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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Oct 9 2023, 22:51
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Nezu
Group: Catgirl Camarilla
Posts: 3,941
Joined: 29-January 12

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QUOTE(Xurilden @ Oct 9 2023, 19:41)  Does anyone still use Niten ichiryuu? Is it a strong build to play?
There are always a handful of players for every style but unfortunately niten is somewhat weaker at higher levels right now. QUOTE(romanicyte @ Oct 9 2023, 21:12)  What deprecating spells are worth using? Maybe drain with ripened soul and spirit theft could be good?
I only use imperil for now.
Imperil is the only one that's going to make you faster - and MagNet on a handful of bosses, the dragons & the ponies at the end of Secret Pony Level - but weaken, silence, sleep are all highly useful for surviving challenging content with weaker equipment. I also personally like Slow on isekai because it gets its ability upgrades at a lower level, but I haven't been using it for a couple seasons. Drain scales really poorly and generally isn't useful beyond the extreme-struggle early levels. This post has been edited by Nezu: Oct 10 2023, 14:52
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Oct 10 2023, 01:55
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Pretty anon
Group: Gold Star Club
Posts: 1,684
Joined: 10-April 17

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QUOTE(Evyy @ Oct 8 2023, 15:12)  I'm still trying make a 2H+light set work, here's my current equipment set : Legendary Ethereal Estoc of SlaughterLegendary Savage Shade Helmet of the FleetLegendary Ruby Shade Breastplate of NegationLegendary Savage Shade Gauntlets of the FleetLegendary Savage Shade Leggings of the FleetLegendary Jade Shade Boots of the FleetI tried this on PFUDOR RE (about 8 enemies IIRC), imperil everyone, normal attack until I can use spirit stance. During the fight, I got my HP down to near 0 multiple times, even trigger spark life once. I can't imagine going through PFUDOR arena like this. I notice that my body armor has negative percentile range, so it's worse than the lowest possible stat for a legendary body armor if I'm understanding this right. Is this piece armor a big reason the build is failing so much? This is the problem, use the style skills - Rending Blow with DD3-4 or Shatter Strike for lower than that for REs with your gear. For other content you use all the skills depending on the state of your round with support from depr spells like the ones mentioned by Nezu above. Such gear should definitely be PFUDOR capable since very early levels for all arenas. And forging everything to 5 is never a bad option for anybody no matter the style. Not too expensive, decent gains.
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Oct 10 2023, 16:20
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Vanz/452
Group: Members
Posts: 467
Joined: 15-September 10

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My training is being on standby for a few years (probably) what's better to keep upgrading? Quartermaster, Lucky, both or none?
One year of post ;')
This post has been edited by Vanz/452: Oct 10 2023, 16:23
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Oct 10 2023, 16:38
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firzein
Group: Members
Posts: 164
Joined: 12-February 19

