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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Oct 17 2021, 05:25
Post #17381
Sythellri



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QUOTE(sharmy @ Oct 16 2021, 17:49) *

·You'd better salvage it for HGC. Players need Cotton of Elementalist/Heaven-sent/Demon-fiend, not Cotton of Protection/Warding.

·Follow this guide when you prepare to switch to mage style.

·It isn't a must to repair the equipments on selling.


Dang and I thought I got something valuable too (IMG:[invalid] style_emoticons/default/sad.gif) thanks though
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post Oct 17 2021, 05:32
Post #17382
piyin



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QUOTE(Pretty anon @ Oct 17 2021, 03:07) *

Here:


Ah! Got it. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Oct 17 2021, 06:27
Post #17383
amaimono



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QUOTE(Sythellri @ Oct 17 2021, 10:25) *

Dang and I thought I got something valuable too (IMG:[invalid] style_emoticons/default/sad.gif) thanks though
It is valuable. A High-Grade Cloth can be sold for around 13k credits on [hvmarket.xyz] HVMarket. That's more credits than you could earn from an average x1.0 exp arena run.
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post Oct 17 2021, 09:53
Post #17384
Sythellri



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QUOTE(amaimono @ Oct 16 2021, 21:27) *

It is valuable. A High-Grade Cloth can be sold for around 13k credits on [hvmarket.xyz] HVMarket. That's more credits than you could earn from an average x1.0 exp arena run.


Thanks for the details!
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post Oct 17 2021, 16:04
Post #17385
qwersad222



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What's the fastest way to farm Chaos Tokens?
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post Oct 17 2021, 17:04
Post #17386
killi890



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QUOTE(qwersad222 @ Oct 17 2021, 16:04) *

What's the fastest way to farm Chaos Tokens?

Have too much money/GP? Lottery and clicking the "do not want" thingy for the first price. Requires LOTS of disposable income.

Otherwise Arena. They have a token bonus chance at the end. Tokenizer hath perk helps, though even just one level is expensive. edit: At least level 1 is worth it though, in my opinion.

This post has been edited by killi890: Oct 17 2021, 17:05
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post Oct 18 2021, 21:24
Post #17387
bensalenkkari



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At what order do the different layers of defence apply? Is it still evade before block/parry, making it more or less unwanted for 1h/shield+heavy?

This post has been edited by bensalenkkari: Oct 18 2021, 21:24
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post Oct 18 2021, 21:32
Post #17388
Noni



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QUOTE(bensalenkkari @ Oct 18 2021, 21:24) *

At what order do the different layers of defence apply? Is it still evade before block/parry, making it more or less unwanted for 1h/shield+heavy?

yes, that's still the same as it was
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post Oct 19 2021, 19:54
Post #17389
Celibate_Wanker



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I have a few questions for experts. (Feel free to ignore the questions you are not familiar with.)


