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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Jun 14 2022, 14:21
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AnonDarkMage7
Group: Gold Star Club
Posts: 925
Joined: 1-June 12

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QUOTE(BA-ZA-HEI @ Jun 14 2022, 02:08)  Elemental Strikes: The damage dealt is roughly 50% of your normal physical damage, before mitigations. It is applied as a separate attack within the same turn. you may see wiki for detail: Equipment_Basics#Elemental_Strikes(IMG: https://forums.e-hentai.org/uploads/post-6398314-1654524086.png) this is a IW10 weapon with one more enchantment, as you can see there is one void(normal attack) plus 1 void strike and 2 elemental strike Thank you very much for that info, and damn that's a crazy damage increase, little over 50% using cheap items. Going to start spamming those now when I run arenas.
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Jun 14 2022, 18:41
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gztsexynakedbody
Lurker
Group: Recruits
Posts: 9
Joined: 27-May 22

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I read on wiki that sold and salvaged equipments go to bazaar. This means that an equipment will not disappear in the game right? But there is no legendary equipments in the bazaar, why?
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Jun 14 2022, 18:48
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jantch
Group: Gold Star Club
Posts: 3,716
Joined: 13-May 12

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QUOTE(gztsexynakedbody @ Jun 14 2022, 12:41)  I read on wiki that sold and salvaged equipments go to bazaar. This means that an equipment will not disappear in the game right? But there is no legendary equipments in the bazaar, why?
Although salvaged equipment does go to the bazaar, only the person who salvaged it can see or buy it. Currently, most legendary equipment is being salvaged to get legendary cores, so you won't see it in the bazaar. After a short period of time, equipment in the bazaar is removed if it's not purchased, so equipment does disappear. This post has been edited by jantch: Jun 14 2022, 18:49
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Jun 15 2022, 12:50
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guestbook
Group: Members
Posts: 238
Joined: 9-February 13

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QUOTE(gztsexynakedbody @ Jun 15 2022, 00:41)  I read on wiki that sold and salvaged equipments go to bazaar. This means that an equipment will not disappear in the game right? But there is no legendary equipments in the bazaar, why?
You mean like this?
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Jun 15 2022, 16:38
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uareader
Group: Catgirl Camarilla
Posts: 5,594
Joined: 1-September 14

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Is there some kind of warning before a monster die (lose his name) from hunger?
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Jun 15 2022, 19:04
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Noni
Group: Catgirl Camarilla
Posts: 13,431
Joined: 19-February 16

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QUOTE(uareader @ Jun 15 2022, 16:38)  Is there some kind of warning before a monster die (lose his name) from hunger?
not that I know of... Probably this happens to inactive players only, and those don't see warnings
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Jun 15 2022, 19:37
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jantch
Group: Gold Star Club
Posts: 3,716
Joined: 13-May 12

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QUOTE(Noni @ Jun 15 2022, 13:04)  not that I know of... Probably this happens to inactive players only, and those don't see warnings
He is intentionally starving them, based on this post. QUOTE(uareader @ Jun 6 2022, 14:09)  I've started my plan to starve my monsters. I can't wait to get rid of leveling them up, since I decided to do so when their level is at 500 or above with stats at a chosen scale, so starving them will allow me to feed them with crystals without overfeed earlier. There will still be some loss, but it somehow is psychologically better that way.
I don't understand the reasoning with crystals and food, other than monster level changing the type of food. When I first read this, I assumed that he meant he was going to stop feeding them Happy Pills, but apparently not. edit- maybe starving them to start out again at level 0 before leveling to 500? This post has been edited by jantch: Jun 15 2022, 19:52
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Jun 16 2022, 04:16
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BA-ZA-HEI
Group: Gold Star Club
Posts: 464
Joined: 21-March 22

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QUOTE(jantch @ Jun 16 2022, 01:37)  He is intentionally starving them, based on this post.
I don't understand the reasoning with crystals and food, other than monster level changing the type of food. When I first read this, I assumed that he meant he was going to stop feeding them Happy Pills, but apparently not. edit- maybe starving them to start out again at level 0 before leveling to 500?
Maybe about the morale? I got 20 PL500 monster and never get any High grade material. In low PL, it just need 1x crystal to maintain high morale but in PL500 it required 1xxx crystal
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Jun 16 2022, 07:43
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what_is_name
Group: Gold Star Club
Posts: 1,048
Joined: 5-May 19

