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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Mar 28 2023, 19:52
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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QUOTE(Katajanmarja @ Mar 28 2023, 08:26)  Loving Noni is a great idea.
Loving Tenboro is a terrible one.
Know the difference.
It could save your life.
(IMG:[ invalid] style_emoticons/default/laugh.gif) If we all start loving Noni, it will end up in a horrible orgy ! (IMG:[ invalid] style_emoticons/default/duck.gif)
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Mar 28 2023, 22:56
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Hexxuus
Newcomer
  Group: Gold Star Club
Posts: 81
Joined: 16-June 12

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I was wondering about this since the wiki mentioned the leather armor playstyle where eventually your evade chance will keep you alive. But is it actually possible to get a 100% evade chance when your level 500 with shadowdancer gear?
I know difficulty and monsters (precision) affect chance somewhat but has anyone ever reached levels where monsters simply don't hit you at all, even if it is on normal difficulty?
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Mar 28 2023, 23:56
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Basara Nekki
Group: Gold Star Club
Posts: 7,720
Joined: 13-September 12

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QUOTE(Hexxuus @ Mar 28 2023, 17:56)  I was wondering about this since the wiki mentioned the leather armor playstyle where eventually your evade chance will keep you alive. But is it actually possible to get a 100% evade chance when your level 500 with shadowdancer gear?
I know difficulty and monsters (precision) affect chance somewhat but has anyone ever reached levels where monsters simply don't hit you at all, even if it is on normal difficulty?
No. As far as I know, none of the attributes reaches 100%. The exception is "hit chance". As an example I have my Shade Fleet set, Forge Level 50, and using Featherweight Charm on both swords. (IMG:[ imgur.com] https://imgur.com/Ko67Sf6.jpg) Therefore, there is no way not to be hit by the monsters. What happens is that you get less damage and also less often as your defensive numbers increase.
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Mar 29 2023, 00:22
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Hexxuus
Newcomer
  Group: Gold Star Club
Posts: 81
Joined: 16-June 12

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I see, I also read something about "shadowveil" being counted as a 'miss' chance rather than 'evade' chance correct? Otherwise you would be very very near 100% though.
But thanks for the info, with (precision) it would still mean you would get hit.
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Mar 29 2023, 02:31
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Pretty anon
Group: Gold Star Club
Posts: 1,684
Joined: 10-April 17

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Yeah, as far as it's known Shadow Veil is its own separate avoidance type which is why it isn't affected by monster anti-evade given via chaos tokens or by any other means. But not to be confused with actual "miss" chance that is mostly displayed by low level-low chaos monsters and the wind magic effects (which include spike shield). Whatever the case most things in this game interact in a multiplicative way to avoid such scenarios like 100% parry or 100% evade so its safe to assume that if something looks too good to be true it most likely is.
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Mar 29 2023, 06:47
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Lady_Slayer
Group: Catgirl Camarilla
Posts: 5,573
Joined: 20-December 16

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I'd have to use this name since "I love Noni" is already reserved by somebody else. :PPPPPPPPP This post has been edited by Acetominaphene: Mar 29 2023, 06:47
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Mar 30 2023, 00:26
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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QUOTE(Acetominaphene @ Mar 29 2023, 05:47)  I'd have to use this name since "I love Noni" is already reserved by somebody else.  ... and lo! We'll soon have "I like Noni", quickly followed by "I feel Noni", "I kiss Noni" and "I fuck Noni" (IMG:[ invalid] style_emoticons/default/rolleyes.gif) (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Mar 30 2023, 02:05
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evolut1010
Newcomer
 Group: Members
Posts: 16
Joined: 25-June 13

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I can't figure out how to use the Forge>Upgrade feature. They all seem to need some type of 'Catalyst', but they are not in the shop/market and I've never gotten one from a drop.
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Mar 30 2023, 02:19
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jantch
Group: Gold Star Club
Posts: 3,716
Joined: 13-May 12