Monster Questions:-
  • What's the point of increasing Magic Points for my Monsters if their Special Skills are always going to cost 50% Magic Points? According to the ehwiki "The skill at PL 200 costs 50% MP"
  • What are the BEST Monster Builds? WORST Monster Builds to avoid? Reasons for both BEST and WORST builds (both for and against reasons). BEST meaning that which gives you the MOST gifts fastest and WORST meaning least gifts.
  • In the wiki it is written as follows "Monster Physical attack damage type are boosted by DEX" but isn't STR boosting it more as each point of STR = +2 Physical Damage as opposed to DEX (which is +1 Physical Damage per point)? or am I missing something here?
  • What does Skill Power mean (e.g. Giant have 50 power for its last Skill unlocked and Sprite have 150)? How is the damage output calculated/what is the formula?
  • According to the ehwiki "chance to receive a gift is based on how many battles a monster has won since they last delivered a gift" but I got a Gift from my Giant in less than 2 days with 0 wins and 0 kills? What is the formula for Gift drops?
  • Is there a cooldown for Monster's MP/SP skills?
  • STR attribute gives you mitigations? According to the ehwiki "Mitigation gains from Primary Attributes (STR/END/WIS) are capped at 80%."
  • According to the ehwiki Magic Points formula says "Magic Points = 10 + monster_level + WIS" but the Primary Attributes sections says "Every 4 points raises base Magic Points by 1"? Which one is wrong?
General Questions:-
  • How are Spike Shields' Status Effect proc chance calculated? If I don't parry or block an attack (with Protection status on) do I still have a chance to cause Spike Shields' Status Effect when a Monster attacks me? or is parrying or blocking a requirement for the Status Effect to occur?
  • According to the ehwiki "Grindfest and Item World have a fixed "rare drop" decrease modifier for artifact and token drop rates at Nightmare and lower difficulties.". What is the decrease modifier value and what is the formula used?
  • On Isekai my magic regen per tick is +9. Shouldn't this mean that for every tick I should be getting +9 MP? But each time I use a physical attack (Arcane Blow. Which has a base action speed of 1 tick) or a Elemental T1 offensive spell (Which has a base action speed of 1.2 tick) I gain sometimes no MP and sometimes 1 MP which means my magic regen per tick is <1 (Note: I am not using any Action Speed bonuses e.g. No Haste, 0% attack speed bonus). Is this a bug? or am I missing something?



Thank you for your expertise Experts! <3

This post has been edited by Celibate_Wanker: Oct 19 2021, 22:10
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post Oct 20 2021, 00:43
Post #17390
drgoku



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QUOTE(Celibate_Wanker @ Oct 19 2021, 12:54) *

I have a few questions for experts. (Feel free to ignore the questions you are not familiar with.)


I'll try to answer the questions, please correct me if you see any mistakes (TL;DR don't pay too much attention to the wiki, it's better to ask here or in discord).

What's the point of increasing Magic Points for my Monsters if their Special Skills are always going to cost 50% Magic Points? According to the ehwiki "The skill at PL 200 costs 50% MP"

Other than attacks monsters having MP and SP are used to track how many points you would recover from drain spell or after using certain weapons (Vampire, Illithid, Banshee suffix). The MP will increase with the monster level, so you can't really stop increasing it.

What are the BEST Monster Builds?

To get the most gifts I've heard the best would be simply having a lot of them, then train Scavenging, and last, the rest of chaos upgrades. (I wonder if there's a point where training Scavenging is better than unlocking a new monster)..

In order to bring gifts faster they need to win fights, which really leaves with two options, leave them at min level so they can kill new players or people who click on the RE banner by chance. Or having them over 1500-1600 PL so they can appear in the pools of most active players (>Level 300, PFUDOR difficulty). But this is really expensive in crystals, and to really be a threat, they also need even more crystals and chaos upgrades. Everything in the middle is a no-man's land, because people who are playing the game will be leveling up pretty quickly between level 1-300.

My advice to a new player is to just unlock monsters as soon you get the chaos tokens needed and don't worry about. About the class, attacks, etc., I don't have an answer, maybe some of the top players can give some insight on this, I just create monsters from all clases equally.

In the wiki it is written as follows "Monster Physical attack damage type are boosted by DEX" but isn't STR boosting it more as each point of STR = +2 Physical Damage as opposed to DEX (which is +1 Physical Damage per point)? or am I missing something here?

I think is a typo, as long with only INT increasing the magical damage.

What does Skill Power mean

I don't know if there's a known formula but I think you can compare them in a relative way, for example a 60 power would do twice the damage of a 30 power skill for the same monster. I think the regular attack would have ~10 power.

What is the formula for Gift drops?

All monsters who don't win any battles will receive a gift every 3 days. Monsters will have greater chances of bringing gifts if they win battles, and they can bring more if the gift factor is increased.

Is there a cooldown for Monster's MP/SP skills?

Technically yes because the monsters have to recover their MP/SP after using a skill. I have never put enough attention to see if a monster can use their 50% MP skill twice in a row.

STR attribute gives you mitigations?

