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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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May 12 2022, 18:17
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mathl33t
Group: Gold Star Club
Posts: 1,102
Joined: 9-April 19

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Crushing mitigation is helpful and worth upgrading eventually, but it's the least important of the useful defensive stats to upgrade. My robe has EDB and evade upgraded to 50 (and agility to 49), but only 15 crushing mitigation.
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May 12 2022, 18:55
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nek
Group: Members
Posts: 441
Joined: 22-June 08

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QUOTE(Noni @ May 12 2022, 08:03)  only by playing the style more. Get Assimilator training maxed (or at least very high), and then get all the EXP perks and trainings that you can affford to speed it up. But you do need assimilator.
thanks , does all the exp training , exp perks and posting in forum counts for the calculation of proficicency if i am lv 500 ? because i d ont gain xp any more. (actualy i have 18 on assimilator) This post has been edited by nek: May 12 2022, 18:59
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May 12 2022, 19:14
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mathl33t
Group: Gold Star Club
Posts: 1,102
Joined: 9-April 19

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Exp training, perks, etc all count for proficiency, so they're still very good even after reaching level 500.
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May 12 2022, 19:22
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nek
Group: Members
Posts: 441
Joined: 22-June 08

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thanks
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May 13 2022, 22:52
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mushroomsc
Newcomer
  Group: Members
Posts: 88
Joined: 15-August 18

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For the skill “Orbital Friendship Cannon”, after I acquire the skill, if I shrine the figurines, will I still be able to use this skill? And is this skill useful? I’m playing 1H heavy now
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May 13 2022, 23:00
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Noni
Group: Catgirl Camarilla
Posts: 13,306
Joined: 19-February 16

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QUOTE(mushroomsc @ May 13 2022, 22:52)  For the skill “Orbital Friendship Cannon”, after I acquire the skill, if I shrine the figurines, will I still be able to use this skill? And is this skill useful? I’m playing 1H heavy now
- no you need to have, and keep, the figurines i your inventory - yes, very much so. I like it in Random Encounters especially. But it helps everywhere.
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May 14 2022, 20:19
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YBD718
Newcomer
 Group: Recruits
Posts: 18
Joined: 10-March 21

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Is dualwield any good? What is the best weapon choice for a lv.300 player. (i've got two peerless axes, but they don't do much damage somehow...).
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May 14 2022, 20:25
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Basara Nekki
Group: Gold Star Club
Posts: 7,642
Joined: 13-September 12

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QUOTE(YBD718 @ May 14 2022, 15:19)  Is dualwield any good? What is the best weapon choice for a lv.300 player. (i've got two peerless axes, but they don't do much damage somehow...).
Offensive option: Club Slaughter + Rapier Balance Defensive option: Rapier Slaughter + Wakizashi Nimble
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May 14 2022, 21:56
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amaimono
Group: Gold Star Club
Posts: 347
Joined: 10-April 11

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QUOTE(YBD718 @ May 15 2022, 01:19)  Is dualwield any good? What is the best weapon choice for a lv.300 player. (i've got two peerless axes, but they don't do much damage somehow...).
At higher difficulty (Nintendo and above), non-mages must equip a rapier for reasonable clear time. Paired with an axe, your rapier (offhand) need to be "of balance" and all your defenses (except block) ideally are at 60% or more.
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May 14 2022, 22:24
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killi890
Group: Members
Posts: 446
Joined: 19-May 11

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QUOTE(YBD718 @ May 14 2022, 20:19)  Is dualwield any good? What is the best weapon choice for a lv.300 player. (i've got two peerless axes, but they don't do much damage somehow...).
1h rapier is the easiest to get a decent starter build. Everything else requires reasonable gear. Level 300 is still allowing a decent amount of stuff, but enemies get a lot worse past that level. Largely in terms of tank, which in turn means you will be having more trouble with their specials and so on. That said, DW can work. (wouldn't call it GOOD, but you know) You essentially require a full set of decent shade armor and a good set of weapons, and then some forging. You'll rely on evasion and parry, and leather armor is just so.. weak.
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May 14 2022, 23:33
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Noni
Group: Catgirl Camarilla
Posts: 13,306
Joined: 19-February 16

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QUOTE(YBD718 @ May 14 2022, 20:19)  Is dualwield any good? What is the best weapon choice for a lv.300 player. (i've got two peerless axes, but they don't do much damage somehow...).
DW is excellent. It just requires a bit more skill and interest in the game. It can be faster than 1h. And much more fun.
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May 15 2022, 00:15
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killi890
Group: Members
Posts: 446
Joined: 19-May 11

