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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Mar 16 2018, 15:03
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(DJNoni @ Mar 16 2018, 02:47)  Katalox is much cheaper, because it doesn't have counter resist. More damage, though.
And a ton of prof if matching, eliminating a cotton.
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Mar 16 2018, 16:26
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Void Domain @ Mar 16 2018, 08:34)  I just use 3+2 all the time too lazy to change set (IMG:[ invalid] style_emoticons/default/laugh.gif) If you're using HV Utils changing set is just 1 click and for DwD 5+0 vs 3+2 is nearly 10% speed difference, pretty significant (5+0 has 35% higher arcane score). And, wow, now that I understand how to read it, Mage Statistics section in HV Utils - Equipment is fucking amazing.
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Mar 16 2018, 19:21
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Noni
Group: Catgirl Camarilla
Posts: 13,209
Joined: 19-February 16

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QUOTE(Sapo84 @ Mar 16 2018, 15:26)  And, wow, now that I understand how to read it, Mage Statistics section in HV Utils - Equipment is fucking amazing.
+1 HV Utils takes some getting used to, but boy does it deliver!
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Mar 16 2018, 20:04
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AnonDarkMage7
Group: Gold Star Club
Posts: 925
Joined: 1-June 12

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So, I have a few questions. I haven't had much time to play too much to generate credits so I been looking at monsters to get funds in the long term since they require very little real time. When it comes down to grinding when i do play this game, should i do arenas for the near guaranteed token drop or grindfest (likely PFUDOR or maybe IWBTH) for crystals? I currently need 68 chaos tokens for my next slot, i have Crystarium lv3 and tokenizer lv 1. I know leveling up monsters takes years to pay back, but the fact that I only need to log in and check my monster lab for items makes it very appealing to me time wise. Next question has to do with how I should spend my current funds to upgrade my gear, my gear and stats are: [ alt.hentaiverse.org] LDWD[ alt.hentaiverse.org] charged cap fenrir[ alt.hentaiverse.org] charged cotton shirt[ alt.hentaiverse.org] charged cotton gloves[ alt.hentaiverse.org] charged pants fenrir[ alt.hentaiverse.org] charged boots fenrir I have VV, EE, Enigma Energizer, Death and Decay, Innate Arcana 3, Dæmon Duality I perks. I currently have a few million credits and a bit over 1k hath. I was thinking of getting Evil Enchantress perk since my imperil tends to miss once or twice per round which greatly increases the number of time monsters get to hit me but I'm not sure if that perk will make enough of a difference to be worth spending the hath/potential credits. So, should I forge one of my pieces like crazy (lv 30 forge atm)? Sell off my hath for credits? or use my hath for a perk that would benefit me in some way?
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Mar 16 2018, 20:17
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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Arenas. It's easier, faster and earns more. It's overall better. You want cristals anyway? The arenas will earn you enough credits to buy them.
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Mar 16 2018, 22:54
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Noni
Group: Catgirl Camarilla
Posts: 13,209
Joined: 19-February 16

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QUOTE(abc12345678901 @ Mar 16 2018, 19:04)  So, I have a few questions. I haven't had much time to play too much to generate credits so I been looking at monsters to get funds in the long term since they require very little real time. When it comes down to grinding when i do play this game, should i do arenas for the near guaranteed token drop or grindfest (likely PFUDOR or maybe IWBTH) for crystals? I currently need 68 chaos tokens for my next slot, i have Crystarium lv3 and tokenizer lv 1. I know leveling up monsters takes years to pay back, but the fact that I only need to log in and check my monster lab for items makes it very appealing to me time wise. Next question has to do with how I should spend my current funds to upgrade my gear, my gear and stats are: [ alt.hentaiverse.org] LDWD[ alt.hentaiverse.org] charged cap fenrir[ alt.hentaiverse.org] charged cotton shirt[ alt.hentaiverse.org] charged cotton gloves[ alt.hentaiverse.org] charged pants fenrir[ alt.hentaiverse.org] charged boots fenrir I have VV, EE, Enigma Energizer, Death and Decay, Innate Arcana 3, Dæmon Duality I perks. I currently have a few million credits and a bit over 1k hath. I was thinking of getting Evil Enchantress perk since my imperil tends to miss once or twice per round which greatly increases the number of time monsters get to hit me but I'm not sure if that perk will make enough of a difference to be worth spending the hath/potential credits. So, should I forge one of my pieces like crazy (lv 30 forge atm)? Sell off my hath for credits? or use my hath for a perk that would benefit me in some way? your gear is pretty good. Good enough for any challenge. Better gear would speed up Pfudor - grindfest, or DWD SG arena at PFUDOR. For the rest, you are as good as it gets. Just play all arena's every day, best income for the time spent. Oh, and Evil Enchantress is a very good investment. Highly recommended.
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Mar 17 2018, 05:49
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AnonDarkMage7
Group: Gold Star Club
Posts: 925
Joined: 1-June 12