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QUOTE(Noni @ Oct 6 2023, 15:52)  Get the "Life Percental Ranges" script from the scirpt subforum, and you'll see the same stats.
This item here is a Plate armor of Warding. Stats have not much to do with the value of this particular item. If you have a power armor, ADB% is important for the price: higher = more value.
Thank God that script exists. Took me a while to get it running, but yes now I see those percentages. So, if I do get nice pre/suffixed gear like Savage Power of Slaughter, I want a gear whose percentage is as high as possible (except burden and interference)? Or is ADB really the only thing that matters and everything else is tertiary? Speaking of fixes, would a higher quality gear but with wrong / missing suffix / prefix better than a lower one? E.g. Magnificent Power X of Warding vs Exquisite Savage Power X of Balance? QUOTE(amaimono @ Oct 7 2023, 08:20)  The basic gameplay loop is: - In the 1st round, turn on Regen and Heartseeker.
- Weaken the top monster, repeat if it doesn't stick to at least 1 monster.
- Hit monster(s) and collect enough overcharge to do Spirit Stance + Frenzied Blows (3½ orb)
- Imperil the second bottom monster, repeat if it doesn't stick to at least 1 monster + Spirit Stance + Frenzied Blows on the second bottom monster.
- Finish the round off with normal attack.
- Go back to 2.
For arenas, the key is liberal use of Weaken. QUOTE(mathl33t @ Oct 7 2023, 11:59)  Sleep is even better than weaken for dw, but the cooldown means you might still need weaken. If you start a round with lots of monsters with a spirit stanced fb on however many monsters you can kill (3-5, target bottommost monster to hit 3 monsters, second bottom to hit 4, but only in rounds of 6+ monsters) and sleep some of the rest, there should be a lot fewer monsters left awake and alive to attack you.
So this is the normal loop of DW? If I understand correctly: - You don't fight / do normal attacks in spirit stance. Normal attacks only to charge spirit (at the end of a round) and unleash stanced FB (at the beginning of a round)? I always exhaust spirit stance otherwise.
- By top and second bottom, it's literally the monster on top and second bottom of their position, and not with most / second least HP?
- Why specifically 2nd bottom? Is it because FB hits the target and 2 above + below, and we want to hit only 4 monsters?
- Can this be done without Sleep / Weaken and Imperil? I end up burning my mana too quickly, and sometimes my mana potion is still on cooldown when this happens.
Also, I swear sometimes I FB the bottom / 2nd bottom of monster, but FB simply hit 5 bottom monster instead of just 3 or 4 as expected. Is there some settings I need to use for this? If there are <6 monsters, do I attack them in spirit stance normally? QUOTE(Pretty anon @ Oct 10 2023, 01:55)  And forging everything to 5 is never a bad option for anybody no matter the style. Not too expensive, decent gains.
Including at lower levels? I find myself replacing my gears rather quickly so I was hesitant to upgrade. And how about IW and soulfuse? Is that also worth it on lower levels?
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Oct 10 2023, 18:10
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Nezu
Group: Catgirl Camarilla
Posts: 3,941
Joined: 29-January 12

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QUOTE(Vanz/452 @ Oct 10 2023, 15:20)  My training is being on standby for a few years (probably) what's better to keep upgrading? Quartermaster, Lucky, both or none?
Scavenger, Quartermaster and Archaeologist are all good - keep them balanced as long as you can comfortably afford it. Luck of the Draw has somewhat worse returns & can be left til last. QUOTE(firzein @ Oct 10 2023, 15:38)  So, if I do get nice pre/suffixed gear like Savage Power of Slaughter, I want a gear whose percentage is as high as possible (except burden and interference)? Or is ADB really the only thing that matters and everything else is tertiary?
Well, higher is better, but you may find there are not always many choices available to buy. I don't think it's too important to get top-quality rolls in general, though. QUOTE(firzein @ Oct 10 2023, 15:38)  Speaking of fixes, would a higher quality gear but with wrong / missing suffix / prefix better than a lower one? E.g. Magnificent Power X of Warding vs Exquisite Savage Power X of Balance?
Sometimes! You'll have to grade it on a piece-by-piece basis. QUOTE(firzein @ Oct 10 2023, 15:38)  So this is the normal loop of DW? If I understand correctly: - You don't fight / do normal attacks in spirit stance. Normal attacks only to charge spirit (at the end of a round) and unleash stanced FB (at the beginning of a round)? I always exhaust spirit stance otherwise.
- By top and second bottom, it's literally the monster on top and second bottom of their position, and not with most / second least HP?
- Why specifically 2nd bottom? Is it because FB hits the target and 2 above + below, and we want to hit only 4 monsters?
- Can this be done without Sleep / Weaken and Imperil? I end up burning my mana too quickly, and sometimes my mana potion is still on cooldown when this happens.
Also, I swear sometimes I FB the bottom / 2nd bottom of monster, but FB simply hit 5 bottom monster instead of just 3 or 4 as expected. Is there some settings I need to use for this? If there are <6 monsters, do I attack them in spirit stance normally? Including at lower levels? I find myself replacing my gears rather quickly so I was hesitant to upgrade. And how about IW and soulfuse? Is that also worth it on lower levels? AoE skills in HV have some quirks to their targeting mechanics: - When the number of targets in the round is less than or equal to the number of targets the attack can hit, it will aim at all targets regardless of which monster you use it on
- Otherwise, when using it on the first monster, it will 'adjust' the targeting area of the skill downwards to hit its maximum number of targets
- However, when using an AoE skill at the bottom of the list, the center point will be the monster you click on.
The last point is worth noting particular for Tower or for pushing into PFUDOR earlier than you might otherwise manage - because you can cast Sleep on targets at the top of the list, and avoid hitting them with Frenzied Blows. My general approach to OC usage is to get up to 85-100~, and then activate Spirit Stance (SS) & use FBs. This means you can let it drop out of SS without using a turn on it yourself, and start charging OC again ready for the next one. In schoolgirl arenas, I save up OC towards the end of rounds to make sure I can begin the next with SS & OFC ready. You will have to judge for yourself when you are going to need imperil to make those FBs instagib monsters, or whether SS alone is enough. In short, good DW play means getting a good feel for your cooldowns, overcharge generation, how hard your FBs tends to hit, and in schoolgirl arenas, and trying to be ready ahead of time with OFC. Soulfusing is unnecessary for you while you are still regularly changing equipment, but upgrading - at least to level 5 on the valuable stats - is always worthwhile and not that expensive in the long run.
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Oct 11 2023, 07:08
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amaimono
Group: Gold Star Club
Posts: 350
Joined: 10-April 11

