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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post May 2 2024, 10:18
Post #21561
fatepain



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For Tower depend on floor

for floor 50 1H heavy no problem.

This post has been edited by fatepain: May 2 2024, 10:21
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post May 2 2024, 13:47
Post #21562
BlueWaterSplash



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This season I am temporarily using 2H light for the first time in isekai.

I forget, do domino strikes crit? (And if so, do they crit whenever the main strike crits?)

If I'm not mistaken, offhand strike for Dual Wield crits, and always does so together with main strike.
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post May 2 2024, 14:37
Post #21563
what_is_name



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I check some old log and yes the offhand strike for DW/Niten crits together as the main-hand does. But for domino strikes it crit independently, should have the same crit chance to main crit I guess

This post has been edited by what_is_name: May 2 2024, 14:38
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post May 2 2024, 16:03
Post #21564
BlueWaterSplash



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I noticed that in the log for 2H that each domino strike seems to be written separately.

https://ehwiki.org/wiki/Fighting_Styles

"Domino Strikes are not guaranteed hits, they can still miss." Can your domino strikes be parried by the monster?
"Domino Strikes can go around an adjacent dead monster if the player rolls a hit on a one off monster." What does this mean?
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post May 2 2024, 17:15
Post #21565
Noni



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QUOTE(BlueWaterSplash @ May 2 2024, 16:03) *

...
"Domino Strikes can go around an adjacent dead monster if the player rolls a hit on a one off monster." What does this mean?

if the monster has no neighbour that's alive, the domino stops there.
no that's not right sorry

This post has been edited by Noni: May 2 2024, 20:18
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post May 2 2024, 19:14
Post #21566
namae56709



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QUOTE(BlueWaterSplash @ May 2 2024, 15:03) *

"Domino Strikes are not guaranteed hits, they can still miss." Can your domino strikes be parried by the monster?
"Domino Strikes can go around an adjacent dead monster if the player rolls a hit on a one off monster." What does this mean?

Yes, domino strikes can be parried.
Let's say monsters 1-3 are alive, 4 is dead, 5 is alive. If you successfully hit monster 5, monsters 2-3 can still be hit by domino strikes, as long as the usual requirements for proccing and hitting are met and you have high enough proficiency to reach them.

QUOTE(Noni @ May 2 2024, 16:15) *

if the monster has no neighbour that's alive, the domino stops there.

That's actually the exact opposite of what it means.
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post May 2 2024, 20:17
Post #21567
Noni



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QUOTE(namae56709 @ May 2 2024, 19:14) *

"Domino Strikes can go around an adjacent dead monster if the player rolls a hit on a one off monster." What does this mean?

Yes I was wrong about that, sorry. It means that it behaves just like any other AoE attack, like a mage spell. So that line is not really needed in the wiki.
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post May 3 2024, 03:05
Post #21568
polisperic



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QUOTE(Noni @ May 1 2024, 22:36) *

on such low difficulty, anything goes. But you won't make much income, you won't get good equipment drops. At your level, you should aim for IWBTH difficulty at least. And then, 1h is quite good. DW works as well but takes more precise timing.


I want to keep my level low, so I play on low difficulties with smaller XP bonuses.
I know that 1H heavy works, but it still feels slow. I think the 75-round arena takes me 6 minutes to beat using the hover script. Is there a setup with faster clear times than 1H heavy? Like, can mage clear each round in 1 second instead of 4 seconds for 1H heavy?
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post May 3 2024, 03:13
Post #21569
what_is_name



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I think a 2H heavy would work, except in the school girl arena, but it's hard to say it still work after lv300+.

BTW keep level low is not always a good things, as you won't get good loot at that difficulty battle so you won't really get benefit with keep low. but if you insist to, then keep stamina lower than 60 is good way, just enter a high round IW, and flee, repeat until you have low enough stamina
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post May 3 2024, 03:28
Post #21570
Ex_



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I have increased stamina drain due to low riddle accuracy.
How long does this effect usually lasts and what should i do to remove it?
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post May 3 2024, 04:04
Post #21571
LogJammin



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QUOTE(Ex_ @ May 3 2024, 01:28) *

I have increased stamina drain due to low riddle accuracy.
How long does this effect usually lasts and what should i do to remove it?


It lasts until you improve your riddle accuracy. Study the pony chart and make sure you choose ALL of the ponies you see, not just one.
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post May 3 2024, 11:18
Post #21572
BlueWaterSplash



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QUOTE(polisperic) *
I want to keep my level low, so I play on low difficulties with smaller XP bonuses.
Like, can mage clear each round in 1 second instead of 4 seconds for 1H heavy?

1H heavy might have been overrated over the years, but it's still one of the fastest melee styles for offensive clear speed, and probably the style with the strongest defense by a great margin (I might be wrong on this, as there are some unusual builds out there using Fusrodah and stuff).

I'm not sure about mage but I think yes, they tend to range from 2x to 3x as fast as melee styles. (Can they get up to 4x?) But starting mage tends to require a slightly higher level, like 310 at earliest and probably higher could be the optimal time.



There are many benefits to keeping your level low, but usually the one thing you shouldn't do is lower difficulty. You will sacrifice too much in terms of drops and credits if you do this.

