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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Apr 12 2024, 08:02
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idler1984
Group: Gold Star Club
Posts: 130
Joined: 10-July 11
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For later rounds with 2 or more SGs I usually OFC (with spirit stance on) and (almost) kill all the other monsters first. Then use SG to cooldown OFC and repeat the same procedure next round. It takes 5000+ turns though to clear DwD.
This post has been edited by idler1984: Apr 12 2024, 08:03
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Apr 13 2024, 10:06
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Noni
Group: Catgirl Camarilla
Posts: 12,952
Joined: 19-February 16
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QUOTE(idler1984 @ Apr 12 2024, 08:02) For later rounds with 2 or more SGs I usually OFC (with spirit stance on) and (almost) kill all the other monsters first. Then use SG to cooldown OFC and repeat the same procedure next round. It takes 5000+ turns though to clear DwD.
I suspect you could clear faster by using Vital Strike on SG instead of OFC. When I played 1h, I used OFC for RE mostly. And for normal arenas.
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Apr 14 2024, 05:09
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idler1984
Group: Gold Star Club
Posts: 130
Joined: 10-July 11
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QUOTE(Noni @ Apr 13 2024, 10:06) I suspect you could clear faster by using Vital Strike on SG instead of OFC. When I played 1h, I used OFC for RE mostly. And for normal arenas.
Yes, with my current setup, vital strike focusing on SG and counter other monsters it can be faster (saves ~10 turns each round), at the cost of more spirit and mana supplies and healing intervention. On the other hand, OFC all the monsters and then kill SG is a "safer" and slower approach which does not cost much supplies (just some mana draught and occasionally a spirit potion)
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Apr 15 2024, 22:49
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Lifesanedge
Newcomer
Group: Members
Posts: 13
Joined: 25-April 10
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I'm around level 280 and trying to transition from 2H Mace Light to 1H Rapier Heavy because 2H Mace was becoming frustratingly slow at higher difficulties. I'm using this rapier https://hentaiverse.org/equip/232380827/d96f447808and this force shield https://hentaiverse.org/equip/240691466/dc53e29234My questions are: 1) What is the typical stat distribution for this type of build? How important is agility for 1H heavy? My stats are: str 325 (+206) dex 325 (+186) agl 300 (+82) end 310 (+68) int 170 wis 280 Is this a good distribution? My equips are only exquisite right now, but should I prioritize ones with certain attribute bonuses? 2) What kind of heavy armor should I prioritize? The interference on power armor seems insane. Is it worth it for the extra damage? How do people typically deal with the increased spell costs in full power armor? 3) My force shield is the only piece of legendary equipment I have for this build, but the interference is starting to become a problem with how expensive protective spells are getting. Should I change to a kite or a buckler shield? 4) Because my burden is higher than 75, does Shadow Veil do nothing in battle? 5) When attacked, which is activated first, parry or counter-attack? Does raising parry affect the ability to get counter attacks out? 6) What is typically seen as the best spike shield to use for this kind of build? I'm using Frost Spike Shield because it procs Frozen Limbs sometimes. Am I correct in assuming that the wind elemental strike from the rapier will benefit from the lowered mitigation caused by Frozen Limbs? Sorry about having this many questions. Thanks in advance for any help.
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Apr 15 2024, 23:34
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l13763824039
Group: Gold Star Club
Posts: 977
Joined: 6-July 21
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QUOTE(Lifesanedge @ Apr 15 2024, 16:49) I'm around level 280 and trying to transition from 2H Mace Light to 1H Rapier Heavy because 2H Mace was becoming frustratingly slow at higher difficulties. I'm using this rapier https://hentaiverse.org/equip/232380827/d96f447808and this force shield https://hentaiverse.org/equip/240691466/dc53e29234My questions are: 1) What is the typical stat distribution for this type of build? How important is agility for 1H heavy? My stats are: str 325 (+206) dex 325 (+186) agl 300 (+82) end 310 (+68) int 170 wis 280 Is this a good distribution? My equips are only exquisite right now, but should I prioritize ones with certain attribute bonuses? 2) What kind of heavy armor should I prioritize? The interference on power armor seems insane. Is it worth it for the extra damage? How do people typically deal with the increased spell costs in full power armor? 3) My force shield is the only piece of legendary equipment I have for this build, but the interference is starting to become a problem with how expensive protective spells are getting. Should I change to a kite or a buckler shield? 4) Because my burden is higher than 75, does Shadow Veil do nothing in battle? 