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post Jan 16 2022, 10:34
Post #17761
SPoison



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I personally think you can do decently with that staff but i doubt it would be better than elemental mages. You gain dep and lose counter resist, not a good trade off. You also need more prof than elementals but most importantly your are going after equips that are highly contested thus more expensive.

So, will 50m make it better than your current set up? I think with 50m you could buy a full mage set, including a holy staff that would be better than your current set...but also 50m could probably get you a far better fire set and more upgraded.

This is opinion not backed by evidence but for what it's worth i currently use a hallowed katalox of destruction and I'm survivng but my numbers aren't great.
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post Jan 16 2022, 12:10
Post #17762
mathl33t



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QUOTE(Melovfemale @ Jan 15 2022, 12:13) *



Your fire setup will be much better than a holy setup in everything except SG arenas. Improve it by forging the staff more and saving for DD levels. Also simply levelling up your character will help with survival. Using infusions of flames during SG arenas can speed those up slightly.

That holy staff could be faster on SG arenas. Holy and Dark can go 5 phase there because SGs have no resistance to holy or dark. (Still cast imperil though---it helps with the magical mitigation.) However, this means you kill the normal monsters slower and therefore take more damage. According to the HV Battle Records thread, even normal 3+2 holy is faster than elemental... at level 500 with DD9 and plenty of forging. I have no idea how much faster you would be with 3+2 holy. Mystic and Charged Heimdall are both decently affordable if you want to go that route.
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post Jan 16 2022, 21:52
Post #17763
Justlookingfortheway



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QUOTE(killi890 @ Jan 12 2022, 15:13) *

How do you play? I don't remember ever needing that much time.
Obligatory hints:
-Use Monsterbation hover. Put something like Vital Strike on right click: Impulse(Cast('Vital Strike'))
Wheel up and down should be by default on Imperil / Weaken.
-Make sure to either imperil or penetrate armor (preferably twice if pen armor) a school girl, before using Vital Strike on them while they are stunned.
-Get/Use Orbital Friendship Cannon. When you aren't that strong yet, you can use that every round past 60, to make things go faster. Don't forget to be in spirit stance for it. Cannon isn't that expensive. Should be within 400k credits on HVMarket in case you don't have it. Generally very useful for 1h, not just with DWD.

Also the lower the amount of upgrades on gear, the more an upgrade gives. So even if it's gear you may not care about that much, getting just +5 on important values is not that expensive and is a good boost. No need for bindings there. Just did a quick check and upgrading a leg rapier to +5 on damage, hit, crit, parry, strength and dex costs about 80k credits. Again, HVMarket.
Power armor is tricky, as even +5 would add quite a bit of cost because of the repurposed actuators. Checked a random leg power I have, and upgrading the useful things (aka not elemental mitigation) would run for a good 250k, per piece. Market price fluctuations happen. Could be cut down, by only doing damage, phys defense and PABs to 175k ish. Even though that removes 6 out of 11 stats, the price isn't changing much, due to the rare material necessary for a "higher than currently highest upgrade".
Of course it could also be your connection, in which case alt.hentaiverse.org could maybe help a bit. But generally speaking, the more you invest into getting stronger, the more expensive it gets. >50 minutes sounds very scary though.


Got my time down to 31 minutes. Will OFC really improve my time that much more and how is it used? Start using it once I face 3 SGs, imperil everything and then recover overcharge on the clean up? Also, I really don't want to invest much into my power armor because I feel like better gear will come around in the future anyways (my power set isn't even full mithril yet).
On another note, can I set commands for using items and (de)activating spirit stance in monsterbation, too? I know there is spirit hover but I'd rather put it on a mouse button.
And which Hath perks are good? I have +10% health and IA4, the rest seem too costly for what they do or more of a nice to have than a need to have.
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post Jan 16 2022, 22:35
Post #17764
Noni



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QUOTE(Justlookingfortheway @ Jan 16 2022, 20:52) *

Got my time down to 31 minutes. Will OFC really improve my time that much more and how is it used? Start using it once I face 3 SGs, imperil everything and then recover overcharge on the clean up? Also, I really don't want to invest much into my power armor because I feel like better gear will come around in the future anyways (my power set isn't even full mithril yet).
On another note, can I set commands for using items and (de)activating spirit stance in monsterbation, too? I know there is spirit hover but I'd rather put it on a mouse button.
And which Hath perks are good? I have +10% health and IA4, the rest seem too costly for what they do or more of a nice to have than a need to have.