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QUOTE(Vanz/452 @ Oct 10 2023, 21:20)  My training is being on standby for a few years (probably) what's better to keep upgrading? Quartermaster, Lucky, both or none?
One year of post ;')
Fully upgrading Scavenger + Quartermaster + Luck of the Draw cost 56,131,267 credits. This may seem like a lot, but at your level, if you clear Endgame and higher level arenas and sell all the trophies and items you don't need, you can easily earn 200k+ credits per day. If you play regularly, you can get your investment back in less than a year.QUOTE(bensalenkkari @ Oct 12 2023, 03:25)  You could earn that much (and more) in a year, but you wouldn't really get your investment back - you'd be earning almost as much without spending over 50m in training. The higher levels especially are extremely long term investment, and unlikely to ever pay themselves back.
HV is mostly about making numbers go up though, so might as well get some training levels too, but I would not suggest investing heavily into training thinking you'll be breaking even or making profit any time soon (if ever).
EDIT: I stand corrected. QUOTE(firzein @ Oct 10 2023, 21:38)  You don't fight / do normal attacks in spirit stance. Normal attacks only to charge spirit (at the end of a round) and unleash stanced FB (at the beginning of a round)? I always exhaust spirit stance otherwise. That's correct. I forgot to add "deactivate Spirit Stance after FB" there, sorry. But if you only have like 1 orb worth of Overcharge then you don't need to deactivate it. QUOTE(firzein @ Oct 10 2023, 21:38)  By top and second bottom, it's literally the monster on top and second bottom of their position, and not with most / second least HP? Yes. Though if the bottom three monsters are 2 SGs or more, you may want to weaken them and imperil the top monsters instead. QUOTE(firzein @ Oct 10 2023, 21:38)  Why specifically 2nd bottom? Is it because FB hits the target and 2 above + below, and we want to hit only 4 monsters? Fewer targets = more damage to each target. This is to reduce the number of active monsters ASAP. If you can't consistently kill at least 1 monster, FB the bottom monster instead. QUOTE(firzein @ Oct 10 2023, 21:38)  Can this be done without Sleep / Weaken and Imperil? I end up burning my mana too quickly, and sometimes my mana potion is still on cooldown when this happens. For arenas, you generally only need Weaken and maybe Iris Strike without Spirit Stance. You may need Sleep if there are 7+ monsters. If you need a lot of potions to get through 6-monster rounds, lower the difficulty. Imperil is there to make sure your FB kills something, but you can try skipping it. QUOTE(firzein @ Oct 10 2023, 21:38)  Also, I swear sometimes I FB the bottom / 2nd bottom of monster, but FB simply hit 5 bottom monster instead of just 3 or 4 as expected. Is there some settings I need to use for this? In rounds with 5 of fewer monsters, your FB hit everyone. This is less of an issue when you have Daemon Duality IV or V, but in Isekai... yeah. QUOTE(firzein @ Oct 10 2023, 21:38)  If there are <6 monsters, do I attack them in spirit stance normally? No, for DW, only use spirit stance with skills. This post has been edited by amaimono: Oct 12 2023, 10:49
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Oct 11 2023, 14:23
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Vanz/452
Group: Members
Posts: 467
Joined: 15-September 10

