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post Aug 9 2022, 17:20
Post #18821
honeyflower



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Hi, ~lvl260 xped player here. So far I mostly played 2h with power armor and found a playstyle with wich I'm comfortable clearing stuff on IWBTH.
I tried out the Isekai mode and like it a lot so far. I would like to go 2h again, but since the wiki kinda disparages the 2h playstyle I was wondering if someone could tell me a bit more about its viability later on?
The wiki also lists light armor as best fit for 2h and while I see its benefits, when I tried playing with a scuffed shade set in persistent I took way more heavy dmg spikes dispite spirit shield.
Was that just a problem of bad gear and proficiency? Also, is there a discussion post about light vs heavy armor as 2h or about 2h in general?
Would greatly appreciate your insight
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post Aug 9 2022, 17:51
Post #18822
Shank



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If you were taking more damage, did you have the light abilities on, or still had the heavy abilities on? (also needs to be in all light equipment for the light abilities to work)
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post Aug 9 2022, 18:14
Post #18823
honeyflower



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QUOTE(Shank @ Aug 9 2022, 17:51) *

If you were taking more damage, did you have the light abilities on, or still had the heavy abilities on? (also needs to be in all light equipment for the light abilities to work)


I have the light armor abilities on (although they give mostly just offensive stats, dont they?) and full shade/leather gear. Still 60 proficiency behind Heavy Armor. I stun and weaken as much as I can, but feel like I still take much more damage than with my Heavy Armor. Have to say that I'm still stuck on my longsword in persistent, only just found out in Isekai how much more pleasant it is with a mace.

This post has been edited by honeyflower: Aug 9 2022, 18:20
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post Aug 10 2022, 02:01
Post #18824
romanicyte



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Does heartseeker increases void damage, or just slashing, piercing and crushing?
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post Aug 10 2022, 05:24
Post #18825
Pretty anon



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QUOTE(honeyflower @ Aug 9 2022, 10:20) *

Hi, ~lvl260 xped player here. So far I mostly played 2h with power armor and found a playstyle with wich I'm comfortable clearing stuff on IWBTH.
I tried out the Isekai mode and like it a lot so far. I would like to go 2h again, but since the wiki kinda disparages the 2h playstyle I was wondering if someone could tell me a bit more about its viability later on?
The wiki also lists light armor as best fit for 2h and while I see its benefits, when I tried playing with a scuffed shade set in persistent I took way more heavy dmg spikes dispite spirit shield.
Was that just a problem of bad gear and proficiency? Also, is there a discussion post about light vs heavy armor as 2h or about 2h in general?
Would greatly appreciate your insight


Hi there. Well my experience with heavy armor is rather limited to non-existent so don't really have a strong grasp on how the extra mitigations and increased need to tank magical attacks feel gameplay-wise but as a 2H/light user I can tell you the latter combo is able to clear all content in the game at max difficulty, from Item World to Isekai Tower to Grindfest. The farthest I've gone in isekai tower, floor 80, didn't really require any special consumable expenses (e.g. scrolls or elixirs) so I'm confident it's able to go over floor 100 and beyond too.

As far as I know 2H/heavy has been able to go through PFUDOR Grindfests too (which should include IW100s by extension) but since there's only so much info about 2H because it's not a very widely used style and the stuff there is will be scattered all over the place or with big gaps between posting timeframes so allow me to refer you to this old decondelite's post regarding power play. Actually if you continue reading to the next page on that thread you see a brief exchange with another user named sickentide, who also used to play 2H heavy and is the one with confirmed Gfest clears with the style. Now the problem is that they weren't yet at their prime in those posts I think and I don't know what became of their new ideas and gear to improve their gameplay but what I can take from their posts is, it requires forging and you may or may not require to use scrolls to make some stuff bearable.

