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post Mar 19 2018, 06:42
Post #2101
-vincento-



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QUOTE(igs88 @ Mar 19 2018, 11:32) *

Seems like Crys1 is the most possible for me, i like to see my monsters getting stronger (IMG:[invalid] style_emoticons/default/biggrin.gif) DD1 is way too far (IMG:[invalid] style_emoticons/default/sad.gif) LGBD? I never use ED because i never play that much in a day (IMG:[invalid] style_emoticons/default/tongue.gif)

I hope i can buy crys1 soon enough...

Thank you uncle...

(IMG:[invalid] style_emoticons/default/biggrin.gif)

I am totally bankrupted because of DD1, and it shortens me 400~500rounds in terms of DwD. It saves a lot of time if you play frequently, but it's not worth it if you just stop replacing with good, new equipments in order to save your credits to get it. Only get it when you are close to the cost.
Crystal I&II should be nice and cheap, and are my next ones. Token I is actually better since rare materials are not effected by PLs, so increasing the number of your monsters is more efficient in getting money. Monsters only start to obtain high-grade frequently after around PL750(25~28 crystal packs), so this is rather a long-term investment that wouldn't benefit in the short-term, especially that HGC is only 16.5k each compared to phazons 200k and bindings of slaughters 100k+..
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post Mar 19 2018, 07:04
Post #2102
igs88



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QUOTE(-vincento- @ Mar 19 2018, 11:42) *

I am totally bankrupted because of DD1, and it shortens me 400~500rounds in terms of DwD.


That's what i don't want to get into....
So seems like crystarium is the next target...

Thanks... (IMG:[invalid] style_emoticons/default/smile.gif)
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post Mar 19 2018, 07:25
Post #2103
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So far I only buy and plan to buy the one that gives profit:

- Postage Paid, must have, just buy it, it's cheap
- Crys 1 and maybe 2 is definitely worth it, the pay off is quite fast.
- Long Gone Before Daylight is probably the most profitable if you play enough to use ED everyday.
- Dark Descent is good if you want to open Item World service.
- Tokenizer is just very good since you can't get token from any other source.

As for the one that enhance stat, I'll probably get IA1-2, VV, EE and DD1 mmm...
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post Mar 19 2018, 07:33
Post #2104
Uncle Stu



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QUOTE(VawX @ Mar 19 2018, 06:25) *

EE

I hope you play mage, otherwhise it is worthless. Tbh i am not even sure if it has any use for mages.
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post Mar 19 2018, 07:43
Post #2105
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QUOTE(Uncle Stu @ Mar 19 2018, 12:33) *

I hope you play mage, otherwhise it is worthless. Tbh i am not even sure if it has any use for mages.


Well, at least my mana draught and potion should heal more right?
And maybe I'll play mage some day... maybe mmm...
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post Mar 19 2018, 08:19
Post #2106
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Still, EE is not really what i would call a usefull perk. I dont have it and i dont have any plans for buying it.
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post Mar 19 2018, 15:01
Post #2107
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QUOTE(Uncle Stu @ Mar 19 2018, 13:19) *

Still, EE is not really what i would call a usefull perk. I dont have it and i dont have any plans for buying it.


I mean it's pretty cheap right mmm...~?
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post Mar 19 2018, 15:45
Post #2108
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Let's address the elephant in the room.
There are actually 4 EE perks:
Effluent Ether
Enigma Energizer
Eminent Elementalist
Evil Enchantress

I guess we are talking about Effluent Ether here (none of the above increase the effectiveness of mana draught and potion so I'm not 100% sure)?
A pretty worthless perk, it just adds a tiny bit of mp regeneration and that's it, for 500 hath it's a pretty bad deal.

Enigma Energizer is situational, good if you're mage, average if you're melee.
Eminent Elementalist is very good for elemental mages.
Evil Enchantress is very good for imperil mages (and ok for non-imperil mages/melees without PA, who still need imperil against bosses/SGs/etc).
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post Mar 19 2018, 16:30
Post #2109
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QUOTE(Sapo84 @ Mar 19 2018, 08:45) *

Let's address the elephant in the room.
There are actually 4 EE perks:
Effluent Ether
Enigma Energizer
Eminent Elementalist
Evil Enchantress

I guess we are talking about Effluent Ether here (none of the above increase the effectiveness of mana draught and potion so I'm not 100% sure)?
A pretty worthless perk, it just adds a tiny bit of mp regeneration and that's it, for 500 hath it's a pretty bad deal.


It's a x1.1 base mana which multiplies w/ abilities and increases mana pot and drought recovery, I always thought it was useful (IMG:[invalid] style_emoticons/default/blink.gif)
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post Mar 19 2018, 17:13
Post #2110
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QUOTE(abc12345678901 @ Mar 19 2018, 15:30) *

It's a x1.1 base mana which multiplies w/ abilities and increases mana pot and drought recovery, I always thought it was useful (IMG:[invalid] style_emoticons/default/blink.gif)

Yeah, for whatever reasons I was thinking about resplendent regeneration instead of effluent ether (IMG:[invalid] style_emoticons/default/heh.gif)

Still, unless you're a mage you're not getting anything from more mana.
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post Mar 19 2018, 17:56
Post #2111
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QUOTE(Sapo84 @ Mar 19 2018, 14:45) *

I guess we are talking about Effluent Ether here

I am sure, because it did came in the original post after VV, so it was the only one that did made any sence to me.
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post Mar 19 2018, 20:31
Post #2112
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QUOTE(Sapo84 @ Mar 19 2018, 23:13) *

Yeah, for whatever reasons I was thinking about resplendent regeneration instead of effluent ether (IMG:[invalid] style_emoticons/default/heh.gif)

Still, unless you're a mage you're not getting anything from more mana.

