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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Mar 19 2018, 08:19
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Still, EE is not really what i would call a usefull perk. I dont have it and i dont have any plans for buying it.
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Mar 19 2018, 15:01
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VawX
Group: Gold Star Club
Posts: 1,393
Joined: 5-November 11

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QUOTE(Uncle Stu @ Mar 19 2018, 13:19)  Still, EE is not really what i would call a usefull perk. I dont have it and i dont have any plans for buying it.
I mean it's pretty cheap right mmm...~?
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Mar 19 2018, 15:45
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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Let's address the elephant in the room. There are actually 4 EE perks: Effluent Ether Enigma Energizer Eminent Elementalist Evil Enchantress
I guess we are talking about Effluent Ether here (none of the above increase the effectiveness of mana draught and potion so I'm not 100% sure)? A pretty worthless perk, it just adds a tiny bit of mp regeneration and that's it, for 500 hath it's a pretty bad deal.
Enigma Energizer is situational, good if you're mage, average if you're melee. Eminent Elementalist is very good for elemental mages. Evil Enchantress is very good for imperil mages (and ok for non-imperil mages/melees without PA, who still need imperil against bosses/SGs/etc).
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Mar 19 2018, 16:30
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AnonDarkMage7
Group: Gold Star Club
Posts: 925
Joined: 1-June 12

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QUOTE(Sapo84 @ Mar 19 2018, 08:45)  Let's address the elephant in the room. There are actually 4 EE perks: Effluent Ether Enigma Energizer Eminent Elementalist Evil Enchantress
I guess we are talking about Effluent Ether here (none of the above increase the effectiveness of mana draught and potion so I'm not 100% sure)? A pretty worthless perk, it just adds a tiny bit of mp regeneration and that's it, for 500 hath it's a pretty bad deal.
It's a x1.1 base mana which multiplies w/ abilities and increases mana pot and drought recovery, I always thought it was useful (IMG:[ invalid] style_emoticons/default/blink.gif)
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Mar 19 2018, 17:13
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(abc12345678901 @ Mar 19 2018, 15:30)  It's a x1.1 base mana which multiplies w/ abilities and increases mana pot and drought recovery, I always thought it was useful (IMG:[ invalid] style_emoticons/default/blink.gif) Yeah, for whatever reasons I was thinking about resplendent regeneration instead of effluent ether (IMG:[ invalid] style_emoticons/default/heh.gif) Still, unless you're a mage you're not getting anything from more mana.
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Mar 19 2018, 17:56
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Sapo84 @ Mar 19 2018, 14:45)  I guess we are talking about Effluent Ether here
I am sure, because it did came in the original post after VV, so it was the only one that did made any sence to me.
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Mar 19 2018, 20:31
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Sapo84 @ Mar 19 2018, 23:13)  Yeah, for whatever reasons I was thinking about resplendent regeneration instead of effluent ether (IMG:[ invalid] style_emoticons/default/heh.gif) Still, unless you're a mage you're not getting anything from more mana. You can use mana elixir to replace mana pots, bigger mana pool will save you more turns. Its silly but its something (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Mar 19 2018, 21:07
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Sapo84 @ Mar 19 2018, 16:13)  Still, unless you're a mage you're not getting anything from more mana. Disagree. Melees have it tough in PFFEST or late IW, if they're not Lvl450+.
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Mar 20 2018, 03:19
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-vincento-
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17

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On wiki, it is written elemental imperil needs 0.68 prof factor, while dark imperil needs 0.8. Why does dark needs more prof Is it recommended to go for non-imperil style directly or go for non-imperil style at for transition? I'm not sure, but I suppose it needs massive forging to get to 1.0 prof factor?
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Mar 20 2018, 03:59
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Sad Penguin
Group: Catgirl Camarilla
Posts: 2,219
Joined: 26-June 15

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QUOTE(-vincento- @ Mar 20 2018, 01:19)  On wiki, it is written elemental imperil needs 0.68 prof factor, while dark imperil needs 0.8. Why does dark needs more prof Is it recommended to go for non-imperil style directly or go for non-imperil style at for transition? I'm not sure, but I suppose it needs massive forging to get to 1.0 prof factor?
It based on max. abilities boosted: Better Imperil -> -40% Fire/Cold/Elec/Wind Mitigation Holy/Dark Imperil -> -25% Holy/Dark Mitigation You can use Scremaz's script to calculate prof factor: Mage Prof Calculator 1.12And probably you will know the cost for non-imperil style, especially for elemental mage, charged cotton gloves+shoes can cost up to ~40m or even much more. I guess your current lv cannot achieve enough base prof also. Elemental should aim for imperil style as it is much easier to achieve 0.68 prof factor, Dark mage + willow is also good I guess. Non-imperil style is generally for Holy + Oak with no dep prof added by staff or sth like that. [edit]: I wonder if anyone playing mage with extremely high prof, like 5 charged cotton and no EDB added. Is it a shitty idea? This post has been edited by Lastwizard05: Mar 20 2018, 04:26
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Mar 20 2018, 06:01
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AnonDarkMage7
Group: Gold Star Club
Posts: 925
Joined: 1-June 12

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QUOTE(Lastwizard05 @ Mar 19 2018, 21:35)  I wonder if anyone playing mage with extremely high prof, like 5 charged cotton and no EDB added. Is it a shitty idea?
pretty sure prof caps at 1.0 so it would be a waste. Question to people with high level monsters: trying to figure out best level to raise a monster for best return for credits invested ( im aware that the return is terrible, i figure a lv 750 monster will likely pay me back in around 3 years or so but I'm fine w/ extremely long term investments at this point). So I'm wondering, what level of monster gets you gifts at what frequency? What's the point where your monster will actually get into battles and you don't end up waiting 3 days per gift? Any info/observations would be appreciated.
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Mar 20 2018, 06:39
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ale137
Group: Members
Posts: 104
Joined: 26-February 13