Now as for your question, the damage spikes might be due to low level, gear quality, type of weapon, proficiency (for attack speed and evade) and equipped weapon, because if you're not using ethereal weapons you need to absolutely need to enchant them with feathers to counter the burden stat which otherwise will kill all your evade and 2H weapons are the most punishing on this regard. Like, even a legendary longsword with 0% evade still adds 21 burden to your set without feathers for example. Or maybe your mitigations are just enough for that difficulty and the 0% piercing and lower mits were more noticeable without much benefit who knows.


QUOTE(romanicyte @ Aug 9 2022, 19:01) *

Does heartseeker increases void damage, or just slashing, piercing and crushing?


Void should be increased too.
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post Aug 10 2022, 15:52
Post #18826
honeyflower



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QUOTE(Pretty anon @ Aug 10 2022, 05:24) *

Hi there. Well my experience with heavy armor is rather limited to non-existent so don't really have a strong grasp on how the extra mitigations and increased need to tank magical attacks feel gameplay-wise but as a 2H/light user I can tell you the latter combo is able to clear all content in the game at max difficulty, from Item World to Isekai Tower to Grindfest. The farthest I've gone in isekai tower, floor 80, didn't really require any special consumable expenses (e.g. scrolls or elixirs) so I'm confident it's able to go over floor 100 and beyond too.

As far as I know 2H/heavy has been able to go through PFUDOR Grindfests too (which should include IW100s by extension) but since there's only so much info about 2H because it's not a very widely used style and the stuff there is will be scattered all over the place or with big gaps between posting timeframes so allow me to refer you to this old decondelite's post regarding power play. Actually if you continue reading to the next page on that thread you see a brief exchange with another user named sickentide, who also used to play 2H heavy and is the one with confirmed Gfest clears with the style. Now the problem is that they weren't yet at their prime in those posts I think and I don't know what became of their new ideas and gear to improve their gameplay but what I can take from their posts is, it requires forging and you may or may not require to use scrolls to make some stuff bearable.

Now as for your question, the damage spikes might be due to low level, gear quality, type of weapon, proficiency (for attack speed and evade) and equipped weapon, because if you're not using ethereal weapons you need to absolutely need to enchant them with feathers to counter the burden stat which otherwise will kill all your evade and 2H weapons are the most punishing on this regard. Like, even a legendary longsword with 0% evade still adds 21 burden to your set without feathers for example. Or maybe your mitigations are just enough for that difficulty and the 0% piercing and lower mits were more noticeable without much benefit who knows.
Void should be increased too.


Thank you very much for the detailed answer and digging up that buried link. Good to hear that 2H will be viable.

I started pushing PFUDOR arenas in persistent since my last post (relying very much on scrolls tho) and I think you might be very spot on with your analysis.
In PFUDOR my heavy armors mitigations are no longer strong enough to ignore a lot of the damage either and I'm starting to feel like light armors avoidance combined with maxed out spirit shield will probably be superior for that difficulty.
Bit of a pity loosing all of my gear progress, but atleast I dont have to feather all my gear anymore ¯\_(ツ)_/¯
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post Aug 10 2022, 17:45
Post #18827
Nezu



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QUOTE(kamio11 @ Aug 7 2022, 18:17) *

The wiki says the following
Where does 27.5% come from?

The formula seems to be

CODE

Loot drop = Base loot drop * (1 + Scavenger level * 0.01) + Monster PL bonus
          = 0.1            * (1 + 50 * 0.01)              + min(0.15, (PL - 500) / 50))
          = 0.1            * 1.5                          + 0.15
          = 0.3


so I am probably missing something.


I looked into this, and around here is where the formula comes from back in 2015 (with some further supporting discussion in this thread). m118w11 updated the wiki a couple weeks after these posts without any further explanation I can find from him regarding the Scavenger part of the formula, but I can tell you it's given as a hard 1.25 there because of the following Tenboro posts:

These patch notes put the fully upgraded base rate at 12.5% (not the 15% you'd get with that formula). I am unsure how this is derived from the stated 1% per Scavenger level. I am not actually sure the text descriptions on the Training page have ever been accurate since they were noted wrong back in 2009.

