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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Nov 2 2021, 03:21
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bensalenkkari
Group: Catgirl Camarilla
Posts: 893
Joined: 30-January 17

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Are suffused aether and featherweight charm similar to infusions as melee, something you want to always use?
And about bubblegum and vases, are those only for later rounds of grindfest rather than all the content? Using them everywhere seems quite expensive.
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Nov 2 2021, 03:28
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Shank
Group: Global Mods
Posts: 9,101
Joined: 19-May 12

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For the aethers, probably depends on your style and what you are doing. 50% magic accuracy is pretty good for imperil as melee. For mages, it's only a slight mana conservation (since you get the needed accuracy easily anyway), so it's less useful. It's probably down to preference whether that mana conservation is worth it, I use them sometimes, but they are pretty expensive and probably don't recover the cost in less mana potions, so a lot probably don't use them.
For feathers: They are extremely cheap, so it's worth using them all the time on your staff as a mage, its cheap parry. For melee, some 1h use it in fests but don't need it elsewhere, and light armour styles rely on them a lot since burden can be a pretty big hit to those styles.
Gum vase is only used if you just want to easy mode, when you don't care about losing profit. I don't think there's really any way of using them that's worth it while still making profit. They can be nice to fit in more rounds in a day when you are short on time, but still want to do so many rounds for exp/prof grinding reasons, and don't mind taking a hit to the wallet
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Nov 2 2021, 06:40
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GREGRE
Group: Gold Star Club
Posts: 223
Joined: 27-November 10

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QUOTE(mathl33t @ Nov 1 2021, 18:40)  You'll be able to clear schoolgirl arenas no problem, other than PGC. Make sure you have the weaken abilities for PGC and use scrolls and you'll probably survive. DWD might also need scrolls for the 3SG rounds. You'll also need scrolls for the non-SG arenas, or just 1h mage those. I still have to 1h mage IW on PFUDOR. My preferred scrolls are swiftness, protection, and shadows.
Use all five IA-able buffs all the time. Don't smack anyone with your staff. Use the highest tier fire spell that's off cooldown after imperiling everyone.
When I switched to mage with worse gear than you have now, I was getting similar turns in DWD to 1H, but noticeably faster times due to not having to think about who to vital strike. But the speed goes up pretty quickly as your proficiency and gear improve. I've used two crystallized phazons so far, and my maging is already much faster than 1H, so you don't need tons of investment to notice improvement.
Thanks for the info. Between all of the extra safety precautions (weaken/scrolls/etc), it sounds like it might be better to just stick with 1H for now, at least until I get the cheaper upgrades out of the way. Not like I'll be able to soulfuse the staff for a while, anyway.
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Nov 2 2021, 07:20
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Mindflayer88
Group: Members
Posts: 335
Joined: 9-June 08

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How much would training the last point in both quartermaster and luck of the draw actually increase my chances to find something worthwhile? 9 million seems awfully much for +5% and +1%. Seems like buying more hath perks like the damage or tokenizer ones could be more worthwhile if it gets me enough blood tokens to do more ring of blood challenges or my monsters bring me good materials so I can actually forge my cloth armor.
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Nov 2 2021, 07:59
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Noni
Group: Catgirl Camarilla
Posts: 13,171
Joined: 19-February 16

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QUOTE(Mindflayer88 @ Nov 2 2021, 06:20)  How much would training the last point in both quartermaster and luck of the draw actually increase my chances to find something worthwhile? 9 million seems awfully much for +5% and +1%. Seems like buying more hath perks like the damage or tokenizer ones could be more worthwhile if it gets me enough blood tokens to do more ring of blood challenges or my monsters bring me good materials so I can actually forge my cloth armor.
yeah those last upgrades are for players that have a lot of income. Best to do training until the point where you can't easily afford them, so you should probably leave those last points for now. Tokenizer is nice, yes. But it DOESN"T GIVE YOU BLOOD TOKENS. sorry for shouting at you, but I needed to stop you before you'd click the 'buy hath perk' button. Please note that the perk gives you only chaos tokens and doesn't affect blood token drop. Damage perk is a nice perk. First levels are a no-regret move.
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Nov 2 2021, 08:05
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Mindflayer88
Group: Members
Posts: 335
Joined: 9-June 08

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QUOTE(Noni @ Nov 2 2021, 08:59)  yeah those last upgrades are for players that have a lot of income. Best to do training until the point where you can't easily afford them, so you should probably leave those last points for now. Tokenizer is nice, yes. But it DOESN"T GIVE YOU BLOOD TOKENS. sorry for shouting at you, but I needed to stop you before you'd click the 'buy hath perk' button. Please note that the perk gives you only chaos tokens and doesn't affect blood token drop.
Damage perk is a nice perk. First levels are a no-regret move.
Ugh, I actually bought two tokenizers already recently and felt like it kinda did increase the mob drop rate for blood tokens but I guess that was just due to a couple lucky rolls, then. I had such bad luck with arena tokens that I felt it might be worth it. At least I'll get more monsters and materials, I guess. Shouldn't that be part of the perk's description, though? Yeah, got the first two for 15% bonus damage but the diminishing returns make me hesitant. This post has been edited by Mindflayer88: Nov 2 2021, 08:06
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Nov 4 2021, 11:48
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killi890
Group: Members
Posts: 446
Joined: 19-May 11

