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post Apr 12 2024, 08:02
Post #21501
idler1984



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For later rounds with 2 or more SGs I usually OFC (with spirit stance on) and (almost) kill all the other monsters first. Then use SG to cooldown OFC and repeat the same procedure next round. It takes 5000+ turns though to clear DwD.

This post has been edited by idler1984: Apr 12 2024, 08:03
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post Apr 13 2024, 10:06
Post #21502
Noni



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QUOTE(idler1984 @ Apr 12 2024, 08:02) *

For later rounds with 2 or more SGs I usually OFC (with spirit stance on) and (almost) kill all the other monsters first. Then use SG to cooldown OFC and repeat the same procedure next round. It takes 5000+ turns though to clear DwD.

I suspect you could clear faster by using Vital Strike on SG instead of OFC. When I played 1h, I used OFC for RE mostly. And for normal arenas.
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post Apr 14 2024, 05:09
Post #21503
idler1984



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QUOTE(Noni @ Apr 13 2024, 10:06) *

I suspect you could clear faster by using Vital Strike on SG instead of OFC. When I played 1h, I used OFC for RE mostly. And for normal arenas.


Yes, with my current setup, vital strike focusing on SG and counter other monsters it can be faster (saves ~10 turns each round), at the cost of more spirit and mana supplies and healing intervention. On the other hand, OFC all the monsters and then kill SG is a "safer" and slower approach which does not cost much supplies (just some mana draught and occasionally a spirit potion)
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post Apr 15 2024, 11:53
Post #21504
KagamiHiiragiSama



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I'm wondering which one is better as a Off-Hand Weapon if I play DW and use Legendary Ethereal Club of Slaughter as the Main-Hand Weapon?
1.Legendary Ethereal Rapier of Balance
2.Legendary Ethereal Rapier of Balance

This is the Club:
Legendary Ethereal Club of Slaughter
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post Apr 15 2024, 17:08
Post #21505
Lady_Slayer



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QUOTE(KagamiHiiragiSama @ Apr 15 2024, 17:53) *

I'm wondering which one is better as a Off-Hand Weapon if I play DW and use Legendary Ethereal Club of Slaughter as the Main-Hand Weapon?
1.Legendary Ethereal Rapier of Balance
2.Legendary Ethereal Rapier of Balance

This is the Club:
Legendary Ethereal Club of Slaughter


Higher ADB is always better. Tiny differences on PAB are negligible.
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post Apr 15 2024, 22:49
Post #21506
Lifesanedge



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I'm around level 280 and trying to transition from 2H Mace Light to 1H Rapier Heavy because 2H Mace was becoming frustratingly slow at higher difficulties.
I'm using this rapier
https://hentaiverse.org/equip/232380827/d96f447808
and this force shield
https://hentaiverse.org/equip/240691466/dc53e29234

My questions are:
1) What is the typical stat distribution for this type of build? How important is agility for 1H heavy?
My stats are:
str 325 (+206)
dex 325 (+186)
agl 300 (+82)
end 310 (+68)
int 170
wis 280
Is this a good distribution? My equips are only exquisite right now, but should I prioritize ones with certain attribute bonuses?

2) What kind of heavy armor should I prioritize? The interference on power armor seems insane. Is it worth it for the extra damage? How do people typically deal with the increased spell costs in full power armor?

3) My force shield is the only piece of legendary equipment I have for this build, but the interference is starting to become a problem with how expensive protective spells are getting. Should I change to a kite or a buckler shield?

4) Because my burden is higher than 75, does Shadow Veil do nothing in battle?

5) When attacked, which is activated first, parry or counter-attack? Does raising parry affect the ability to get counter attacks out?

6) What is typically seen as the best spike shield to use for this kind of build? I'm using Frost Spike Shield because it procs Frozen Limbs sometimes. Am I correct in assuming that the wind elemental strike from the rapier will benefit from the lowered mitigation caused by Frozen Limbs?