This post has been edited by Nezu: Aug 10 2022, 18:13
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post Aug 10 2022, 19:11
Post #18828
Avrelius



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QUOTE(Nezu @ Aug 10 2022, 18:45) *



https://ehwiki.org/index.php?title=Loot_Dro...amp;oldid=47073

I think, the page got updated to 0.01 and all derived numbers here, but 27.5% stayed the same.
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post Aug 11 2022, 02:28
Post #18829
Pretty anon



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QUOTE(honeyflower @ Aug 10 2022, 08:52) *

Thank you very much for the detailed answer and digging up that buried link. Good to hear that 2H will be viable.

I started pushing PFUDOR arenas in persistent since my last post (relying very much on scrolls tho) and I think you might be very spot on with your analysis.
In PFUDOR my heavy armors mitigations are no longer strong enough to ignore a lot of the damage either and I'm starting to feel like light armors avoidance combined with maxed out spirit shield will probably be superior for that difficulty.
Bit of a pity loosing all of my gear progress, but atleast I dont have to feather all my gear anymore ¯\_(ツ)_/¯


There's also another thing I forgot, spirit shield sucks a bit until you're on the penultimate or last level of upgrade, so another reason why you might've faced some nasty damage spikes. But well if you insist on it you could very well use some heavy gears but you would definitely have to be more careful, particularly if using Monsterbation and for sure will have to spend some coin for it to be more comfortable, oh and leveling up also helps as the defensive stats of our characters seem to scale better than monster damage does. Maybe casting some Weaken/Silence could help too.

So yeah don't let my post steer you away from whatever you want to use, but in case you end up moving to light gears just don't forget there's no shame in using leathers until you can move to decent shades at low levels and that low burden is your friend. And if you end up using elemental weapons be sure to always feather the things beforehand.
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post Aug 13 2022, 19:43
Post #18830
almighty god



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Is potion single use only? Playing on nintendo difficulty (lv150+). If not what is the cooldown duration for potion? First time that I need to use it twice but I can't use it so I lose (IMG:[invalid] style_emoticons/default/cry.gif)

Which difficulty level should you play arena on? I'm playing on nintendo but feel like leveling is too fast.
Training equipment in item world, not even reach level 10 but current level is way past equipment level.
Is average quality cloth armor good enough? It is hard to get a full set. Should I soulfuse them and do item world training since I have full set of them now.
I have not train any cloth because they get outdated too fast cannot keep up with character level.

This post has been edited by almighty god: Aug 13 2022, 20:29
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post Aug 14 2022, 09:04
Post #18831
Noni



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QUOTE(almighty god @ Aug 13 2022, 19:43) *

Is potion single use only? Playing on nintendo difficulty (lv150+). If not what is the cooldown duration for potion? First time that I need to use it twice but I can't use it so I lose (IMG:[invalid] style_emoticons/default/cry.gif)

Which difficulty level should you play arena on? I'm playing on nintendo but feel like leveling is too fast.
Training equipment in item world, not even reach level 10 but current level is way past equipment level.
Is average quality cloth armor good enough? It is hard to get a full set. Should I soulfuse them and do item world training since I have full set of them now.
I have not train any cloth because they get outdated too fast cannot keep up with character level.

The info on cooldown can be found here: https://ehwiki.org/wiki/Character_Menu#Item_Inventory

At first, if you know what you're doing, higher difficutly like nintendo is better than lower difficulty. Leveling up is essential: you gain abilities (put points in them and slot them!), you gain exp points for (use them to upgrade your stats!) and at higher difficulty, you get better equipment drops.

replace your equip often. But you can use equip that's like 30 levels below your own, that's no problem. But at such low level, us whatever you can, try different styles, different combinations. You don't have to have a perfect matching set yet.

