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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Mar 12 2023, 21:22
Post #19521
jantch



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QUOTE(ryasu @ Mar 12 2023, 14:12) *

Greetings.
I want to know the expected DPS of 1H shield warrior with heavy armor, and
is there something wrong with my operation?

In addition to what Keratos wrote -

Do you imperil the schoolgirls?

I'm used to Isekai for 1H, so I tend to keep spirit stance on all the time and ignore the Orbital Friendship Canon. If you do use the canon, try switching to spirit stance only for using the canon
  • imperil
  • spirit stance on
  • orbital friendship canon
  • spirit stance off
  • stab monsters

It's been awhile since I tried this, and my memory may be off, so someone please correct me if spirit stance does not have a significant effect on orbital friendship canon.
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post Mar 12 2023, 21:58
Post #19522
Noni



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QUOTE(ryasu @ Mar 12 2023, 19:12) *

Greetings.
I want to know the expected DPS of 1H shield warrior with heavy armor, and
is there something wrong with my operation?

I use Niten Ichiryu before.
When I get a Magnificent Rapier of Slaughter drop, I change to 1H battle style,
but find that it takes me about 2x time to clear Arena's Lv.225 End of Days battle.
The challengelevel is Nintendo.

In the 1H battle, I mainly collect overcharge points to use Orbital Friendship Cannon,
and use normal attacks and imperil in the rest of the time.
For Niten Ichiryu, once the overcharge is full, I use spirit mode to increase the damage.
The advantage of domino strike + bleeding seems to be great, I'm a little confused
The weapon I used before is Exquisite Katana of Slaughter.
The deputy is an ordinary superior wakizashi

Schoolgirl arena's are hte hardest to master in 1h style. You need to use Vital Strike against the schoolgirls.
1. imperil the schoolgirl
2. Attack other monsters until the SG is stunned
3. Make sure you have Spirit Stance enabled
4. Use Vital Strike on SG

It helps if the SG has a couple of stacks of penetrated armor as well. But Stun is mandatory.

Also, if you just switched, you don't have much proficiency yet. Give it some time.
Also, as you level up, HV gets harder. That would have happened to your niten build as well.
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post Mar 13 2023, 06:42
Post #19523
Lady_Slayer



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I forget how did I play on those AR with 1H, but I remember normal mobs died so quickly. OFC helps somehow but not the key thing to boost my speed since it can't kill SGs instantly. Vital Strike is useful,as well as imperil.
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post Mar 13 2023, 10:49
Post #19524
trogon



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I'm still very new to Isekai, but I just got a legendary drop I don't need. Am I correct in understanding that only donors can sell/trade in Isekai? So that means I should salvage it for the core, right?
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post Mar 13 2023, 10:58
Post #19525
Lady_Slayer



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QUOTE(trogon @ Mar 13 2023, 08:49) *

I'm still very new to Isekai, but I just got a legendary drop I don't need. Am I correct in understanding that only donors can sell/trade in Isekai? So that means I should salvage it for the core, right?


yup.
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post Mar 13 2023, 15:00
Post #19526
ryasu



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QUOTE(Keratos @ Mar 13 2023, 05:05) *

Silly question but did you swap your abilities to support the 1H fighting style?

QUOTE(jantch @ Mar 13 2023, 05:22) *

Do you imperil the schoolgirls?

Yes, I've swaped the abilities to 1H style and imperil. But proficiency
affects more than I expected before —— it's 200+ now and I feel much better.

QUOTE(Noni @ Mar 13 2023, 05:58) *

You need to use Vital Strike against the schoolgirls.

QUOTE(Acetominaphene @ Mar 13 2023, 14:42) *

OFC helps somehow but not the key thing to boost my speed since it can't kill SGs instantly.
Vital Strike is useful,as well as imperil.

Vital strike do indeed greatly reduce the combat time, thanks for giving me the practical tip.
Also,according to Acetominaphene, I found that in the current situation,
I should use the spirit mode more instead of OFC,
for a better overcharge points efficiency ( also simpler operation and less time:D ).

This post has been edited by ryasu: Mar 14 2023, 17:44
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post Mar 14 2023, 03:58
Post #19527
Keratos



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Question about item leveling. I can clear it on nintendo difficulty but it's tiresome, where on normal or hard I can pretty much do it automatically without paying attention that much. The same kind of applies to arena but that at least gives a better chance at getting better equipment.