OFC, it's been so long ago that I used that... but at low level, I remember that it made Random Encounters much easier. Dunno if it speeds up the School Girls that much, but I guess you'll benefit from it. And it's dead cheap.

Monsterbation: Toggle('Spirit')

Hath perks that are very useful while still relatively cheap:
- Resplendent Regeneration
- Evil Enchantress
- Dæmon Duality I
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post Jan 17 2022, 01:18
Post #17765
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QUOTE(Noni @ Jan 16 2022, 23:35) *

OFC, it's been so long ago that I used that... but at low level, I remember that it made Random Encounters much easier. Dunno if it speeds up the School Girls that much, but I guess you'll benefit from it. And it's dead cheap.

Monsterbation: Toggle('Spirit')

Hath perks that are very useful while still relatively cheap:
- Resplendent Regeneration
- Evil Enchantress
- Dæmon Duality I


Maybe it changed but there is absolutely no issue for me in clearing random encounters in under 30s, even when it's 10 monsters but I guess I can pick OFC up anyways. The hardest part of RE was for me surviving the start but since I switched to 1H and upgraded my shield to 50% block chance I never struggled since.

While I guess it's really relatively cheap compared to how high hath perk costs can go, Dæmon Duality I is still so far out of my price range that it's not even funny. Even Evil Enchantress is a bit too expensive at the moment.
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post Jan 17 2022, 06:52
Post #17766
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yo

Just noticed that the Robust Catalyst was sold out in the hvmarket, can someone kindly put some?
Thx alot in advance


Another question, i just reached lvl 400, any tips for the new arena PostGameContents? (IMG:[invalid] style_emoticons/default/tongue.gif)
I'm pretty sure there was a thread about the DWD build and speed, but i can't find it anymore, is there any thread similiar for new arenas?
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post Jan 17 2022, 07:48
Post #17767
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QUOTE(Nyachin @ Jan 17 2022, 04:52) *

yo

Just noticed that the Robust Catalyst was sold out in the hvmarket, can someone kindly put some?
Thx alot in advance
Another question, i just reached lvl 400, any tips for the new arena PostGameContents? :P
I'm pretty sure there was a thread about the DWD build and speed, but i can't find it anymore, is there any thread similiar for new arenas?

Catalysts were recently made untradeable. You will have to buy them from the item shop.
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post Jan 17 2022, 07:51
Post #17768
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QUOTE(namae56709 @ Jan 17 2022, 07:48) *

Catalysts were recently made untradeable. You will have to buy them from the item shop.

Thx for the tip (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jan 17 2022, 08:16
Post #17769
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QUOTE(namae56709 @ Jan 17 2022, 13:48) *

Catalysts were recently made untradeable. You will have to buy them from the item shop.


They're still tradeable in Persistent now, as far as I test. They became untradeable after the new years event because of the new event Trophy, but I belive Tenboro make them tradeable again after that, they should keep tradeable until the update apply to Persistent.

So basicaly you can still buy Catalysts from others with Coupon Clipper Service, but I think eveyone should test by themself if they still tradeable before doing that, since nobody want to take that risk
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post Jan 17 2022, 12:34
Post #17770
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QUOTE(Justlookingfortheway @ Jan 16 2022, 20:52) *

Got my time down to 31 minutes. Will OFC really improve my time that much more and how is it used? Start using it once I face 3 SGs, imperil everything and then recover overcharge on the clean up? Also, I really don't want to invest much into my power armor because I feel like better gear will come around in the future anyways (my power set isn't even full mithril yet).
On another note, can I set commands for using items and (de)activating spirit stance in monsterbation, too? I know there is spirit hover but I'd rather put it on a mouse button.
And which Hath perks are good? I have +10% health and IA4, the rest seem too costly for what they do or more of a nice to have than a need to have.