Do NOT soulfuse anything yet, unless you get some crazy good magnificent or legendary drop by chance. And even then, best to ask here first.

Don't upgrade your equipment in IW yet. Not needed, unless you get a good weapon (exquisite, magnificent rapier for instance). Best to ask here first if the item is good enough for Item World. Probably not.


Read the wiki advice page for more info https://ehwiki.org/wiki/HentaiVerse_Advice

This post has been edited by Noni: Aug 14 2022, 09:07
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post Aug 15 2022, 00:24
Post #18832
almighty god



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Among these following potencies:
Annihilator Spell Crit Damage
Archmage Bonus Magic Damage
Economizer Mana Conservation
Penetrator Counter-Resist
Spellweaver Casting Speed

Which one is desirable on staff?
Which one need to be erase by amnesia shard?

I guess economizer is always first choice
How do you rank the rest?

How do you get link(url) to equipment

This post has been edited by almighty god: Aug 15 2022, 02:28
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post Aug 15 2022, 05:42
Post #18833
kamio11




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QUOTE(almighty god @ Aug 14 2022, 22:24) *

Among these following potencies:
Annihilator Spell Crit Damage
Archmage Bonus Magic Damage
Economizer Mana Conservation
Penetrator Counter-Resist
Spellweaver Casting Speed

Which one is desirable on staff?
Which one need to be erase by amnesia shard?

I guess economizer is always first choice
How do you rank the rest?


Almost everyone uses Penetrator 5, Spellweaver 4. Rarely, Penetrator 5, Archmage 4 is used.

Economizer isn't helpful in the current meta because you can cover all your mana usage with consumables (mana draughts/elixirs and pots). You want Penetrator because more counter-resist is always helpful: it makes landing Imperil easier and you do more damage. Spellweaver is primarily defensive.

See the mage equipment guide.

QUOTE(almighty god @ Aug 14 2022, 22:24) *

How do you get link(url) to equipment


Press c for a popup.

This post has been edited by kamio11: Aug 15 2022, 05:43
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post Aug 15 2022, 07:37
Post #18834
Noni



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QUOTE(almighty god @ Aug 15 2022, 00:24) *

Among these following potencies:
Annihilator Spell Crit Damage
Archmage Bonus Magic Damage
Economizer Mana Conservation
Penetrator Counter-Resist
Spellweaver Casting Speed

Which one is desirable on staff?
Which one need to be erase by amnesia shard?

I guess economizer is always first choice
How do you rank the rest?

How do you get link(url) to equipment

please note that playing mage style at your level is okay, but certainly not the easiest or the fastest style. A simple mediocre 1h heavy set would allow you to play at PFUDOR, with all the benefits of better equipment drop, more experience, abilities unlocked faster, more income.
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post Aug 15 2022, 10:51
Post #18835
Amffqfbs



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Hi ,I just started to play as a cold mage. My aim is to clear x20 arena easier.I can clear it now but sometimes need to use Exlir and scroll. Now I have about 1-2M .What things should I do first ?
1.Replace all my current phase equipments to legendary charged/radiant phase armor.
By the way which(charged/radiant) is better for cold mage ?
2.Hath Perks like EE ? . Now I have obtained VV and IA3.

My current equipments:
Magnificent Jade Phase Cap of Niflheim
Legendary Charged Cotton Robe of the Elementalist
Legendary Radiant Phase Gloves of Niflheim
Exquisite Phase Pants of Niflheim
Magnificent Jade Phase Shoes of Niflheim

I apologize for my poor grammer and thanks in advance.

This post has been edited by Amffqfbs: Aug 15 2022, 11:55
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post Aug 15 2022, 12:46
Post #18836
mathl33t



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Effluent Ether hath perk is great for reducing mana elixir usage. It boosts the strength of mana potions and draughts. Using scrolls is pretty normal for mage. Kill stuff fast enough and scrolls are cost-effective. Eventually mages won't need them in arenas, but they'll still use them in IW/fest.

