Welcome Guest ( Log In | Register )

1199 Pages V « < 888 889 890 891 892 > »   
Reply to this topicStart new topic
> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Jan 18 2022, 19:36
Post #17781
Nezu



Rat
********
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12
Level 500 (Ponyslayer)


QUOTE(killi890 @ Jan 18 2022, 15:42) *

Figuring out what this is about would be nice, so if anyone has any ideas.. I'm all ears.


You don't use Focus frequently, do you?

edit: I've ruled out this theory, at least - I've found the same discrepency between sheet parry and real parry in my own logs, too. So now it's time to do a little thinking...

This post has been edited by Nezu: Jan 19 2022, 02:30
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 18 2022, 19:45
Post #17782
Noni



Hataraku Noni-sama
***********
Group: Catgirl Camarilla
Posts: 13,292
Joined: 19-February 16
Level 500 (Ponyslayer)


QUOTE(killi890 @ Jan 18 2022, 16:42) *

I already asked this a while ago, but I'd like to ask this once more.

Are there monster specials that you can't block or parry? I'd be helpful if people with well built up labs could check their monsters and see if anything hints at that. (notably the "special" column under the skill editor. My lab isn't that well populated, so I do not have all monsters with all skills available)
The reason for this question is, that block and parry behave in nonsensical ways if we assume that all specials can be blocked or parried.
After seeing this issue for quite a bit, I decided to do a large test: 7 times 350 round pfests, escape at round 351. Every day one. I started last Wednesday, and finished today. Long story short, if those kind of skills do not exist in a significant amount, there's something wrong with block and parry calculation in general.

A summarized result of that test (I can post more details, including screens, if necessary.. though probably not in this thread)

CODE
My stats:
-64.8% block , as of somewhere in pfest 6 -> 64.9% block , worst case: 51.84% to 51.92% from Mlab
-59,4% parry , worst case: 47.52% (tied to resist in MLab)
-17,6% resist , worst case: 14.08% (tied to parry in Mlab)

vs. magic:
-block: 2.262 out of 5.318 blocked: 42.53%  (41.65% | 43.19% | 42.5%  | 39.1% | 42.27% | 43.9% | 45.05%)
-resist: 558 out of 3.056 resisted: 18.25% (19.1% | 19.2% | 15.7% | 18.9% | 17.36% | 18.18% | 19.6%)

vs phys:
-block: 60.483 out of 121.659 blocked: 49.71% (50.5% | 50% | 49.35% | 49.38% | 49.38% | 49.47% | 49.9%)
-parry: 25.750 out of 61.176 parried: 42.09% (42.6% | 42.7% | 41.5% | 41.25% | 42.1% | 41.8% | 42.47%)

The fluctuations are minor enough, that this should be enough. The low parry, yet high resist makes it impossible that it's just the anti block/parry, as those are one and the same thing for a monster.
A significant amount of specials completely ignoring block and parry however would explain this. Parry would face a much higher % of things that can't be parried, as block already took care of a lot of things that can be blocked before parry comes into play. Physical block being higher can be explained by non special being mostly (always?) physical and can be blocked.
Figuring out what this is about would be nice, so if anyone has any ideas.. I'm all ears.

I don't quite follow you, sorry

First of all, do you understand the mechanics of damage avoidance:
https://ehwiki.org/wiki/Damage#Damage_Avoidance
and anti avoidance:
https://ehwiki.org/wiki/Damage#Anti-Avoidance

Monsters have specific strengths and weaknesses for specific elemental damage, and you do as well. So it really depends on the type of monsters that you encounter. Then also it depends on channeling, on spike-shield effect, on your proficiency (which isn't a constant but increases every battle unless you have done crazy proficiency grinding with crazy EXP multipliers like me). I can't understand how these percentages would be so predictable?
Take for instance the monster database. Not every type of monster is equally upgraded. Not every type of damage will be dealt equally. The monsters are not selected at random, but with rules: 1 per trainer, max 3 types in one round. All of this makes it much more complex to calculate the effect.

What is so strange in your data that you conclude there is something wrong with parry or resistance?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 18 2022, 20:37
Post #17783
treesloth



नो व्हिनिन्ग अल्लोवेद
********
Group: Catgirl Camarilla
Posts: 3,525
Joined: 6-January 13
Level 500 (Ponyslayer)


QUOTE(OnceForAll @ Jan 18 2022, 19:00) *

Just do not attempt to do it. That violates the rules.


