds 25% to the current evade (i.e. *1.25), and wearing Heavy armor at low levels usually means 0% evade. I might be wrong though.
QUOTE(minnazzo @ May 29 2024, 20:55)
Contrary to l13763824039, I actually found more success in not getting any evade and just focus on getting high block.
Rapiers aren't necessarily the best, mine doesn't proc Armor Pen that often compared to the Shortsword's Bleed. Use Imperil all the time, it helps build your deteriorating proficiency too.
For 1H, block is absolutely more important than evade. The system determines if you can evade before block/parry so the counter attack will not be triggered. This means loss of charges, damage and safety (stunned enemies cannot attack, for sure).
Imp has CDs at low level and it's really annoying to cast every time especially considering you are not mage and therefore spells can get evaded or resisted.
Using rapier means you can do no imp below Lv310.
You still want to cast a imp/weaken/sleep/silence for each round to get the dep prof though.
QUOTE(l13763824039 @ May 30 2024, 21:33)
4. Use infusion before SG arena. Divine or dark infusion. This could provide you with more than 0.5x extra damage against SG.
5. IWed 10 even though it's painful in ISK. You don't deal any non-ethereal damage. IWed 10 means 0.5 x extra damage for you now.
I think elemental strikes do not apply for vital strike. I remember it should be only 10% of your total damage when fighting against SGs.
In PC, if you use OFC, the percentage will be even lower.
QUOTE(Ser6IjVolk @ May 31 2024, 08:16)
Do you have any current stats on 1H Heavy vs. Mage? Nothing super in depth, just clear speeds on the same Arena and general equipment used.
In ISK, I have to use scrolls to survive DWD. Infusions are not used though.
I remember I need less than 5 scrolls, so the clear time should below 2500 turns. I'll update the post after I clear today's DWD.
Update: it took 2089 turns.
Legendary Arctic Willow Staff of FocusMagnificent Cotton Cap of the ElementalistExquisite Jade Phase Robe of NiflheimMagnificent Cobalt Phase Gloves of NiflheimMagnificent Phase Pants of NiflheimLegendary Cobalt Cotton Shoes of the ElementalistIn PC DWD takes 2250 turns in average, and PGC takes around 2350 turns. I believe 1H/Heavy will be slower too as SGs in PC has more HP than ISK. No scrolls are used, and for PGC I need 100 charges to cast a FRD for the boss round.
I think the survival should be much better if I redo the IW for my staff. S4 should be a great improvement.
Legendary Shocking Willow Staff of DestructionLegendary Cobalt Phase Cap of MjolnirLegendary Charged Cotton Robe of the ElementalistMagnificent Charged Phase Gloves of MjolnirMagnificent Charged Phase Pants of MjolnirPeerless Onyx Phase Shoes of MjolnirQUOTE(IndyZa @ May 31 2024, 11:13)
When should one soul fused an equipment?
Only do it for a good mag or lengedary equips, when they are much lower or higher than your level. You'll need a lot especially if you want to switch to mage at Lv310.
In ISK, soufused equips can be carried back to PC. It will be a long time though so only think about it when it's close to the season end date.
This post has been edited by SDR Fang: Jun 1 2024, 05:17