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I really don't understand how the 250 arena seems to have the same average trophy drops like the 300. Shouldn't the 300 one be higher? If it's 10% per school girl, DWD would be 19, while 250 would be 11 + 3 guaranteed.
Is this just another case of the RNG used by Hverse being too clumpy and ultimately terrible? It feels like if that arena gives me ever legendaries it comes in bundles, while otherwise nothing happens for a long time. (given I do both Isekai and Persistent, it's especially weird)
The more I play, the more confused I am. Fluctuations are on thing, but this feels VERY consistent, over a whole lot of runs.
And while at it, anyone knows the bleed chance of Vital Strike? Also does it bleed on crit, like weapon procs? It's getting to the point where it's hard to believe it's all bad RNG for me.
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Nov 7 2021, 15:34
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akir44
Newcomer
  Group: Members
Posts: 51
Joined: 9-August 17

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hello everyone. i plan to play holy mage after i reach lvl 400. i plan to use peerless phase heimdall with no radiant (because i wont be able to afford radiant piece) already collected 3 part so far. so i want to seek advice from our senior mage. i have some questions. 1. i have hallowed oak staff of heimdall, do i need to IW it to lvl 10 or just lvl 9 is enough? 2. at what ratio should i spend my stat poin to str, dex, agi, end, int, and wis? 3. what ability should i spend my ability poin? i max out all the general, staff, cloth and divine part. as for support (haste, shadow veil, stronger spirit, better arcane focus, better regen, better cure, better spark, and better protection) is there another ability that i need to invest to? 4. do you use spirit stance while doing mage? if so, did you attack using normal atk to gain spirit charge? also did you use OFC? 5. while doing A dance with dragon arena or grindfest with Pfudor difficulty. what is the sequence of skill did you use? ex cast all support at first, after that just spam holy imperil and cast all your divine skill? i have never play mage style. so i wish you could help answer my questions. thank you.
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Nov 7 2021, 16:08
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chjj30
Group: Catgirl Camarilla
Posts: 10,914
Joined: 5-January 14

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QUOTE(akir44 @ Nov 7 2021, 21:34)  hello everyone. i plan to play holy mage after i reach lvl 400. i plan to use peerless phase heimdall with no radiant (because i wont be able to afford radiant piece) already collected 3 part so far. so i want to seek advice from our senior mage. i have some questions. 1. i have hallowed oak staff of heimdall, do i need to IW it to lvl 10 or just lvl 9 is enough? 2. at what ratio should i spend my stat poin to str, dex, agi, end, int, and wis? 3. what ability should i spend my ability poin? i max out all the general, staff, cloth and divine part. as for support (haste, shadow veil, stronger spirit, better arcane focus, better regen, better cure, better spark, and better protection) is there another ability that i need to invest to? 4. do you use spirit stance while doing mage? if so, did you attack using normal atk to gain spirit charge? also did you use OFC? 5. while doing A dance with dragon arena or grindfest with Pfudor difficulty. what is the sequence of skill did you use? ex cast all support at first, after that just spam holy imperil and cast all your divine skill? i have never play mage style. so i wish you could help answer my questions. thank you.
1. Lv 9 is enough. 2. My base Stats at Lv 500 just for Reference: 466 569 569 569 570 570 466 Str because reducing Str from 466 to 0 won't add any 1 of other Stats. 569 Dex because I think the Parry Chance is also useful. At you current Level you can keep all the six Stats the same. 3. It seems that you use Holy Imperil, so you also need Better Imperil and Faster Imperil. After that you finish your Set, you can try. If PFUDOR Arena is hard for you, you may need Better Weaken and Faster Weaken at the Beginning and for some Time. I also recommend to use Weaken in the last Round of Post-Game Content (Lv. 400) and Secret Pony Level (Lv. 500). Silence and Magnet will be used by Flying Spaghetti Monster, Triple Trio and the Tree and the last Round of A Dance with Dragons, Post-Game Content and Secret Pony Level. 4. 1H Mage collects Overcharge through Counter-Attack, uses OFC and enters Spirit Stance before using OFC. For Staff Mage you don't need to use OFC, normal attack to collect Overcharge is dangerous. When you use Energy Drink in Battle, you will have 110 Overcharge, and you can use FUS RO DAH by Emergency. 5. I don't recommend to use plain Heimdall in PFFest and you don't need to hurry to try PFFest.
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Nov 8 2021, 01:41
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Maharid
Group: Catgirl Camarilla
Posts: 2,392
Joined: 27-April 10

