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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Oct 16 2023, 17:12
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mathl33t
Group: Gold Star Club
Posts: 1,103
Joined: 9-April 19

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The benefit of weaken is that it will be spammable (0 cooldown) once you hit level 250, so if it fails you can immediately try it again. I love sleep for dw, but if it misses the cooldown takes a while so I'd want weaken as a backup plan. For 1h, sleep reduces the damage you deal, since you'll be doing fewer counterattacks, so weaken would be the better choice. Silence is good too, but it avoids less damage than sleep with a similarly long cooldown.
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Oct 16 2023, 21:07
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firzein
Group: Members
Posts: 164
Joined: 12-February 19

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QUOTE(penguin001 @ Oct 16 2023, 16:37)  i find OFC good for those rounds where you have a full 10stack, you can nuke the add's and just juggle the schoolgirls/realbosses
I see, does that mean OFC is a no go if no boss(es) exist in that round then? (Since that means all monsters die, then I will get juggled by next round's monsters) QUOTE(penguin001 @ Oct 16 2023, 16:37)  as for Weaken Sleep and Silence, if you don't have much Mmit silence is a god send, weaken meanwhile locks them out of crits if you have poor Pmit, Sleep is a temporary shutdown but very useful in all cases. so i would say Sleep, then whichever is more important for your stats requirements (if your gear is giving you poor mitigation in a stat, that debuff is a good way to avoid getting Nuked)
QUOTE(mathl33t @ Oct 16 2023, 17:12)  The benefit of weaken is that it will be spammable (0 cooldown) once you hit level 250, so if it fails you can immediately try it again. I love sleep for dw, but if it misses the cooldown takes a while so I'd want weaken as a backup plan. For 1h, sleep reduces the damage you deal, since you'll be doing fewer counterattacks, so weaken would be the better choice. Silence is good too, but it avoids less damage than sleep with a similarly long cooldown.
Alright. I guess I was attracted to Silence because the Wiki put it as an advice against schoolgirls / ring of blood bosses. It's Weaken for 1H and Sleep for DW then. Thanks for the advice! (Could use some advice with regards to upgrades, though)
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Oct 16 2023, 21:43
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Noni
Group: Catgirl Camarilla
Posts: 13,431
Joined: 19-February 16

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QUOTE(firzein @ Oct 16 2023, 21:07)  I see, does that mean OFC is a no go if no boss(es) exist in that round then? (Since that means all monsters die, then I ... (Could use some advice with regards to upgrades, though)
upgrade your parry, evade and ADB
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Oct 17 2023, 20:43
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Fireboy2009
Newcomer
  Group: Members
Posts: 66
Joined: 8-December 12

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Clubs get recommended as one of the weapons you should use for an offensive DW set, but not axe, why is that? Is it because of the additional burden? Would an ethereal axe be better than a non ethereal club?
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Oct 17 2023, 20:57
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Noni
Group: Catgirl Camarilla
Posts: 13,431
Joined: 19-February 16

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QUOTE(Fireboy2009 @ Oct 17 2023, 20:43)  Clubs get recommended as one of the weapons you should use for an offensive DW set, but not axe, why is that? Is it because of the additional burden? Would an ethereal axe be better than a non ethereal club?
because of stun and high damage. Axe sucks: no parry no stun.
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Oct 18 2023, 03:01
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Goodman2011
Group: Members
Posts: 1,248
Joined: 15-April 11

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Hi so very knowledgeable ATE gurus.
Is there a way to know how many battle rounds in IW an equipment will be? I would like to IW my phase equip, please see my signature below. I'd like to schedule my time accordingly.
Thank You
This post has been edited by Goodman2011: Oct 18 2023, 03:25
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Oct 18 2023, 06:23
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Lady_Slayer
Group: Catgirl Camarilla
Posts: 5,552
Joined: 20-December 16

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QUOTE(Fireboy2009 @ Oct 17 2023, 12:43)  Clubs get recommended as one of the weapons you should use for an offensive DW set, but not axe, why is that? Is it because of the additional burden? Would an ethereal axe be better than a non ethereal club?
Edit: ninja'd by noni XD, yup that's the idea. it is because the weapon itself. They both get 0 parry, thus garbage on offhand because you sacrifice 20% ADB for your offhand weapon, which is a big number for club and axe, while you gain 50% more parry, which you gain nothing for club and axe. Club does a 3 turn stun to your enemy, which makes game easier because monsters don't attack and don't parry while being stunned. Axe does the same thing as shortsword which makes monster bleed, and since shortsword of slaughter has almost the same ADB as an axe, and it has a fairly amount of parry and less burden. Why would people still using axe? And in speaking of ethereal, doesn't really makes axe better. Unless your axe has an significant huge amount of more ADB than your club(i.e. 1000+) otherwise it's not a good idea to switch. This post has been edited by Acetominaphene: Oct 18 2023, 06:23
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Oct 18 2023, 14:12
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kamio11
Group: Catgirl Camarilla
Posts: 1,365
Joined: 6-June 13