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QUOTE(decondelite @ Mar 16 2018, 13:17)  Arenas. It's easier, faster and earns more. It's overall better. You want cristals anyway? The arenas will earn you enough credits to buy them.
QUOTE(DJNoni @ Mar 16 2018, 15:54)  your gear is pretty good. Good enough for any challenge. Better gear would speed up Pfudor - grindfest, or DWD SG arena at PFUDOR. For the rest, you are as good as it gets.
Just play all arena's every day, best income for the time spent. Oh, and Evil Enchantress is a very good investment. Highly recommended.
Thank you for the advice, will stick with arenas and bought Evil Enchantress. This post has been edited by abc12345678901: Mar 17 2018, 05:52
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Mar 17 2018, 05:52
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(abc12345678901 @ Mar 17 2018, 04:49)  how long does it normally take for perks to take effect?
Normaly they are right away active. I have read that sometimes there a problems with that, but everytime i did buy a perk, its effect was active the same second i did click the buttom to buy them.
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Mar 17 2018, 13:20
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quitetanky
Group: Members
Posts: 382
Joined: 19-March 17

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1) So is counterresist applied additively too? Its not so hard to check: do mages with at least 27.1 CR still get resisted? (Or is PFUDOR bonus somehow additive and 28 or 29 should be the threshold? 28<-applied to monsters natural/chaos res, 29<-applied on top of everything)
2) What does morale bonus +25% chance of gift mean? Is this added to gift factor? Is this gift factors multiplier? Is this increase to how often gifts are given, which in itself can be one or combination of multiple things: decrease of 3day period of auto gifts, decrease of 1hr minimum between wins, increased chance of bringing gift after win (wait, isn't chance already like 100%, no?)?
3) Are infusions additive for edb (just plain +25edb) or multiplicative (edb*1.25) (lol, neither of these will do what desc says "do 25% more damage", for that it should do both)? Are used infusions additive for res (i know forge-applied ones are)?
4) Speaking of res, is shield spike res additive?
Thanks!
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Mar 17 2018, 13:44
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Noni
Group: Catgirl Camarilla
Posts: 13,209
Joined: 19-February 16

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QUOTE(quitetanky @ Mar 17 2018, 12:20)  1) So is counterresist applied additively too? Its not so hard to check: do mages with at least 27.1 CR still get resisted? (Or is PFUDOR bonus somehow additive and 28 or 29 should be the threshold? 28<-applied to monsters natural/chaos res, 29<-applied on top of everything)
2) What does morale bonus +25% chance of gift mean? Is this added to gift factor? Is this gift factors multiplier? Is this increase to how often gifts are given, which in itself can be one or combination of multiple things: decrease of 3day period of auto gifts, decrease of 1hr minimum between wins, increased chance of bringing gift after win (wait, isn't chance already like 100%, no?)?
3) Are infusions additive for edb (just plain +25edb) or multiplicative (edb*1.25) (lol, neither of these will do what desc says "do 25% more damage", for that it should do both)? Are used infusions additive for res (i know forge-applied ones are)?
4) Speaking of res, is shield spike res additive?
Thanks!
we are here to help. There is a Dutch saying: a fool can ask more questions than 1000 wise men can answer. Not that you are a fool, no, don't get me wrong! What I mean is that it's very complicated to answer these questions. 1. I have on my staff: Counter-Resist+32.7 % - hell yeah I get resisted! That's all I know, I don't know the formula's sorry 2. Morale? Monster morale? Well if it goes into yellow, drop chance is reduced. Just keep it in green. And the % drop chance influences how many gifts a monster will bring when she wins. I don't know formula's, sorry. 3. Infusions are good. You'll notice them as a mage, when you use them as battle item. Notice implies more than 10% damage effect, but I don't know the formula's sorry. 4. What is a res? Do we have res? Is it good? If so, where can I get one? By the way, spike shield damage does nothing, but if it triggers a special state onto the monsters, that's what gives some benefit. But hardly useful for mage, because when things get tough we'll use scrolls. That's what I know. I don't know the formula's sorry.
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Mar 17 2018, 14:31
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quitetanky
Group: Members
Posts: 382
Joined: 19-March 17