Sorry about having this many questions. Thanks in advance for any help.
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post Apr 15 2024, 23:34
Post #21507
l13763824039



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QUOTE(Lifesanedge @ Apr 15 2024, 16:49) *

I'm around level 280 and trying to transition from 2H Mace Light to 1H Rapier Heavy because 2H Mace was becoming frustratingly slow at higher difficulties.
I'm using this rapier
https://hentaiverse.org/equip/232380827/d96f447808
and this force shield
https://hentaiverse.org/equip/240691466/dc53e29234

My questions are:
1) What is the typical stat distribution for this type of build? How important is agility for 1H heavy?
My stats are:
str 325 (+206)
dex 325 (+186)
agl 300 (+82)
end 310 (+68)
int 170
wis 280
Is this a good distribution? My equips are only exquisite right now, but should I prioritize ones with certain attribute bonuses?

2) What kind of heavy armor should I prioritize? The interference on power armor seems insane. Is it worth it for the extra damage? How do people typically deal with the increased spell costs in full power armor?

3) My force shield is the only piece of legendary equipment I have for this build, but the interference is starting to become a problem with how expensive protective spells are getting. Should I change to a kite or a buckler shield?

4) Because my burden is higher than 75, does Shadow Veil do nothing in battle?

5) When attacked, which is activated first, parry or counter-attack? Does raising parry affect the ability to get counter attacks out?

6) What is typically seen as the best spike shield to use for this kind of build? I'm using Frost Spike Shield because it procs Frozen Limbs sometimes. Am I correct in assuming that the wind elemental strike from the rapier will benefit from the lowered mitigation caused by Frozen Limbs?

Sorry about having this many questions. Thanks in advance for any help.

1. I keep AGI and WIS the same as my level. STR=DEX=END. 50*INT EXP = STR EXP (Notice this is in exp, not point). This distribute is inspired by HVWIKI

2. Always power armor.

3. No. Unless it's pretty easy for you to survive, you can try other styles.
But generally, it's a no.

4. I'm not sure whether the evade chance provided by the veil is reduced or not.
However, if you can tank the damage, don't use it for 1H.
1H needs counter attack to clear faster.

5. Always parry/block first, then counter-attack
"Another proc that can be triggered: a Counter-Attack on an enemy whose attack has been blocked or parried."

6. I would say the elemental strikes are very tiny damage compare to your physic damage (10% each strike).
So, just ignore how your elemental strikes can benefit from the shield.
I personally suggest flame for the following reasons.
You need them to attack you more accurately, and faster, but with less damage.
So you can counter-attack more and be safe.
Status Effect

This post has been edited by l13763824039: Apr 16 2024, 04:24
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post Apr 15 2024, 23:40
Post #21508
LogJammin



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QUOTE(Lifesanedge @ Apr 15 2024, 20:49) *

I'm around level 280 and trying to transition from 2H Mace Light to 1H Rapier Heavy because 2H Mace was becoming frustratingly slow at higher difficulties.
I'm using this rapier
https://hentaiverse.org/equip/232380827/d96f447808
and this force shield
https://hentaiverse.org/equip/240691466/dc53e29234

My questions are:
1) What is the typical stat distribution for this type of build? How important is agility for 1H heavy?
My stats are:
str 325 (+206)
dex 325 (+186)
agl 300 (+82)
end 310 (+68)
int 170
wis 280
Is this a good distribution? My equips are only exquisite right now, but should I prioritize ones with certain attribute bonuses?

2) What kind of heavy armor should I prioritize? The interference on power armor seems insane. Is it worth it for the extra damage? How do people typically deal with the increased spell costs in full power armor?

3) My force shield is the only piece of legendary equipment I have for this build, but the interference is starting to become a problem with how expensive protective spells are getting. Should I change to a kite or a buckler shield?

4) Because my burden is higher than 75, does Shadow Veil do nothing in battle?

