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post Oct 20 2023, 13:15
Post #20701
namae56709



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QUOTE(Vanz/452 @ Oct 20 2023, 02:57) *

In that DW, the club will be better IW overpower + butcher for more consistent damage or fatality for an occasional crit.. how do we rase that crit chance? What's the max? Have only like 30%

Also there's anything good leaving your ethereal weapon at 9pot% Saw it a couple of times.

https://ehwiki.org/wiki/Character_Stats#Critical_Hit_Chance
The proficiencies mentioned are light armour and DW, which have abilities that raise crit chance with proficiency. I've seen someone say it can reach 100% but I haven't looked into it myself.
Generally staves are left at IW9 since they don't get any extra benefit from IW10 turning their physical damage into void.
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post Oct 20 2023, 13:40
Post #20702
eramosat



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In Isekai at Tower level 33, my 1H Axe plate build is still progressing ok. Would a change to Slaughter Rapier, or even something else, for 1H be a big difference?
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post Oct 20 2023, 15:29
Post #20703
Vanz/452



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QUOTE(namae56709 @ Oct 20 2023, 06:15) *

https://ehwiki.org/wiki/Character_Stats#Critical_Hit_Chance
The proficiencies mentioned are light armour and DW, which have abilities that raise crit chance with proficiency. I've seen someone say it can reach 100% but I haven't looked into it myself.
Generally staves are left at IW9 since they don't get any extra benefit from IW10 turning their physical damage into void.

So IW 10 turns part of void damage into elemental? I always thought it was extra
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post Oct 20 2023, 15:33
Post #20704
Lady_Slayer



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QUOTE(Vanz/452 @ Oct 20 2023, 07:29) *

So IW 10 turns part of void damage into elemental? I always thought it was extra


no it adds additional infusion. If your weapon isn't ethereal, it adds void, if it is ethereal, it adds a random element. And a weapon can have 3 different infusions at the same time, two from hollow forge and one from enchanting.
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post Oct 20 2023, 15:52
Post #20705
Vanz/452



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QUOTE(Acetominaphene @ Oct 20 2023, 08:33) *

no it adds additional infusion. If your weapon isn't ethereal, it adds void, if it is ethereal, it adds a random element. And a weapon can have 3 different infusions at the same time, two from hollow forge and one from enchanting.

Then it is extra.
Sankyu
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post Oct 20 2023, 17:12
Post #20706
shote1369



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Snom's question:
Would more deprecating points get more chance to hit deprecating spells on monsters ?
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post Oct 20 2023, 17:35
Post #20707
Nezu



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QUOTE(Vanz/452 @ Oct 19 2023, 02:49) *
But before you go. What would comprise is in this case, shield?


I think my post might've been a little misleading - the 'compromise' lines mean you can use those weapons as a compromise, not that you use those weapons & compromise on the other slot.

QUOTE(Vanz/452 @ Oct 20 2023, 02:57) *
Also there's anything good leaving your ethereal weapon at 9pot% Saw it a couple of times.


At level 10, Ethereal weapons get an elemental strike. If you leave it at level 9, without the extra strike, you can enchant it with two infusions and control both extra strikes on it - where if you levelled it to 10, you would only be able to control one.

QUOTE(shote1369 @ Oct 20 2023, 16:12) *

Snom's question:
Would more deprecating points get more chance to hit deprecating spells on monsters ?


Yes, deprecating proficiency decreases the chance monsters will resist your spells. (up to 50% reduction to enemy resist, with deprecating proficiency 2x your level - see the section about proficiency factor in this post).
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post Oct 20 2023, 17:38
Post #20708
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QUOTE(shote1369 @ Oct 20 2023, 17:12) *

Snom's question:
Would more deprecating points get more chance to hit deprecating spells on monsters ?

Counter-resist bonus = prof_factor * 50% (capped at 50%)

for instance, if your Effective Depreciating Proficiency is 1000 (so prof_factor = (1000 - 500) / 500 = 1), and equipped a staff with Counter-Resist 33.33%, then you cast Imperil on a monster with literal Resist Chance 24%, the monster's real resist chance is
24% * (1 - 50%) * (1 - 33.33%) = 8%
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post Oct 20 2023, 18:05
Post #20709
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Thank you, Ran-san and uncle Sam-san ! (ꉺᗜꉺ)
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post Oct 20 2023, 19:59
Post #20710
Vanz/452



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QUOTE(Nezu @ Oct 20 2023, 10:35) *


At level 10, Ethereal weapons get an elemental strike. If you leave it at level 9, without the extra strike, you can enchant it with two infusions and control both extra strikes on it - where if you levelled it to 10, you would only be able to control one.