Every other method of lowering XP is generally a great idea, if you want to lower your XP gain (there are pros and cons to doing so). Don't do XP trainings, don't get XP perks, and drain your stamina below 60 before doing anything.

Middle tier methods are skipping dawns (which I do currently) and doing lower round arenas (with less XP bonus). You sacrifice some things for this, but the possibly desirable loss in XP could be said to be worth it.

Lowering difficulty is the final resort if you absolutely insist on reducing XP gain as much as possible. Another final resort is to never speak on the forums (not speaking for a long time works) to drop that XP bonus.



In my opinion, the two scenarios in which it makes sense to go to the final resorts is if you are extremely "poor" or extremely "rich." Wealth is roughly defined by whether or not you can somehow obtain credits without playing the game.

If you can't then you are "poor." But even if you are poor, most people would not go all the way to the final resorts to stop leveling up. The rationale for the final resort is that you are so poor that credits are all that matters to you, and you feel the right way to measure your credits is relative to your level (not everyone agrees). In this case it does make sense to go all the way to the final resort.

If you are ultra "rich" then you have infinite credits for no reason. There are actually a lot of ultra "rich" people. In this case there may be two paths to ultimate power. Stay ridiculously low level forever, and have peerless everything. Be a level 200 melee player forever, yeah! The other path is to quickly become a level 500 peerless mage. Best of both worlds, level 310 peerless holy mage might have the fastest clear times possible, but may not be considered survivable enough.

(My thoughts are welcome to debate and discussion. I don't think these are commonly discussed things).
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post May 3 2024, 11:20
Post #21573
l13763824039



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QUOTE(polisperic @ May 2 2024, 21:05) *

I want to keep my level low, so I play on low difficulties with smaller XP bonuses.
I know that 1H heavy works, but it still feels slow. I think the 75-round arena takes me 6 minutes to beat using the hover script. Is there a setup with faster clear times than 1H heavy? Like, can mage clear each round in 1 second instead of 4 seconds for 1H heavy?

Becoming a mage contradicts what you want.
To clear fast, you need to be a mage.
To be a mage, you need more credit or drop good loots.
To achieve these, you need to play in high difficulties.
To play in high difficulties, you will level up fast, and clear slower.
(.jpg, you know which JPG it's)

After becoming a mage, then you will be super fast.
But it still takes minutes for 75 round arena under high difficulties.

I don't mean to make you feel frustrated.
If you only want to clear at low difficulties, 1H isn't a good choice
2H and niten are better.

For better income and loot drop, choose higher difficulty as you can
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post May 3 2024, 14:32
Post #21574
Ex_



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I plays low level mage which nobody does
and my difficulty setting is like play nintendo on encounters
hell on other mode and nightmare to the newest arena

Is this difficulty common or i need to switch class

This post has been edited by Ex_: May 3 2024, 14:34
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post May 3 2024, 22:37
Post #21575
Noni



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QUOTE(Ex_ @ May 3 2024, 14:32) *

I plays low level mage which nobody does
and my difficulty setting is like play nintendo on encounters
hell on other mode and nightmare to the newest arena

Is this difficulty common or i need to switch class

At your level 150, the Nintendo difficulty is pretty good. IWBTH should be possible as melee style. However, soon mage is going to suck when monsters get stronger. Yes I would advise you to switch to melee style now. Personally I like DW, not as boring as 1h heavy. 1 hand style is easier of course.

This post has been edited by Noni: May 3 2024, 22:38
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post May 4 2024, 04:21
Post #21576
fatepain



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็How i can have Energy drink in Isekai.
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post May 4 2024, 05:24
Post #21577
polisperic



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Which difficulties are low and which are high? Is Nightmare low and Hell+ high? Is Hell low and Nintendo+ high?
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post May 4 2024, 05:34
Post #21578
SDR Fang



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QUOTE(polisperic @ May 3 2024, 20:24) *

Which difficulties are low and which are high? Is Nightmare low and Hell+ high? Is Hell low and Nintendo+ high?


In low levels, since everyone's equips differ a lot, I will say there is no standard. But generally, I think you should be albe to play x10 in most of the cases even only use the system equip shop without trading between players.

In high levels, I'll say only x20 should be considered as high.

Both are for arenas. IW and GFest become much difficult because of the attack buff.

QUOTE(fatepain @ May 3 2024, 19:21) *

็How i can have Energy drink in Isekai.


I don't think you can get ED in ISK. Maybe I'm wrong.

This post has been edited by SDR Fang: May 4 2024, 09:14
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post May 4 2024, 08:01
Post #21579
Ikebirb



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Neither a question nor am I an expert but

HOLY COW Monsterbation is good.
I am starting to get why rapiers are more sought after than short swords, because its proc fits perfectly into monsterbation hoverplay.

Just cleared a 75 round arena at 10x in 15 mins, its so much better than arthritis.

EDIT: well I actually got a question now: what builds are light armor good for? Got 2 mag pieces today wondering if I should sell or keep for a secondary build.

This post has been edited by Ikebirb: May 4 2024, 11:08
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post May 4 2024, 10:39
Post #21580
mostlikelytowhatever



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I have a question about the daemon duality hath perk. Yesterday I bought it and noticed that neither my attack nor magical attack went up in my stats. Is the buff obtained silent or did something not work as intended?
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