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post Nov 5 2023, 04:10
Post #20801
Hinoka



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QUOTE(MaxTap4fap @ Nov 4 2023, 00:29) *

any event coming soon ?

Yes! The Fifteenth Annual E-Hentai Yuletide Lottery will start around the 20ths of December. During this event you'll post a quote on a specific thread before the event ends. You'll get 50 hath, a few unique trophies, and a cookie. The cookie is kind of a big deal because it will increase the hath you get daily from dawns. Sadly you don't have any cookies but if you had participated in this event in the previous years you'd be rocking two cookies right now. The cookies stack as well and if you want them all you can get a gold star. A gold star automatically gives you all the cookies you might have missed before. So make sure you don't miss this event for your first cookie!
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post Nov 5 2023, 19:22
Post #20802
Byza



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I've seen Archaeologist recommended here with a similar priority to scavenger and quartermaster, but I wonder if this advice has changed since the changes to PA. This, with my understanding that it doesnt affect other drops.
Now that they sell for 6-7k, hasn't it lost a lot of value? Not that I sell PAs, since I'm still halfway through the PABs.

This post has been edited by Byza: Nov 5 2023, 19:25
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post Nov 6 2023, 00:00
Post #20803
BlueWaterSplash



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Archaeologist is a piece of crap now. Doesn't matter if you eat your own artifacts, because the other crap you get out of them is worthless now.

Maybe low levels of Archaeologist would still be worth it since they might be cheap. How much does each level cost?

Hmm I have an evil idea. Make the pony figures untradeable meh heh heh. Then Archaeologist would be worth something. And everyone will get mad.
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post Nov 6 2023, 00:09
Post #20804
Basara Nekki



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QUOTE(BlueWaterSplash @ Nov 5 2023, 19:00) *

Maybe low levels of Archaeologist would still be worth it since they might be cheap. How much does each level cost?


Archaeologist
Lv 1: 25.000
Lv 2: 69.912
Lv 3: 150.362
Lv 4: ? (I forgot to note)
Lv 5: 535.254
Lv 6: 950.428
Lv 7: 1.650.731
Lv 8: 2.822.831
Lv 9: 4.772.570
Lv 10: 8.000.000
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post Nov 6 2023, 00:48
Post #20805
uchimatan



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QUOTE(Basara Nekki @ Nov 6 2023, 01:09) *

Lv 4: ? (I forgot to note)

291561
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post Nov 6 2023, 08:44
Post #20806
Noni



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QUOTE(Basara Nekki @ Nov 5 2023, 23:09) *

Archaeologist
Lv 1: 25.000
Lv 2: 69.912
Lv 3: 150.362
Lv 4: ? (I forgot to note)
Lv 5: 535.254
Lv 6: 950.428
Lv 7: 1.650.731
Lv 8: 2.822.831
Lv 9: 4.772.570
Lv 10: 8.000.000

okay maybe I'll change the wiki advice to: no archeologist above lv 4
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post Nov 6 2023, 16:10
Post #20807
KitsuneAbby



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QUOTE(Byza @ Nov 5 2023, 17:22) *

I've seen Archaeologist recommended here with a similar priority to scavenger and quartermaster, but I wonder if this advice has changed since the changes to PA. This, with my understanding that it doesnt affect other drops.
Now that they sell for 6-7k, hasn't it lost a lot of value? Not that I sell PAs, since I'm still halfway through the PABs.

I'd say that while you can't get energy drinks from those anymore, precursor artifacts do provide you with 5000 crystals instead of 1000, 3 Last Elixirs instead of 1, and they can also give you the infamous Bubble Gum and Flower Vase. Knowing that crystals are harder to get than ever now that the amount of energy drinks is limited, which should lead to an increase in their price in the long run, though I haven't really seen that yet for now.