5) When attacked, which is activated first, parry or counter-attack? Does raising parry affect the ability to get counter attacks out? 6) What is typically seen as the best spike shield to use for this kind of build? I'm using Frost Spike Shield because it procs Frozen Limbs sometimes. Am I correct in assuming that the wind elemental strike from the rapier will benefit from the lowered mitigation caused by Frozen Limbs? Sorry about having this many questions. Thanks in advance for any help. 1. I keep AGI and WIS the same as my level. STR=DEX=END. 50*INT EXP = STR EXP (Notice this is in exp, not point). This distribute is inspired by HVWIKI2. Always power armor. 3. No. Unless it's pretty easy for you to survive, you can try other styles. But generally, it's a no. 4. I'm not sure whether the evade chance provided by the veil is reduced or not. However, if you can tank the damage, don't use it for 1H. 1H needs counter attack to clear faster. 5. Always parry/block first, then counter-attack " Another proc that can be triggered: a Counter-Attack on an enemy whose attack has been blocked or parried." 6. I would say the elemental strikes are very tiny damage compare to your physic damage (10% each strike). So, just ignore how your elemental strikes can benefit from the shield. I personally suggest flame for the following reasons. You need them to attack you more accurately, and faster, but with less damage. So you can counter-attack more and be safe. Status EffectThis post has been edited by l13763824039: Apr 16 2024, 04:24
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Apr 15 2024, 23:40
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LogJammin
Group: Catgirl Camarilla
Posts: 597
Joined: 11-October 14
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QUOTE(Lifesanedge @ Apr 15 2024, 20:49) I'm around level 280 and trying to transition from 2H Mace Light to 1H Rapier Heavy because 2H Mace was becoming frustratingly slow at higher difficulties. I'm using this rapier https://hentaiverse.org/equip/232380827/d96f447808and this force shield https://hentaiverse.org/equip/240691466/dc53e29234My questions are: 1) What is the typical stat distribution for this type of build? How important is agility for 1H heavy? My stats are: str 325 (+206) dex 325 (+186) agl 300 (+82) end 310 (+68) int 170 wis 280 Is this a good distribution? My equips are only exquisite right now, but should I prioritize ones with certain attribute bonuses? 2) What kind of heavy armor should I prioritize? The interference on power armor seems insane. Is it worth it for the extra damage? How do people typically deal with the increased spell costs in full power armor? 3) My force shield is the only piece of legendary equipment I have for this build, but the interference is starting to become a problem with how expensive protective spells are getting. Should I change to a kite or a buckler shield? 4) Because my burden is higher than 75, does Shadow Veil do nothing in battle? 5) When attacked, which is activated first, parry or counter-attack? Does raising parry affect the ability to get counter attacks out? 6) What is typically seen as the best spike shield to use for this kind of build? I'm using Frost Spike Shield because it procs Frozen Limbs sometimes. Am I correct in assuming that the wind elemental strike from the rapier will benefit from the lowered mitigation caused by Frozen Limbs? Sorry about having this many questions. Thanks in advance for any help. 1. It's fine for the most part. Generally putting STR, DEX, AGI, END the same is good, INT is useless for 1h, and WIS helps with spell accuracy. I would keep them about equal, or maybe AGI+END slightly higher if you're having trouble surviving. The most important thing for you to do right now is to forge block and parry as much as you can, since these will greatly improve your survivability and are relatively cheap compared to forging damage. If you want to upgrade to different equips later on, you can salvage your current ones to get most of the materials back. 2. Power of protection/warding/balance would be better start with, slaughter later on. If you're looking for magnificents, make sure they have STR, DEX, and END, because they can generate without all 3. Legendaries will always have all 3. 3. Once you have high enough block/parry, and you level up a bit more, you won't need to heal as much and you won't need to worry about mana consumption as much. For now, you can use featherweight shards on your gear to temporarily decrease your interference, or just use mana potions when needed. If you decide to use imperil (it's faster), you'll be using a lot more mana anyway. 4. IIRC shadow veil doesn't actually increase your evade, it increases the likelihood that monsters will miss you, so burden doesn't matter. 5. Counter attacks happen when block/parry happens. Block rolls, then parry rolls. If one succeeds, counter attack rolls. 6. It does work that way, but the benefit is small. If you use the flame spike shield, monsters attacks won't hurt as much. If you use elec shield, you'll be able to land spells like imperil a little more consistently. I'd just use whichever one you prefer.
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Apr 16 2024, 02:25
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what_is_name
Group: Gold Star Club
Posts: 952
Joined: 5-May 19
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QUOTE(KagamiHiiragiSama @ Apr 15 2024, 17:53) I'm wondering which one is better as a Off-Hand Weapon if I play DW and use Legendary Ethereal Club of Slaughter as the Main-Hand Weapon? 1. Legendary Ethereal Rapier of Balance2. Legendary Ethereal Rapier of BalanceThis is the Club: Legendary Ethereal Club of SlaughterQUOTE(Lady_Slayer @ Apr 15 2024, 23:08) Higher ADB is always better. Tiny differences on PAB are negligible.