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QUOTE(Goodman2011 @ Oct 18 2023, 01:01)  Hi so very knowledgeable ATE gurus.
Is there a way to know how many battle rounds in IW an equipment will be? I would like to IW my phase equip, please see my signature below. I'd like to schedule my time accordingly.
Thank You
The wiki has an approximation here. For example, probably 83-84 rounds for your cap.
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Oct 18 2023, 15:26
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amaimono
Group: Gold Star Club
Posts: 350
Joined: 10-April 11

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QUOTE(Acetominaphene @ Oct 18 2023, 11:23)  Axe does the same thing as shortsword which makes monster bleed, and since shortsword of slaughter has almost the same ADB as an axe, and it has a fairly amount of parry and less burden. Why would people still using axe? A small correction here, assuming each weapon is peerless and with the same affixes, a shortsword has about 300 points less base damage than a club and about 800 points less base damage than an axe. QUOTE(Acetominaphene @ Oct 18 2023, 11:23)  And in speaking of ethereal, doesn't really makes axe better. Unless your axe has an significant huge amount of more ADB than your club(i.e. 1000+) otherwise it's not a good idea to switch. For DW, critical damage can go up to 100%, so unless I messed up the math again, the difference in base damage can often go up to about 1000, and there's axe's bleeding wound to consider. Your point still stands, however. Would be nice if axe had like 500 more base damage.
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Oct 18 2023, 16:57
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what_is_name
Group: Gold Star Club
Posts: 1,048
Joined: 5-May 19

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QUOTE(Fireboy2009 @ Oct 18 2023, 02:43)  Clubs get recommended as one of the weapons you should use for an offensive DW set, but not axe, why is that? Is it because of the additional burden? Would an ethereal axe be better than a non ethereal club?
there is a theoretical super offensive DW set: with axe + club + heavy set, the axe does work in some way, it's just not for the normal player. the club is almost necessary if you play DW in PFUDOR, otherwise 1/4+ of your attack will get parried, that's super sick both in offensive and defensive, in my view the club perform better defensive than waki even in tower floor 50, simply because you get less parried. the axe is out of topic in this situation
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Oct 18 2023, 18:13
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Nezu
Group: Catgirl Camarilla
Posts: 3,941
Joined: 29-January 12

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QUOTE(what_is_name @ Oct 18 2023, 15:57)  the club is almost necessary if you play DW in PFUDOR, otherwise 1/4+ of your attack will get parried, that's super sick both in offensive and defensive, in my view the club perform better defensive than waki even in tower floor 50, simply because you get less parried. the axe is out of topic in this situation
I am not sure I'm clear about why monsters parrying fewer attacks leads to greater defenses?
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Oct 18 2023, 19:45
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what_is_name
Group: Gold Star Club
Posts: 1,048
Joined: 5-May 19

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QUOTE(Nezu @ Oct 19 2023, 00:13)  I am not sure I'm clear about why monsters parrying fewer attacks leads to greater defenses?
it doesn't. absolutely the waki make greater defensive than club in any real data, my last reply just means it feel more comfortable for me with using a club. for why feel comfortable than a waki, simply because kill faster leads get fewer attacked, and the parrying from monsters super delay you kill them, especially if you accident start a new round without enough overcharge. but beside that using a club does need more heals and sparks more
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Oct 19 2023, 00:46
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Vanz/452
Group: Members
Posts: 467
Joined: 15-September 10

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So, a club+reaper DW could work? I can imagine a ninja in shade armor and stick in hand..
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Oct 19 2023, 02:34
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Lady_Slayer
Group: Catgirl Camarilla
Posts: 5,552
Joined: 20-December 16