So I can't sent someone 1m persistent credits to their persistent account and they send me 1+m isekai credits to my isekai account? I need to buy soul fragments. (IMG:[invalid] style_emoticons/default/anime_cry.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 18 2022, 20:44
Post #17784
Nezu



Rat
********
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12
Level 500 (Ponyslayer)


QUOTE(treesloth @ Jan 18 2022, 18:37) *

So I can't sent someone 1m persistent credits to their persistent account and they send me 1+m isekai credits to my isekai account? I need to buy soul fragments. (IMG:[invalid] style_emoticons/default/anime_cry.gif)


No, this is explicitly forbidden.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 18 2022, 23:24
Post #17785
namae56709



Casual Poster
***
Group: Members
Posts: 124
Joined: 15-September 17
Level 449 (Dovahkiin)


QUOTE(Noni @ Jan 18 2022, 17:45) *

I don't quite follow you, sorry

First of all, do you understand the mechanics of damage avoidance:
https://ehwiki.org/wiki/Damage#Damage_Avoidance
and anti avoidance:
https://ehwiki.org/wiki/Damage#Anti-Avoidance

Monsters have specific strengths and weaknesses for specific elemental damage, and you do as well. So it really depends on the type of monsters that you encounter. Then also it depends on channeling, on spike-shield effect, on your proficiency (which isn't a constant but increases every battle unless you have done crazy proficiency grinding with crazy EXP multipliers like me). I can't understand how these percentages would be so predictable?
Take for instance the monster database. Not every type of monster is equally upgraded. Not every type of damage will be dealt equally. The monsters are not selected at random, but with rules: 1 per trainer, max 3 types in one round. All of this makes it much more complex to calculate the effect.

What is so strange in your data that you conclude there is something wrong with parry or resistance?

His block chance was 64.8, and against monsters with full counter-block that gives 64.8*0.8=51.84 block chance. His observed block chance is consistently lower than that by nearly 10% for magic. It's also consistently around 1% lower for physical block, but that's insignificant.
Same story for parry chance, it's consistently around 5% lower than expected.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 19 2022, 05:09
Post #17786
what_is_name



Active Poster
*******
Group: Gold Star Club
Posts: 1,023
Joined: 5-May 19
Level 500 (Ponyslayer)


QUOTE(killi890 @ Jan 18 2022, 23:42) *


CODE
My stats:
-64.8% block , as of somewhere in pfest 6 -> 64.9% block , worst case: 51.84% to 51.92% from Mlab
-59,4% parry , worst case: 47.52% (tied to resist in MLab)
-17,6% resist , worst case: 14.08% (tied to parry in Mlab)

vs. magic:
-block: 2.262 out of 5.318 blocked: 42.53%  (41.65% | 43.19% | 42.5%  | 39.1% | 42.27% | 43.9% | 45.05%)
-resist: 558 out of 3.056 resisted: 18.25% (19.1% | 19.2% | 15.7% | 18.9% | 17.36% | 18.18% | 19.6%)

vs phys:
-block: 60.483 out of 121.659 blocked: 49.71% (50.5% | 50% | 49.35% | 49.38% | 49.38% | 49.47% | 49.9%)
-parry: 25.750 out of 61.176 parried: 42.09% (42.6% | 42.7% | 41.5% | 41.25% | 42.1% | 41.8% | 42.47%)



I think you misunderstand the data in monsterbation table and wrong caculate the result.
Probobly you didn't saw my reply last time, the 'hit' in monsterbation table should include all type of hit, crits/r50/r75/r90 are all included, so the formula to caculate the chance base on the data in table is:
block chance = block / (block + parry + hit)
parry chance = parry / (parry + hit)
resist chance = (r50 + r75 + r90) / hit

With the table you given last time your phys and magic block agains to monster are both near 54%, not that really different and in the reasonable range

And you misunderstand the resist too. Resist roll 3 times on each magic attack, so the total resist chance in battle is mean to far higher than your effective resist chance
total resist chance = 1 - (1 - effective_resist_chance)^3
with inverse caculation you can get you effective resist chance:
effective resist chance = 1 - ³√ (1 - total_resist_chance)
with the table you given last time, your
total resist chance = (10+1+0)/37 = 29.7%
effective resist chance = 1 - ³√ (1 - 29.7%) = 11%
that why I said your resist chance stats may about 12% last time, but as your resist chance is 17.6% so this one is actually lower than the reasonable range, probobly just because the low sample size, you can caculate with your new data to see if that correct

