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post Jan 2 2018, 01:54
Post #201
lazyNPC



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QUOTE(Scremaz @ Jan 2 2018, 00:46) *

a 2% improvement. if you plan to keep the item for a bit of time, guess it's worth it.

It is The Rapier i use currently that would be forged, so i'd say it'll keep being used for quite some time.

QUOTE(Cryosite @ Jan 2 2018, 00:47) *

The armor you described is probably about a 16% increase.

But what about the PABs? If the PABs that influence ADB (STR, DEX) are much higher in the near Peerless Protection, wouldn't the ADB difference be near 0 with a net increase in the other stats in general?

This post has been edited by gianfrix94: Jan 2 2018, 01:58
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post Jan 2 2018, 02:07
Post #202
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QUOTE(Scremaz @ Jan 1 2018, 16:13) *

ah, interesting. do you mind to point out other inclusions so i can update compendium?

looking through the list of scripts on wiki, i can't find any others for monsterbation, but crunk juice comes with its own RE timer now

QUOTE(gianfrix94 @ Jan 1 2018, 16:41) *

Oh, nice to know.
Could i ask if you added in the way of visualizing the stack count i posted in your script thread?

for specific things like that, i think it's enough to have a post in the thread telling users how to add it, so i haven't included it. thanks for posting it anyway
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post Jan 2 2018, 02:09
Post #203
lazyNPC



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QUOTE(sickentide @ Jan 2 2018, 01:07) *

for specific things like that, i think it's enough to have a post in the thread telling users how to add it, so i haven't included it. thanks for posting it anyway

Oh well, it just means i'll have to change that every time i update Monsterbation, no biggie (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by gianfrix94: Jan 2 2018, 02:09
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post Jan 2 2018, 02:21
Post #204
KitsuneAbby



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QUOTE(gianfrix94 @ Jan 1 2018, 23:27) *

If you had a Legendary Power *** of Protection with near Peerless rolls and a Legendary Power *** of Slaughter with near Magnificent rolls, which would you use?


Depends on what you want to do. If all you want is to go 1H, then go for the Slaughter. If you want to be able to play Power 2H, then go for Protection. Keep in mind that your weapon and your abilities have the most influence on your attack base damage, so the actual difference between a full Protection and a full Slaughter isn't as enormous as one may think. Consequent yes, but it won't multiply your damage by two.
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post Jan 2 2018, 02:25
Post #205
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I still have to use potions of all three kinds in item world at pfudor, though I don't chug them anymore, I just use them sparingly or not at all if lucky. I don't constantly use draughts either. If I constantly use draughts I'm less likely to need potions but then it will waste draughts as they overfill. If I am careful with my draughts, I am more likely to get into trouble and need to drink potions.

After I never need to drink potions I'll be less concerned with interference, but as long as I'm using draughts and need all buffs available I'll still look for gear with low interference, especially since no one else cares and that stat can be obtained for free.

I nevertheless make slightly positive draughts and potions on my own, always have since I started playing.

This post has been edited by BlueWaterSplash: Jan 2 2018, 02:26
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post Jan 2 2018, 06:13
Post #206
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you should be able to chug health/mana droughts like water. spirit droughts should be net positive eventually as well. all the droughts are much cheaper than their potion counterparts so even if you overfill throughout the fights, it's worth it.
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post Jan 2 2018, 06:19
Post #207
Cryosite



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QUOTE(gianfrix94 @ Jan 1 2018, 15:54) *

But what about the PABs? If the PABs that influence ADB (STR, DEX) are much higher in the near Peerless Protection, wouldn't the ADB difference be near 0 with a net increase in the other stats in general?

The link for the wiki I provided also lists PAB ranges.

The first comparison images I linked for you with the magnificent armor show that it has less than legendary range STR, and barely in l-range DEX. The scaled values to your level show a difference of 18 STR and 10 DEX. Your question specified a low legendary, so perhaps 10 in both is closer to what you asked about.

More Wiki Reading

So if you're looking at about 10 less STR, and 10 less DEX, they both contribute to the same part of that formula, with STR contributing 2x as much as DEX, so 30 points between them. Which is plugged into a logerithmic function, which essentially means you get less damage out of the same amount of PABs the higher your PABs go. So the difference of 10 DEX and STR at low levels when you have 100 of each is more significant than at high level when you have over 800 of each. 100 to 110 is a bigger impact than 800 to 810.

Actually, as a note to the maintainers of the wiki... your formula here is nonsensical:
CODE
log(3330 + STR * 2 + DEX , 1.0003) - 27039.81

I think that comma is supposed to be an asterisk to fit what the description is implying, and that -27039.81 ensures that no matter what is put in for STR and DEX, you wind up with a very large negative number which doesn't fit well into the main damage formula.
X=(weapon + armor +prof + stats) * (some other situational stuff)

ADB from armor you're looking at a few hundred points difference when scaled (the original low Slaughter vs high non-Slaughter) to level 356. Specifically 106 difference in that same magnificent slaughter vs peerless protection. If you acquired that 106 difference across all 5 armor slots, you'd be getting some increase in the ballpark of 500 (might be 450, might be 550, depending on the exact pieces of armor you go, obviously).