that's not exactly, as a DW offhand weapon, only half of its ADB is added to total ADB but all PABs are added, also, 1.5 times of parry is boost for a DW offhand, so basically the parry of DW offhand is much matter. but in these two rapier case, all matters stats are close enough, so I would still suggest the lv406 one
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Apr 16 2024, 11:14
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Lady_Slayer
Group: Catgirl Camarilla
Posts: 5,250
Joined: 20-December 16
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QUOTE(what_is_name @ Apr 16 2024, 08:25) that's not exactly, as a DW offhand weapon, only half of its ADB is added to total ADB but all PABs are added, also, 1.5 times of parry is boost for a DW offhand, so basically the parry of DW offhand is much matter. but in these two rapier case, all matters stats are close enough, so I would still suggest the lv406 one
EDIT:took a second look, I thought you don't have the script written by Superlatanium, so possibly we are not talking about the same thing. The lv406 one is the rapier with higher ADB in roll, not the one of lv500. He's gonna soulfuse the lv500 one and will result the weapon's stats drop back to his level. Further more, yes, 406 has higher parry. However if the lv500 one has higher ADB in roll, I'd suggest to use the lv500 one. The parry difference between 95% and 98% are negligible TBH. Lastly offhand for DW got 20% ADB penalty, not 50%. Edit2: Parry difference between 20% to 100% on a rapier of balance is like 5% if fully forged and scaled to lv500. While 95% to 98% is 0.15%. This post has been edited by Lady_Slayer: Apr 16 2024, 11:33
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Apr 16 2024, 15:40
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NBRa
Group: Gold Star Club
Posts: 229
Joined: 8-May 21
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Hi everyone! I haven’t played HV properly for a few years and have a newbie question. Does Fatality potency max out at Level 4? Thanks to you all and have a nice day (IMG:[ invalid] style_emoticons/default/smile.gif)
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Apr 16 2024, 16:38
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Nezu
Group: Catgirl Camarilla
Posts: 3,928
Joined: 29-January 12
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QUOTE(NBRa @ Apr 16 2024, 14:40) Hi everyone! I haven’t played HV properly for a few years and have a newbie question. Does Fatality potency max out at Level 4? Thanks to you all and have a nice day (IMG:[ invalid] style_emoticons/default/smile.gif) No, each of the (levelled, non-strike) item world potencies can go up to level 5. This post has been edited by Nezu: Apr 16 2024, 16:38
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Apr 16 2024, 17:02
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NBRa
Group: Gold Star Club
Posts: 229
Joined: 8-May 21
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Thank you Nezu! Have a nice day, everyone (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by NBRa: Apr 16 2024, 17:03
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Apr 16 2024, 21:09
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Byza
Group: Gold Star Club
Posts: 758
Joined: 2-July 16
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QUOTE(Wululululu-BZZT @ Apr 16 2024, 20:55) Since this Isekai ...
honestly both are pretty ok items that you can use comfortably for a long time while you plan and buy a post Lv. 310 build. If you mean that 170k ISK would be enough to soulfuse both items, I'd actually do it. A rapier/shortsword of those rolls and at your level would often cost more than 150k excluding the fact it would come soulfused to persistent, so you wouldn't need to upgrade for level reasons again. Bear in mind playing shortsword means playing with imperil, so don't soulfuse it if you are unwilling to do so. only my opinion, anyway. This post has been edited by Byza: Apr 16 2024, 21:11
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Apr 18 2024, 20:51
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l13763824039
Group: Gold Star Club
Posts: 977
Joined: 6-July 21
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QUOTE(minnazzo @ Apr 18 2024, 10:34) I think 1 is better. Prefixed deals 10% more damage. So, their damages are close. And demonic deals more damage against SG. Also, the first one has 3 PABs but the second one has only 2 PABs.
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Apr 18 2024, 21:42
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jacktherabbits
Newcomer
Group: Gold Star Club
Posts: 40
Joined: 2-September 20
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Hi everyone,
I just hit 225, how do I use imperil effectively? I'm running the Monsterbation script, is there a way to have it activated automatically?
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Apr 18 2024, 22:24
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Noni
Group: Catgirl Camarilla
Posts: 12,952
Joined: 19-February 16
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QUOTE(jacktherabbits @ Apr 18 2024, 21:42) Hi everyone,
I just hit 225, how do I use imperil effectively? I'm running the Monsterbation script, is there a way to have it activated automatically?
no not automatically, that's not allowed. You can bind it to numkeys, or use the hover-shift trick that is default available in Monsterbation (hoveraction imperil + togglehover, then x and shift x to toggle hover)
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Apr 18 2024, 22:34
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jacktherabbits
Newcomer
Group: Gold Star Club
Posts: 40
Joined: 2-September 20
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QUOTE(Noni @ Apr 18 2024, 22:24) no not automatically, that's not allowed. You can bind it to numkeys, or use the hover-shift trick that is default available in Monsterbation (hoveraction imperil + togglehover, then x and shift x to toggle hover)
Thanks I'll do that! What other scripts should I run as 1H Heavy? Using rapier and shield with power armour right now
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