First: Mithril? Do you mean slaughter? You don't want Mithril as 1h, unless you go weird Axe builds super late with high DD or something. A typical full legendary power + force + rapier lands under 70 burden, and you don't want to go much lower than that.

As for OFC, the main boon of it is, that it (mostly) oneshots every normal enemy when you are also in spirit stance. No imperil needed. I honestly never tested if it saves time, but from my feeling it does. 1h is pretty fast with recovering overcharge.
I personally generally use it:
-DWD: When it's off CD at round 60 and further, after I penetrate armor all 3 girls at least once. (sometimes more)
-arenas lvl 200 and lower: Usually every 3 rounds once 7+ enemies are coming, aiming for a cannon for the final round. With riddlemaster active this sometimes doesn't work for me with 7 enemies anymore.
-Grindfest/IW: If it's off CD and when there are 9 enemies.
-RE: When there are a lot of enemies, mostly because overcharge builds so quickly it's actually faster.

I mainly recommend it for people struggling with DWD, because it allows you to relatively safely remove the normal enemies from round 60-89, thus removing the need for potential weaken casts and so on. If you are sturdy enough it's still nice (after some pen armor, like I do it, or imperil), but obviously not needed.
I'd like to say for 1h OFC is generally quite nice to have and cheap enough so that it's not much of an investment anyway, but yeah. It's not strictly needed or anything like that, once you get strong enough.
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post Jan 17 2022, 13:25
Post #17771
Justlookingfortheway



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QUOTE(killi890 @ Jan 17 2022, 13:34) *

First: Mithril? Do you mean slaughter? You don't want Mithril as 1h, unless you go weird Axe builds super late with high DD or something. A typical full legendary power + force + rapier lands under 70 burden, and you don't want to go much lower than that.



Meant magnificent, not mithril. Sorry for the confusion. Currently do not have have a full magnificent power set and not even one slaughter piece.
So burden around 70 is good? Thought it should be as low as possible and what does DD mean?
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post Jan 17 2022, 14:31
Post #17772
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QUOTE(Justlookingfortheway @ Jan 17 2022, 06:25) *

Meant magnificent, not mithril. Sorry for the confusion. Currently do not have have a full magnificent power set and not even one slaughter piece.
So burden around 70 is good? Thought it should be as low as possible and what does DD mean?


DD is the Daemon Duality hath perks, which give extra damage. Basically super rich players can play oddball styles and get away with it.

For 1h, burden around 70 is perfectly fine. Going lower will only increase your evade and attack speed, which do not synergize with counterattacks. 1H already has tons of defense with block, parry, and mitigations. Going above 70 burden starts to decrease crit chance, so that's about the sweet spot for 1h players. Other melee styles do want lower burden, but sometimes go for power armor for the extra offensive punch.

In my experience, OFC was great for surviving 3 SG rounds in DWD. Once survival was no longer a concern, proper Vital Strike usage was faster. (VS on imperiled, stunned, armor penetrated (if using rapier) SG while in spirit stance)
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post Jan 17 2022, 21:13
Post #17773
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QUOTE(mathl33t @ Jan 17 2022, 15:31) *

DD is the Daemon Duality hath perks, which give extra damage. Basically super rich players can play oddball styles and get away with it.

For 1h, burden around 70 is perfectly fine. Going lower will only increase your evade and attack speed, which do not synergize with counterattacks. 1H already has tons of defense with block, parry, and mitigations. Going above 70 burden starts to decrease crit chance, so that's about the sweet spot for 1h players. Other melee styles do want lower burden, but sometimes go for power armor for the extra offensive punch.

In my experience, OFC was great for surviving 3 SG rounds in DWD. Once survival was no longer a concern, proper Vital Strike usage was faster. (VS on imperiled, stunned, armor penetrated (if using rapier) SG while in spirit stance)


So I shouldn't be using haste, either?
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post Jan 17 2022, 21:31
Post #17774
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QUOTE(Justlookingfortheway @ Jan 17 2022, 14:13) *

So I shouldn't be using haste, either?