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QUOTE(Vanz/452 @ Oct 18 2023, 16:46)  So, a club+reaper DW could work? I can imagine a ninja in shade armor and stick in hand..
well I've asked nezu the same question few weeks ago so I'll just paste the answer here: QUOTE(Nezu @ Sep 29 2023, 09:48)  Generally: - Club of Slaughter / Rapier of Balance - gives the strongest offense
- Rapier of the Nimble - off-hand compromise
- Rapier of Slaughter / Wakizashi of the Nimble - gives a stronger defense
- Wakizashi of Balance - off-hand compromise
- Shortsword of Slaughter - main-hand compromise
I've used rapier/waki and while the sheet stats show very high parry, PFUDOR + chaos tokens cancel out a good chunk of that. Debuffs will help more. Ethereal is only important for the club insofar as the burden cannot be fully negated with a featherweight shard, but I don't think it's make-or-break.
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Oct 19 2023, 03:03
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Goodman2011
Group: Members
Posts: 1,248
Joined: 15-April 11

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QUOTE(kamio11 @ Oct 18 2023, 06:12)  The wiki has an approximation here. For example, probably 83-84 rounds for your cap. Thank you so much, now I have a clue to how many rounds and time I have to plan for.
Could you help me understand the formula, step by step. It doesn't make sense as it uses PXP to Calc PXP, how can you use something that you don't have. Its like stupid dictionary definitions that use the same word in a sentence thinking that will help, instead of a synonym. (IMG:[ invalid] style_emoticons/default/sleep.gif) (I know I'm just stupid) QUOTE Formulae for PXPPXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1) HUH (IMG:[ invalid] style_emoticons/default/sad.gif) (IMG:[ invalid] style_emoticons/default/sleep.gif) Note that PXP(x) is the amount of PXP required to advance from level (x-1) to level x. The amount of PXP required to advance from level 0 to level n is as follows: Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1) RoundsAn Item World has rounds based on the equipment's quality. It can be approximated by: Number of Item World Rounds = 75 * ((PXP0 - 100) / 250)^3 PXP0 is the amount of PXP required at level 0. I decided to go to the end and work backwards like I how I figure out most things. Set difficulty to Normal, Unequipped my staff (which is a whole another topic, you would think you have to equip it, to grind it. (IMG:[ invalid] style_emoticons/default/sleep.gif) ) and jumped into IW. Added screenshots show the result. 
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Oct 19 2023, 03:49
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Vanz/452
Group: Members
Posts: 467
Joined: 15-September 10

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QUOTE(Acetominaphene @ Oct 18 2023, 19:34)  well I've asked nezu the same question few weeks ago so I'll just paste the answer here:
<3 But before you go. What would comprise is in this case, shield? Make me want to test it with my flesh but would need to buy a weapon never seen a leg club and the game only drops me rapiers of nimble..
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Oct 19 2023, 04:36
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kamio11
Group: Catgirl Camarilla
Posts: 1,365
Joined: 6-June 13

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QUOTE(Goodman2011 @ Oct 19 2023, 01:03)  Thank you so much, now I have a clue to how many rounds and time I have to plan for.
Could you help me understand the formula, step by step. It doesn't make sense as it uses PXP to Calc PXP, how can you use something that you don't have. Its like stupid dictionary definitions that use the same word in a sentence thinking that will help, instead of a synonym. (IMG:[ invalid] style_emoticons/default/sleep.gif) (I know I'm just stupid) The PXP for potency tier X is denoted by "PXP(X)". For your cap, for example, the PXP you need to achieve potency tier 1, PXP(1) is 359. You can see this by looking at the equipment: "Potency Tier: 0 (0 / 359)". Since you now know PXP(1), you can use the formula to compute PXP(X) for any potency tier X.
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Oct 19 2023, 04:57
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Null2Null
Group: Gold Star Club
Posts: 1,199
Joined: 8-May 11

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I'm not expert, I got a question. It seems the possibility of peerless goods in Isekai "was" higher than in persistent?
and that's why so many users post purchase thread for trophies?
This post has been edited by Null2Null: Oct 19 2023, 04:59
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Oct 19 2023, 05:08
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jantch
Group: Gold Star Club
Posts: 3,716
Joined: 13-May 12

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QUOTE(Null2Null @ Oct 18 2023, 22:57)  I'm not expert, I got a question. It seems the possibility of peerless goods in Isekai "was" higher than in persistent?
and that's why so many users post purchase thread for trophies?
Everyone gets the Follower of Snowflake Hath Perk in Isekai, so they get a Peerless Voucher for every 10m credits worth of trophies they shrine. There are more topics for buying trophies, instead of just using the market to buy them, because people want to buy the Isekai trophies using persistant credits.
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Oct 20 2023, 03:57
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Vanz/452
Group: Members
Posts: 467
Joined: 15-September 10

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In that DW, the club will be better IW overpower + butcher for more consistent damage or fatality for an occasional crit.. how do we rase that crit chance? What's the max? Have only like 30%
Also there's anything good leaving your ethereal weapon at 9pot% Saw it a couple of times.
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