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post Sep 27 2023, 22:30
Post #20481
uchimatan



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QUOTE(pastaflora @ Sep 27 2023, 23:19) *

I'm 1H fighter 170lvl playing nintendo comfortably. My goal is getting 1300 Hath.

Three quick questions, based on what I read off the wiki:

* Should I shift to Plate right now?
I have an exquisite level set right now, but I believe my current lightweight set is better and i'm not sure if the interference increase is a good idea vs the increased attack and physicals mitigation. I'm trying to munchkin by self-buffing.

* Do I absolutely need a rapier of nimble?
I don't know if penetrating armor off-sets the lost of the extra parry to justify a rapier of slaughter over a shortword of slaughter (i've got both).

* Is it profitable to just snab any tradeable legendary I see on the bazaar and offer to sell it here / on discord?
I see prices around 30k-40k and I really need dat money.

1. Heavy armor for 1H is more preferrable, and specifically Power armor, not Plate (Power gives quite big damage bonus, but has a bit smaller mitigations, though they are still enough). Interference only affects magic stats, doesn't matter for 1H that much (spells cost more, but mana draughts/potions can help), burden reduces your evade, but 1H heavy armor doesn't rly mind getting hit (after evade you rely on block/parry to mitigate attacks, and also counter-attack on triggering those)
2. Nimble will make game a bit safer, slaughter will make game a bit faster. Up to you what you prefer. Rapier is more useful on very high health targets, that you have to hit many times (like schoolgirls), against them penetrated armor is quite essential.
3. Any item you buy on bazaar becomes untradable, you won't be able to resell. And 99.99% useful legendaries (that can be sold here) won't be sold to bazaar, because selling to bazaar doesn't give much at all

This post has been edited by uchimatan: Sep 27 2023, 22:41
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post Sep 27 2023, 22:57
Post #20482
pastaflora



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QUOTE(uchimatan @ Sep 27 2023, 22:30) *

1. Heavy armor for 1H is more preferrable, and specifically Power armor, not Plate (Power gives quite big damage bonus, but has a bit smaller mitigations, though they are still enough). Interference only affects magic stats, doesn't matter for 1H that much (spells cost more, but mana draughts/potions can help), burden reduces your evade, but 1H heavy armor doesn't rly mind getting hit (after evade you rely on block/parry to mitigate attacks, and also counter-attack on triggering those)
2. Nimble will make game a bit safer, slaughter will make game a bit faster. Up to you what you prefer. Rapier is more useful on very high health targets, that you have to hit many times (like schoolgirls), against them penetrated armor is quite essential.
3. Any item you buy on bazaar becomes untradable, you won't be able to resell. And 99.99% useful legendaries (that can be sold here) won't be sold to bazaar, because selling to bazaar doesn't give much at all


1. That's part of the problem. I'm up to my neck on mana items and I'm afraid of going into the red with my consumption, as my char depends on Cure pretty hard. You believe I should switch -right- now or wait till I snab a power armor set / have a bigger mana pool?
2. Safer, but slower. And then special attacks become a real problem... and penetrating Armor also helps me net 2-turn kills if I counter it. I think Rapier of Slaughter it is then, at least for now.
3. Ah dangit. Missed that bit. Thanks.
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post Sep 27 2023, 23:33
Post #20483
blastech



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QUOTE(pastaflora @ Sep 27 2023, 13:57) *

1. That's part of the problem. I'm up to my neck on mana items and I'm afraid of going into the red with my consumption, as my char depends on Cure pretty hard. You believe I should switch -right- now or wait till I snab a power armor set / have a bigger mana pool?

Just curious but do you mean you need to use cure very frequently? I'm currently using heavy armor and I get by on regen most of the time with cure only for some emergencies that roll around every once in a while. Also currently do Nintendo mostly. I do keep protection and spark on autocast and I keep regen on basically permanently, which means keeping mana draught on most of the time.
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post Sep 27 2023, 23:45
Post #20484
Byza



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So I've recently "finished" getting my 1h build to decent enough pieces. I still need around 150 slaughter bindings to max straight damage, but what other upgrades should I focus on to increase clear speed? I have no problem surviving, so survavility upgrades don't matter that much to me atm. I assume PAB upgrades should be good? Strength?