Is is worth it for "daily" clears?
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post Mar 14 2023, 07:27
Post #19528
Lady_Slayer



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QUOTE(Keratos @ Mar 14 2023, 01:58) *

Question about item leveling. I can clear it on nintendo difficulty but it's tiresome, where on normal or hard I can pretty much do it automatically without paying attention that much. The same kind of applies to arena but that at least gives a better chance at getting better equipment.

Is is worth it for "daily" clears?


If you feels too hard on AR, you may set your difficulty lower, but I always recommend to maintain a "hell" level, otherwise your drops will always be superior and exquisite trashes. I recommend to set your difficulty to as high as possible that you can clear in a single round before you play random encounters. Those have a exp mod factor of 5, and only one round with a few monster. The pressure on RE will always be lower than all other battle modes.
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post Mar 14 2023, 09:56
Post #19529
killi890



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QUOTE(Keratos @ Mar 14 2023, 02:58) *

Question about item leveling. I can clear it on nintendo difficulty but it's tiresome, where on normal or hard I can pretty much do it automatically without paying attention that much. The same kind of applies to arena but that at least gives a better chance at getting better equipment.

Is is worth it for "daily" clears?

I'd generally not recommend doing much item world if it's too hard. There are leveling services out there. That does cost credits, but if you really struggle it's likely better to ask someone. How useful that is right now is another story. I do not know when the update is supposed to come that fundamentally changes how item world works, but yeah.

Simple IW 10 is usually pretty cheap.
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post Mar 14 2023, 22:23
Post #19530
Keratos



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QUOTE(Acetominaphene @ Mar 14 2023, 08:27) *

If you feels too hard on AR, you may set your difficulty lower, but I always recommend to maintain a "hell" level, otherwise your drops will always be superior and exquisite trashes. I recommend to set your difficulty to as high as possible that you can clear in a single round before you play random encounters. Those have a exp mod factor of 5, and only one round with a few monster. The pressure on RE will always be lower than all other battle modes.


Yeah, random encounters i always clear on highest difficulty, it's 80+ rounds of arena and item world that are just really boring and exhausting.

QUOTE(killi890 @ Mar 14 2023, 10:56) *

I'd generally not recommend doing much item world if it's too hard. There are leveling services out there. That does cost credits, but if you really struggle it's likely better to ask someone. How useful that is right now is another story. I do not know when the update is supposed to come that fundamentally changes how item world works, but yeah.

Simple IW 10 is usually pretty cheap.


How hard it is, is not a problem, it's just that after 20 out of 80 rounds I just feel tired, doing that few times just feels like chore. And getting boosted sounds unappealing.

Maybe i'm just tried of the grind. How long does it take on average to clear 80 rounds?
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post Mar 15 2023, 17:27
Post #19531
ryasu



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Greetings!

According to the wiki:
①Void has no effect on physical mitigation. Players and monsters have 0% specific mitigation against void attacks.
②Bleed damage is consistent and untyped; it is not affected by the monster's mitigations or any other stats.

Does it mean that armor penatrations don't affect IW10 weapon's main damage?
And since bleeding is another type of 'void damage', is IW10 shortsword better than rapier?
(Assumptions and premise: There is not much difference in other attributes)

This post has been edited by ryasu: Mar 15 2023, 17:33
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post Mar 15 2023, 18:39
Post #19532
Noni



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QUOTE(ryasu @ Mar 15 2023, 16:27) *

Greetings!

According to the wiki:
①Void has no effect on physical mitigation. Players and monsters have 0% specific mitigation against void attacks.
②Bleed damage is consistent and untyped; it is not affected by the monster's mitigations or any other stats.

Does it mean that armor penatrations don't affect IW10 weapon's main damage?
And since bleeding is another type of 'void damage', is IW10 shortsword better than rapier?
(Assumptions and premise: There is not much difference in other attributes)

an attack strike has 2 parts. 1. Physical or Magical. 2. The Element

so your first point is not completely correct. The attack is physical, so it will be mitigated by physical mitigation. Doesn't matter which element it carries. Then, secondly, the effect of the element is calculated. There is specific mitigation for all elements, except for void. So void strike doesn't get mitigated in that 2nd round of mitigation. But it did get mitigated in that 1st round!

2. End-game, rapier and shortsword are very close. But only if you use imperil. In perfect build, shortsword wins but not by much. This has nothing to do with the 'void damage', though. It has to do with how strong imperil is, and how much raw damage a shortsword can give.
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post Mar 15 2023, 19:37
Post #19533
ryasu



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QUOTE(Noni @ Mar 16 2023, 02:39) *

an attack strike has 2 parts. 1. Physical or Magical. 2. The Element

so your first point is not completely correct. The attack is physical, so it will be mitigated by physical mitigation. Doesn't matter which element it carries. Then, secondly, the effect of the element is calculated. There is specific mitigation for all elements, except for void. So void strike doesn't get mitigated in that 2nd round of mitigation. But it did get mitigated in that 1st round!