This post has been edited by what_is_name: Jan 19 2022, 05:15
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 19 2022, 11:32
Post #17787
killi890



Casual Poster
****
Group: Members
Posts: 446
Joined: 19-May 11
Level 460 (Dovahkiin)


QUOTE(what_is_name @ Jan 19 2022, 04:09) *

I think you misunderstand the data in monsterbation table and wrong caculate the result.
Probobly you didn't saw my reply last time, the 'hit' in monsterbation table should include all type of hit, crits/r50/r75/r90 are all included, so the formula to caculate the chance base on the data in table is:
block chance = block / (block + parry + hit)
parry chance = parry / (parry + hit)
resist chance = (r50 + r75 + r90) / hit

With the table you given last time your phys and magic block agains to monster are both near 54%, not that really different and in the reasonable range

And you misunderstand the resist too. Resist roll 3 times on each magic attack, so the total resist chance in battle is mean to far higher than your effective resist chance
total resist chance = 1 - (1 - effective_resist_chance)^3
with inverse caculation you can get you effective resist chance:
effective resist chance = 1 - ³√ (1 - total_resist_chance)
with the table you given last time, your
total resist chance = (10+1+0)/37 = 29.7%
effective resist chance = 1 - ³√ (1 - 29.7%) = 11%
that why I said your resist chance stats may about 12% last time, but as your resist chance is 17.6% so this one is actually lower than the reasonable range, probobly just because the low sample size, you can caculate with your new data to see if that correct


Honestly, I somewhat expected something like this. I don't even know how the entire resist thing flew by my mind. Thanks for the post, though. I could've figured that out myself, but alas. It's really weird how the resist calculation felt so "normal" though. Misleading.

For reference, the results are
magic:
block:2.262 out of 4.240 blocked: 53.35%


phys:
block:60.483 out of 113.617 blocked: 53.2%
parry:25.750 out of 53.134 parried: 48.46%

It can be so easy.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 24 2022, 03:45
Post #17788
Maharid



The Sleeper
*******
Group: Catgirl Camarilla
Posts: 2,398
Joined: 27-April 10
Level 500 (Ponyslayer)


QUOTE(Nezu @ Jan 18 2022, 19:44) *
No, this is explicitly forbidden.

I have an evil mind so...

What happen if he buy an item from a player in Persistent for 1M then sell another item to the same player for 1M in ISK?

I still count him losing the 10% fee.

BTW, this week the 0.89 will be released on Persistent?

This post has been edited by Maharid: Jan 24 2022, 04:02
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 24 2022, 04:30
Post #17789
Basara Nekki



A poor man with a star.
**********
Group: Gold Star Club
Posts: 7,634
Joined: 13-September 12
Level 500 (Ponyslayer)


QUOTE(Maharid @ Jan 23 2022, 22:45) *

BTW, this week the 0.89 will be released on Persistent?


From what Tenboro said, I think so.

https://forums.e-hentai.org/index.php?s=&am...t&p=6062037
User is online!Profile CardPM
Go to the top of the page
+Quote Post

 
post Jan 25 2022, 16:02
Post #17790
Mucopurulence_E



Casual Poster
***
Group: Members
Posts: 192
Joined: 28-April 20
Level 327 (Godslayer)


sorry but how can i get low-grade metals? never seen these in the bazaar.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 25 2022, 16:13
Post #17791
namae56709



Casual Poster
***
Group: Members
Posts: 124
Joined: 15-September 17
Level 449 (Dovahkiin)


QUOTE(Mucopurulence_E @ Jan 25 2022, 14:02) *

sorry but how can i get low-grade metals? never seen these in the bazaar.

From salvaging superior metal equipment (heavy armour + non-staff weapons), as gifts from the monster lab, or from other players. Buying from other players will probably be best. Either use the forums or the [hvmarket.xyz] hvmarket.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 25 2022, 17:01
Post #17792
Mucopurulence_E



Casual Poster
***
Group: Members
Posts: 192
Joined: 28-April 20
Level 327 (Godslayer)


QUOTE(namae56709 @ Jan 25 2022, 17:13) *

From salvaging superior metal equipment

thanks! and thanks for jantch, who gave me some of his metals (IMG:[invalid] style_emoticons/default/biggrin.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 25 2022, 23:04
Post #17793
Maharid



The Sleeper
*******
Group: Catgirl Camarilla
Posts: 2,398
Joined: 27-April 10
Level 500 (Ponyslayer)


QUOTE(Mucopurulence_E @ Jan 25 2022, 16:01) *
thanks! and thanks for jantch, who gave me some of his metals (IMG:[invalid] style_emoticons/default/biggrin.gif)

Now salvaging is NOT worth it, buy them on HVMarket, [hvmarket.xyz] https://hvmarket.xyz/exchange/60007/

This post has been edited by Maharid: Jan 25 2022, 23:05
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 26 2022, 18:47
Post #17794
sssss2



Veteran Poster
********
Group: Gold Star Club
Posts: 3,986
Joined: 11-April 14
Level 500 (Ponyslayer)


I have a question about 'Future Changes to Equipment Mechanics'.

