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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Aug 1 2022, 01:39
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pornfannumberwhatevs
Group: Members
Posts: 203
Joined: 4-April 19

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recently invested in pony figurines, granting that cannon attack for those random encounters i do 100% of the time i play nowadays and it works wonders in those.
will it help when i go back to doing those blood arena and grindfests type fights?
either way the current stuff i have fits my niche well enough.
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Aug 4 2022, 23:47
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nybbleme
Lurker
Group: Recruits
Posts: 6
Joined: 17-March 16

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Is there a manual/other instructions somewhere? I figured a lot of things out on my own but some stuff took ages for me to discover by accident... like under health bar/MP/SP, there's 16 boxes in a row...are those for hotkey things or something? Can't figure out what they're for...without knowing that, can't do anything with them. I've blundered my way up to level 51 by screwing around but...took ages to get the credits to get even basic equipment initially, but now I'm doing okay...I guess?
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Aug 5 2022, 01:04
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lololo16
Group: Gold Star Club
Posts: 2,888
Joined: 5-March 12

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QUOTE(nybbleme @ Aug 4 2022, 18:47)  Is there a manual/other instructions somewhere? I figured a lot of things out on my own but some stuff took ages for me to discover by accident... like under health bar/MP/SP, there's 16 boxes in a row...are those for hotkey things or something? Can't figure out what they're for...without knowing that, can't do anything with them. I've blundered my way up to level 51 by screwing around but...took ages to get the credits to get even basic equipment initially, but now I'm doing okay...I guess?
Good luck (IMG:[ invalid] style_emoticons/default/smile.gif) https://ehwiki.org/wiki/HentaiVerse
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Aug 6 2022, 00:17
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hentailover6983
Group: Members
Posts: 803
Joined: 13-June 15

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For special armor types like Phase, Shade, and Power, should I sell them for the credits or should I salvage them for the legendary cores?
I remember reading that the special armors give 5 cores per special legendary-tier rather than the 1 that the normal legendary gear grants.
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Aug 6 2022, 10:08
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Pretty anon
Group: Gold Star Club
Posts: 1,684
Joined: 10-April 17

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QUOTE(pornfannumberwhatevs @ Jul 31 2022, 18:39)  recently invested in pony figurines, granting that cannon attack for those random encounters i do 100% of the time i play nowadays and it works wonders in those.
will it help when i go back to doing those blood arena and grindfests type fights?
either way the current stuff i have fits my niche well enough.
Yeah it helps for those too. QUOTE(hentailover6983 @ Aug 5 2022, 17:17)  For special armor types like Phase, Shade, and Power, should I sell them for the credits or should I salvage them for the legendary cores?
I remember reading that the special armors give 5 cores per special legendary-tier rather than the 1 that the normal legendary gear grants.
They indeed give 5 cores per rare legendary salvaged so between an item that sells for 11-16k at the bazaar and a 8k value per core at the market as of the writing of this post the choice should be obvious.
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Aug 7 2022, 19:17
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kamio11
Group: Catgirl Camarilla
Posts: 1,365
Joined: 6-June 13

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The wiki says the followingQUOTE Scavenger, Quartermaster, and Archaeologist training affect the base chances of drops. Base chance of getting any loot at all is 10%; maxing out Scavenger can bring this up to 15%. ... Fighting more difficult monsters also gives an additional 0-15% drop rate, making the maximum drop rate 27.5% with maxed Scavenger and a monster with at least 1250PL.
Where does 27.5% come from? The formula seems to be CODE Loot drop = Base loot drop * (1 + Scavenger level * 0.01) + Monster PL bonus = 0.1 * (1 + 50 * 0.01) + min(0.15, (PL - 500) / 50)) = 0.1 * 1.5 + 0.15 = 0.3
so I am probably missing something. This post has been edited by kamio11: Aug 7 2022, 19:30
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Aug 7 2022, 22:31
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eYe BuRn
Newcomer
  Group: Gold Star Club
Posts: 54
Joined: 31-March 10