Are agility upgrades good? Cheetah bindings aren't so cheap, so if I can skimp on those, I will x)

I'll leave my things here just in case i made some glaring mistakes already...

Legendary Tempestuous Rapier of Slaughter
Peerless Zircon Force Shield of Dampening
Legendary Zircon Power Helmet of Slaughter
Legendary Onyx Power Armor of Slaughter
Legendary Jade Power Gauntlets of Slaughter
Legendary Zircon Power Leggings of Slaughter
Legendary Amber Power Boots of Slaughter

I've seen the builds of other people, and some people max everything while others barely upgrade anything but damage and PABs, so idk

This post has been edited by Byza: Sep 27 2023, 23:48
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post Sep 28 2023, 00:07
Post #20485
pastaflora



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QUOTE(blastech @ Sep 27 2023, 23:33) *

Just curious but do you mean you need to use cure very frequently? I'm currently using heavy armor and I get by on regen most of the time with cure only for some emergencies that roll around every once in a while. Also currently do Nintendo mostly. I do keep protection and spark on autocast and I keep regen on basically permanently, which means keeping mana draught on most of the time.



I easily get half my lifebar snapped away. I have both regen AND health draught on all the time, and I'm also constantly healing.
If fail to notice, next turn I'll be most likely dead.

Mind this is all on my current "first time playing" light armor build. My isekai build is the same, but much more coherent (hand picked superiors then exquisites with prior knowledge of what's good for 1H) and does iwbth comfortably while on permanent I salvaged stuff that I definitely shouldn't have.

here are my stats. (IMG:[files.catbox.moe] https://files.catbox.moe/ihoeue.PNG)

I don't really know if plate is gonna change this, I assume not, unless having 10ish more points in phys mitigation is waaaaay more impactful than I thought


I don't use spark, I think i should but then i'd be basically casting everything, everytime and it starts getting tedious.

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post Sep 28 2023, 00:25
Post #20486
sigo8



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QUOTE(pastaflora @ Sep 27 2023, 16:07) *
I don't use spark, I think i should but then i'd be basically casting everything, everytime and it starts getting tedious.
I have good news for you.
QUOTE(Tenboro @ Jul 21 2022, 02:19) *
2023-08-04

- Everyone now has five autocast slots on Persistent. The perk "Innate Arcana" now only gives an upkeep discount on the spells in these slots, it no longer dictates now many slots you have.

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post Sep 28 2023, 00:42
Post #20487
Jake643



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QUOTE(pastaflora @ Sep 27 2023, 18:07) *

I easily get half my lifebar snapped away. I have both regen AND health draught on all the time, and I'm also constantly healing.
If fail to notice, next turn I'll be most likely dead.


In Monsterbation, there's a setting to stop you and highlight your hp bar when your hp is under a set %.
If you are not using that script yet, I couldn't recommend it more. It makes battles so much faster.
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post Sep 28 2023, 00:46
Post #20488
mathl33t



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QUOTE(Byza @ Sep 27 2023, 17:45) *

So I've recently "finished" getting my 1h build to decent enough pieces. I still need around 150 slaughter bindings to max straight damage, but what other upgrades should I focus on to increase clear speed? I have no problem surviving, so survavility upgrades don't matter that much to me atm. I assume PAB upgrades should be good? Strength?

Are agility upgrades good? Cheetah bindings aren't so cheap, so if I can skimp on those, I will x)

I'll leave my things here just in case i made some glaring mistakes already...

Legendary Tempestuous Rapier of Slaughter
Peerless Zircon Force Shield of Dampening
Legendary Zircon Power Helmet of Slaughter
Legendary Onyx Power Armor of Slaughter
Legendary Jade Power Gauntlets of Slaughter
Legendary Zircon Power Leggings of Slaughter
Legendary Amber Power Boots of Slaughter

I've seen the builds of other people, and some people max everything while others barely upgrade anything but damage and PABs, so idk


For more clear speed, upgrade str, dex, and crit chance. (Or switch to mage.)

Agility helps with survivability, plus it's expensive, so skip it for now. Furthermore it increases evade, so for 1H it's preferable to increase other defensive stats first, such as end, pmit, and mmit. Luckily two of those are pretty cheap.
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post Sep 28 2023, 01:16
Post #20489
pastaflora



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QUOTE(sigo8 @ Sep 28 2023, 00:25) *

I have good news for you.