At first, I thought the new system would be to acquire a Peerless equipment using a Legendary one and costs.
But reading it again, it seems that I misunderstood.

'Base stats improvements' means that upgrading the stats of the legendary equipment to the pmax, not creating new Peerless one.

Is this right?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 26 2022, 19:17
Post #17795
namae56709



Casual Poster
***
Group: Members
Posts: 124
Joined: 15-September 17
Level 449 (Dovahkiin)


QUOTE(sssss2 @ Jan 26 2022, 16:47) *

I have a question about 'Future Changes to Equipment Mechanics'.

At first, I thought the new system would be to acquire a Peerless equipment using a Legendary one and costs.
But reading it again, it seems that I misunderstood.

'Base stats improvements' means that upgrading the stats of the legendary equipment to the pmax, not creating new Peerless one.

Is this right?

Upgrading to pmax will turn the legendary into a peerless. Take a look at this
QUOTE(Tenboro @ Dec 21 2021, 14:59) *

Names will be dynamically generated, so yes, they will change. (Though I'm sure there will be some fun edge cases with very old equipment..)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 26 2022, 20:31
Post #17796
garrabar



Casual Poster
***
Group: Members
Posts: 154
Joined: 10-November 14
Level 500 (Dovahkiin)


Is it pure confirmation bias, or do monsters actually behave differently when I'm holding a Health Gem? It feels like they sandbag and queue up damage for as soon as I use it. This is crazy, right?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 26 2022, 20:33
Post #17797
Noni



Hataraku Noni-sama
***********
Group: Catgirl Camarilla
Posts: 13,292
Joined: 19-February 16
Level 500 (Ponyslayer)


QUOTE(garrabar @ Jan 26 2022, 19:31) *

Is it pure confirmation bias ...?

... This is crazy, right?


Yes.

Yes.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 26 2022, 20:37
Post #17798
sssss2



Veteran Poster
********
Group: Gold Star Club
Posts: 3,986
Joined: 11-April 14
Level 500 (Ponyslayer)


QUOTE(namae56709 @ Jan 27 2022, 02:17) *

Upgrading to pmax will turn the legendary into a peerless. Take a look at this


Thanks.

So, FoS is still a great way to get Peerless Cores by spending 15m, but it'll be pointless other than that.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 26 2022, 21:06
Post #17799
kamio11




*******
Group: Catgirl Camarilla
Posts: 1,358
Joined: 6-June 13
Level 500 (Ponyslayer)


QUOTE(sssss2 @ Jan 26 2022, 19:37) *

Thanks.

So, FoS is still a great way to get Peerless Cores by spending 15m, but it'll be pointless other than that.


It's not pointless -- it still shows your unyielding devotion to Snowflake. What you're saying sounds dangerously like sedition. (IMG:[invalid] style_emoticons/default/wink.gif)

Maybe FoS can be changed or buffed again.

In any case, Tenb says not to expect these changes for at least one year, so we'll maybe see them in 2025. (IMG:[invalid] style_emoticons/default/wink.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jan 26 2022, 21:55
Post #17800
Nezu



Rat
********
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12
Level 500 (Ponyslayer)


QUOTE(sssss2 @ Jan 26 2022, 18:37) *

Thanks.

So, FoS is still a great way to get Peerless Cores by spending 15m, but it'll be pointless other than that.


Upgrading legendaries into peerlesses is planned to take a very large amount of credits as well as cores, as far as I understand.

But it's also worth noting that if FoSers stop buying trophies, trophy prices will just decrease til it's worth FoSing again.

It will be somewhat easier to get a full set of optimal equipment, but still not very easy. It will still take at least 1b per set, I think, and likely more.

And if peerless upgrading makes it in, as far as I understand the current costs for upgrading and the technical limits on it, the amount of cores required for that could go really, really high.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


1199 Pages V « < 888 889 890 891 892 > » 
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 19th May 2025 - 03:37