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QUOTE(kamio11 @ Aug 7 2022, 17:17)  The wiki says the followingWhere does 27.5% come from? The formula seems to be CODE Loot drop = Base loot drop * (1 + Scavenger level * 0.01) + Monster PL bonus = 0.1 * (1 + 50 * 0.01) + min(0.15, (PL - 500) / 50)) = 0.1 * 1.5 + 0.15 = 0.3
so I am probably missing something. I've had this discussion with Nezu a while ago, and we didn't get to an actual definite conclusion. First of all, I have a vague memory that the first problem is that the term you're multiplying by Scavenger level, 0.01 (which comes from the training page -> Scavenger +1% Base Loot Drop Chance) is wrong, and the value that is actually used for the internal calculation is 2% and not 1%, but need some reconfirmation on this. Either way, using that formula you get 30% for 1% increments or 35% for 2% increments and not 27.5%. Also, I always thought that going from a base 10% to 30% or 35% is too steep an increase so I hypothesized that the formula could have a multiplicative type term for the PL bonus instead of an additive one, in which case the formula would be CODE Loot drop = Base loot drop * (1 + Scavenger level * 0.01) * (1 + Monster PL bonus)
We'd get 17.25% for 1% increments or 23% for 2% increments. These values seem more realistic to me, but its all conjecture. I think this is the type of information that Tenboro doesn't divulge which means the only way to be suret is to use experimental data. I've tried to confirm it from sssss2's drop data but I think we'd need a different type of data compilation, namely total number of item drops per monsters killed.
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Aug 8 2022, 08:39
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what_is_name
Group: Gold Star Club
Posts: 1,048
Joined: 5-May 19

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two weeks arena datas: totally 82596 monsters, 24838 items drop, about 30% drop rate but that's probably not the actually random drop rate, because of the SGs and clear bonus except the special monsters and trophies: 70949 normal mosters, about 23.3K items drop, minus the clear bonus, should be little higher than 30% edit: the datas includes some RE result and the last round bonus, and it's difficult to filter them out, so this data is meaningless
my last 1000GF datas: 3054/8316 = 36.7%
45/50 Scavenger trainings
This post has been edited by what_is_name: Aug 10 2022, 05:40
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Aug 8 2022, 09:28
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killi890
Group: Members
Posts: 446
Joined: 19-May 11

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The only thing I know is that scavenger isn't having that huge of an effect, based on Isekai vs Persistent for me. My scavenger is at 35.
36% drops in GF sounds relatively low though, given the double drop rolls. Unless I'm missing something that would imply a 20% dropchance, which clashes with the other drops.
Strange stuff.
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Aug 8 2022, 10:04
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what_is_name
Group: Gold Star Club
Posts: 1,048
Joined: 5-May 19

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I don't think 36% in GF is low, actually I don't know why it like that, it should the same as the normal monster in arena. The monsters in GF used to have 2 crystals drop in one round, but now they anyway have one drop per round at most, whatever 1 x crystal or 50 x crystal are count as one drop so there is no difference.
edit: check some data and the monsters in GF have significant higher crystal drop chance(ignored the multiplier per drop), other items are simlar to the arena. will maybe record some detail battle log to check if they can drop two in one round, if I play GF again and I still remember that
This post has been edited by what_is_name: Aug 8 2022, 18:21
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Aug 8 2022, 18:52
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uareader
Group: Catgirl Camarilla
Posts: 5,594
Joined: 1-September 14

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I just realized Caffeinated Candies cannot be sold in The Market, and confirmed they can't be sent through MoogleMail either. I wonder why an item that should basically be a weakened Energy Drink (fully tradeable/sellable) got such a restriction. Could it have some hidden effect not mentioned in the wiki worth that special treatment?
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Aug 8 2022, 19:10
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what_is_name
Group: Gold Star Club
Posts: 1,048
Joined: 5-May 19

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no I don't think so. but anyway everything from lottery are untradeable, so I guess they just deliver in simlar way, and if there is any reason to make them untradeable then it would be "you can not trade GP except in the system exchange page"
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Aug 9 2022, 02:01
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romanicyte
Group: Members
Posts: 2,906
Joined: 4-August 18