I considered that! but - that's a lot of mana per round. I must reserve some of it for healing.

It does make me curious now - is me overdependence on cure abnormal, at least for the diff I'm on?
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post Sep 28 2023, 02:07
Post #20490
Fireboy2009



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QUOTE(pastaflora @ Sep 27 2023, 15:07) *

I easily get half my lifebar snapped away. I have both regen AND health draught on all the time, and I'm also constantly healing.
If fail to notice, next turn I'll be most likely dead.

Mind this is all on my current "first time playing" light armor build. My isekai build is the same, but much more coherent (hand picked superiors then exquisites with prior knowledge of what's good for 1H) and does iwbth comfortably while on permanent I salvaged stuff that I definitely shouldn't have.

here are my stats.

I don't really know if plate is gonna change this, I assume not, unless having 10ish more points in phys mitigation is waaaaay more impactful than I thought
I don't use spark, I think i should but then i'd be basically casting everything, everytime and it starts getting tedious.


All your points in INT are wasted. You should redistribute them to END if you're having that hard a time surviving. INT does not affect your heal amount or mana costs, it only affects magic damage and magic crit chance.

https://ehwiki.org/wiki/Character_Stats
https://ehwiki.org/wiki/Spells#Supportive_Spells

Like others pointed out, put Spark on your Auto-Cast. And imo, if you're running Light armor you should put any skill that you can on auto-cast. At the start of every battle you should just go ahead and pop both health and mana draughts, regen, and heartseeker. Spirit draught/potion as needed. Once you get Spirit Shield at lvl 200 have that on auto cast as well.

Given that you're doing a 1H build the common advice is use plate armor and do not use Shadow Veil on auto. You want to get hit (the high burden on plate will drop your evade chance to 0 or close to most likely) so you can proc more counter attacks on block/parry. Use whatever shield gives you the most block chance and forge more block/parry in general.

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post Sep 28 2023, 03:42
Post #20491
pastaflora



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QUOTE(Fireboy2009 @ Sep 28 2023, 02:07) *

All your points in INT are wasted. You should redistribute them to END if you're having that hard a time surviving. INT does not affect your heal amount or mana costs, it only affects magic damage and magic crit chance.

https://ehwiki.org/wiki/Character_Stats
https://ehwiki.org/wiki/Spells#Supportive_Spells

Like others pointed out, put Spark on your Auto-Cast. And imo, if you're running Light armor you should put any skill that you can on auto-cast. At the start of every battle you should just go ahead and pop both health and mana draughts, regen, and heartseeker. Spirit draught/potion as needed. Once you get Spirit Shield at lvl 200 have that on auto cast as well.

Given that you're doing a 1H build the common advice is use plate armor and do not use Shadow Veil on auto. You want to get hit (the high burden on plate will drop your evade chance to 0 or close to most likely) so you can proc more counter attacks on block/parry. Use whatever shield gives you the most block chance and forge more block/parry in general.


I've done the corrections you suggested...

Well shit, I never noticed autocast was a different system than normal casting. I also misread before and though int determined the hit rate of imperil and other debuffs. I never considered the evade matter, but in hindsight 56% proc chance beats 30% evade evade by quite a lot. Hopefully.

I'm trying full plate right now. I'm still getting my lifebar snipped in half, but I'm still determining if it's as often or less often than before. However I can instantly notice the impact of all that freed up mana. healing is basically free with just a draught. I don't know if I'll be faster in fights right now, but I definitely have more survivavility

And I remember I forgot to reassign abilities for plate. Let's see how bold I can be now. Thanks for the advise, everyone

This post has been edited by pastaflora: Sep 28 2023, 03:44
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post Sep 28 2023, 04:57
Post #20492
Hinoka



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QUOTE(Vanz/452 @ Sep 27 2023, 02:30) *

I'm at this level already and play mithril of protection for fun, don't want to get destroyed at 500. I do mostly re and try iw since I came back. 10m on re and whatever I get every iw fail feels too fast.