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QUOTE(evolut1010 @ Mar 29 2023, 20:05)  I can't figure out how to use the Forge>Upgrade feature. They all seem to need some type of 'Catalyst', but they are not in the shop/market and I've never gotten one from a drop.
They are in the Item Shop, listed under Materials. They are close to the bottom of the list, so you may have to scroll down to see them.
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Mar 30 2023, 03:23
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evolut1010
Newcomer
 Group: Members
Posts: 16
Joined: 25-June 13

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QUOTE(jantch @ Mar 30 2023, 02:19)  They are in the Item Shop, listed under Materials. They are close to the bottom of the list, so you may have to scroll down to see them.
That was easy....Thanks!
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Mar 30 2023, 21:42
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biddyprofess
Lurker
Group: Lurkers
Posts: 2
Joined: 16-March 23

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This seems like something that has been asked and answered elsewhere, but I couldn't find anything in the thread or the wiki.. I'm fairly new here and I just got to level 100. I spent the first 100 levels keeping all my stats even (as recommended by the wiki) but now I'm curious about where to put my stats for the way I'm playing. Using staffs and mostly just blowing stuff up.
From what I can tell, Intelligence and Wisdom are the most valuable to me (determining magic damage, cast speed, mana costs, etc), stats like Endurance and Agility still have some utility for staying alive, and Strength/Dexterity don't do much? Is there a generally recommended stat allocation for this or should I just wing it?
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Mar 30 2023, 22:47
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Noni
Group: Catgirl Camarilla
Posts: 13,447
Joined: 19-February 16

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QUOTE(biddyprofess @ Mar 30 2023, 21:42)  This seems like something that has been asked and answered elsewhere, but I couldn't find anything in the thread or the wiki.. I'm fairly new here and I just got to level 100. I spent the first 100 levels keeping all my stats even (as recommended by the wiki) but now I'm curious about where to put my stats for the way I'm playing. Using staffs and mostly just blowing stuff up.
From what I can tell, Intelligence and Wisdom are the most valuable to me (determining magic damage, cast speed, mana costs, etc), stats like Endurance and Agility still have some utility for staying alive, and Strength/Dexterity don't do much? Is there a generally recommended stat allocation for this or should I just wing it?
I suggest you read the guide to mage: https://forums.e-hentai.org/index.php?showtopic=246193However, mage is a very hard style for low level players. As low level player, you get so much benefits for playing higher difficulty: more income, better equipment drop, more exp. And playing mage is (almost) impossible to do at higher difficulty when you are low level. Better to use 1h + shield or dual wield style. Both are very good melee styles. 1h is maybe a bit better / safer but dual wield is a bit more fun imho. If you must play mage: don't neglect END, you need the defense from it. I'd say you need END, AGI and perhaps even DEX higher than INT and WIS, so you can increase difficulty a little bit. STR can be very low. If you want to play on Normal, then it really, really doesn't matter what you do with your stats. Mage is way better after lv310, when you can use Imperil.
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Mar 30 2023, 23:03
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Lady_Slayer
Group: Catgirl Camarilla
Posts: 5,573
Joined: 20-December 16

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QUOTE(biddyprofess @ Mar 30 2023, 19:42)  This seems like something that has been asked and answered elsewhere, but I couldn't find anything in the thread or the wiki.. I'm fairly new here and I just got to level 100. I spent the first 100 levels keeping all my stats even (as recommended by the wiki) but now I'm curious about where to put my stats for the way I'm playing. Using staffs and mostly just blowing stuff up.
From what I can tell, Intelligence and Wisdom are the most valuable to me (determining magic damage, cast speed, mana costs, etc), stats like Endurance and Agility still have some utility for staying alive, and Strength/Dexterity don't do much? Is there a generally recommended stat allocation for this or should I just wing it?
Playing as a mage in early game is not impossible, but will be very hard, since you don't have enough prof to unlock powerful spells, although in low difficulty it works just the same as 2H, but what's the point of staying in low difficulty? You can't farm anything good there. But speaking of your future mage build, END modifies your vitality directly, DEX modifies your parry, which is very important. STR is less important since mage doesn't need physical attack base point, but keep your PABs at a relatively close level is important to keep a high max spirit point. The general recommendation is averagely distribute all stats except STR, but keep your strength not fall too far away from the rest of your stats. i.e. a lvl 500 mage would have STR at 500 and rest at ~575
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Mar 30 2023, 23:16
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biddyprofess
Lurker
Group: Lurkers
Posts: 2
Joined: 16-March 23