Use haste if you need it to survive; otherwise you'll kill stuff faster without it. Likewise for shadow veil. In my experience, using one of haste and shadow veil doesn't slow me down too much, but using both is a significant slowdown.
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post Jan 18 2022, 03:09
Post #17775
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Do isekai soulfused items (none peerless items) also keep forge/item world levels once the season ends, or do they get reset? I've never really bother forging them as i hit tower 30 and quit.
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post Jan 18 2022, 03:21
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QUOTE(tedd c @ Jan 17 2022, 22:09) *

Do isekai soulfused items (none peerless items) also keep forge/item world levels once the season ends, or do they get reset? I've never really bother forging them as i hit tower 30 and quit.


The equipment is reset (no forge/no IW), but continues soulfused.
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post Jan 18 2022, 03:35
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thanks.
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post Jan 18 2022, 08:03
Post #17778
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is there any way to convert persistent credits to isekai credits? I bought some equipments but realized i need to spend a ton of IC (which i don't have) to soulfuse them.
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post Jan 18 2022, 11:00
Post #17779
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QUOTE(treesloth @ Jan 18 2022, 14:03) *
is there any way to convert persistent credits to isekai credits? I bought some equipments but realized i need to spend a ton of IC (which i don't have) to soulfuse them.


Just do not attempt to do it. That violates the rules.

QUOTE(Nezu @ Jan 11 2021, 17:48) *
Isekai Trading Rules
  • You may not use CoD to gift credits in any circumstances. CoDs should be used for legitimate trading only.
  • .....
  • You may make deals with other players to exchange persistent HV equipment, items or currencies for Isekai equipment and items, but not Isekai credits.
Violations can get you disqualified from the current and/or future season's rankings, and/or permanently blocked from sending Isekai attachments.


This post has been edited by OnceForAll: Jan 18 2022, 11:01
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post Jan 18 2022, 17:42
Post #17780
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I already asked this a while ago, but I'd like to ask this once more.

Are there monster specials that you can't block or parry? I'd be helpful if people with well built up labs could check their monsters and see if anything hints at that. (notably the "special" column under the skill editor. My lab isn't that well populated, so I do not have all monsters with all skills available)


The reason for this question is, that block and parry behave in nonsensical ways if we assume that all specials can be blocked or parried.
After seeing this issue for quite a bit, I decided to do a large test: 7 times 350 round pfests, escape at round 351. Every day one. I started last Wednesday, and finished today. Long story short, if those kind of skills do not exist in a significant amount, there's something wrong with block and parry calculation in general.

A summarized result of that test (I can post more details, including screens, if necessary.. though probably not in this thread)

CODE
My stats:
-64.8% block , as of somewhere in pfest 6 -> 64.9% block , worst case: 51.84% to 51.92% from Mlab
-59,4% parry , worst case: 47.52% (tied to resist in MLab)
-17,6% resist , worst case: 14.08% (tied to parry in Mlab)

vs. magic:
-block: 2.262 out of 5.318 blocked: 42.53%  (41.65% | 43.19% | 42.5%  | 39.1% | 42.27% | 43.9% | 45.05%)
-resist: 558 out of 3.056 resisted: 18.25% (19.1% | 19.2% | 15.7% | 18.9% | 17.36% | 18.18% | 19.6%)

vs phys:
-block: 60.483 out of 121.659 blocked: 49.71% (50.5% | 50% | 49.35% | 49.38% | 49.38% | 49.47% | 49.9%)
-parry: 25.750 out of 61.176 parried: 42.09% (42.6% | 42.7% | 41.5% | 41.25% | 42.1% | 41.8% | 42.47%)

The fluctuations are minor enough, that this should be enough. The low parry, yet high resist makes it impossible that it's just the anti block/parry, as those are one and the same thing for a monster.
A significant amount of specials completely ignoring block and parry however would explain this. Parry would face a much higher % of things that can't be parried, as block already took care of a lot of things that can be blocked before parry comes into play. Physical block being higher can be explained by non special being mostly (always?) physical and can be blocked.


Figuring out what this is about would be nice, so if anyone has any ideas.. I'm all ears.

This post has been edited by killi890: Jan 18 2022, 17:42
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