Probably a Typo, if the other formulas are correct it should say AGI/END/WIS.

Magic Points formula says...

I think there's a mistake, since that stat is not visible I don't think we will get an accurate number.

How are Spike Shields' Status Effect proc chance calculated?

It seems to be a flat chance (20%?), regardless if the attack hits, is blocked or parried.

What is the decrease modifier value and what is the formula used?

Nobody knows because you would have to play a very long amount of time in those difficulties to get reliable data.

Action Speed/Tick question

Ignore the wiki, that's not how it works. Also your magic regen will be lower if you have Innate Arcana spells activated.
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post Oct 20 2021, 10:52
Post #17391
jenovalive



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anyone know how to found link of my hv gear ?
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post Oct 20 2021, 11:37
Post #17392
Greshnik



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QUOTE(jenovalive @ Oct 20 2021, 15:52) *

anyone know how to found link of my hv gear ?

Hover the mouse to the equipment till the box come out, then press C
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post Oct 20 2021, 11:49
Post #17393
Celibate_Wanker



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@drgoku

Thank you for answering my questions!

Didn't know there was a Discord. Thank you for letting me know. Will check it out!
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post Oct 20 2021, 13:12
Post #17394
shitsucks



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Scavenger, Quartermaster, Luck of the draw and Archaeologist. Should I be prioritizing one of these or just get them as soon as I can afford them?
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post Oct 20 2021, 18:30
Post #17395
amaimono



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QUOTE(shitsucks @ Oct 20 2021, 18:12) *

Scavenger, Quartermaster, Luck of the draw and Archaeologist. Should I be prioritizing one of these or just get them as soon as I can afford them?
Prioritize Scavenger until the price becomes too steep for you. After that, alternate between Quartermaster & Luck of the Draw. Those two are huge income booster. As for Archaeologist, I'll let you judge its worth yourself. I have lv 42 Scavenger, lv 10 Quartermaster, lv 12 Luck of the Draw, & lv 5 Archaeologist. On average I earned 2-3 Precursor Artifacts per day from 8-11 non-schoolgirls arenas and ±15 random encounters. Below is the expected drop rate according to the wiki.


CODE
Expected equip drops @PFUDOR (Growing Storm to Eternal Darkness):

Scavenger lv  0  Quartermaster lv 0    23.125
Scavenger lv 50  Quartermaster lv 0    27.725
Scavenger lv  0  Quartermaster lv 20   46.25
Scavenger lv 50  Quartermaster lv 20   55.45


CODE
Expected artifact drops @PFUDOR (Growing Storm to Eternal Darkness):

Scavenger lv 0   Archaeologist lv  0   1.85
Scavenger lv 50  Archaeologist lv  0   2.218
Scavenger lv 0   Archaeologist lv 10   3.7
Scavenger lv 50  Archaeologist lv 10   4.436


This post has been edited by amaimono: Oct 21 2021, 16:15
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post Oct 20 2021, 19:05
Post #17396
killi890



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QUOTE(shitsucks @ Oct 20 2021, 13:12) *

Scavenger, Quartermaster, Luck of the draw and Archaeologist. Should I be prioritizing one of these or just get them as soon as I can afford them?


To me Scavenger is the worst one and Quartermaster the best one. Archaeologist is unlikely to pay for itself past 4 or at most 5, though few things do.

The reason why Scavenger is the worst to me is because of how drops work. Once you are high enough level you are unlikely to fight on anything but pfudor. (with maybe the 225 and 250 arenas as exceptions if you want them to be faster) That means you will fight high PL monsters, which boosts droprate. So, while your base dropchance is 10%, this adds another 15%(?) making it 25%. The Scavenger bonus isn't that big in comparison, as it adds at most another 5%. At your level you probably have to be on pfudor for that, on my level, it basically happens no matter what. (the lowest I sometimes go is Hell, and max PL is there)

It's not necessarily bad to put some money into, but the other ones are actually directly affecting what they say. For example quartermaster 10 means actually 50% more equipment drops. Note that trophy drop chances of school girls in not final rounds is a static chance also not affected by anything. None of the training affects shrine results either.

tl;dr: Training is a luxury. If it's looking cheap enough, may as well do it. Isekai has automatic maxed scavenger, quartermaster and a 300% archaelogist. The last one you feel, the other two.. not really.
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post Oct 20 2021, 20:16
Post #17397
Mud attheBaseofLotus



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QUOTE(shitsucks @ Oct 20 2021, 11:12) *

Scavenger, Quartermaster, Luck of the draw and Archaeologist.