ADB from armor is exactly 1:1 in weight with ADB from a weapon. The sum of both weapon and armor ADB are shown in your character sheet for that reason. I'm not sure why the wiki bothers to list them separately instead of just something like "equipment ADB." Anyway, That's a difference of 106 on a stat that is currently just under 7k for you. Which is slightly over a 1% increase in equipment ADB.

The other value that is put into that formula that we can know is prof bonus. For 1h, with a max prof of 600, you'd get 2400. That adds directly 1:1 with weapon and armor ADB.

Stats contribute some value to that total. Unsure how much a difference of 30 makes because the formula is malformed. Attempting to use it with STR and DEX of 800, then of 810 produces a difference of 0.00226786145582207094241767333146, weighted 1:1 with ADB and prof bonus. I am pretty sure this isn't right.

But we do know what kind of scale the raw stats operate in, and a difference of 10 in two stats where each is 800 is less than a 1% increase (since there is a log function involved and you do get less bang per stat point the more you have).

So... overall, it looks like maybe value 20 PABs as about the same damage as 100 ADB. Until we get some clarification on how the damage formula actually works.
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post Jan 2 2018, 10:11
Post #208
chemistamu



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QUOTE(gianfrix94 @ Dec 31 2017, 19:42) *

That's not possible.
You can though set Imperil on keyboard or on Shift Hover, that would be better.

For keyboard Imperil:
CODE
Bind(KEY_1, Strongest([TargetMonster(0), Cast('Imperil')]));
Bind(KEY_2, Strongest([TargetMonster(1), Cast('Imperil')]));
Bind(KEY_3, Strongest([TargetMonster(2), Cast('Imperil')]));
Bind(KEY_4, Strongest([TargetMonster(3), Cast('Imperil')]));
Bind(KEY_5, Strongest([TargetMonster(4), Cast('Imperil')]));
Bind(KEY_6, Strongest([TargetMonster(5), Cast('Imperil')]));
Bind(KEY_7, Strongest([TargetMonster(6), Cast('Imperil')]));
Bind(KEY_8, Strongest([TargetMonster(7), Cast('Imperil')]));
Bind(KEY_9, Strongest([TargetMonster(8), Cast('Imperil')]));
Bind(KEY_0, Strongest([TargetMonster(9), Cast('Imperil')]));


PS: For easier keyboard Imperil-ing you can install HV Monster Letter to Number, the link is in my signature




Hi there is it possible to bind more than one actions in the same key?

For example, I have my draughts in item list 1,2,3.
I want to use health/mana/spirit draughts at the same time by press key_1 once.

Now I can only do this by press key_1 3 times with the code..

Bind(KEY_1, Strongest([Use(1), Use(2), Use(3)])); //draughts


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post Jan 2 2018, 10:20
Post #209
Cryosite



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QUOTE(amumusdream @ Jan 2 2018, 00:11) *

Hi there,
Is it possible to bind more than one actions in the same key?

For example, I have my draughts in item list 1,2,3.
I want to use health/mana/spirit draughts at the same time by press key_1 once.

Now I can only do this by press key_1 3 times with the code..

Bind(KEY_1, Strongest([Use(1), Use(2), Use(3)])); //draughts


They keybind you describe here is fine. You can press that key three times and use all three of your draughts.

Any attempt to drink all three with a single keypress would be "too much automation" and be bannable.
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post Jan 2 2018, 11:43
Post #210
Scremaz



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QUOTE(Cryosite @ Jan 2 2018, 05:19) *

Actually, as a note to the maintainers of the wiki... your formula here is nonsensical:
CODE
log(3330 + STR * 2 + DEX , 1.0003) - 27039.81


that formula is fine. i looked at it just the last week to see if i could somehow explicit ADB = f(STR) and ADB = f(DEX) for the stat page and it works wonders.
either way, that 1.0003 isn't a somehow unintelligible coefficient. it's the [en.wikipedia.org] base of the logarithm, and for how strange that formula may seem, it has the side advantage of being (almost) immediately copy/pastable into a spreadsheet, but it still is the way used to specify the base when inserting an image isn't possible.
as a bonus, i tried it with casual 1124 STR and 1132 DEX (my current STR and DEX on 1H setup), and it returns me 2235. just saying.

as a bonus (part 2), if you want to see how much ADB a single point of STR and DEX add at your level, just switch two random equips without affecting the ability tree and without varying your ADB too much (ie: Shade with Shade, Plate with Plate...). a simple system will tell you the result, which should be valid enough to evaluate the difference between two weapons or two armor pieces.