See it this way: the sooner you max out all the drop training, the sooner they will pay back for themselves. And we never know: maybe the PAs will be patched again one day. And it's not like a few millions will make a difference compared to an endgame setup.
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post Nov 6 2023, 17:40
Post #20808
Byza



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Very thankful for your input, guys.

QUOTE(KitsuneAbby @ Nov 6 2023, 15:10) *

See it this way: the sooner you max out all the drop training, the sooner they will pay back for themselves.


Definitely, but my point was directed at prioritizing the usage of limited resources for the purpose of maxing income, both in general and for myself in particular. I haven't finished none of the last levels of training nor have leveled any monsters. In my situation, now that my mage build is good enough to let me clear "quickly", I'm just thinking where to spend next to improve income for the future, but I agree, eventually I'll max most things.
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post Nov 6 2023, 23:00
Post #20809
BlueWaterSplash



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QUOTE(KitsuneAbby @ the evil) *
I'd say that while you can't get energy drinks from those anymore, precursor artifacts do provide you with 5000 crystals instead of 1000, 3 Last Elixirs instead of 1, and they can also give you the infamous Bubble Gum and Flower Vase. Knowing that crystals are harder to get than ever now that the amount of energy drinks is limited, which should lead to an increase in their price in the long run, though I haven't really seen that yet for now.

And we never know: maybe the PAs will be patched again one day. And it's not like a few millions will make a difference compared to an endgame setup.

I kept a decent watch on artifact and crystal prices, as I was neutered by both the drop in artifacts price and the rise in crystal prices, so it was a double quadruple whammy on my sensitive areas. The amount of credits I lost was triple what I currently have in total, and I continue to "lose" more every day since I don't have a gold star.

I perhaps recall artifact prices instantly tanked to the 6~7k where they are now (actually they were even higher than now). Then Tenboro improved the artifact drops so the artifact prices rose up to around 10~12k or so (I forget). Crystal prices, being a secondary effect, finished rising up around this time (few days or weeks) then started to go back down.

There's no sign of crystal prices going back up so I don't think they will. I think you are right in that crystal prices may continue to go up if there is less overall liquid available to us than before (not sure about this). However there is a stronger natural tendency for crystal prices to go down over time, and this effect outweighs the raise.

In turn, as the price of crystals continues to drop over time, the artifact prices might drop even more and could end up around 2~5k. The drop in hath price also affects artifact prices, since that is one of the random drops.

The only hope I have is that artifacts will be patched again one day, so I can basically never eat any of my artifact stash for the rest of my life, making them now worth 0 credits. In the meantime, I have to buy a gold star even though I don't want to. At least gold stars can get a daily drink while skipping dawn, that was a great choice.
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post Nov 10 2023, 17:58
Post #20810
frankau



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I wonder if evasion is useless, since monster accuracy can be increased by up to 100% with tokens.
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post Nov 10 2023, 18:19
Post #20811
Nezu



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QUOTE(sakfmlm @ Nov 10 2023, 15:58) *

I wonder if evasion is useless, since monster accuracy can be increased by up to 100% with tokens.


Although players get the conversion of surplus accuracy to anti-evasion, I don't think monsters do.

One long unanswered question I have is whether that accuracy bonus negates the miss chance from the wind mage debuff, though.
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post Nov 11 2023, 02:18
Post #20812
Pretty anon



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QUOTE(Nezu @ Nov 10 2023, 10:19) *

Although players get the conversion of surplus accuracy to anti-evasion, I don't think monsters do.

One long unanswered question I have is whether that accuracy bonus negates the miss chance from the wind mage debuff, though.