You can use mana elixir to replace mana pots, bigger mana pool will save you more turns. Its silly but its something (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 19 2018, 21:07
Post #2113
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QUOTE(Sapo84 @ Mar 19 2018, 16:13) *
Still, unless you're a mage you're not getting anything from more mana.


Disagree. Melees have it tough in PFFEST or late IW, if they're not Lvl450+.
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post Mar 20 2018, 03:19
Post #2114
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On wiki, it is written elemental imperil needs 0.68 prof factor, while dark imperil needs 0.8. Why does dark needs more prof
Is it recommended to go for non-imperil style directly or go for non-imperil style at for transition? I'm not sure, but I suppose it needs massive forging to get to 1.0 prof factor?
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post Mar 20 2018, 03:59
Post #2115
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QUOTE(-vincento- @ Mar 20 2018, 01:19) *

On wiki, it is written elemental imperil needs 0.68 prof factor, while dark imperil needs 0.8. Why does dark needs more prof
Is it recommended to go for non-imperil style directly or go for non-imperil style at for transition? I'm not sure, but I suppose it needs massive forging to get to 1.0 prof factor?


It based on max. abilities boosted:
Better Imperil -> -40% Fire/Cold/Elec/Wind Mitigation
Holy/Dark Imperil -> -25% Holy/Dark Mitigation

You can use Scremaz's script to calculate prof factor: Mage Prof Calculator 1.12
And probably you will know the cost for non-imperil style, especially for elemental mage, charged cotton gloves+shoes can cost up to ~40m or even much more. I guess your current lv cannot achieve enough base prof also.

Elemental should aim for imperil style as it is much easier to achieve 0.68 prof factor, Dark mage + willow is also good I guess.

Non-imperil style is generally for Holy + Oak with no dep prof added by staff or sth like that.



[edit]: I wonder if anyone playing mage with extremely high prof, like 5 charged cotton and no EDB added. Is it a shitty idea?

This post has been edited by Lastwizard05: Mar 20 2018, 04:26
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post Mar 20 2018, 06:01
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QUOTE(Lastwizard05 @ Mar 19 2018, 21:35) *

I wonder if anyone playing mage with extremely high prof, like 5 charged cotton and no EDB added. Is it a shitty idea?

pretty sure prof caps at 1.0 so it would be a waste.


Question to people with high level monsters: trying to figure out best level to raise a monster for best return for credits invested ( im aware that the return is terrible, i figure a lv 750 monster will likely pay me back in around 3 years or so but I'm fine w/ extremely long term investments at this point). So I'm wondering, what level of monster gets you gifts at what frequency? What's the point where your monster will actually get into battles and you don't end up waiting 3 days per gift? Any info/observations would be appreciated.
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post Mar 20 2018, 06:39
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When training monsters, at what level should i stop training one monster to create a new one?

Also, any tips for monster raising?
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post Mar 20 2018, 06:41
Post #2118
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Well 750 is a good start. New food, no LG Mats and of course higher HG Chance. But it cant say that 750 would be allready enough to get Wins and Blows. So my guess would be, if you actually want some of those, try a number above 1000. My only monster above 1000 is 1311 and i didnt keep really track of those -maybe i should do start this- but 654 Battles Won while the next biggest monster with PL 792 and nearly the same age has only 327 Battles Won should tell you, that when you want wins, you have to think bigger as 750.

QUOTE(ale137 @ Mar 20 2018, 05:39) *

When training monsters, at what level should i stop training one monster to create a new one?

Right the moment when you have the tokens to create another one.

QUOTE(ale137 @ Mar 20 2018, 05:39) *

Also, any tips for monster raising?

Any specific questions?

This post has been edited by Uncle Stu: Mar 20 2018, 06:42
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post Mar 20 2018, 07:00
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QUOTE(Uncle Stu @ Mar 19 2018, 23:41) *

Well 750 is a good start. New food, no LG Mats and of course higher HG Chance. But it cant say that 750 would be allready enough to get Wins and Blows. So my guess would be, if you actually want some of those, try a number above 1000. My only monster above 1000 is 1311 and i didnt keep really track of those -maybe i should do start this- but 654 Battles Won while the next biggest monster with PL 792 and nearly the same age has only 327 Battles Won should tell you, that when you want wins, you have to think bigger as 750.


That's definitely interesting info, any idea of how old those monsters are? Just to get a better feel of win/day.

If anyone else has info on their monster's level/win/living time let me know.
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post Mar 20 2018, 07:35
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QUOTE(abc12345678901 @ Mar 20 2018, 06:00) *

That's definitely interesting info, any idea of how old those monsters are? Just to get a better feel of win/day.

If anyone else has info on their monster's level/win/living time let me know.

They are both from February 2012. But if you want actuall numbers what level they were for how long. Sorry, i didnt keep track of such things. All i can tell you the level they have atm they dont have for that long. You could search in the accomplished thread when i did post about my PL 1311 monster, but i am really not sure if that was now two or three months ago. The 792 was just a few days later so. Yeah,.that is all i can tell you for sure.
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