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QUOTE(Noni @ May 14 2022, 23:33)  DW is excellent. It just requires a bit more skill and interest in the game. It can be faster than 1h. And much more fun.
It's unfortunately really tough. Dual Wield with roughly the same ADB as 1h, actively using skills (well, Frenzied Blows) and toggling spirit stance is about as fast as 1h not using any skills in Isekai for me. (in school girl arena of low difficulty, otherwise I couldn't use my same power armor set) This is relatively comparable because I tested it at low 300s with self dropped gear. (well, Isekai) I also had proficiency, as I used Niten quite a bit, aside of 1h. I did not max IW the offhand weapon, and it was a legendary short sword of balance, so it's obviously not ideal. (together with my IW10 1h rapier in main hand) Because I used exactly the same equip as 1h, just the shield being replaced with an offhand weapon, the ADB was higher and the turns saved in the test arena (level 250) unfortunately not too much. With a good 10% ADB more (6100->6900), a good 10% less turns. (~1650+-100->1437) Given that I don't use Vital Strike at all with 1h doing the arena to collect trophies, the result is even more disappointing. Frenzied Blows also didn't overkill stuff, so that's not a reason. I can see it being good with tons of DD and gear investment, but even then... 1h wouldn't be much worse, if not still better. I think the power armor ADB advantage is overall better than the light armor crit advantage, if you can survive, so Dual Wield would likely have less ADB as well. Permanent spirit stance (100% bonus damage), 15% free bonus damage from Overwhelming Strikes (this multiplies with all other % modifiers), free Anti-Parry, the godly Vital Strike for school girls (though for the price of not permanent spirit stance) and not to forget counter damage. Dual Wield has better crit chances, especially thanks to likely used light armor, but loses out in all other ways. I'm someone who always wanted to make other things work, and Isekai is the ideal playing ground. Persistent allows a lot more upgrades, and is as such fundamentally different, but I still feel like you can get an idea. edit: One thing I agree with though. Using 1h Vital Strike in school girl arenas isn't very fun, when weak and/or with bad RNG. It can get annoying pretty fast when your procs just don't proc, multiple times in a row. Leads to pretty big fluctuations. This post has been edited by killi890: May 15 2022, 00:20
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May 15 2022, 03:59
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guestbook
Group: Members
Posts: 238
Joined: 9-February 13

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QUOTE(YBD718 @ May 15 2022, 02:19)  Is dualwield any good? What is the best weapon choice for a lv.300 player. (i've got two peerless axes, but they don't do much damage somehow...).
For peerless axe, go for 1H. DW is not an option. Light armor is just a joke. (2-3 normal monster is able to take you down in every turn) And DW won't get much fun with heavy. You won't stand a chance to survive without tons of enhancement and million on hath for auto casting. (Some P started user is creating millions of hath transaction that kept the hath from dropping their price) (If this persist, every other demand is going to increase the cost of hath, this is not healthy for the market but played by the rules) You will need extra stun and penetrate armor to help lower you death chance and faster killing. (If monster die faster, you get fewer hit.) However, peerless axe did not do the above, except for 1H. 1H with shield probably fit best with higher defense from shield and probably 4 attack by 1 normal attack and 3 counter strike with chance of auto stun. This should fully use your peerless axe, but unfortunately only one.
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May 15 2022, 09:07
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what_is_name
Group: Gold Star Club
Posts: 1,028
Joined: 5-May 19

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QUOTE(killi890 @ May 15 2022, 06:15)  -snap-
I think you should separate test them.
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May 15 2022, 10:03
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njj4300
Newcomer
 Group: Recruits
Posts: 10
Joined: 7-September 15

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When is a good time to start doing item world stuff?
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May 15 2022, 11:20
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Noni
Group: Catgirl Camarilla
Posts: 13,306
Joined: 19-February 16

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QUOTE(njj4300 @ May 15 2022, 10:03)  When is a good time to start doing item world stuff?
as soon as you have a useful weapon. IW10 helps so much, you get double damage.
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May 15 2022, 12:16
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killi890
Group: Members
Posts: 446
Joined: 19-May 11

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Quick questions for active mages.
-Are the hath perks for proficiency multiplying on your total proficiency including equip, or just what you naturally have? The description of the perk and the wiki information make me unsure. -How bad would holy mage work with Archmage instead of Spellweaver, especially when actually using charged armor pieces? As far as I can see, holy mage heavily benefits of bonus magic attack, because of the huge holy bonus damage but relatively low damage on the staff. (though most MDB seems to come from stats anyways?)
Currently doing some numbers and figuring out where to possibly cut corners IW-wise. I wanted to wait till the IW changes come, but with the delay on that I'm now more actively considering things. Given how enemies generally get more tanky, without you keeping up, not having level 500 should give me an offensive advantage. I have dd3, too. Pfests aren't planned to be fully completed. Considering all that, Penetrator 5 is still a must. Not sure about Spellweaver 4 being that needed though, or if some Archmage wouldn't hurt too much.
This post has been edited by killi890: May 15 2022, 12:17
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May 15 2022, 14:27
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Noni
Group: Catgirl Camarilla
Posts: 13,306
Joined: 19-February 16