I don't think you'll get destroyed with mithril of protection at 500. Heavy armor gives pretty good survability and you can increase it even further if you play one hand with force shield. If anything your survability will probably bore you and then you'll be looking to switch out to slaughter to dish out more damage. Item world has greater difficulty than arenas. If I were to list the difficulty at 500 at PUFDOR it would be late rounds in grindfest, item world, and then arenas.
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post Sep 28 2023, 05:07
Post #20493
justreadin



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A couple questions regarding Isekai here since I'm new to it:

1. How are people getting gear to make builds? My luck with drops is pretty bad so I'm stuck with superiors at ~110, but I also haven't been this low level in persistent for a while so my reference might be bad.

2. Is the tower the only way to earn soul fragments here? Do you just have to buy out the rest of them?

3. For shrining trophies way later down the line, would I have to shrine them all at once for FoS to work, or is it cumulative?
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post Sep 28 2023, 05:35
Post #20494
jantch



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QUOTE(justreadin @ Sep 27 2023, 23:07) *

A couple questions regarding Isekai here since I'm new to it:

1. How are people getting gear to make builds? My luck with drops is pretty bad so I'm stuck with superiors at ~110, but I also haven't been this low level in persistent for a while so my reference might be bad.

2. Is the tower the only way to earn soul fragments here? Do you just have to buy out the rest of them?

3. For shrining trophies way later down the line, would I have to shrine them all at once for FoS to work, or is it cumulative?
  1. Drops, shrining, the bazaar and from other players. If you let me know what your build is (1H Heavy, DW Light, etc), I'll check if I have anything left around 110.
  2. Yes and yes.
  3. It's cumulative.
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post Sep 28 2023, 06:24
Post #20495
justreadin



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QUOTE(jantch @ Sep 28 2023, 10:35) *
  1. Drops, shrining, the bazaar and from other players. If you let me know what your build is (1H Heavy, DW Light, etc), I'll check if I have anything left around 110.
  2. Yes and yes.
  3. It's cumulative.


I greatly underestimated the Isekai EXP boosts and I'm now level 149, but thanks for the answers.

I'm using 1H Heavy for now, but I think I wanna transition over to a mage of some sort for the higher floors after looking at some guides.
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post Sep 28 2023, 08:25
Post #20496
Noni



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QUOTE(justreadin @ Sep 28 2023, 06:24) *

I greatly underestimated the Isekai EXP boosts and I'm now level 149, but thanks for the answers.

I'm using 1H Heavy for now, but I think I wanna transition over to a mage of some sort for the higher floors after looking at some guides.

play at IWBTH or PFUDOR, except for when you do an arena for the 1st time. That gives you much better drops.
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post Sep 28 2023, 16:48
Post #20497
.player



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Is is possible to reset(un-unlock) a single mastery slot, or is reset all the only option?
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post Sep 28 2023, 18:20
Post #20498
romanicyte



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I want to focus more on defense for mage. Is there a hint for primary attribute distribution? Something like "always 30 points of difference" or "10X exp difference"?

My attributes right now:
Attached Image
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post Sep 28 2023, 19:25
Post #20499
Noni



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QUOTE(romanicyte @ Sep 28 2023, 18:20) *

I want to focus more on defense for mage. Is there a hint for primary attribute distribution? Something like "always 30 points of difference" or "10X exp difference"?

My attributes right now:
Attached Image

doesn't really make much difference, but AGI and END can be higher than INT & WIS, a lot higher if needed. And don't forget DEX, you need some dex for parry.
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post Sep 29 2023, 00:20
Post #20500
Vanz/452



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QUOTE(Hinoka @ Sep 27 2023, 21:57) *

I don't think you'll get destroyed with mithril of protection at 500. Heavy armor gives pretty good survability and you can increase it even further if you play one hand with force shield. If anything your survability will probably bore you and then you'll be looking to switch out to slaughter to dish out more damage. Item world has greater difficulty than arenas. If I were to list the difficulty at 500 at PUFDOR it would be late rounds in grindfest, item world, and then arenas.

There's bucklers of force? I like the idea if I have to use a weapon + shield.. needs to be a small one.
No wonder they spark me if I get too much into clicking.

Other question
Is adb 'attack damage bonus'? I saw it in the wiki but am not sure what it represents and how people come with a % number to put on auctions/shops.
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