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Not really a beginner/novice but far from an expert. I usually play as 1H heavy armor, but I'm trying to play as mage (dark) a bit to prepare for the "Level 310+" in the HentaiVerse Advice and Advice Advanced Wiki articles and it's a bit confusing.
Is it normal for mage to spend so much mana pots? I use 1 mana draught to help the regen and mana potions to refresh my mana when it goes very low, but it gets depleted so fast that I often see myself obligated to use a mana elixir before the cooldown of my mana potion even finish.
Also I know mage is supposed to be squish but is it this much squish? Almost every round my spark of live gets activated and I need to use cure or a health potion. I put the difficult down a lot to try to manage it a bit better, but it's still rough.
I even got proficiency equipments to get the Prof factor up to 1.
Am I doing something wrong? Any hints? thanks in advance.
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Aug 9 2022, 03:15
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Nezu
Group: Catgirl Camarilla
Posts: 3,941
Joined: 29-January 12

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QUOTE(romanicyte @ Aug 9 2022, 01:01)  Not really a beginner/novice but far from an expert. I usually play as 1H heavy armor, but I'm trying to play as mage (dark) a bit to prepare for the "Level 310+" in the HentaiVerse Advice and Advice Advanced Wiki articles and it's a bit confusing.
Is it normal for mage to spend so much mana pots? I use 1 mana draught to help the regen and mana potions to refresh my mana when it goes very low, but it gets depleted so fast that I often see myself obligated to use a mana elixir before the cooldown of my mana potion even finish.
Also I know mage is supposed to be squish but is it this much squish? Almost every round my spark of live gets activated and I need to use cure or a health potion. I put the difficult down a lot to try to manage it a bit better, but it's still rough.
I even got proficiency equipments to get the Prof factor up to 1.
Am I doing something wrong? Any hints? thanks in advance.
Yes, mage always chugs a lot of mana potions (and often some elixirs) - even moreso for low levels, and for holy/dark mages. And yes, it's very squishy. It gets a little better with level (arenas are not really threatening content for a well-geared mage at 500, but in grindfest, maybe around a tenth of all actions are used on healing). There's not really a lot of hints I can give you but these may make some small differences: - Try to hit enemies with Coalesced Mana when it's safe to do so, to trigger Ether Tap. - It sounds like you've done your research & raised your prof, though depending on how many slots you needed to achieve this (as well as your staff choice, and whether you have any forging), this might be costing you a lot of potential damage, increasing the number of spells you need to cast. - At level 310 you can unlock the last level of Faster Imperil, allowing you to cast it against 3 targets without a cooldown. Imperil is completely gamechanging for mages and massively increases damage. - If you're not heavily invested in the switch-over, consider waiting until you reach a higher level or can afford some forging. Dark is pretty painful to play at your level. - Although it slows down the gameplay, you can also use Weaken or Slow to help survive better. There's a little more of a breakdown on mage equipment in this thread for reference. This post has been edited by Nezu: Aug 9 2022, 03:15
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Aug 9 2022, 05:19
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romanicyte
Group: Members
Posts: 2,906
Joined: 4-August 18

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Thank you for the hints. One last thing, is it better to use the strongest offensive spell whenever they are available or is it better to use them more sparingly? I mean in a cost/damage sense, if the damage of it compensates the higher cost.
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Aug 9 2022, 06:18
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Nezu
Group: Catgirl Camarilla
Posts: 3,941
Joined: 29-January 12

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QUOTE(romanicyte @ Aug 9 2022, 04:19)  Thank you for the hints. One last thing, is it better to use the strongest offensive spell whenever they are available or is it better to use them more sparingly? I mean in a cost/damage sense, if the damage of it compensates the higher cost.
It's usually best to use the strongest available, yeah, but I'm not 100% sure about how efficient things are before unlocking the higher abilities.
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Aug 9 2022, 07:56
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killi890
Group: Members
Posts: 446
Joined: 19-May 11

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QUOTE(what_is_name @ Aug 8 2022, 10:04)  I don't think 36% in GF is low, actually I don't know why it like that, it should the same as the normal monster in arena. The monsters in GF used to have 2 crystals drop in one round, but now they anyway have one drop per round at most, whatever 1 x crystal or 50 x crystal are count as one drop so there is no difference.
edit: check some data and the monsters in GF have significant higher crystal drop chance(ignored the multiplier per drop), other items are simlar to the arena. will maybe record some detail battle log to check if they can drop two in one round, if I play GF again and I still remember that
GF has two drop rolls. One normal, one crystal. That's why I say it's low. You'd get 36% drops of enemies if the drop roll chance would be 20%. Something works differently from what we think. Maybe the additional roll only works if it ALSO rolls crystal? Sounds weird nonetheless. Or your data only accounts for at least one drop per enemy. But even then, you should get 30% crystals of the 70% that didn't drop normally -> 48% drops. Not sure. I never paid much attention to this.
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Aug 9 2022, 09:15
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what_is_name
Group: Gold Star Club
Posts: 1,048
Joined: 5-May 19