Aya, get it even more now

Less than three

This post has been edited by Vanz/452: Oct 20 2023, 21:34
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post Oct 20 2023, 21:28
Post #20711
Noni



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QUOTE(eramosat @ Oct 20 2023, 13:40) *

In Isekai at Tower level 33, my 1H Axe plate build is still progressing ok. Would a change to Slaughter Rapier, or even something else, for 1H be a big difference?

yes certainly. A slaughter rapier will make a huge difference.
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post Oct 21 2023, 01:53
Post #20712
Goodman2011



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QUOTE(kamio11 @ Oct 18 2023, 20:36) *

The PXP for potency tier X is denoted by "PXP(X)". For your cap, for example, the PXP you need to achieve potency tier 1, PXP(1) is 359. You can see this by looking at the equipment: "Potency Tier: 0 (0 / 359)". Since you now know PXP(1), you can use the formula to compute PXP(X) for any potency tier X.


Ahhh! now I understand. Thank You. (IMG:[invalid] style_emoticons/default/smile.gif)

It would be great if someone that understands this better could write up an explanation like this in HV Wiki.
(IMG:[invalid] style_emoticons/default/wub.gif)
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post Oct 23 2023, 02:19
Post #20713
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Possibly a weird question. I am starting to transition to mage for the first time and am curious about keybindings for the most efficient ways to get through arenas and item world.

At the moment, I have Imperil bound to Right Click and, [SHIFT]+hover for strongest elemental attack not on cooldown, and [CTRL]+hover for basic elemental attack. I have a few other keys for Cure/Fullcure and potions. My general plan is right click until most enemies (and all schoolgirls) are Imperiled, then hold Shift and hover. I use the [CTRL]+hover near the end of combat to make sure my cooldowns are ready for the next round.

Thoughts? Anything I could be doing better?

UF
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post Oct 23 2023, 04:00
Post #20714
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QUOTE(ultimaflaral @ Oct 23 2023, 00:19) *

Possibly a weird question. I am starting to transition to mage for the first time and am curious about keybindings for the most efficient ways to get through arenas and item world.

At the moment, I have Imperil bound to Right Click and, [SHIFT]+hover for strongest elemental attack not on cooldown, and [CTRL]+hover for basic elemental attack. I have a few other keys for Cure/Fullcure and potions. My general plan is right click until most enemies (and all schoolgirls) are Imperiled, then hold Shift and hover. I use the [CTRL]+hover near the end of combat to make sure my cooldowns are ready for the next round.

Thoughts? Anything I could be doing better?

UF

You could set start round with hover disabled and set your hover action to your spell rotation.
Start every round with imperiling (you can do it with clicks like you are right now, or bind keys to imperil specific monsters, or use the hover action approach described in the comments of the source code of monsterbation)
Once everything is imperiled, use a key bound to toggle hover
Bind every healing action (cure, full-cure, HP, HE, LE) to a single button to save time
Bind SP/SE and MP/ME to their own buttons
Any other spells can be bound to buttons or hover actions as you like.

My personal setup is this:
Start round with hover disabled
z = toggle hover.
hover action: damage spell rotation
Shift+hover = imperil -> toggle hover (if i hover over a monster while holding shift and hover is enabled, it casts imperil then disables hover)
alt-hover: MagNet->toggle hover
ctrl-hover: weaken->toggle hover
a: MP, shift+a: ME
s: SP, shift+a: SE
space: HP -> Cure -> Full-Cure -> HE -> LE
x: regen
c: arcane focus
q: mana draught -> spirit draught -> health draught
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post Oct 23 2023, 06:49
Post #20715
ultimaflaral



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QUOTE(LogJammin @ Oct 22 2023, 21:00) *

You could set start round with hover disabled and set your hover action to your spell rotation.
Start every round with imperiling (you can do it with clicks like you are right now, or bind keys to imperil specific monsters, or use the hover action approach described in the comments of the source code of monsterbation)
Once everything is imperiled, use a key bound to toggle hover
Bind every healing action (cure, full-cure, HP, HE, LE) to a single button to save time
Bind SP/SE and MP/ME to their own buttons
Any other spells can be bound to buttons or hover actions as you like.