QUOTE(Cryosite @ Jan 2 2018, 09:20) *

QUOTE(amumusdream @ Jan 2 2018, 09:11) *

Hi there is it possible to bind more than one actions in the same key?

Any attempt to drink all three with a single keypress would be "too much automation" and be bannable.

one of the requisites for a combat script is that every action takes place in a single turn (explicitly stated by admin). here you're speaking about sticking more actions in a single turn so yep, definitely not allowed.

This post has been edited by Scremaz: Jan 2 2018, 11:50
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post Jan 2 2018, 15:47
Post #211
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What ability seems good at first sight but actually not worth taking mmm...~?
Something like Better SP Potion maybe mmm...~?

And what about underrated ability that you should get mmm...~?
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post Jan 2 2018, 20:37
Post #212
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QUOTE(VawX @ Jan 2 2018, 14:47) *

What ability seems good at first sight but actually not worth taking mmm...~?
Something like Better SP Potion maybe mmm...~?

And what about underrated ability that you should get mmm...~?


All "general" abilities are mandatory. Same goes for armor/weapon abilities. If you want to make room, take a look around supportive and deprecative abilities. "Better Absorb" is useless, as for depr spells some people would tell you that only the Impreil-related abilities are useful.

If you're lacking ability points, train your ability points. You will have to do it anyway, at least for the mandatory abilities.
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post Jan 2 2018, 20:41
Post #213
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QUOTE(Scremaz @ Jan 2 2018, 10:43) *
as a bonus (part 2), if you want to see how much ADB a single point of STR and DEX add at your level, just switch two random equips without affecting the ability tree and without varying your ADB too much (ie: Shade with Shade, Plate with Plate...). a simple system will tell you the result, which should be valid enough to evaluate the difference between two weapons or two armor pieces.

Write down the ADB.
Remove 10 point of STR.
Subtract the current ADB from the one you wrote down.
Divide the value by 10.
Add back the 10 points of STR.

In this way you can easily calculate how much damage adds a point of STR with a LSB of 0.05 ADB.
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post Jan 2 2018, 21:41
Post #214
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QUOTE(Sapo84 @ Jan 2 2018, 19:41) *

Write down the ADB.
Remove 10 point of STR.
Subtract the current ADB from the one you wrote down.
Divide the value by 10.
Add back the 10 points of STR.

In this way you can easily calculate how much damage adds a point of STR with a LSB of 0.05 ADB.

i thought more about:
CODE
| ADB_1 = ADB_Gear_1 + STR_1 + DEX_1
|
| ADB_2 = ADB_Gear_2 + STR_2 + DEX_2


so:

CODE
| Delta_ADB = Delta_ADB_Gear + Delta_STR + Delta_DEX
|
| Delta_STR = 2 * Delta_DEX


which should give you even more precision, but whatever (IMG:[invalid] style_emoticons/default/biggrin.gif)

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post Jan 2 2018, 22:40
Post #215
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QUOTE(Scremaz @ Jan 2 2018, 20:41) *

which should give you even more precision, but whatever (IMG:[invalid] style_emoticons/default/biggrin.gif)

But it doesn't really work for Heavy armors, boots/sabatons STR PAB plate vs power is 3.93 (probably unforged) vs 5.74 (probably forged).
The difference is probably high enough to give a wrong result because of the logarithmic scale.
At that point removing 10 STR sounds simpler.

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post Jan 3 2018, 02:36
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How much damage do you need for sub 30 dwd? Any style.
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post Jan 3 2018, 02:47
Post #217
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post Jan 3 2018, 03:22
Post #218
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QUOTE(reality_marble @ Jan 3 2018, 08:47) *

Fire Sages: (∩` ロ ´)⊃━炎炎炎炎炎


氷氷氷氷氷━⊂(` ロ ´∩)

QUOTE(qw3rty67 @ Jan 3 2018, 08:36) *

How much damage do you need for sub 30 dwd? Any style.

With 1H, no chance for sub-30 with no forge.
Assuming full block forge, and a decently forged rapier (about 25-50 adb forge)
Non-slaughter power with a lot of forges (50+ adb forge) might cut it very close.
Slaughter power with some forging (10-20 adb forge) can do it.
Pretty much any mage style with enough proficiency (IIRC I started getting sub-30 at 0.55-0.6 prof factor) so that you won't get resisted a lot can do it in under 30 min with some forging on the staff.
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post Jan 3 2018, 03:37
Post #219
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QUOTE(qw3rty67 @ Jan 2 2018, 21:36) *

How much damage do you need for sub 30 dwd? Any style.

with DW, 7k was enough when I was 340 (but I already had DD I). I got my best time when I was 360 (almost 8k), 24 min. Now is getting worse... (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jan 3 2018, 03:39
Post #220
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I'm wondering how much is the minimum forging for mage?
not considering IW or GF, just for, Arenas, especially DWD

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