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When training monsters, at what level should i stop training one monster to create a new one?
Also, any tips for monster raising?
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Mar 20 2018, 06:41
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Well 750 is a good start. New food, no LG Mats and of course higher HG Chance. But it cant say that 750 would be allready enough to get Wins and Blows. So my guess would be, if you actually want some of those, try a number above 1000. My only monster above 1000 is 1311 and i didnt keep really track of those -maybe i should do start this- but 654 Battles Won while the next biggest monster with PL 792 and nearly the same age has only 327 Battles Won should tell you, that when you want wins, you have to think bigger as 750. QUOTE(ale137 @ Mar 20 2018, 05:39)  When training monsters, at what level should i stop training one monster to create a new one?
Right the moment when you have the tokens to create another one. QUOTE(ale137 @ Mar 20 2018, 05:39)  Also, any tips for monster raising?
Any specific questions? This post has been edited by Uncle Stu: Mar 20 2018, 06:42
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Mar 20 2018, 07:00
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AnonDarkMage7
Group: Gold Star Club
Posts: 925
Joined: 1-June 12

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QUOTE(Uncle Stu @ Mar 19 2018, 23:41)  Well 750 is a good start. New food, no LG Mats and of course higher HG Chance. But it cant say that 750 would be allready enough to get Wins and Blows. So my guess would be, if you actually want some of those, try a number above 1000. My only monster above 1000 is 1311 and i didnt keep really track of those -maybe i should do start this- but 654 Battles Won while the next biggest monster with PL 792 and nearly the same age has only 327 Battles Won should tell you, that when you want wins, you have to think bigger as 750.
That's definitely interesting info, any idea of how old those monsters are? Just to get a better feel of win/day. If anyone else has info on their monster's level/win/living time let me know.
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Mar 20 2018, 07:35
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(abc12345678901 @ Mar 20 2018, 06:00)  That's definitely interesting info, any idea of how old those monsters are? Just to get a better feel of win/day.
If anyone else has info on their monster's level/win/living time let me know.
They are both from February 2012. But if you want actuall numbers what level they were for how long. Sorry, i didnt keep track of such things. All i can tell you the level they have atm they dont have for that long. You could search in the accomplished thread when i did post about my PL 1311 monster, but i am really not sure if that was now two or three months ago. The 792 was just a few days later so. Yeah,.that is all i can tell you for sure.
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Mar 20 2018, 07:43
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igs88
Group: Gold Star Club
Posts: 2,442
Joined: 1-October 17

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QUOTE(abc12345678901 @ Mar 20 2018, 12:00)  That's definitely interesting info, any idea of how old those monsters are? Just to get a better feel of win/day.
If anyone else has info on their monster's level/win/living time let me know.
 The humanoid PL474 is since Dec 2017, the rest are since late Jan 2018, and seems like mechanoid type got more win/kill blows rate...
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Mar 20 2018, 07:55
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AnonDarkMage7
Group: Gold Star Club
Posts: 925
Joined: 1-June 12

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QUOTE(igs88 @ Mar 20 2018, 00:43)   The humanoid PL474 is since Dec 2017, the rest are since late Jan 2018, and seems like mechanoid type got more win/kill blows rate... not 100% how to read this, is the 1/0 after lv 474 it's wins/killing blows? not sure what the +'s are.
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Mar 20 2018, 08:01
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aznknightfire
Group: Gold Star Club
Posts: 535
Joined: 23-July 10

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At Level ~300, is it worth buying Power Armor of Balance, or just go for Power Armor of Protection/Warding? Trying to figure out what pieces I should buy and/or mix/match.
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Mar 20 2018, 08:09
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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If you cant find any other, balance is okay for the start. And personaly i would mix Protection/Warding Three Pro two War. I know, most people would/will disaggree and tell you that Warding is worthless because there a much more physical attacks out there. And i tell you, who cares about what is more often out there, when you would mostly get killed by magical attacks. At least that is what i did notice, and because of that i doubt that i will ever again use a full protection set. But like i said, there are people out there who would disagree, i guess even most people would disagree.
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Mar 20 2018, 08:16
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Noni
Group: Catgirl Camarilla
Posts: 13,514
Joined: 19-February 16

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QUOTE(abc12345678901 @ Mar 20 2018, 06:00)  That's definitely interesting info, any idea of how old those monsters are? Just to get a better feel of win/day.
If anyone else has info on their monster's level/win/living time let me know.
you can ask for more info, but it's pretty simple - it's not worth it to upgrade monsters unless you're very rich. PL25 gives by far the best return on investment. Win/day? As soon as you spend ridiculous amounts of crystals, you'll get gifts every day. Why would you want that? Just buy the bindings with the credits from selling crystals. The only reason is that you want to 'show off your power' - aka the e-penis (or i-penis if you're playing on an apple device) contest. But to win that, you'll need an army of PL 2250 level monsters. And then all types of monsters perform the same. tl;dr - it does not matter, best advice is: don't do it. QUOTE(erojh jioj @ Mar 20 2018, 07:01)  At Level ~300, is it worth buying Power Armor of Balance, or just go for Power Armor of Protection/Warding? Trying to figure out what pieces I should buy and/or mix/match.
Protection and warding are the best choice at your level, balance isn't that useful. If you have the credits, try a slaughter instead.
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