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QUOTE(killi890 @ May 15 2022, 12:16)  Quick questions for active mages.
-Are the hath perks for proficiency multiplying on your total proficiency including equip, or just what you naturally have? The description of the perk and the wiki information make me unsure. -How bad would holy mage work with Archmage instead of Spellweaver, especially when actually using charged armor pieces? As far as I can see, holy mage heavily benefits of bonus magic attack, because of the huge holy bonus damage but relatively low damage on the staff. (though most MDB seems to come from stats anyways?)
Currently doing some numbers and figuring out where to possibly cut corners IW-wise. I wanted to wait till the IW changes come, but with the delay on that I'm now more actively considering things. Given how enemies generally get more tanky, without you keeping up, not having level 500 should give me an offensive advantage. I have dd3, too. Pfests aren't planned to be fully completed. Considering all that, Penetrator 5 is still a must. Not sure about Spellweaver 4 being that needed though, or if some Archmage wouldn't hurt too much.
- if you are at level 500 and your base prof is 500, the perk makes the base prof 550. Equip doesn't count for the perk. - if you want to do difficult battles, like PFFEST, you need spelweaver. Holy is a difficult style to pull off. using archmage gives very little damage bonus. If you use full charged, you could probably do with archmage, but it would be far worse than 3 radiants + 2 charged cotton + spell4. You need so much damage for holy, the best advice I can give you is to chose wind or elec. - we don't know when the IW changes come. We hope end of this year. That would mean half a year without IW your gear? Would not work as a mage. Especially holy, which is so crappy unless you're extremely strong. - Pen 5 is mandatory. For arena play only, you can do whatever you want. Although the ponies are strong as well, beware of the ponies. - I have pen5 spel3 arch1 on my staff, and that's pretty okay. But I would never go without spel3 at least. Also, pretty okay is not the optimum.
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May 15 2022, 15:35
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任凭三千落花
Group: Gold Star Club
Posts: 542
Joined: 3-August 19

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QUOTE(Noni @ May 15 2022, 20:27) 
- Pen 5 is mandatory. For arena play only, you can do whatever you want. Although the ponies are strong as well, beware of the ponies.
a little question, I'm a player who only plays ar, it seems that cr does not help ar players much, so how should I choose between redwood and willow? a redwood without Pen5 like this Legendary Fiery Redwood Staff of Surtror use this willow i bought yesterday Legendary Fiery Willow Staff of Destructionand iw it without Pen? Or is it better to forge it into p5? And what is the best option for ar players? Archmage? Spellweaver?or even Economizer? in additon, What is the priority for unlocking these rings Hath Perks‘ rewards below ? Effluent Ether Eminent Elementalist Evil Enchantress Force of Nature Innate Arcana IV Dæmon Duality I Most of these things are at the same price level,they are all so expensive that I can only open them one by one,so which one is better to drive first? Looking forward to your reply (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by 任凭三千落花: May 15 2022, 15:49
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May 15 2022, 15:53
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killi890
Group: Members
Posts: 446
Joined: 19-May 11

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QUOTE(Noni @ May 15 2022, 14:27)  - if you are at level 500 and your base prof is 500, the perk makes the base prof 550. Equip doesn't count for the perk. - if you want to do difficult battles, like PFFEST, you need spelweaver. Holy is a difficult style to pull off. using archmage gives very little damage bonus. If you use full charged, you could probably do with archmage, but it would be far worse than 3 radiants + 2 charged cotton + spell4. You need so much damage for holy, the best advice I can give you is to chose wind or elec.
- we don't know when the IW changes come. We hope end of this year. That would mean half a year without IW your gear? Would not work as a mage. Especially holy, which is so crappy unless you're extremely strong.
- Pen 5 is mandatory. For arena play only, you can do whatever you want. Although the ponies are strong as well, beware of the ponies.
- I have pen5 spel3 arch1 on my staff, and that's pretty okay. But I would never go without spel3 at least. Also, pretty okay is not the optimum.
Thanks. I'll see. I'm not planning into radiants for now, that are very expensive and won't actually do THAT much. (comparatively speaking of course, they do help) Some math showed me that most of MDB should be from stats. Quite different from melee. I just do holy, because that's what I got from the game. That's why I did some calculations with the stuff I have. The hath perk question was important to see if my 2 cottons would be enough. They unfortunately aren't really. They are eventually, but that requires quite a lot of play. (couple of months) Fully forged staff plus those 2 cottons give 336 prof at my current level 412. In other words I'd need 1.185 times my level of normal prof. With hath perk definitely possible. Buuut... Also I do not mean without any IW. Just not necessarily absolutely perfect. Gives me an idea of how to continue planning though. Still months before I really start, so the armor stuff could still change. Staff however is probably going to be my self dropped one. This post has been edited by killi890: May 15 2022, 15:54
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