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QUOTE(killi890 @ Aug 9 2022, 13:56)  GF has two drop rolls. One normal, one crystal. That's why I say it's low. You'd get 36% drops of enemies if the drop roll chance would be 20%. Something works differently from what we think. Maybe the additional roll only works if it ALSO rolls crystal? Sounds weird nonetheless. Or your data only accounts for at least one drop per enemy. But even then, you should get 30% crystals of the 70% that didn't drop normally -> 48% drops.
Not sure. I never paid much attention to this.
my datas count all drops, in details [everything inside square bracket] in the battle log the wiki did said GF have addition crystal drop roll, and the GF wiki page even show that one monster can drop two items in one round, but that's pretty old data and I had never seen that, maybe just because I did't paid enough attention, and the wiki also say maximum of 1 drop per defeated, that's what I have seen now. but whatever how the addition crystal drop roll work, there is no any text said it's the same as normal drop chance, and I believe it's not affect by trainings also, so as long as the total chance is higher than in arena it's normal. but anyway I won't try to prove caculating the crystal drop chance, I will only confirm if they can drop two items in one round next time, don't know when although This post has been edited by what_is_name: Aug 9 2022, 09:16
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Aug 9 2022, 13:33
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kamio11
Group: Catgirl Camarilla
Posts: 1,365
Joined: 6-June 13

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QUOTE(what_is_name @ Aug 9 2022, 07:15)  my datas count all drops, in details [everything inside square bracket] in the battle log the wiki did said GF have addition crystal drop roll, and the GF wiki page even show that one monster can drop two items in one round, but that's pretty old data and I had never seen that, maybe just because I did't paid enough attention, and the wiki also say maximum of 1 drop per defeated, that's what I have seen now. but whatever how the addition crystal drop roll work, there is no any text said it's the same as normal drop chance, and I believe it's not affect by trainings also, so as long as the total chance is higher than in arena it's normal. but anyway I won't try to prove caculating the crystal drop chance, I will only confirm if they can drop two items in one round next time, don't know when although
This is easy to test. Mobs in grindfest can drop an item and crystals: QUOTE You gain 136515778 EXP! Shadowcat033 dropped [31x Crystal of Fortitude] Shadowcat033 dropped [Monster Cuisine] Hell Worm dropped [Mana Draught] Peerlesssss2 Wakizashi dropped [31 Credits] Formal dropped [31x Crystal of Knowledge] Berserk Alpaca dropped [26 Credits] You are Victorious!
Or they can drop crystals twice, or credits and crystals: QUOTE You gain 152898487 EXP! Deathtopia Vibes dropped [31 Credits] Avenger dropped [31x Crystal of Corruption] Avenger dropped [32 Credits] Peerlesssss2 Katana dropped [31x Crystal of Lightning] Hogyoku dropped [31x Crystal of Finesse] Hogyoku dropped [31x Crystal of Fortitude] Asuna The Whore dropped [31x Crystal of Finesse] Alphirk dropped [Health Draught] You are Victorious!
Or an equip and crystals: QUOTE You gain 150157832 EXP! Shadowcat122 dropped [Spirit Draught] Mechanization dropped [35 Credits] Peerlesssss2 Leather dropped [31x Crystal of Corruption] Peerlesssss2 Leather dropped [Superior Leather Leggings of Protection] You are Victorious!
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Aug 9 2022, 14:27
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what_is_name
Group: Gold Star Club
Posts: 1,048
Joined: 5-May 19

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QUOTE(kamio11 @ Aug 9 2022, 19:33)  This is easy to test. Mobs in grindfest can drop an item and crystals: Or they can drop crystals twice, or credits and crystals: Or an equip and crystals:
thanks, then it means the addition crystal drops work independent of the normal drops, so the total drop chance should be the normal drops chance + addition crystals drop chance. assuming the normal drop chance is the same as arena then the additon crystals drop chance is not that high
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