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QUOTE(DJNoni @ Mar 17 2018, 13:44)  1. I have on my staff: Counter-Resist+32.7 % - hell yeah I get resisted! That's all I know, I don't know the formula's sorry
Well, that pretty much answers it: counter resist is multiplicative, and in that case formula doesn't matter much. QUOTE(DJNoni @ Mar 17 2018, 13:44)  2. Morale? Monster morale? Well if it goes into yellow, drop chance is reduced. Just keep it in green. And the % drop chance influences how many gifts a monster will bring when she wins. I don't know formula's, sorry.
Ok, here's how to check it: if anyone has a monster with 175% gift factor and keeps it in green, will that monster bring 2x gifts 100% of the time? Yea, I should've asked this as a question. QUOTE(DJNoni @ Mar 17 2018, 13:44)  4. What is a res? Do we have res? Is it good? If so, where can I get one? By the way, spike shield damage does nothing, but if it triggers a special state onto the monsters, that's what gives some benefit. But hardly useful for mage, because when things get tough we'll use scrolls. That's what I know. I don't know the formula's sorry.
Spike shield lvl5 gives +25 elemental resistance to that element (oh, its called elemental mitigation on equipment and ability, while resistance on infusion), which could be pretty useful, especially if its additive and you have matching resistance as one of prefixes (as a mage i mean, not 1h). And I haven't yet looked at scrolls, could you elaborate please? This post has been edited by quitetanky: Mar 17 2018, 14:48
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Mar 17 2018, 14:46
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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Infusions are just +25 edb. They still help though.
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Mar 17 2018, 15:22
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Noni
Group: Catgirl Camarilla
Posts: 13,209
Joined: 19-February 16

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QUOTE(quitetanky @ Mar 17 2018, 13:31)  And I haven't yet looked at scrolls, could you elaborate please?
Let me elaborate a bit: Long ago, in a place unknown to almost all, a wise being (a human? We only know he/she/it has an ass to sit on) invented an item, so useless in real life, yet so useful in the HentaiVerse, that all players of wisdom, also known as mages, marvelled at the dawn of this great era in which Scroll would be available to them. Long after, a self-proclaimed Cool Mage had built a set of equipment of legendary quality, and ventured into the unknown that people use to refer to as PFfest. However, after 300 rounds of grinding, the going got though. But the though didn't get going, he got kicked out of the PFfest. Then he read in the advice of the elders, that a scroll may give benefits to said player in said circumstances. And again he ventured PFfest-ward. Then, when confronted with the hardship of the rounds after the threehundereth, he used an item called "Scroll of Protection". And for good measures, also a scroll called "Scroll of the Shadows". And to top it off, he even used a "Scroll of Life". And then a Scroll of Haste as well. And lo and behold, our Hero of Coolness, our dapper Cold Mage, could venture deep into the Pffest, much much deeper than before. The story doesn't end well, however, at round 650 he died.
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Mar 17 2018, 15:34
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igs88
Group: Gold Star Club
Posts: 2,442
Joined: 1-October 17