I´m not sure if you're doubtful whether monsters gain some sort of anti-miss to their stats via chaos token accuracy or not (although it seems unlikely it if they don't gain much or any anti-evasion via acc) or just wondering if anti-miss as a concept even exists in the game, but for some extra info about this I can say the wind debuff is an entirely separate roll complete with its own flavor text when you avoid damage thanks to it I'm sure. Here's an example of a melee IW and PFFEST with wind spike shield, look at the evasion part of the table:

Attached Image IW (lvl 481)

Attached Image GF (lvl 492)

Attached Image table from GF image above


then the very second I move to the cold spike shield the "miss" section of my avoidance stats immediately disappears:

Attached Image GF (lvl 497)

Attached Image table from GF image above


Pretty sure there's more examples of this in whatever I posted on the HV record thread but I can confirm the debuff, although puny, is far from useless and anti-evade shouldn't be messing with it from the looks of it, and even if anti-miss exists in some way it's not enough to completely neuter the debuff.

This post has been edited by Pretty anon: Nov 11 2023, 02:31
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post Nov 11 2023, 03:37
Post #20813
what_is_name



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QUOTE(Pretty anon @ Nov 11 2023, 08:18) *

I´m not sure if you're doubtful whether monsters gain some sort of anti-miss to their stats via chaos token accuracy or not (although it seems unlikely it if they don't gain much or any anti-evasion via acc) or just wondering if anti-miss as a concept even exists in the game, but for some extra info about this I can say the wind debuff is an entirely separate roll complete with its own flavor text when you avoid damage thanks to it I'm sure. Here's an example of a melee IW and PFFEST with wind spike shield, look at the evasion part of the table:

Attached Image IW (lvl 481)

Attached Image GF (lvl 492)

Attached Image table from GF image above
then the very second I move to the cold spike shield the "miss" section of my avoidance stats immediately disappears:

Attached Image GF (lvl 497)

Attached Image table from GF image above
Pretty sure there's more examples of this in whatever I posted on the HV record thread but I can confirm the debuff, although puny, is far from useless and anti-evade shouldn't be messing with it from the looks of it, and even if anti-miss exists in some way it's not enough to completely neuter the debuff.



great data! I check the Hentaiverse Monsterbation and the physical taken miss does have its own flavor text "misses the attack against you", I guess it work like the "fail to connect" which happen even if you have 200+% acc, this also not affected by acc from monsters. your table seems shows this rolls totally separate after all other defensive and not affected by other things —— the 1267/12796 is already close enough to its theoretical effect in wiki. in this case, this debuff is totally not puny but powerful.
I've never noticed that maybe because I have't play elec yet. this increase my motivation to play elec in Isekai this season. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by what_is_name: Nov 11 2023, 03:38
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post Nov 11 2023, 04:54
Post #20814
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What situations do folks use Bubble Gum and Flower Vases in?
I do Arenas, IW and GF on PFUDOR and everything just seems business as usual. No need for the extra killing power. It's not like we have Tower challenges on Persistent.
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post Nov 11 2023, 07:43
Post #20815
Nezu



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QUOTE(Pretty anon @ Nov 11 2023, 00:18) *

I´m not sure if you're doubtful whether monsters gain some sort of anti-miss to their stats via chaos token accuracy or not (although it seems unlikely it if they don't gain much or any anti-evasion via acc) or just wondering if anti-miss as a concept even exists in the game, but for some extra info about this I can say the wind debuff is an entirely separate roll complete with its own flavor text when you avoid damage thanks to it I'm sure

[... screenshots ...]

Pretty sure there's more examples of this in whatever I posted on the HV record thread but I can confirm the debuff, although puny, is far from useless and anti-evade shouldn't be messing with it from the looks of it, and even if anti-miss exists in some way it's not enough to completely neuter the debuff.


Thanks, I think that answers my question!

Accuracy is anti-miss specifically, so that's why I was wondering if the wind mage debuff counted as an improvement to the regular chance to miss, or whether it was applied separately afterwards.

Incidentally I think this is the same case for Shadow Veil, which begs the question of: do monsters actually get any benefit from chaos token accuracy? I suspect it to be obsolete since monsters are synced to the player level these days.