My personal setup is this:
Start round with hover disabled
z = toggle hover.
hover action: damage spell rotation
Shift+hover = imperil -> toggle hover (if i hover over a monster while holding shift and hover is enabled, it casts imperil then disables hover)
alt-hover: MagNet->toggle hover
ctrl-hover: weaken->toggle hover
a: MP, shift+a: ME
s: SP, shift+a: SE
space: HP -> Cure -> Full-Cure -> HE -> LE
x: regen
c: arcane focus
q: mana draught -> spirit draught -> health draught


That's very helpful, thank you. It took me longer than it should have to figure out how to set up the toggle, but I sorted it out. Appreciate the suggestions.

UF
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post Oct 23 2023, 11:18
Post #20716
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I figured I'll soon give mage a spin for the first time when I reach 310 because I won a lottery staff (with what I assume is a non-optimal combination). However I own almost no cloth armor and have no idea where I should start in terms of equipment strategy, what spell types I should focus on, how to actually play the style, etc etc. I read https://forums.e-hentai.org/index.php?showt...=0&p=586864 but I think that guide assumes a base level of knowledge that I don't have yet.

So, some questions for the nice folks here:
- Are there idiotproof basic references for mage play floating around?
- Currently I play 1H and can survive PFUDOR arenas more or less okay without elixirs and with few pots and can survive low IW (40-50) in the same way. Given that I am mostly interested in arena and IW at the moment, will it actually be possible/faster (real-time) to clear as mage specifically with this staff?
- If it would be faster to clear as mage, what should I buy in terms of armor and what should I look to spend? I currently have about 10m in liquid credits and a decent amount of stuff that can be sold to raise more if needed.

This post has been edited by ioctl: Oct 23 2023, 15:52
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post Oct 23 2023, 16:04
Post #20717
Nezu



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QUOTE(ioctl @ Oct 23 2023, 10:18) *

I figured I'll soon give mage a spin for the first time when I reach 310 because I won a lottery staff (with what I assume is a non-optimal combination). However I own almost no cloth armor and have no idea where I should start in terms of equipment strategy, what spell types I should focus on, how to actually play the style, etc etc. I read https://forums.e-hentai.org/index.php?showt...=0&p=586864 but I think that guide assumes a base level of knowledge that I don't have yet.

So, some questions for the nice folks here:
- Are there idiotproof basic references for mage play floating around?
- Currently I play 1H and can survive PFUDOR arenas more or less okay without elixirs and with few pots and can survive low IW (40-50) in the same way. Given that I am mostly interested in arena and IW at the moment, will it actually be possible/faster (real-time) to clear as mage specifically with this staff?
- If it would be faster to clear as mage, what should I buy in terms of armor and what should I look to spend? I currently have about 10m in liquid credits and a decent amount of stuff that can be sold to raise more if needed.


Mage play is just - debuff things, then cast the highest available damaging spell for your element.

But the equipment strategy is important and not quick to explain & I wrote that guide for that reason! Can you comment on the terms that aren't clear & need an introduction?

The staff you won unfortunately doesn't really play to the strengths of any particular element, specifically with that staff, I would say no, it will probably not be faster than 1H.

This post has been edited by Nezu: Oct 23 2023, 16:05
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post Oct 23 2023, 18:40
Post #20718
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I've noticed that there are people in the WTB section who are interested in purchasing Star Member using credits. How can I go about trading with them?
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post Oct 23 2023, 21:23
Post #20719
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If you are able to buy stars using bitcoins or other currency (perhaps you bought your own gold star?) then you can also "sell stars" to other people by buying the star for them and sending it to their wallet, and having them send you credits here in return.

----------

I was looking at various people's Peerless and Legendary melee weapons and it occurred to me that relatively few upgrade their weapon's elemental spell damage (since it has no effect on melee damage).

But it still affects spike shields, right? So I'd think it would still perhaps be something to upgrade on non-ethereal melee weapons, especially since the bindings and even metals would cost almost nothing these days.

Hallowed weapons could upgrade holy spell damage if they use holy debuffs (or even if they don't, as a theoretical use). Demonic weapons, I guess the practical use would be if you use Drain, which might have some esoteric use to stack with holy debuffs (which also work the best with dark strike users).
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post Oct 23 2023, 21:34
Post #20720
Nezu



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QUOTE(BlueWaterSplash @ Oct 23 2023, 20:23) *

If you are able to buy stars using bitcoins or other currency (perhaps you bought your own gold star?) then you can also "sell stars" to other people by buying the star for them and sending it to their wallet, and having them send you credits here in return.


Use the E-Hentai gallery system to send Bitcoin wallet addresses to other users for donation purposes. This prompts a PM via a system account. If someone tries to ask you to send to another wallet address directly, please forward the PM to Tenboro.
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