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There is any script that give a warning whn using a Gloden Lottery Ticket?
It was asked for ToolBox but i don't think it was implemented.
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Nov 9 2021, 02:31
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jplshejeser
Group: Gold Star Club
Posts: 4,391
Joined: 24-August 15

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guys how do i get to the 1st page of arena again. i clikced "the arena" on my browser but i'm stuck at page 2
thanks
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Nov 9 2021, 03:51
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Mindflayer88
Group: Members
Posts: 335
Joined: 9-June 08

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QUOTE(jplshejeser @ Nov 9 2021, 03:31)  guys how do i get to the 1st page of arena again. i clikced "the arena" on my browser but i'm stuck at page 2
thanks
HentaiVerse Persistent 0.88 QUOTE - Low-level arenas now become unavailable as you level up, mostly to prevent needing to show multiple pages of irrelevant challenges and making people feel the need to clear them every day. At level 500, Endgame (level 100) and up will still be available.
I assume it's this change that causes your issue.
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Nov 11 2021, 14:11
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tai2_1
Group: Members
Posts: 288
Joined: 13-November 17

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Hello Experts, I'm wondering how much gold should I propose to buy Stars. There is only two recent offers, one selling silver for 17M and the other trying to buy a gold one for 30M so hard to tell. Second question : do the star bonus exp apply to dawn of the new day ? ty
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Nov 11 2021, 14:42
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Noni
Group: Catgirl Camarilla
Posts: 13,171
Joined: 19-February 16

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QUOTE(tai2_1 @ Nov 11 2021, 13:11)  Hello Experts, I'm wondering how much gold should I propose to buy Stars. There is only two recent offers, one selling silver for 17M and the other trying to buy a gold one for 30M so hard to tell. Second question : do the star bonus exp apply to dawn of the new day ? ty
80 million credits should do, I think. 85 million for sure. 30m? Never. no, exp bonus you get in every battle.
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Nov 12 2021, 14:36
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Noni @ Nov 11 2021, 21:42)  80 million credits should do, I think. 85 million for sure. 30m? Never.
30M is not never, 30M is the price back in 2015; you need time machine for that..
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Nov 12 2021, 21:31
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Nezu
Group: Catgirl Camarilla
Posts: 3,932
Joined: 29-January 12

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QUOTE(Fudo Masamune @ Nov 12 2021, 12:36)  30M is not never, 30M is the price back in 2015; you need time machine for that..
Or massive balls (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Nov 14 2021, 21:40
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SivSilly
Group: Members
Posts: 244
Joined: 4-November 09

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QUOTE(Fudo Masamune @ Nov 12 2021, 07:36)  30M is not never, 30M is the price back in 2015; you need time machine for that..
After that can we use the time machine to go back to when it was still 230c/kGP at the GP Exchange? (IMG:[ invalid] style_emoticons/default/anime_cry.gif)
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Nov 15 2021, 14:21
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bensalenkkari
Group: Catgirl Camarilla
Posts: 893
Joined: 30-January 17

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Is the exact formula for spell damage known? I'd like to crunch some numbers and determine how big of an upgrade certain things would be, but I have no idea how the damage is calculated. I couldn't find anything about that in wiki, but that might just be me missing it.
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Nov 15 2021, 15:19
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chjj30
Group: Catgirl Camarilla
Posts: 10,914
Joined: 5-January 14

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QUOTE(bensalenkkari @ Nov 15 2021, 20:21)  Is the exact formula for spell damage known? I'd like to crunch some numbers and determine how big of an upgrade certain things would be, but I have no idea how the damage is calculated. I couldn't find anything about that in wiki, but that might just be me missing it.
https://ehwiki.org/wiki/Spell_DamageCODE Spell Damage = magic_base_damage * spell_damage_bonus * damage_range * spell_modifier * (1 + hath_bonus) * (1 + tower_bonus) * (1 + crit_mod) * (1 + arcane_focus_mod) * (1 + channel_mod)
Forge can increase the magic_base_damage and spell_damage_bonus.
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Nov 15 2021, 17:34
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bensalenkkari
Group: Catgirl Camarilla
Posts: 893
Joined: 30-January 17

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QUOTE(chjj30 @ Nov 15 2021, 15:19)  https://ehwiki.org/wiki/Spell_DamageCODE Spell Damage = magic_base_damage * spell_damage_bonus * damage_range * spell_modifier * (1 + hath_bonus) * (1 + tower_bonus) * (1 + crit_mod) * (1 + arcane_focus_mod) * (1 + channel_mod)
Forge can increase the magic_base_damage and spell_damage_bonus. Thank you, I was just going through the page for the spells and didn't realise spell damage had it's own page.
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