2. End-game, rapier and shortsword are very close. But only if you use imperil. In perfect build, shortsword wins but not by much. This has nothing to do with the 'void damage', though. It has to do with how strong imperil is, and how much raw damage a shortsword can give.


Thanks. I get it now.
The void transform of IW10 can only reduce the loss caused by specific mitigation.
Damage mechanism is well designed.
So do passive skill 'penetrated armor' and active skill 'imperil'.
My intuition led me to a mistake.
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post Mar 17 2023, 04:49
Post #19534
evolut1010



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How come spirit stance sometimes turns blue?
Yellow/Dark Red = Off ( & may or may not be able to turn on)
Red/Dark Red = On
Yellow/Blue = ?

If I refresh the page when it is Yellow/Blue it turns back to Yellow/Dark Red.

This post has been edited by evolut1010: Mar 17 2023, 05:04
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post Mar 17 2023, 04:58
Post #19535
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for fire and cold mages, is one better than the other for beginner mages?

also, is it correct to say for mage equipment that magic damage > spell damage > proficiencies?
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post Mar 17 2023, 08:42
Post #19536
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QUOTE(swimswim100 @ Mar 16 2023, 19:58) *

for fire and cold mages, is one better than the other for beginner mages?

also, is it correct to say for mage equipment that magic damage > spell damage > proficiencies?


I don't really think it matters which element you choose both preform very similarly. Cold might be a little faster but they are very similar in style and a good choice to transition to for a beginner mage. The equipment for those two is less expensive which is a plus. I wouldn't say either MDB is more important than SDB. You'll want all three as high as possible eventually. In the beginning you might need two cotton pieces for proficiency but if you can reach high enough proficiency you can mange with one.

This post has been edited by Hinoka: Mar 17 2023, 23:14
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post Mar 17 2023, 09:47
Post #19537
Noni



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QUOTE(evolut1010 @ Mar 17 2023, 03:49) *

How come spirit stance sometimes turns blue?
Yellow/Dark Red = Off ( & may or may not be able to turn on)
Red/Dark Red = On
Yellow/Blue = ?

If I refresh the page when it is Yellow/Blue it turns back to Yellow/Dark Red.

for me, it's never blue but it does sometimes turn light-yellow. That happens when I try to enable it but it's not yet available, I think. Or when I try to disable but the command isn't processed yet? I suspect it has to do with monsterbation and the way hovering works - the command of spirit needs to be squeezed in somewhere or something. But it's annoying that spirit toggle sometimes fails
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post Mar 17 2023, 16:23
Post #19538
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QUOTE(Hinoka @ Mar 17 2023, 00:42) *

I don't really think it matters which element you choose both preform very similarly. Cold might be a little faster but they are very similar is style and a good choice to transition to for a beginner mage. The equipment for those two is less expensive which is a plus. I wouldn't say either MDB is more important than SDB. You'll want all three as high as possible eventually. In the beginning you might need two cotton pieces for proficiency but if you can reach high enough proficiency you can mange with one.


Thanks for the answer. Gave you karma.



From what I've seen here and in Nezu's mage equipment guide, it seems that for performance, the ranking (for beginners) is

fire/cold > dark ~= (roughly equal) wind/elec > holy

and then it's reversed for end-game when players have lots of credits to invest in good equipment.

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post Mar 17 2023, 17:11
Post #19539
Lady_Slayer



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QUOTE(evolut1010 @ Mar 17 2023, 02:49) *

How come spirit stance sometimes turns blue?
Yellow/Dark Red = Off ( & may or may not be able to turn on)
Red/Dark Red = On
Yellow/Blue = ?

If I refresh the page when it is Yellow/Blue it turns back to Yellow/Dark Red.


blue might be you are trying to activate spirit stance while you are doing something else, i.e. performing a melee attack while hover. I don't know yellow.
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post Mar 17 2023, 21:33
Post #19540
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QUOTE(Acetominaphene @ Mar 17 2023, 17:11) *

I don't know yellow.


I should have made it clearer, the first color is the border color.
Yellow(border)/Dark Red(text) = Off ( & may or may not be able to turn on)
Red(border)/Dark Red(text) = On
Yellow(border)/Blue(text) = ?
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