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QUOTE(DJNoni @ Mar 17 2018, 20:22)  Let me elaborate a bit:
Long ago, in a place unknown to almost all, a wise being (a human? We only know he/she/it has an ass to sit on) invented an item, so useless in real life, yet so useful in the HentaiVerse, that all players of wisdom, also known as mages, marvelled at the dawn of this great era in which Scroll would be available to them. Long after, a self-proclaimed Cool Mage had built a set of equipment of legendary quality, and ventured into the unknown that people use to refer to as PFfest. However, after 300 rounds of grinding, the going got though. But the though didn't get going, he got kicked out of the PFfest. Then he read in the advice of the elders, that a scroll may give benefits to said player in said circumstances. And again he ventured PFfest-ward. Then, when confronted with the hardship of the rounds after the threehundereth, he used an item called "Scroll of Protection". And for good measures, also a scroll called "Scroll of the Shadows". And to top it off, he even used a "Scroll of Life". And then a Scroll of Haste as well. And lo and behold, our Hero of Coolness, our dapper Cold Mage, could venture deep into the Pffest, much much deeper than before. The story doesn't end well, however, at round 650 he died.
(IMG:[ invalid] style_emoticons/default/ohmy.gif) Nice.. Very very nice story... So scrolls are very useful for mages, and not for 1h like us? Well, actually i barely use them. What about the difference usage of infusion? For enchanment use before get in battle and usage in the middle of battle, because i never use infusions in the middle of battling...
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Mar 17 2018, 15:36
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Noni
Group: Catgirl Camarilla
Posts: 13,209
Joined: 19-February 16

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QUOTE(igs88 @ Mar 17 2018, 14:34)  (IMG:[ invalid] style_emoticons/default/ohmy.gif) Nice.. Very very nice story... So scrolls are very useful for mages, and not for 1h like us? Well, actually i barely use them. What about the difference usage of infusion? For enchanment use before get in battle and usage in the middle of battle, because i never use infusions in the middle of battling... only a mage shall use an infusion during battle, as only an Englishman will use his tea in battle.
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Mar 17 2018, 15:46
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quitetanky
Group: Members
Posts: 382
Joined: 19-March 17

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QUOTE(DJNoni @ Mar 17 2018, 15:22)  Let me elaborate a bit: [...]
(IMG:[ invalid] style_emoticons/default/laugh.gif) Ok, thanks. You still didn't tell the main point (which i just found out) and its that scroll effects are better than fully upgraded spells. I always thought for some reason that scrolls just gave twice the normal duration without mana cost. It appears that scroll effects are not affected by supportive prof tho, so theres that.(
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Mar 17 2018, 15:55
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igs88
Group: Gold Star Club
Posts: 2,442
Joined: 1-October 17

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QUOTE(DJNoni @ Mar 17 2018, 20:36)  only a mage shall use an infusion during battle, as only an Englishman will use his tea in battle.
(IMG:[ invalid] style_emoticons/default/ohmy.gif) [Attempting to play mage] QUOTE(quitetanky @ Mar 17 2018, 20:46)  (IMG:[ invalid] style_emoticons/default/laugh.gif) Ok, thanks. You still didn't tell the main point (which i just found out) and its that scroll effects are better than fully upgraded spells. I always thought for some reason that scrolls just gave twice the normal duration without mana cost. It appears that scroll effects are not affected by supportive prof tho, so theres that.( And using scroll didn't make any turns, so when using scroll no one's gonna attack you, that's why glass cannon is really need scrolls (i guess) [Correct me if i'm wrong]
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Mar 17 2018, 16:05
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quitetanky
Group: Members
Posts: 382
Joined: 19-March 17

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QUOTE(igs88 @ Mar 17 2018, 15:55)  And using scroll didn't make any turns, so when using scroll no one's gonna attack you, that's why glass cannon is really need scrolls (i guess) [Correct me if i'm wrong]
Well, scrolls don't use tick-turns but still use input-turns (so clear time still slightly increased), unlike innate arcana spells. Couldn't calculate if that bonus effect from all scrolls saves that many turns casting cure either compared to how much time wasted recasting all every 100 turns, but apparently mana spent on cure and little mana to maintain IA makes enough difference in GF that people buy scrolls. This post has been edited by quitetanky: Mar 17 2018, 16:07
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