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Thanks for the replies and info. I actually just realized that primary attributes have a "-" button too, so it doesn't seem to matter too much where I put stats. I was worried that spending points on them was locked in so I was stressing out about making the wrong choices.
I have another newbie question, then.. when you guys say "play on higher difficulty" do you mean set it to pfudor? I usually play on Nightmare/Hell and it's pretty comfortable so far with random equipment and scuffed stats. Is most of the discussion around good items, efficient stats, etc. assuming the highest difficulty all the time?
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Mar 31 2023, 00:12
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Lady_Slayer
Group: Catgirl Camarilla
Posts: 5,573
Joined: 20-December 16

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QUOTE(biddyprofess @ Mar 30 2023, 21:16)  Thanks for the replies and info. I actually just realized that primary attributes have a "-" button too, so it doesn't seem to matter too much where I put stats. I was worried that spending points on them was locked in so I was stressing out about making the wrong choices.
I have another newbie question, then.. when you guys say "play on higher difficulty" do you mean set it to pfudor? I usually play on Nightmare/Hell and it's pretty comfortable so far with random equipment and scuffed stats. Is most of the discussion around good items, efficient stats, etc. assuming the highest difficulty all the time?
you should be playing at where you feel comfortable, but you may raise the level to face new risk and chance of better loot, but generally higher than hell. Lower than hell will not drop any legendary or higher.
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Apr 1 2023, 11:07
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7th_Tzar
Newcomer
  Group: Members
Posts: 69
Joined: 28-July 11

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I can't decide on spike shield. I am playing 1H heavy armor and I want to further increase my survivability but spike shield procs mostly when monsters get stunned with counter so fire, cold, wind debuffs seems a waste as they expire at the same time as stun so I played majority of time with elec debuff, but now I am leaning towards fire as I always hit everything anyways. I have decent soulbound demonic rapier so damage mitigation from effects doesn't matter for now.
All spike shield effects seem lackluster and I imagine for most part the effects are so weak that it doesn't matter but which one compliments the best 1H heavy survivability?
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Apr 1 2023, 12:31
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Noni
Group: Catgirl Camarilla
Posts: 13,447
Joined: 19-February 16

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QUOTE(7th_Tzar @ Apr 1 2023, 11:07)  I can't decide on spike shield. I am playing 1H heavy armor and I want to further increase my survivability but spike shield procs mostly when monsters get stunned with counter so fire, cold, wind debuffs seems a waste as they expire at the same time as stun so I played majority of time with elec debuff, but now I am leaning towards fire as I always hit everything anyways. I have decent soulbound demonic rapier so damage mitigation from effects doesn't matter for now.
All spike shield effects seem lackluster and I imagine for most part the effects are so weak that it doesn't matter but which one compliments the best 1H heavy survivability?
Sorry but the effect of the spike shield is negligible. If you want to make it easier to survive: 1. Use weaken 2. Forge your block 3. Use sleep 1x at start of round If you forge the block enough, you don't need weaken or sleep anymore. Most melee players use fire spike shield, I think. But you'll find that the effect is really too small to care about it.
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Apr 1 2023, 14:21
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chris303
Group: Members
Posts: 172
Joined: 24-June 12

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Does the overpower bonus on weapons stack on top of the capped 75% counter attack chance for one handed fighting?
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