What staff are you using?
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post Aug 15 2022, 13:43
Post #18837
Amffqfbs



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QUOTE(Amffqfbs @ Aug 15 2022, 10:51) *

...


QUOTE(mathl33t @ Aug 15 2022, 12:46) *

Effluent Ether hath perk is great for reducing mana elixir usage. It boosts the strength of mana potions and draughts. Using scrolls is pretty normal for mage. Kill stuff fast enough and scrolls are cost-effective. Eventually mages won't need them in arenas, but they'll still use them in IW/fest.

What staff are you using?


Hi,This is my staff Legendary Arctic Redwood Staff of Destruction.
I found that I need cure frequently when the enemies more than 7 thus the mana cost fast...
So I wonder replacing equip or obtainting EE hath perks is the better way.

QUOTE(mathl33t @ Aug 15 2022, 17:34) *

That's a good staff! It may be hard to find equipment when you are below level 400, so replace equipment if you can but don't worry if you can't. Charged is better for survival, and radiant is better for damage when you're already surviving fine. If you have credits left after, I recommend Effluent Ether. Finally, further forging magic damage on the staff is expensive but worth it. (Kill enemy faster so they don't have as many chances to hit you back.)
...


Thank you for advice & explaination. I'll try to find some appropriate equip if I can...

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post Aug 15 2022, 16:53
Post #18838
uareader



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Are there people that actively use "Focus"?

Assuming no:
To me it seems the costs/penalties ridiculously overpower the buff.
I think even completely removing the overcharge cost (2.5 times the cost of Defend O_O) would still not make it worth having defenses pretty much taken down.

I thought of debating of an alternate effect under the same name, but I will leave that for another topic if my mind go back to this subject.
In the mean time, I will just look at the thoughts of those choosing to use or NOT use this.
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post Aug 15 2022, 17:18
Post #18839
wenx°



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QUOTE(uareader @ Aug 15 2022, 22:53) *

Are there people that actively use "Focus"?
To me it seems the costs/penalties ridiculously overpower the buff.
I think even completely removing the overcharge cost (2.5 times the cost of Defend O_O) would still not make it worth having defenses pretty much taken down.

https://ehwiki.org/wiki/Skills
They cost the same.
imo ounter-resist(?) gained from the skill helps on the last round of TT/DWD/PGC

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post Aug 15 2022, 17:34
Post #18840
mathl33t



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QUOTE(Amffqfbs @ Aug 15 2022, 07:43) *

Hi,This is my staff Legendary Arctic Redwood Staff of Destruction.
I found that I need cure frequently when the enemies more than 7 thus the mana cost fast...
So I wonder replacing equip or obtainting EE hath perks is the effective way.

That's a good staff! It may be hard to find equipment when you are below level 400, so replace equipment if you can but don't worry if you can't. Charged is better for survival, and radiant is better for damage when you're already surviving fine. If you have credits left after, I recommend Effluent Ether. Finally, further forging magic damage on the staff is expensive but worth it. (Kill enemy faster so they don't have as many chances to hit you back.)

QUOTE(uareader @ Aug 15 2022, 10:53) *

Are there people that actively use "Focus"?

Assuming no:
To me it seems the costs/penalties ridiculously overpower the buff.
I think even completely removing the overcharge cost (2.5 times the cost of Defend O_O) would still not make it worth having defenses pretty much taken down.

I thought of debating of an alternate effect under the same name, but I will leave that for another topic if my mind go back to this subject.
In the mean time, I will just look at the thoughts of those choosing to use or NOT use this.


The most common use of Focus (as far as I know) is on the last round of DWD to land MagNet on Drogon. Otherwise, I have used it as 1h mage when there's one monster left alive in the round to get mana back when I'm feeling too stingy to use mana elixirs. (The overcharge cost only applies to the mana gain part of Focus.) But I agree it's pretty bad.
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