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QUOTE(Nezu @ Oct 10 2023, 11:10)  Scavenger, Quartermaster and Archaeologist are all good - keep them balanced as long as you can comfortably afford it. Luck of the Draw has somewhat worse returns & can be left til last.
(IMG:[ s3.zerochan.net] https://s3.zerochan.net/240/27/17/3425877.jpg) QUOTE(amaimono @ Oct 11 2023, 00:08)  Fully upgrading Scavenger + Quartermaster + Luck of the Draw cost 56,131,267 credits. This may seem like a lot, but at your level, if you clear Endgame and higher level arenas and sell all the trophies and items you don't need, you can easily earn 200k+ credits per day. If you play regularly, you can get your investment back in less than a year.
That's like.. less than fully upgrade a piece of power equipment
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Oct 11 2023, 22:25
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bensalenkkari
Group: Catgirl Camarilla
Posts: 935
Joined: 30-January 17

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QUOTE(amaimono @ Oct 11 2023, 08:08)  Fully upgrading Scavenger + Quartermaster + Luck of the Draw cost 56,131,267 credits. This may seem like a lot, but at your level, if you clear Endgame and higher level arenas and sell all the trophies and items you don't need, you can easily earn 200k+ credits per day. If you play regularly, you can get your investment back in less than a year.
You could earn that much (and more) in a year, but you wouldn't really get your investment back - you'd be earning almost as much without spending over 50m in training. The higher levels especially are extremely long term investment, and unlikely to ever pay themselves back. HV is mostly about making numbers go up though, so might as well get some training levels too, but I would not suggest investing heavily into training thinking you'll be breaking even or making profit any time soon (if ever).
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Oct 12 2023, 05:07
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Vanz/452
Group: Members
Posts: 467
Joined: 15-September 10

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QUOTE(bensalenkkari @ Oct 11 2023, 15:25)  You could earn that much (and more) in a year, but you wouldn't really get your investment back - you'd be earning almost as much without spending over 50m in training. The higher levels especially are extremely long term investment, and unlikely to ever pay themselves back.
HV is mostly about making numbers go up though, so might as well get some training levels too, but I would not suggest investing heavily into training thinking you'll be breaking even or making profit any time soon (if ever).
Thanks, I'll keep everything at 30% for now.
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Oct 12 2023, 05:49
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Goodman2011
Group: Members
Posts: 1,248
Joined: 15-April 11

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Hi, Thanks so much for helping us out. (IMG:[ invalid] style_emoticons/default/wub.gif) I was upgrading my Abilities and I noticed Ability Mind Control: Increase the duration and decrease the chance that Sleep and Confuse will break upon taking damage. Higher levels also increase the number of targets affected per cast. Then I realized that I don't have a Sleep or Confuse Spell Ability to enhance. So is this the only Ability to enhance Sleep and Confuse? Thanks in Advance. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Oct 12 2023, 06:14
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justreadin
Group: Gold Star Club
Posts: 136
Joined: 1-May 19