5) When attacked, which is activated first, parry or counter-attack? Does raising parry affect the ability to get counter attacks out?

6) What is typically seen as the best spike shield to use for this kind of build? I'm using Frost Spike Shield because it procs Frozen Limbs sometimes. Am I correct in assuming that the wind elemental strike from the rapier will benefit from the lowered mitigation caused by Frozen Limbs?

Sorry about having this many questions. Thanks in advance for any help.

1. It's fine for the most part. Generally putting STR, DEX, AGI, END the same is good, INT is useless for 1h, and WIS helps with spell accuracy. I would keep them about equal, or maybe AGI+END slightly higher if you're having trouble surviving. The most important thing for you to do right now is to forge block and parry as much as you can, since these will greatly improve your survivability and are relatively cheap compared to forging damage. If you want to upgrade to different equips later on, you can salvage your current ones to get most of the materials back.

2. Power of protection/warding/balance would be better start with, slaughter later on. If you're looking for magnificents, make sure they have STR, DEX, and END, because they can generate without all 3. Legendaries will always have all 3.

3. Once you have high enough block/parry, and you level up a bit more, you won't need to heal as much and you won't need to worry about mana consumption as much. For now, you can use featherweight shards on your gear to temporarily decrease your interference, or just use mana potions when needed. If you decide to use imperil (it's faster), you'll be using a lot more mana anyway.

4. IIRC shadow veil doesn't actually increase your evade, it increases the likelihood that monsters will miss you, so burden doesn't matter.

5. Counter attacks happen when block/parry happens. Block rolls, then parry rolls. If one succeeds, counter attack rolls.

6. It does work that way, but the benefit is small. If you use the flame spike shield, monsters attacks won't hurt as much. If you use elec shield, you'll be able to land spells like imperil a little more consistently. I'd just use whichever one you prefer.
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post Apr 16 2024, 02:25
Post #21509
what_is_name



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QUOTE(KagamiHiiragiSama @ Apr 15 2024, 17:53) *

I'm wondering which one is better as a Off-Hand Weapon if I play DW and use Legendary Ethereal Club of Slaughter as the Main-Hand Weapon?
1.Legendary Ethereal Rapier of Balance
2.Legendary Ethereal Rapier of Balance

This is the Club:
Legendary Ethereal Club of Slaughter



QUOTE(Lady_Slayer @ Apr 15 2024, 23:08) *

Higher ADB is always better. Tiny differences on PAB are negligible.


that's not exactly, as a DW offhand weapon, only half of its ADB is added to total ADB but all PABs are added, also, 1.5 times of parry is boost for a DW offhand, so basically the parry of DW offhand is much matter. but in these two rapier case, all matters stats are close enough, so I would still suggest the lv406 one
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post Apr 16 2024, 11:14
Post #21510
Lady_Slayer



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QUOTE(what_is_name @ Apr 16 2024, 08:25) *

that's not exactly, as a DW offhand weapon, only half of its ADB is added to total ADB but all PABs are added, also, 1.5 times of parry is boost for a DW offhand, so basically the parry of DW offhand is much matter. but in these two rapier case, all matters stats are close enough, so I would still suggest the lv406 one


EDIT:took a second look, I thought you don't have the script written by Superlatanium, so possibly we are not talking about the same thing. The lv406 one is the rapier with higher ADB in roll, not the one of lv500.
He's gonna soulfuse the lv500 one and will result the weapon's stats drop back to his level. Further more, yes, 406 has higher parry. However if the lv500 one has higher ADB in roll, I'd suggest to use the lv500 one. The parry difference between 95% and 98% are negligible TBH.

Lastly offhand for DW got 20% ADB penalty, not 50%.

Edit2: Parry difference between 20% to 100% on a rapier of balance is like 5% if fully forged and scaled to lv500. While 95% to 98% is 0.15%.

