QUOTE(Celibate_Wanker @ Oct 19 2021, 12:54)

I have a few questions for experts. (Feel free to ignore the questions you are not familiar with.)
I'll try to answer the questions, please correct me if you see any mistakes (TL;DR don't pay too much attention to the wiki, it's better to ask here or in discord).
What's the point of increasing Magic Points for my Monsters if their Special Skills are always going to cost 50% Magic Points? According to the ehwiki "The skill at PL 200 costs 50% MP"Other than attacks monsters having MP and SP are used to track how many points you would recover from drain spell or after using certain weapons (Vampire, Illithid, Banshee suffix). The MP will increase with the monster level, so you can't really stop increasing it.
What are the BEST Monster Builds?To get the most gifts I've heard the best would be simply having a lot of them, then train Scavenging, and last, the rest of chaos upgrades. (I wonder if there's a point where training Scavenging is better than unlocking a new monster)..
In order to bring gifts faster they need to win fights, which really leaves with two options, leave them at min level so they can kill new players or people who click on the RE banner by chance. Or having them over 1500-1600 PL so they can appear in the pools of most active players (>Level 300, PFUDOR difficulty). But this is really expensive in crystals, and to really be a threat, they also need even more crystals and chaos upgrades. Everything in the middle is a no-man's land, because people who are playing the game will be leveling up pretty quickly between level 1-300.
My advice to a new player is to just unlock monsters as soon you get the chaos tokens needed and don't worry about. About the class, attacks, etc., I don't have an answer, maybe some of the top players can give some insight on this, I just create monsters from all clases equally.
In the wiki it is written as follows "Monster Physical attack damage type are boosted by DEX" but isn't STR boosting it more as each point of STR = +2 Physical Damage as opposed to DEX (which is +1 Physical Damage per point)? or am I missing something here?I think is a typo, as long with only INT increasing the magical damage.
What does Skill Power meanI don't know if there's a known formula but I think you can compare them in a relative way, for example a 60 power would do twice the damage of a 30 power skill for the same monster. I think the regular attack would have ~10 power.
What is the formula for Gift drops?All monsters who don't win any battles will receive a gift every 3 days. Monsters will have greater chances of bringing gifts if they win battles, and they can bring more if the gift factor is increased.
Is there a cooldown for Monster's MP/SP skills?Technically yes because the monsters have to recover their MP/SP after using a skill. I have never put enough attention to see if a monster can use their 50% MP skill twice in a row.
STR attribute gives you mitigations?Probably a Typo, if the other formulas are correct it should say AGI/END/WIS.
Magic Points formula says... I think there's a mistake, since that stat is not visible I don't think we will get an accurate number.
How are Spike Shields' Status Effect proc chance calculated? It seems to be a flat chance (20%?), regardless if the attack hits, is blocked or parried.
What is the decrease modifier value and what is the formula used?Nobody knows because you would have to play a very long amount of time in those difficulties to get reliable data.
Action Speed/Tick question Ignore the wiki, that's not how it works. Also your magic regen will be lower if you have Innate Arcana spells activated.