This post has been edited by Nezu: Nov 11 2023, 07:45
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post Nov 11 2023, 09:09
Post #20816
Pretty anon



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QUOTE(what_is_name @ Nov 10 2023, 19:37) *

... in this case, this debuff is totally not puny but powerful.
I've never noticed that maybe because I have't play elec yet. this increase my motivation to play elec in Isekai this season. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


I said puny because I still got hit loads (IMG:[invalid] style_emoticons/default/laugh.gif) but yeah it's good. Cold debuff could also be incredibly powerful if not the best one for fast builds with enough power to back them up so also worth considering for defense. But yeah no better place to test than isekai.


QUOTE(Nezu @ Nov 10 2023, 23:43) *

Thanks, I think that answers my question!

Accuracy is anti-miss specifically, so that's why I was wondering if the wind mage debuff counted as an improvement to the regular chance to miss, or whether it was applied separately afterwards.

Incidentally I think this is the same case for Shadow Veil, which begs the question of: do monsters actually get any benefit from chaos token accuracy? I suspect it to be obsolete since monsters are synced to the player level these days.


(IMG:[invalid] style_emoticons/default/wink.gif)
I think I read some old tests regarding SV but god knows where they were posted and if they proved it gives just a flat increase to evade or not. But I would like to think it does act the same and anti-evade doesn't mess with it.
Knowing how everything works here I wouldn't be surprised if the advertised 100% is just another multiplier in a hidden monster accuracy formula or something but that's probably a thing only Tanboro can respond to.


QUOTE(Valdragon @ Nov 10 2023, 20:54) *

What situations do folks use Bubble Gum and Flower Vases in?
I do Arenas, IW and GF on PFUDOR and everything just seems business as usual. No need for the extra killing power. It's not like we have Tower challenges on Persistent.


They're mostly used when you don't have time, when you don't care about money/min-maxing income or when you're after prof grind. In my case for example I use them every once in a while to clear the last two arenas faster, to hurry up the latter half of a fest when I wanna quit already but want the prof, when there's an event like easter and to hasten the early parts of a tower floor when I'm climbing my last floors.
So basically they're more a luxury than a necessity.
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post Nov 11 2023, 09:15
Post #20817
sigo8



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QUOTE(Valdragon @ Nov 10 2023, 20:54) *

What situations do folks use Bubble Gum and Flower Vases in?
I do Arenas, IW and GF on PFUDOR and everything just seems business as usual. No need for the extra killing power. It's not like we have Tower challenges on Persistent.

Time.

With Gum and Vase I can clear a GF in under an hour, before I had block out a 3 hour block of time (including time for breaks) to do a GF, which I haven't done in years. Also no Imperil , even though my build is Imperil Wind, they just give you that much firepower (with DD4 at least).
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post Nov 11 2023, 09:22
Post #20818
Nezu



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QUOTE(Pretty anon @ Nov 11 2023, 07:09) *

I think I read some old tests regarding SV but god knows where they were posted and if they proved it gives just a flat increase to evade or not. But I would like to think it does act the same and anti-evade doesn't mess with it.
Knowing how everything works here I wouldn't be surprised if the advertised 100% is just another multiplier in a hidden monster accuracy formula or something but that's probably a thing only Tanboro can respond to.


It's not evade - it's definitely added as an independent layer of miss chance - I just don't know whether the monster accuracy bonuses are tested against anything, that's all.

This post has been edited by Nezu: Nov 11 2023, 09:22
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post Nov 11 2023, 12:42
Post #20819
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I always knew about the Wind Spike Shield flavor text being different and had asked the anti-evade question regarding that before.

I never thought to consider that monster anti-evade might not work against your Shadow Veil. I assumed it worked. I also assumed that accuracy granted monsters anti-evade, the same as for you.

Another possibility to watch out for is that monster anti-evade (from chaosing, up to 20% anti-evade) and/or from accuracy (easily up to 100% anti-evade if it works) might only work on the natural evade of your body, and not from Shadow Veil (which I believe isn't affected by burden and such).

Scripts seem the best to test this. It should not be tested by a 1H player; any other style is fine.
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