Each of this will eventually return invested credits, question is how long you'll need to play to break even.
If you play not often, dont spend too much because it will never return invested credits with casual play style. If you gonna play a lot and for long period time, and you dont need credits - train freely.

Game designed to play it for years, and preferably for daily grind.
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post Oct 21 2021, 07:32
Post #17398
amaimono



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QUOTE(killi890 @ Oct 21 2021, 00:05) *

To me Scavenger is the worst one and Quartermaster the best one. Archaeologist is unlikely to pay for itself past 4 or at most 5, though few things do.

The reason why Scavenger is the worst to me is because of how drops work. Once you are high enough level you are unlikely to fight on anything but pfudor. (with maybe the 225 and 250 arenas as exceptions if you want them to be faster) That means you will fight high PL monsters, which boosts droprate. So, while your base dropchance is 10%, this adds another 15%(?) making it 25%. The Scavenger bonus isn't that big in comparison, as it adds at most another 5%. At your level you probably have to be on pfudor for that, on my level, it basically happens no matter what. (the lowest I sometimes go is Hell, and max PL is there)
I'm bad at math, but that 5% looks pretty significant to me.

At shitsucks' level, he has access to 14 arenas from Growing Storm to Eternal Darkness. That's:
109+136+162+172+216+281+311+295+293+404+375+394+321+228 = 3697 normal monsters.

5% of 3697 is 184.85 which means he could expect that much extra drops per day from arenas with lv 50 Scavenger.
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post Oct 21 2021, 12:35
Post #17399
Futa Lord



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How the heck are you supposed to make any kind of significant credits in this game? I'm like level 35, everything seems to sell for 1 to 10 whereas everything costs like 800-1000.

And as a secondary question... what am I supposed to do about mana costs? Cure used to cost like 2 and now it's more like 10.

As a third question... how can you enchant an item yourself? Like creating a wakizashi with an of the vampire enchantment. The enchant panel doesn't seem to have anything like that.
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post Oct 21 2021, 13:02
Post #17400
amaimono



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QUOTE(Tiffanys @ Oct 21 2021, 17:35) *

How the heck are you supposed to make any kind of significant credits in this game? I'm like level 35, everything seems to sell for 1 to 10 whereas everything costs like 800-1000.

And as a secondary question... what am I supposed to do about mana costs? Cure used to cost like 2 and now it's more like 10.

As a third question... how can you enchant an item yourself? Like creating a wakizashi with an of the vampire enchantment. The enchant panel doesn't seem to have anything like that.
Don't use the Item Shop. Your very first goal should be to collect 10 hath (preferably by using hath exchange, or shrining artifacts) and buy Postage Paid hath perk. After that, register an account in [hvmarket.xyz] https://hvmarket.xyz/ and do your item transactions there.

You can start using health draughts in place of Cure. It cost 1 credit per draught at HVMarket, but at your level, you can get them for free alongside a few other things at WTS subforum.

I somehow missed your 3rd question. Enchant is under Forge menu. There are only 3 kinds of enchantment:
- Element enchantment (imbues your attack with Void, Flame, Frost, Lightning, Storm, Divinity, Darkness)
- Suffused Aether (reduces mana cost when casting spell & increases magical hit)
- Featherweight Charm (reduces burden & interference on an equip)

You can read the wiki for more detail.

This post has been edited by amaimono: Oct 21 2021, 13:22
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