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I don't really understand the purpose too but the wiki says the monster will lost its name after 90 days of starving, so you can maybe feed them once every 3 months if you only want to keep their name. But I guess that's not the answer you want, un-named monsters will retain monster-type, power level and chaos upgrades, you can just save their name and feed them to rename them again when they lose names, it lose nothing but the gifts. A starving monster will lose morale 50%(?) quicker, a 0 morale monster will never bring you gift even it not dead, to keep it alive and bring you things you need to feed them at least once per month I guess, to make it at good stats, you'd better to feed them with food everyday and don't make their morale bar turn yellow. And you won't overfeed the monsters unless you feed them with crystals to full morale. The HVUT has a estimated morale when you tring to feed them with crystals, just don't make the estimated morale reach 240 you will not overfeed them
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Jun 18 2022, 03:06
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konoco
Group: Gold Star Club
Posts: 148
Joined: 7-February 11

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I've been looking at the auctions and some of the ADB% numbers don't seem to match up between the numbers listed on the forum post and the numbers the Live Percentile Ranges script gives me. For example, this listing: [Hea29] Magnificent Zircon Power Helmet of Slaughter (377, IW 9, forged 6, ADB 4%) With the script, it shows me 75% unforged percentile Attack Damage. Am I missing something, or are these errors in the listing?
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Jun 18 2022, 03:16
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lololo16
Group: Gold Star Club
Posts: 2,888
Joined: 5-March 12

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QUOTE(konoco @ Jun 17 2022, 22:06)  With the script, it shows me 75% unforged percentile Attack Damage.
Am I missing something, or are these errors in the listing?
those are magnificent ranges, you can change it to legendary 
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Jun 18 2022, 03:19
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konoco
Group: Gold Star Club
Posts: 148
Joined: 7-February 11

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QUOTE(lololo16 @ Jun 17 2022, 21:16)  those are magnificent ranges, you can change it to legendary  Ah, I see. Thanks.
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Jun 21 2022, 06:32
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Wululululu-BZZT
Newcomer
  Group: Members
Posts: 89
Joined: 26-May 20

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What are the ways I can go about building towards melee survivability?
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Jun 21 2022, 07:54
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Noni
Group: Catgirl Camarilla
Posts: 13,431
Joined: 19-February 16

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QUOTE(Wululululu-BZZT @ Jun 21 2022, 06:32)  What are the ways I can go about building towards melee survivability?
1. get a good shield with high block 2. forge your block a bit and you're done for survivablility
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Jun 22 2022, 14:49
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Cummunist
Group: Members
Posts: 252
Joined: 9-June 22

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I have a lot of unwanted equipment, so my question is, is it better to just sell them all or should I be careful and salvage some of it? If I need parts, I can just use the credits that I gain from selling it.
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Jun 22 2022, 16:00
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Noni
Group: Catgirl Camarilla
Posts: 13,431
Joined: 19-February 16

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QUOTE(Cummunist @ Jun 22 2022, 14:49)  I have a lot of unwanted equipment, so my question is, is it better to just sell them all or should I be careful and salvage some of it? If I need parts, I can just use the credits that I gain from selling it.
depends on the material price. For legendary, if they are not valuable, salvage is almost always better because the legendary core has value. For magnificent, generally cloth armors should be salvaged. For the rest, compare the prices. That will be easier once the new Market tab is available in HV persistent (ie. soon).
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Jun 22 2022, 16:42
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Cummunist
Group: Members
Posts: 252
Joined: 9-June 22

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QUOTE(Noni @ Jun 22 2022, 16:00)  depends on the material price. For legendary, if they are not valuable, salvage is almost always better because the legendary core has value. For magnificent, generally cloth armors should be salvaged. For the rest, compare the prices. That will be easier once the new Market tab is available in HV persistent (ie. soon).
I guess that I'll wait for Market tab then. This post has been edited by Cummunist: Jun 22 2022, 16:43
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Jun 23 2022, 13:13
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Lampads
Group: Gold Star Club
Posts: 674
Joined: 7-September 19

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Hath Perks -> Tokenizer : Doubles the chance of random mob token drops. Soul Fragment is a kind of token. So, Does Tokenizer work with Soul Fragments? Thanks! (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by Lampads: Jun 23 2022, 13:13
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Jun 23 2022, 13:42
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what_is_name
Group: Gold Star Club
Posts: 1,048
Joined: 5-May 19

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QUOTE(Lampads @ Jun 23 2022, 19:13)  Hath Perks -> Tokenizer : Doubles the chance of random mob token drops. Soul Fragment is a kind of token. So, Does Tokenizer work with Soul Fragments? Thanks! (IMG:[ invalid] style_emoticons/default/biggrin.gif) No, only work with Chaos Tokens. Check Soul Catcher Perk if you want Soul Fragment
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