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Can I get some kinds of examples of the equipment and styles people are using to do the higher floors in isekai? Floor 32 just took me ~30 minutes at roughly 30 levels under while using 1H.
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Oct 12 2023, 07:48
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Noni
Group: Catgirl Camarilla
Posts: 13,433
Joined: 19-February 16

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QUOTE(Goodman2011 @ Oct 12 2023, 05:49)  Hi, Thanks so much for helping us out. (IMG:[ invalid] style_emoticons/default/wub.gif) I was upgrading my Abilities and I noticed Ability Mind Control: Increase the duration and decrease the chance that Sleep and Confuse will break upon taking damage. Higher levels also increase the number of targets affected per cast. Then I realized that I don't have a Sleep or Confuse Spell Ability to enhance. So is this the only Ability to enhance Sleep and Confuse? Thanks in Advance. (IMG:[ invalid] style_emoticons/default/smile.gif) yes. Well, increasing your proficiency make them last longer of course. This post has been edited by Noni: Oct 12 2023, 11:40
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Oct 12 2023, 08:45
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walkleft
Group: Members
Posts: 303
Joined: 28-September 11

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Is there any info on Isekai tower level and difficulty?
It appears to be scaling at 10lv per floor, but it makes 50 floor 500 lv and 100 floor 1000 lv. Numbers don't seem right.
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Oct 12 2023, 13:40
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Nezu
Group: Catgirl Camarilla
Posts: 3,941
Joined: 29-January 12

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This is a reply to a post from another thread (hidden to reduce clutter): QUOTE(ShinTaRou00000 @ Oct 12 2023, 12:33)  I don't know it's a bug or not. However, after locking some equipment, I could not unlock it. Some equipment that locked after I bought or received could not be unlocked as well.
I tried searching and reading some threads that have same problems and do as they said such as double checking if it's equipped or not. However, nothing worked tho.
Sorry for my bad english.
What happens when you try to unlock the equipment? This post has been edited by Nezu: Oct 12 2023, 13:44
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Oct 12 2023, 13:45
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ShinTaRou00000
Group: Members
Posts: 117
Joined: 27-October 21

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QUOTE(Nezu @ Oct 12 2023, 18:40)  This is a reply to a post from another thread (hidden): What happens when you try to unlock the equipment?
Nothing happens, the lock is still in yellow color. Can not sell or salvage equipment.
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Oct 12 2023, 13:47
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Nezu
Group: Catgirl Camarilla
Posts: 3,941
Joined: 29-January 12

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QUOTE(ShinTaRou00000 @ Oct 12 2023, 12:45)  Nothing happens, the lock is still in yellow color. Can not sell or salvage equipment.
Can you open the browser console (F12) and check for any errors that might be logged there when you try clicking the lock?
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Oct 12 2023, 13:54
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ShinTaRou00000
Group: Members
Posts: 117
Joined: 27-October 21

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QUOTE(Nezu @ Oct 12 2023, 18:47)  Can you open the browser console (F12) and check for any errors that might be logged there when you try clicking the lock?
 Once I click the lock, 1 error shows in security. This post has been edited by ShinTaRou00000: Oct 12 2023, 13:55
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Oct 12 2023, 14:52
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Nezu
Group: Catgirl Camarilla
Posts: 3,941
Joined: 29-January 12

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QUOTE(ShinTaRou00000 @ Oct 12 2023, 12:54)  Once I click the lock, 1 error shows in security. Unfortunately I can't read your screenshot clearly. Do you have any browser addons that may be stopping javascript from running on the page?
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Oct 12 2023, 16:08
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Evyy
Group: Members
Posts: 939
Joined: 19-March 08

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Oct 12 2023, 16:29
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ShinTaRou00000
Group: Members
Posts: 117
Joined: 27-October 21

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QUOTE(Nezu @ Oct 12 2023, 19:52)  Unfortunately I can't read your screenshot clearly. Do you have any browser addons that may be stopping javascript from running on the page?
Oh It works on firefox, I had my edge installed some security extension. so that's the reason. Thanks for help.
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