This post has been edited by Lady_Slayer: Apr 16 2024, 11:33
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post Apr 16 2024, 15:40
Post #21511
NBRa



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Hi everyone!
I haven’t played HV properly for a few years and have a newbie question.
Does Fatality potency max out at Level 4?
Thanks to you all and have a nice day (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 16 2024, 16:38
Post #21512
Nezu



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QUOTE(NBRa @ Apr 16 2024, 14:40) *

Hi everyone!
I haven’t played HV properly for a few years and have a newbie question.
Does Fatality potency max out at Level 4?
Thanks to you all and have a nice day (IMG:[invalid] style_emoticons/default/smile.gif)


No, each of the (levelled, non-strike) item world potencies can go up to level 5.

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post Apr 16 2024, 17:02
Post #21513
NBRa



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Thank you Nezu!
Have a nice day, everyone (IMG:[invalid] style_emoticons/default/smile.gif)

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post Apr 16 2024, 20:55
Post #21514
Wululululu-BZZT



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Since this Isekai season is almost over, I need to start thinking about bringing some equipment back to persistent. Current candidates are these two:

Legendary Amber Force Shield of Warding
Legendary Ethereal Shortsword of Slaughter

These are my current equipment in Persistent:
Magnificent Force Shield of Warding
Magnificent Ethereal Rapier of the Illithid
Legendary Shocking Rapier of the Illithid (In process of IWing)

I'm playing 1H heavy btw.
I only have enough fragments to soulfuse one equipment, seems to me the better option is the Force Shield. Is the Shortsword worth spending 170k in soul fragments to bring back?

This post has been edited by Wululululu-BZZT: Apr 16 2024, 20:56
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post Apr 16 2024, 21:09
Post #21515
Byza



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QUOTE(Wululululu-BZZT @ Apr 16 2024, 20:55) *

Since this Isekai ...


honestly both are pretty ok items that you can use comfortably for a long time while you plan and buy a post Lv. 310 build. If you mean that 170k ISK would be enough to soulfuse both items, I'd actually do it. A rapier/shortsword of those rolls and at your level would often cost more than 150k excluding the fact it would come soulfused to persistent, so you wouldn't need to upgrade for level reasons again.

Bear in mind playing shortsword means playing with imperil, so don't soulfuse it if you are unwilling to do so.

only my opinion, anyway.

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post Apr 18 2024, 16:34
Post #21516
minnazzo



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Magnificent Demonic Rapier of the Nimble
vs
Magnificent Rapier of Balance

Feel like 2 is btter

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post Apr 18 2024, 20:51
Post #21517
l13763824039



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QUOTE(minnazzo @ Apr 18 2024, 10:34) *

I think 1 is better.
Prefixed deals 10% more damage. So, their damages are close.
And demonic deals more damage against SG.
Also, the first one has 3 PABs but the second one has only 2 PABs.
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post Apr 18 2024, 21:42
Post #21518
jacktherabbits



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Hi everyone,

I just hit 225, how do I use imperil effectively? I'm running the Monsterbation script, is there a way to have it activated automatically?
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post Apr 18 2024, 22:24
Post #21519
Noni



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QUOTE(jacktherabbits @ Apr 18 2024, 21:42) *

Hi everyone,

I just hit 225, how do I use imperil effectively? I'm running the Monsterbation script, is there a way to have it activated automatically?

no not automatically, that's not allowed. You can bind it to numkeys, or use the hover-shift trick that is default available in Monsterbation (hoveraction imperil + togglehover, then x and shift x to toggle hover)
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post Apr 18 2024, 22:34
Post #21520
jacktherabbits



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QUOTE(Noni @ Apr 18 2024, 22:24) *

no not automatically, that's not allowed. You can bind it to numkeys, or use the hover-shift trick that is default available in Monsterbation (hoveraction imperil + togglehover, then x and shift x to toggle hover)


Thanks I'll do that! What other scripts should I run as 1H Heavy? Using rapier and shield with power armour right now
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